|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Scour from Existence
Exile target permanent.
Price & Acquistion Set Price Alerts
Scour from Existence Discussion
2 days ago
My recommendations for cuts are as follows:
- Captivating Crew
- Grove Rumbler
- Scute Mob
- Seismic Elemental
- Woodland Wanderer
- Natural Connection
- Scour from Existence
- Crash Through
- Gaea's Blessing
- Hellion Eruption
- Mob Rule
- Nissa's Renewal
- Primal Command
- Seek the Horizon
- Warp World
- 2x Forest
- 1x Mountain
- Domri Rade
- Blood Rites
- Bonds of Mortality
- Explorer's Scope
- Gruul Cluestone
- Hedron Archive
- Nevinyrral's Disk
- Slab Hammer
There are other recommendations I have for changes. For now I’ll start you off with that and if you want more suggestions, let me know.
3 days ago
Back again, this time I took a closer look at what you've included in your deck and I've got a few suggestions on what I'd cut. Primarily I'd look to cut cards that don't necessarily flow with your commanders primary ability or cards that when played, fail to amplify or synergize with your commander.
For example, Narset Transcendent, while giving the deck a bit of flavor, doesn't greatly improve the play of the deck. She mainly just brings the standard 'Planeswalker Utility' to the board. Breaking down her abilities, neither of the first two really have any synergy with your commander and the third is just a blanket control emblem, which is solid, but overall I think not worth keeping.
I'd also consider dropping the number of counter spells in the deck as again, if exiled when you attack with narset they'll likely go unplayed. I'd recommend other board control spells like Scour from Existence or Mizzium Mortars in there place as both of those spells being cast for free would have the option of pinging off a commander quite easily.
5 days ago
5 days ago
As is often the problem with mono-black, you'll find yourself in a bit of a bind against enchantment-heavy opponents. There's not really a good fix to this problem (cards like Scour from Existence and the assorted destroy permanent artifacts) are expensive to cast, but can save your life in a pinch--it might be worth running one or two of these cards.
Torment of Hailfire is a strong mono-black card, particularly given your fairly solid ramp package.
It That Betrays is a fun little card in a sacrifice-heavy deck.
6 days ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
1 week ago
Week 1 Changes:
3 weeks ago
There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.
Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.
4 weeks ago
The craziest part of this enchantment is that, per the Gatherer page, you can choose an indestructible permanent as one of the 4 targets, and then you can remove chance from the equation and guarantee that you will remove the other 3 targets.