Scour from Existence

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Scour from Existence

Instant

Exile target permanent.

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Scour from Existence Discussion

KeelHaul10 on Ashling, the Dim Fire

4 days ago

I like this deck so far, your opponents might not though, with all the sac effects. Heh.

I would be mostly worried about spells like Vandalblast. Maybe the occasional Artificer's Hex. I'd recommend Dash Hopes, Remorseless Punishment, and Scour from Existence for artifact and enchantment removal.

Yellowpop58 on UR Eldrazi Land Destruction

6 days ago

Cool idea! It seems pretty nice right now - here are a couple more things that might be worth thinking about.

In terms of your creature/spell ratio, I'd say that this deck's goal seems to better belong in a control deck, so it might be worthwhile to consider cutting some of your cheaper creatures (ex. Matter Reshaper and maybe even Baral, Chief of Compliance) in favor of some more burn/counter/draw spells. (I see that you have Abrade and Disallow in your maybeboard - those would probably be some of the best cards to add. Also Supreme Will, Tragic Lesson and Anticipate are my personal favorites in terms of card draw. Maybe add Sweltering Suns as well, if you have room.)

I'm also not a huge fan of Scour from Existence or Warping Wail in this deck - they just feel really underpowered. Might be worth cutting for some of the aforementioned cards.

On the opposite end, I would consider running a full playset of Oblivion Sowers, as they seem to be kind of the deck's centerpiece.

Besides that, I really do think that this is a neat concept. One wild idea might be Nicol Bolas, God-Pharaoh, as his +1 and +2 would play nicely with Oblivion Sower, although it's yet another color and off curve. Just a random thought.

Again, most of this is assuming that you want your deck to go in a more control-ish direction. If you had more of an aggro-ish build in mind, then this probably isn't great advice. :P

Neat build! +1

jkolb712 on Wheel or No Wheel with Mizzix and the Locust God

1 week ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

TearsInRain23 on Curse of the Vampire

1 week ago

A few tidbits starting with a golden rule: Don't play Tibalt. He is a waste of space in the deck. for what you are doing with this deck you will want planeswalkers that can help you set up your commander some as well as help get the deck flowing/ make blockers. Jace, Unraveler of Secrets is good if you cant afford Jace, the Mind Sculptor. Chandra, Flamecaller for draw and tokens. Ob Nixilis Reignited for card draw and creature hate.

A lot of your counterspells ar every situational and seem like they would be dead in your hand a lot of the time. You may want to scrap most of them for some more reliable kill spells. Scour from Existence, Hero's Downfall, Go for the Throat etc. would be good.

Cyclonic Rift is an essential in any deck with blue. Blasphemous Act would be very useful against opponent swarming with creatures. Damnation or Decree of Pain would also be good.

Drastic Revelation is aweful, aweful, and more aweful. It hurts you more than you may think unles syou benefit heavily on discard. You'd rather get a Phyrexian Arena, Staff of Nin, or even a Wheel of Fate / Wheel of Fortune *for budgetless people.

We could get into tutors but the only budget oen worth anything in commander is Dark Petition so start there.

wisegreenbean on Neheb wants the world to burn

2 weeks ago

Burnished Hart cuz you need some mana and your commander is a 5 drop.

Sandstone Oracle is good when you've blown through your hand, which can either mean you're doing well or doing badly. So nice versatility and a strong effect. And atm, I only see 4 pieces of real card advantage, plus a few wheels. Good, but you can stand to pack more.

Browbeat feels dodgy. I wasn't afraid of 5 damage, and I'm not afraid of netting you 2 mana.

Never underestimate Volcanic Offering.

You can afford to diversify your landbase, I'd suggest Valakut, the Molten Pinnacle, High Market for what few steal effects you have + Feldon and Daretti, Scavenger Grounds, at least.

I see chaos warp as the only enchantment answer. Bare minimum you can afford to pack a Scour from Existence, you have the mana. That makes Spine of Ish Sah decent too. Artifact destruction also fairly light, I only count three and I'd at least suggest Vandalblast or Shattering Spree, or maybe with your mana, Shattering Pulse.

Stuffy Doll

byxorna on Jhoira Eldrazi Funhouse

3 weeks ago

Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.

Spawning Breath seems cuttable. Swerve is interesting, but curious how useful this is compared to straight countermagic. If you want to go this route, look at Fork, Reverberate, and Wild Ricochet.

Suggestions to add: Treasure Cruise Vandalblast Smelt Shattering Spree

Suggestions to cut: Abstruse Interference Adverse Conditions Demolish Detonate Bash to Bits

Fun things to think about: Conjurer's Closet, Archaeomancer and Pull from the Deep for spell recursion

Hi_diddly_ho_neighbor on Erebos, God of Undying

3 weeks ago

Here are some suggestions based on your deck description and on your request on the commander page:

One way I love to drain out opponents in my mono-black deck is Maga, Traitor to Mortals. He/she can even one shot two opponents if you run it alongside Panharmonicon, but I don't think that artifact really plays well into your deck theme.

If you want a way to disrupt your playgroup's combos you could try running Dash Hopes. It works great with your strategy because in order to stop the card they have to pay 5 life. Hopefully you are already draining them of life so the decision should be rather difficulty for your opponent to make.

On to the token generators. Some great options in mono-black are Bloodline Keeper, Phyrexian Processor, Pawn of Ulamog, Skeletal Vampire, and Endrek Sahr, Master Breeder are all decent options that are mostly budget friendly. Spawning Pit is also another option with a built in sac-outlet.

As far as for what you could take out for said token generators, you have a lot of target removal (I count around 9). That is a TON (I usually run 3-4) as target removal becomes a lot less impactful in multiplayer games. You already have a considerable amount of board wipes and enchantments which keep the creature count low. I would suggest cutting a few of the spot removal cards for the token generators.

Also, one more suggestion (sorry this is alot), but I would swap out one spot removal card for Scour from Existence. The exile clause and the fact that it can target any permanent is pretty clutch for mono-black which struggles with enchantment and artifact removal.

Lastly, I second the inclusion of Mindslicer. I love that card :)

Good luck!

KronicNinja on For the Horde!

4 weeks ago

Haha, like red has any way to directly deal with enchantments. Cards I can think of that you don't already have are Spine of Ish Sah, Karn Liberated, Lux Cannon, Steel Hellkite, Liquimetal Coating + artifact removal, Scour from Existence, and Unstable Obelisk.

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