Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

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Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Magic 2013 (M13) Uncommon
Tenth Edition (10E) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jayemdae Tome Discussion

VladMarkov on Advertise your COMMANDER deck!

6 days ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5 each.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:


[Pauper EDH] KickAss Shooter

Commander / EDH* VladMarkov

SCORE: 1 | 40 VIEWS


What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

VladMarkov on Advertise your deck!

1 week ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:



What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

DemonDragonJ on Is Urza's Blueprints a Good ...

2 months ago

griffstick, yes, that card is awesome, and all of my EDH decks that do not contain planeswalkers, which is most of them, have that card.

Raging_Squiggle, yes, I have considered Mind's Eye for my EDH decks, but I am uncertain about its high initial cost.

enpc, I actually did have Tower of Fortunes in some of my EDH decks, briefly, but the high cost of its ability made me remove it; however, 8 mana for four cards averages out to 2 mana per card, which is better than both Jayemdae Tome (4 mana per card) and Arcane Encyclopedia (3 mana per card), so I wonder if it is worth reconsidering?

DemonDragonJ on Is Urza's Blueprints a Good ...

2 months ago

Caerwyn, you do have a good point, there, and I am very displeased that it is so difficult to find a source of card advantage that is colorless, repeatable, and inexpensive, since the majority of such effects require large amounts of mana to be paid. However, since Arcane Encyclopedia is strictly better than Jayemdae Tome , I am hopeful that there shall eventually be a better version of Urza's Blueprints , as well.

Ziusdra on Card creation challenge

6 months ago

For the next challenge: create a book! Take Illuminated Folio , Scroll of the Masters , Jayemdae Tome , or Tamiyo's Journal as samples or inspiration.

xram666 on Lin Sivvi's Rebels

1 year ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

ForTheOldFrame on Lin Sivvi's Rebels

1 year ago

Upvoted and saving for future reference; I'm debating building something similar myself at some point. Rebels strike me as an archetype that's strong to the point of being dishonorable -- even today when a 4/4 for 4 is a little expensive.

If it weren't for Lin-Sivvi, I'd suggest going WB for black's excellent card draw, and access to Deathtouch and a few black rebels; but I think Lin-Sivvi is stronger than the entire color black, in this deck.

Understand that I know very little about EDH -- I've only played a few games, and never won any -- but I've been reading up and gathering advice; hopefully what follows will be worth it.

Glad to see that you're running Devout Chaplain and Allay, and that you're considering Mentor of the Meek and Concerted Effort. I really like Ramosian Revivalist.

Thoughts, from how I understand EDH so far:

  1. Rebels are playing a long game by definition; use land fixing to match. Journeyer's Kite and Thawing Glaciers can thin out the deck as well as Green can. Land Tax might also be worth it, but definitely keep your Tithe.
  2. Run Concerted Effort (tutor it out with Lost Auramancers, Plea for Guidance, or Windbrisk Heights), and tutor out Rebels with abilities you want to share. It looks like you're running most of them already -- I'm especially happy to see Thermal Glider and Rappelling Scouts.
  3. Mana ramp? I've heard it says that whoever gets the most mana tends to win an EDH game, and I can particularly believe it for this deck. Temple of the False God is reliable, especially with the tutoring solutions I mentioned. Sword of the Animist would also work.
  4. Card draw: use Mentor of the Meek, Slate of Ancestry, maybe Jayemdae Tome and Armistice.
  5. Light of Day if your play group will tolerate it.

Breaking off here, since there's only so many cards you can propose in one comment. Will resume in a moment.

DemonDragonJ on Exciting Cards in M19

1 year ago

I cannot choose a single card as my favorite from this set, but I am very fond of Resplendent Angel, as angels are my favorite creatures in this game, and this is one of the few cards in the that promotes angel tribal as a strategy, with another recent example being Lyra Dawnbringer.

I also very much like Arcane Encyclopedia, as it is a strictly better version of Jayemdae Tome. It is a very subtle card that will not draw much attention or have an immediate impact upon the game, but can be immensely beneficial over many turns.

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