|Commander / EDH||Legal|
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|Battle for Zendikar||Common|
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Scour from Existence
Exile target permanent.
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Scour from Existence Discussion
10 hours ago
Not that I've played your deck before, but it looks like you already have a lot of ramp and card draw to be able to support a deck with an average CMC of 4.1 with no problem. If you really wanna take down the average, you just gotta get rid of Scour from Existence. Maybe replace it with Dismember, Go for the Throat, Damnation, or even Nevinyrral's Disk. The only 7-drop you have I actually like is Repay in Kind. I'd say the others are all expendable. But like I said before, from here it looks like you have plenty of ramp to support the deck just fine as it stands.
You also mentioned a goal of low life total, I might consider Sorin Markov for his -3 to get you to a low life total for someone, especially if anyone in your playgroup likes to gain infinite life.
Hope you found this helpful.
1 day ago
Black: Gray Merchant of Asphodel, Dread Return, Exsanguinate, Diabolic Tutor, Fleshbag Marauder,Merciless Executioner, Read the Bones, Tragic Slip, Night's Whisper, Sign in Blood, Blood Artist, Zulaport Cutthroat
- People probably know this already, but why not put it in?
3 days ago
I love mono-red, Have a couple suggestions
Less important - Descent of the Dragons - Nothing better than changing all your goblin tokens into Dragons. Hellion Eruption also works but then you lose your named guys as well. Note that dragons will enter with summoning sickness, so will need some way to combat that, like Reckless Bushwhacker's surge or In the Web of War
5 days ago
1 week ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf
1 week ago
2 weeks ago
Looks like a fun zombie tribal! It won't solve all of your problems, but Scour from Existence can remove one particularly annoying threat and is a great include in any mono-colored deck. Also, Voldaren Pariah Flip works very well with your commander.
3 weeks ago
As far as removal goes, your options with mono- are fairly limited. You've basically got Beast Within or fight cards such as Prey Upon and Ulvenwald Tracker or colourless cards like Brittle Effigy and Scour from Existence, which aren't exactly super efficient.