Scour from Existence

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Scour from Existence

Instant

Exile target permanent.

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Scour from Existence Discussion

PhotogenicParasympathetic on Serial Killer [Primer Included]

1 day ago

Dire Fleet Ravager in this deck would be a worse Gray Merchant of Asphodel, and even if it were better/the same, that's not really an effect I need more of. I can't reliably win with him, since I have to have more life than all my opponents for him to not be lethal to me, and I'm usually paying a lot of life to draw cards. Even if I'm able to reliably kill/reanimate him (probably via Chainer, Dementia Master) he's less effective than Gray Merchant, needing 8 ETB's to kill a player at 40, where Gray Merchant needs only 7 (making a not-unreasonable assumption that I have 6 devotion). As a player's life total gets lower, Gray Merchant kills even faster, while Ravager doesn't. For example, if I have six devotion, Gray Merchant kills a player at five life when it ETBs, where Ravager takes FOUR triggers to kill that player (5->3->2->1->0).

Karn Liberated is... unnecessary. Sure, he's a reusable Scour from Existence, but the target he paints on himself and on me by extension really isn't worth the trouble. He's a great card, but the politics of how this deck needs to operate really wants to keep planeswalkers to a minimum. I make exceptions for Ob Nixilis and Liliana because they facilitate card draw and mana ramp, which are the two main necessities in this deck.

Ugin, the Spirit Dragon doesn't really fit here. I don't need his damage dealing ability, and I have relatively few permanents to put into play with his ult. His -X is fine, but it exiles, which means I can't reanimate those things later for my own use, and it's a board clear, which this deck should make unnecessary if spot removal is used properly.

October_Scream on The Commanders' Guide to Havoc and Pillaging

4 days ago

Mana Geyser does seem like a better card when you're playing multiplayer, but I'm usually playing 1v1, so I don't get much when my friends don't use all their land, haha.

Also, if you're looking for boardwipe without killing your own things, Soul of New Phyrexia seems alright if you want to give your things indestructible. Scour from Existence is also Unstable Obelisk but without the extra mana to get it out and with an exile effect instead. I just don't think a 3 mana artifact that makes 1 mana isn't too much of a want in a deck because of how slow it is if you're not aiming for ramp all the time.

SpelllingChamp on Sram EDH: Way Better Than it Should Be

1 week ago

Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.

Check out Pentarch Ward, Angelic Gift, Cho-Manno's Blessing, Cartouche of Solidarity, Cultivator's Caravan, Rebuff the Wicked, Reverent Mantra. I haven't tried Empyrial Armor and Empyrial Plate yet.

Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.

If you go with an aura-heavy build, check out: Pentarch Ward, Ethereal Armor, Sage's Reverie, Retether. Retether is ridiculous.

If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.

HezTheGod on Yes i know emmy is banned

2 weeks ago

Null Rod and Stony Silence will murk you really hard here, but that's any colorless deck's main problem.

One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.

Ulamog, the Ceaseless Hunger and Scour from Existence will help with the two problems i listed before.

Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.

Thought-Knot Seer, Sphere of Resistance, and Thorn of Amethyst for control?

Foundry Inspector

Lodestone Golem

Ratchet Bomb

Codex Shredder

all may be worth looking into :)

Very nice list man Emrakul needs more EDH love

MegaMatt13 on The Scarab God, Grave Defiler

2 weeks ago

Sikening, thanks for your feedback. Those enchantments are indeed a pain. Sometimes with UB decks I run Unstable Obelisk or Scour from Existence. They are very mana-intensive but if your meta is filled with problematic enchantments or artifacts, they may be helpful. If it's on budget for you, Cryptic Command is another way to bounce them. That at least gives you another chance to counterspell them if you have another counter in hand. None of the solutions are ideal but may be better than nothing.

In terms of Cabal Coffers, I only have one copy and it's sitting in my Ayli deck where it is more necessary. She is doing some big mana stuff.

Demoncloak on Kozilek EDH

1 month ago

I see you're more artifact heavy than mine. Scour from Existence is good, but perhaps replacing it with Spine of Ish Sah could help you out as well. It doesn't exile, but costs the same, is an artifact, and can be returned to your hand.

Karzalar on Super Friends Commander/EDH

1 month ago

Hmm. Seems like a good base for an Atraxa Superfriends.

But you'd need more removal (not only creature), ramp and draw.

Removal : Beast Within, Anguished Unmaking, Utter End, Cyclonic Rift, Scour from Existence.

Ramp : Astral Cornucopia and Everflowing Chalice are all-stars in ramp (as said before), since they go up as the game goes on with Atraxa. Cultivate and Kodama's Reach helps out with color-fixing, but since you're not running basics... Farseek, Sylvan Scrying and Nature's Lore are better.

Also, Exploration and Burgeoning are excellent early game ramp cards.

Planeswalkers : Nissa, Vastwood Seer  Flip, Sorin, Grim Nemesis, Gideon of the Trials.

Draw : Mind Unbound, Fathom Mage. Put a counter, draw. Simple yet efficient.

Protection : Ghostly Prison, Privileged Position, Sphere of Safety, War Tax.

If you're not on a budget, Doubling Season.

Now, if you want advice on what to remove for those cards.

Enchantments : 7 cards.

1x Citadel Siege1x Dictate of Karametra1x Oath of Ajani1x Oath of Gideon1x Oath of Liliana1x Sandwurm Convergence1x Spreading Plague

Sorceries : 4 cards. (Trying to accelerate the deck by removing some 7+ CMC cards)

1x Deploy the Gatewatch1x Hallowed Burial1x Praetor's Counsel1x Primal Surge

Planeswalkers : 1 card.

1x Kiora, Master of the Depths (too creature-centric)

Creatures : 1 card.

1x Isperia, Supreme Judge (comes too late in the game)

You can switch as you like. Hope this advice can help!

flaminghome on flaminghome

1 month ago

ThatAudioGuy, the idealized version of this deck runs a single copy of each titan, replacing the second Ulamog, the Ceaseless Hunger with Ulamog, the Infinite Gyre and Eldrazi Devastator with Kozilek, Butcher of TruthI'm going to replace Kozilek's Channeler and Breaker of Armies with 2 more copies of Conduit of RuinI'll probably also replace Endbringer, Thought-Knot Seer and Oblivion Sower with 3 more It That BetraysAnd finally replace 4x Gruesome Slaughter with 4x All Is Dust and 4 times Scour from Existence with 4x Titan's Presence. But a part of me also just runs to run an army of 1x ROE eldrazi + the Titans.

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