Scour from Existence

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Scour from Existence

Instant

Exile target permanent.

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Scour from Existence Discussion

RamaLama on It's Not Easy Being Green

2 days ago

You sound a little hostile there the_monogreen_h3dr0n_c0llector. There are so many ways to build a deck, you can even buy a Commander product from Wally World for like 40 bucks that plays pretty damn well, I know, I've played against some of them, or you can spend upwards of a couple of thousand dollars for a deck. Play what you like...pay what you like. Omnath can be built any number of ways and I have probably built him in most of those ways myself before settling on this build.

Even if you want to build Omnath in the way that I currently have him, you don't have to spend crazy money. Like for instance, you don't have to buy a $60 Karn Liberated when you can spend a few cents on a Scour from Existence and basically get the same effect I use Karn for in this deck. It may even be better since the exile effect is at instant speed rather than sorcery speed.

You can replace Extraplanar Lens and all the snow covered lands with something like Vernal Bloom and save another $30. Three Visits at $65 is the same card with a different name as Nature's Lore which is about a buck, and nobody says you have to have both.

You don't have to have a $45 Survival of the Fittest in the deck when there are so many good tutor cards out there. So replace that card with something like Wild Pair for like 40 cents, or Living Wish or Ring of Three Wishes or Time of Need or whatever.

I haven't even given this a whole lot of thought and I've already knocked $200 off the price of the deck without hurting it much at all. It's all about small increments. Is card "A" just a tiny bit better than card "B"? It's the kind of thing I grind over.

I'm sure your deck plays perfectly well, but there's no need to get all pissy about someone else's build. Build your deck the way you want and let other people do the same.

jimmynitos on What do you mean with "Aggro Tron"? [Pauper]

6 days ago

I'll surely consider Scour from Existence and replace Fireball, thanks! Shock is there for budget reasons.

Nagoto on khayoz

1 week ago

"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"

khayoz I'm glad you enjoy the best guild. All hail Niv-Mizzet, Dracogenius.

Some things to keep in mind about my list:

  • My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.

  • We try to keep our powerlevel/budget similar.

  • A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.

  • "I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.

Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.

  • "Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.

  • "Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.

Some fun combos:

  • Mizzix's Mastery + Metallurgic Summonings.

  • Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.

  • Rite of Replication + a lot of things.. Guttersnipe is a personal favorite. Every spell you cast burns everyone not you for 12 damage. It's flexible too though, depending on what your opponents have.

  • Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.

Things I'm planning on doing to the deck in the future:

  • Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!

  • Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.

Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.

beerlion on What do you mean with "Aggro Tron"? [Pauper]

1 week ago

i could see a Scour from Existence in here somewhere. And instead of fireball maybe Rolling Thunder?

ibstudent2200 on Budget Powerful EDH Cards (Under 2 bucks)

2 weeks ago

Colorless-Ramp: Fellwar Stone, Basalt Monolith.

Colorless-Removal: Nevinyrral's Disk, Scour from Existence, Spine of Ish Sah

Colorless-Draw: Sandstone Oracle, Endbringer.

Colorless-Utility: Silent Arbiter.

R-Removal: Starstorm, Volcanic Offering, Blasphemous Act.

R-Recursion: Scrap Mastery.

I don't think most of the M13 Rings belong on this list.

vbfabled on Thrasios - Mega Ramp

2 weeks ago

Make sure your playgroup is okay with Prophet of Kruphix cuz it's super banned and super OP.

Also, Cyclonic Rift is super good, since it doesn't hit your stuff. I also suggest Scour from Existence because ramp. I think you may want to run more creatures, too. Cut back on some of the less useful instants and sorceries. Hydras, for example would be great. In particular, I like Primordial Hydra, Genesis Hydra, and Hydra Broodmaster for ramp. Also consider Omnath, Locus of Mana

Good luck!

Austin_Smith_of_Cards on X Marks the PAIN

3 weeks ago

Scour from Existence takes care of stuff like enchantments that Izzet colors otherwise have a really hard time dealing with.

Mindswipe is an X cost counterspell that also burns the caster's face for X. Pretty cool card for the strategy you're going with here.

Spell Burst is a reusable counterspell that just gains tons of value over time.

Fall of the Titans is a great X finisher that can wipe out two opponents at once if you have the mana.

Power Sink shuts down opponents' land bases while also countering a spell.

Reality Spasm can be fun to untap lands and add extra mana to your mana pool, or tap down a bunch of threatening attackers.

Jace's Sanctum and Arcane Melee are two more enchantments that help reduce the costs of your instants and sorceries. The Sanctum also helps scry away cards you don't need, which is great.

Iron_Cube on More resilient Grenzo, Dungeon Warden?

3 weeks ago

The boots are usually the best choice.
Against Imprisoned in the Moon you can also play cards that redirect like Shunt and Ricochet Trap to throw it somewhere else. Also, protection from blue will prevent the creature to be targeted (Sword of Fire and Ice, Sword of Body and Mind). Unstable Obelisk and Scour from Existence can remove it. Even Pyroblast if you're frequently playing against blue.

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