Scour from Existence

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Scour from Existence

Instant

Exile target permanent.

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Recent Decks

Scour from Existence Discussion

hookedonkronix on Monastery Elite (EDH Tribal Series #11)

3 days ago

Back again, this time I took a closer look at what you've included in your deck and I've got a few suggestions on what I'd cut. Primarily I'd look to cut cards that don't necessarily flow with your commanders primary ability or cards that when played, fail to amplify or synergize with your commander.

For example, Narset Transcendent, while giving the deck a bit of flavor, doesn't greatly improve the play of the deck. She mainly just brings the standard 'Planeswalker Utility' to the board. Breaking down her abilities, neither of the first two really have any synergy with your commander and the third is just a blanket control emblem, which is solid, but overall I think not worth keeping.

I'd also consider dropping the number of counter spells in the deck as again, if exiled when you attack with narset they'll likely go unplayed. I'd recommend other board control spells like Scour from Existence or Mizzium Mortars in there place as both of those spells being cast for free would have the option of pinging off a commander quite easily.

Woiteck on The lost world

5 days ago

Nice deck. If I may, two neat colourless spells you could use are Not of This World and Scour from Existence. They're quite useful.

cdkime on Pox Of Chocolates

5 days ago

As is often the problem with mono-black, you'll find yourself in a bit of a bind against enchantment-heavy opponents. There's not really a good fix to this problem (cards like Scour from Existence and the assorted destroy permanent artifacts) are expensive to cast, but can save your life in a pinch--it might be worth running one or two of these cards.

Torment of Hailfire is a strong mono-black card, particularly given your fairly solid ramp package.

Rings of Brighthearth goes infinite with Basalt Monolith, providing another way to win alongside Exsanguinate.

It That Betrays is a fun little card in a sacrifice-heavy deck.

WargRave on Rats all the way down

6 days ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

newbuu2 on Into the Woods

3 weeks ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

4 weeks ago

Spine of Ish Sah out for Haphazard Bombardment: I like Haphazard Bombardment/Scour from Existence as a pair better than Spine of Ish Sah/Scour from Existence.

The craziest part of this enchantment is that, per the Gatherer page, you can choose an indestructible permanent as one of the 4 targets, and then you can remove chance from the equation and guarantee that you will remove the other 3 targets.

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