Scour from Existence

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Scour from Existence

Instant

Exile target permanent.

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Scour from Existence Discussion

Spirits on Mizzix, the Storm EDH

41 minutes ago

Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.

Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.

Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus  Flip / Voracious Reader  Flip is more likely.

I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.

Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.

All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.

Austin_Smith_of_Cards on Mizzix, the Storm EDH

22 hours ago

Love the decklist! Very detailed description with all the combos and interactions is very helpful, too! I considered building a cheese Izzet Guildmage arcane combo deck for modern, but EDH might be the way to go.

I'm just going to throw out the Lava Spike + Desperate Ritual + Izzet Guildmage combo out there, in case you didn't know it (you probably did _ ).

I think Stroke of Genius should be included as a third outlet for infinite mana. You have a ton of cantrips, tutors, and other card draw, but redundancy never hurts in a dedicated decklist.

Scour from Existence might be a little expensive, but it deals permanently (lol) with stuff like enchantments that U/R has trouble dealing with. Also gets rid of indestructible stuff.

Fact or Fiction is a stellar card advantage spell at instant speed that draws two/three cards, and lets you choose what to draw. Whatever you don't need is Mizzix's Mastery fuel later!

pesmerga87 on Tribal Vamps

3 days ago

When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.

Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)

Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd

Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.

Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.

Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.

That should improve your deck immensely.

SlimJim83 on Hail Hydra!

2 weeks ago

Great deck. If you're looking for good removal, Dismember is way better than Scour from Existence. It will cost you some life and only hits creatures, but it's much better than anything else Green has to offer.

vbfabled on Mizzix Spellslinger

2 weeks ago

Don't want to be "That Guy," but Panoptic Mirror is banned in the format and you're not technically allowed to run Birthing Pod because it's green and outside your colors, so make sure to clear both of those cards with your playgroup before running them.

As for some stuff to consider adding, Scour from Existence turns into a 0 cost exile anything, which is super valuable in edh. Also, keep in mind things with proliferate to give you experience counters more quickly. In particular, I like Tezzeret's Gambit, Inexorable Tide, and Contagion Engine.

Otherwise, cool deck, I like Mizzix, she's so underused.

Bulldawg1310 on cant beat em join em

2 weeks ago

I wouldnt play Scour from Existence if i had 7 mana available and a Karn Liberated as it does the same thing, and drawing it early is worthless. I appreciate the upvote though, and will consider Shrine of the Forsaken Gods although, i will probably stick with Ghost Quarters because i am going to have to worry about mirror matches.

Joegandalf69 on cant beat em join em

2 weeks ago

I meant to add to my first post Scour from Existence is super good for this deck. Even though it's a cost with the tron out it's not an issue and with this card nothing is safe. You can get rid of any perminant.

TheRedGoat on Which will break first, your mind or your body?

3 weeks ago

I think more appropriately All Is Dust, Titan's Presence, and Scour from Existence are must haves for a colorless deck. Though that may not be true for this build in particular if you're wanting something that isn't competitive/oppressive.

For instance, how deep on Eldrazi synergies do you really want to go versus artifact synergies?

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