Scour from Existence

Scour from Existence

Instant

Exile target permanent.

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Set Rarity
Battle for Zendikar (BFZ) Common

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Legality

Format Legality
Pauper Legal
Unformat Legal
Vintage Legal
Oathbreaker Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Pauper EDH Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Scour from Existence occurrence in decks from the last year

Latest Decks as Commander

Scour from Existence Discussion

abby315 on [EDH] Eldrazi Kozilek Deck

2 days ago

Haha it happens! I like the additions, they're definitely making the deck stronger. Here's my suggestions for additional cuts: Scour from Existence, Palladium Myr, and Burnished Hart. The first is pretty mediocre removal since it's so expensive and not even on an artifact that can stick around in the early game, and the others are the worst ramp in your deck. They're also all cards I started with in my deck and ended up cutting for better cards.

Metroid_Hybrid on Pauper EDH Creature Removal

2 weeks ago

Scour from Existence, not Spatial Contortion..

ChickenBoy13 on Ulamog, the Infinite

2 weeks ago

I'd replace Dunes of the Dead, Quicksand, Sequestered Stash, Sunscorched Desert, Urza's Factory, and Warped Landscape with Wastes, Loreseeker's Stone with War Room, Orazca Relic with Burnished Hart, Ruin Processor and Deathless Behemoth with Void Winnower and Spawnsire of Ulamog, and replace Luxa River Shrine with Conduit of Ruin.

If you want to go a bit faster, Planar Portal is a little slow, so I'd replace it with Eye of Ugin. If you're having trouble with creature heavy decks, I'd replace Scour from Existence with Ugin, the Spirit Dragon.

Other than that, this list looks pretty good!

MrKillStar on Locthwain Barbie's Mono-Black Beach House

2 weeks ago

0rc its not easy to remove problematic enchantments and artifacts in black, the best one for enchantments is Feed the Swarm, which just replaced Pharika's Libation (which isnt really so effective sometimes, since your opponent chooses what to sacrifice). There is also Scour from Existence, although it costs , its not so hard to get that much mana in mono-black deck. Meteor Golem is also really decent in both reanimator decks and artifact decks. I'm sure there is more, mostly as some artifacts, not that many in black.

ChuckHD: since you already run Phyrexian Altar, you could also try Tortured Existence to easily get some creatures back from your graveyard into hand and Desecrated Tomb to generate 1/1 black bat tokens with flying as a fast flying blockers or sacrifice targets. All those three cards go infinite, so your Ayara or any other aristocrat-like card can win you the game. I personally use it in my Syr Konrad For the Void and it works great.
With so many creatures, Endrek Sahr, Master Breeder could easily generate plenty of tokens too to sacrifice them.

rjife on P-A-R-T.... Y? Because i gotta!

1 month ago

I find party decks intriguing, and this deck is no exception. Creatures with changeling, such as Universal Automaton, go great in this deck, as they count as rogues, clerics, warriors, and wizards so they can be any piece of the party. I would also add a tad bit more removal, maybe Deadly Alliance and some classic removal, Path to Exile, Scour from Existence, etc and maybe a wrath or 2.

MagicMarc on Colorless/Blue Artifact Deck Help!

2 months ago

You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.

What do you wan this deck to do? Examples/ideas:

Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.


But there are some cuts you should do no matter what goal you have:

-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.

For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;

+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.

Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:

Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.

Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.


tl;dr
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.

DemonDragonJ on Could Black Have This Effect?

2 months ago

DragonSliver9001, SynergyBuild, I have no problems with those two cards, because WotC has said that colorless cards can do anything that colored cards can do, but they need to be much more expensive than their colored equivalents (compare Scour from Existence to either Vindicate or Utter End).

DragonSliver9001 on Could Black Have This Effect?

2 months ago

DemonDragonJ: they probably waited 27 years cuz thats how long it took for people to start complaining about it. each color is supposed to have things it can't do well, or even at all. plus we've had Scour from Existence for 5 years now. so at a bare minimum, every color has had access to unconditional removal for any permanent, even lands, for at least 5 years.

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