|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Scour from Existence
Exile target permanent.
Price & Acquistion Set Price Alerts
Scour from Existence Discussion
1 day ago
But how do you keep from losing? I would throw in Elixir of Immortality to further reuse your spells and that way you will actually win your war of attrition. You also need to prepare for defence against planeswalkers... You have no way to prevent them from getting onto the battlefield besides your counters.Detention Sphere is your best option but there is alsoPlanar Cleansing, Oblivion Ring and Scour from Existence. You need more mass removal besides Terminus I would recommend Supreme Verdict in Place of Terminus because you shouldn't rely on top decking a card that only appears twice. I love Dawn Charm because of it's flexibility and it's budget but I should be the first to tell you that Angel's Grace is much better... It doesn't prevent damage but the first 19 points of life don't matter anyway... Angel's Grace also protects you against the effects of Wayward Servant or a card like The Cheese Stands Alone if you ever take this to casual. This is what i've notices immediately... I would definitely scepter angel's grace so you can't die and that is what i've got for you... Have fun grinding:)... I have a deck very similar to this actuallyThe Dream Crusher and I'd be interested to see how this progresses.
1 day ago
We don't tend to use cards with Annihilator in our playgroup, as we don't like playing games that lock one Opponent out.
Seems as though I will be able to build a decent deck. I must admit that I do love mana rocks like Meteorite.
1 day ago
I recently put together a colourless Kozilek, Butcher of Truth deck for less than $200 and it is great fun. With some mana rocks and a bit of luck you can get Kozilek out around turn 4-5 pretty consistently and start swinging. The annihilator mechanic will disrupt your opponents' board state and a Strionic Resonator will make it twice as painful.
If you have no budget then cards such as Mana Crypt, Metalworker and Mishra's Workshop enable turn 2 Kozileks, which is filthy and will probably result in mass scooping in your playgroup. Average CMC was around 5.something but can be brought down to mid 4s if you try. As for removal, the Ulamogs will blow up cards when you cast them, Ugin, the Spirit Dragon is a usually a boardwipe for opponents with its -X, Karn Liberated will exile stuff before they enter the battlefield and Scour from Existence can remove nasty enchantments. Also goes without saying that All Is Dust is a disgustingly good board wipe that leaves all our stuff intact, plus it causes creatures to be sacrificed, getting around any annoying indestructible things
The deck will be very artifact heavy and probably won't have too many creatures, but it's up to you how you want to adjust it for your playgroup. I've ended up cutting some creatures and replacing them with ones that have the annihilator mechanic on it because I like watching opponents decide whether they sacrifice their lands or mana rocks
1 month ago
3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :
Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.
To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.
Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)
Non-elf too good to pass : Eternal Witness.
Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!
Hope this helps a bit!
1 month ago
Other cards I suggest:
Scour from Existence is a colorless removal any mono colored deck can play if the mana is there.
Scavenger Grounds is a card I included in every deck of mine which don't run black. Exiling all graves at instant speed is great! I'll happily sac my own grave in order to keep playing.
1 month ago
Trying out Scour from Existence as a backup to Chaos Warp. I don't like having Chaos Warp be my only non-damage based removal, so gonna give Scour a try. The high cost doesn't really worry me, as ramping into it won't normally be a problem. I hardly ever need the mana for something if I am ready to swing for lethal on the table, but I am often being held back by a single permanent that Scour could help quite a bit with.
Also have Insult / Injury back in, in place of the short-lived Throne of the God-Pharaoh. Only sideboarding the Throne for now, until I make sure I actually don't like it, but it was really underwhelming with the way the deck is paced.
1 month ago
Dire Fleet Ravager in this deck would be a worse Gray Merchant of Asphodel, and even if it were better/the same, that's not really an effect I need more of. I can't reliably win with him, since I have to have more life than all my opponents for him to not be lethal to me, and I'm usually paying a lot of life to draw cards. Even if I'm able to reliably kill/reanimate him (probably via Chainer, Dementia Master) he's less effective than Gray Merchant, needing 8 ETB's to kill a player at 40, where Gray Merchant needs only 7 (making a not-unreasonable assumption that I have 6 devotion). As a player's life total gets lower, Gray Merchant kills even faster, while Ravager doesn't. For example, if I have six devotion, Gray Merchant kills a player at five life when it ETBs, where Ravager takes FOUR triggers to kill that player (5->3->2->1->0).
Karn Liberated is... unnecessary. Sure, he's a reusable Scour from Existence, but the target he paints on himself and on me by extension really isn't worth the trouble. He's a great card, but the politics of how this deck needs to operate really wants to keep planeswalkers to a minimum. I make exceptions for Ob Nixilis and Liliana because they facilitate card draw and mana ramp, which are the two main necessities in this deck.
Ugin, the Spirit Dragon doesn't really fit here. I don't need his damage dealing ability, and I have relatively few permanents to put into play with his ult. His -X is fine, but it exiles, which means I can't reanimate those things later for my own use, and it's a board clear, which this deck should make unnecessary if spot removal is used properly.
2 months ago
Mana Geyser does seem like a better card when you're playing multiplayer, but I'm usually playing 1v1, so I don't get much when my friends don't use all their land, haha.
Also, if you're looking for boardwipe without killing your own things, Soul of New Phyrexia seems alright if you want to give your things indestructible. Scour from Existence is also Unstable Obelisk but without the extra mana to get it out and with an exile effect instead. I just don't think a 3 mana artifact that makes 1 mana isn't too much of a want in a deck because of how slow it is if you're not aiming for ramp all the time.