|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Scour from Existence
Exile target permanent.
Price & Acquistion Set Price Alerts
Scour from Existence Discussion
5 days ago
All Is Dust and Scour from Existence or Petals of Insight? Rates seem especially bad for removal if your commander is not in play. You could Engulf/Crush if you need more pseudo-wipes at better costs.
3 weeks ago
A couple things...
Your avg cmc is a little high. I would try to get it down to 4. Regardless, I think you should add the following...
Cabal Coffers - Crazy ramp and value
Vesuva - To copy coffers (or any utility land you see fit)
Thespian's Stage - See above
Expedition Map - Find your nonbasics like coffers and such.
Mono black's strength is tutors, you should be running more of them such as Demonic Tutor, Diabolic Tutor, Vampiric Tutor and such. There are others but those are the most efficient in my opinion. If you want budget friendly tutors, let me know and I'll provide you with a list.
Mono black's weakness is dealing with artifacts and enchantments. As such, you need to deal with them some of the following.... Ugin, the Spirit Dragon, Karn Liberated, Unstable Obelisk, Ratchet Bomb, Lux Cannon, Scour from Existence, Nevinyrral's Disk, Oblivion Stone, Gate to Phyrexia and a few others that I'm blanking on at the moment.
You also MIGHT find Skullclamp useful with all your sacrificing, reassembling skeleton and other 1 toughness creatures.
Might I also recommend a Reliquary Tower and a Necropotence since card draw wins games. You should add some other nonbasics like Volrath's Stronghold or whatever you deem fit for your meta like Homeward Path for example. Urborg makes all your nonbasics tap for black and you are monocolored so you definitely have room in your mana base.
If you want suggestions of what to remove, please let me know. Best of luck!
1 month ago
That's a powerful commander!
I wonder if you might test with more interaction including protection, removal, and flexible creatures.
Maybe Orbs of Warding and a Witchbane Orb to protect yourself along with Chalice of the Void and Warping Wail as conditional counters. Spatial Contortion and Titan's Presence are available conditional removal spells. Scour from Existence is costly, but maybe okay here. Gruesome Slaughter is almost like a wipe if you have a board presence. Endless One and Walking Ballista are both somewhat flexible early- or late-game draws for blockers or offense. Eternal Scourge is a good recurring blocker.
Have fun brewing!
1 month ago
cyrusthelin: Thank you for all the suggestions! As for adding some solid goodstuff creatures, I tried to stay away from it. I want a big pile of artifacts available so I'm almost guaranteed to hit them early game and be aggressive with my little thopter. I considered a bunch of the usual strong artifact creatures but figured I should stick to the plan and not dilute the deck too much. Having said all that, Steel Hellkite is awfully tempting when I'm so limited in colourless removal options.
I think I'll pass on Batterskull due to my budget and the high CMC/equip costs.
Sword of Fire and Ice is definitely on my list for when budget allows (someday I'll complete full cycle of 5 swords).
Similarly, I'll definitely add a Strip Mine (someday!) instead of the Ghost Quarter I have today. Don't think I'll go the whole Crucible of Worlds route though - it's not really aligned to my master strategy (and if I had a Crucible, I'd toss it in my Azusa deck ).
Lightning Greaves sounds like a good idea - but it's a trap! Shroud prevents you from targeting your own creatures, meaning once I equip the Greaves, I can't equip anything else! So I have to pass on the Greaves (as well as a Whispersilk Cloak).
calexander: Yours is the original Hope of Ghirapur commander deck! It definitely looks fun, I studied it when I built this deck ;)
I'm Not a Fan of Not of This World. I used to run it in an Eldrazi deck I have but I feel like it's too conditional (and sometimes just win-more) to take up a slot in the deck. The games where I drew the card, it just sat useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead of everyone that it had any effect. I guess I've been burned on it before and now I'm hesitant to spare a slot for it.
1 month ago
I like your build. I've had the Daretti precon for some time now, and have just recently made some upgrades to it, and he is a tough one to figure out which path to take. I like what you've done here.
I like to run Skullclamp for card draw, especially in decks that like to send creatures to the graveyard. Its such a boon, especially in red. Another solid removal spell option for you would be Scour from Existence.
1 month ago
This is a really cool idea. Have you considered running some colorless instants and sorceries to add an element of response to the deck? Some budget cards that come to mind for me are Warping Wail, Spatial Contortion, and Scour from Existence. As for budget equipment, here are some that might fit your fancy: Sword of Vengeance, Trepanation Blade, Trailblazer's Boots, Ring of Xathrid (I know Hope of Ghirapur isn't black, but regeneration is always good), Ring of Evos Isle (same thing but hexproof), and Scytheclaw.
1 month ago
All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Spine of Ish Sah (works well with Trading Post), Scour from Existence, Unstable Obelisk, off the top of my head. I know some of those wipe your board but thats part of the price mono black plays :/
Side note: Worst Fears is always a fun card.
1 month ago
Scour from Existence out for Spine of Ish Sah. Great suggestion by Eon_of_Chicanery will trade a something I added as niche removal for a repeatable one with more flexibility. I may slot Scour back in in the future if I decide I want a little more removal, but for now the Spine is a better fit.