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Jayemdae Tome Discussion
1 week ago
I have a few other cards that I carry with my Chandras:
- Eager Construct - best Magic card ever made, Scrying beats Flying
- Enlarge - the first piece of art I fell in love with
- Black Cat - the second piece of art I liked
- Runeclaw Bear - the first bear card I ever owned
- Totally Lost - I found this among some junk singles and fell in love with Fblthp
- Switcheroo - I love the entire flavour of this card
- A Buffy Jenny Callendar card, coz she was cool
- A custom Diabolic Tutor card I made with me dressed as Chandra and the LGS owner whispering in my ear (he has long, black hair)
- Storm Crow - you kind of have to
I think I should go back to my project of collecting every copy of Lava Axe that has ever been printed.
I need to complete my Minotaur collection, too. I have all the Creatures, but I need stuff like Didgeridoo.
2 months ago
The Candles of Leng for card draw is an interesting idea, I didn't think of that. However, I would recommend using Jayemdae Tome, Staff of Nin, or Farsight Mask instead. The first one has the same effect as the candles without revealing the card, and the other two are card draw that doesn't require mana.
2 months ago
Some cards I think are pretty underpowered in your deck, in no particular order:
- Path of Bravery
- Gleam of Authority
- Ethereal Armor
- War Falcon
- Territorial Roc
- Suntail Hawk
- Aven Skirmisher
- Aven Squire
I put a few of the low cost, low-impact birds on the list, 'cause EDH is about long games. Suntail Hawk can be aggro early, but getting it early is not likely, and it's an extremely bad card late-game. A good rule in EDH is to make sure the vast majority of your cards are high-impact. To that end, some other decent creatures you may want to consider:
Also look into some good draw engines to keep you going - it's easy to run out of gas with creature decks like this in long EDH games.
Finally, consider some mana rocks:
4 months ago
I spent much time devising the above cards, but I just now thought that Khalim should have some artifacts associated with him, as well, so here they are:
Khalim's Codex Show
,: draw a card. If you control a creature named Khalim, Master of Many, draw two cards instead.
Naturally, someone who has studied many different forms of magic would need to record everything that they have learned, so this book is where Khalim has stored all of the knowledge that he has acquired. Without Khalim, this card is no different from Jayemdae Tome, but, with him, it is better than the tome.
Khalim's Crystal Ball Show
: add one mana of any color to your mana pool. If you control a creature named Khalim, Master of Many, instead add two mana of any one color to your mana pool.
This card is to help a player cast Khalim and his signature spells; without Khalim, it is simply identical to a Manalith but, with Khalim, it is vastly superior to that card. Both this card and the previous card are legendary to prevent a player from having multiple copies of them on the battlefield simultaneously, as doing so would make them too powerful. What does everyone think of the name of this card? I like it, but I am considering replacing the word "ball" with either "scepter" or "crown," because they sound cooler.
Khalim's Creation Show
Artifact Creature - construct
Khalim's creation gets +2/+2 and has indestructible for as long as you control a creature named Khalim, Master of Many.
This creature is intended to be a guardian for Khalim, so it naturally receives a bonus when he is on the battlefield. Unlike Kahlim, who focuses on strategy and tactics, his creation instead focuses on pure force and power, hence its abilities. Should it have higher base toughness and power, or is it acceptable as it is?
5 months ago
Lightning Runner isn't even really constructed-playable in Standard, much less Modern.
More generally, this deck is closer to Standard than it is to Modern. The Energy cards obviously have to come from Kaladesh, but the overall card quality isn't high enough to stand up to a typical Modern deck. Also, you need to consolidate your cards, aiming for 3- and 4-ofs rather than almost exclusively 1- and 2-ofs.
I would recommend starting out by taking some cards from Affinity (https://www.mtggoldfish.com/archetype/modern-affinity-8972#paper), many of which aren't actually very expensive. Memnite, Signal Pest, and Vault Skirge are great inclusions (Signal Pest in particular) without breaking the bank. Thoughtcast is similarly helpful, Cranial Plating does everything you want, and Darksteel Citadel is a great way to get artifacts out quickly with a low opportunity cost.
All of the following creatures are way too slow for Modern, so you should cut them: Embraal Gear-Smasher (your opponent will just Bolt it), Lightning Runner (too fragile for its cost), Separatist Voidmage (plus doesn't have any synergy with your deck), and Watchful Automaton (you'll have enough card draw with Thoughtcast and Thopter Spy Network that Scrying isn't necessary).
Also cut Consulate Turret, Jayemdae Tome, Mobile Garrison (you don't have any big creatures so untapping one to keep as a blocker isn't helpful), and Renegade Map (you're a two-color deck so you don't need fixing. Even Swiftwater Cliffs, Izzet Boilerworks, and/or Shivan Reef should be sufficient mana-fixing for a budget deck without having to spend spells on it.
For your Instants, I'm not convinced Metallic Rebuke is better than good 'ol Mana Leak. You can potentially cast it for just 1 mana, but that requires you to leave artifacts untapped and this deck's artifacts are mostly artifact creatures.
9 months ago
I'll try to add Jace's Erasure to the mix, but the whole point of this deck is to get the infinite mana and just keep drawing using Jayemdae Tome and Obelisk of Alara. After that I can draw most of my deck, play all the Altar of the Broods that I drew, then play the rest of my cards (minus land), Obelisk of Alara also puts the lands into your graveyard so that Psychic Spiral is even more useful.
11 months ago
Lots of... unnecessary fluff you've suggested.
Astral Cornucopia costs more mana and takes more investment to do what Gilded Lotus is strictly better at in this deck. This takes 9 mana to be able to generate three on tap compared to the Lotus' 5, and though it can be played for a mere 3 and given additional counters, it takes more investment than is necessary when, more than likely, I'm searching it and Voltaic Key out first to go straight into godmode.
Soul of New Phyrexia, in this deck, is nothing more than big. It's ability is irrelevant to copy, and while useful, requires consistent mana to be kept open for it, and when again, I'm probably searching for it, I'd be more satisfied with Darksteel Forge.
Golem Foundry's charge ability can't be copied by Kurkesh. Also, see above.
Koth of the Hammer is an ok card, but not exceptional here. Most of the time, if I have enough resources to do a bunch of stuff but I'm not going infinite, I'm just going to mount defenses. In an opening hand, he takes Kurkesh's slot in the curve, and otherwise, he'd be more likely to get searched out, in which case, I'd just get Gilded Lotus and Voltaic Key instead.
Ion Storm is flashy, and there's already an optimal number of different wincons in the deck. Darksteel Reactor for non-targeting total victory, Decimator Web for undamageable players, an abundance of methods to make infinite tokens for combat wins, and + to force surrenders. Having to overextend to have Ion Storm and infinite mana and an artifact with charge counters is silly compared to a simple Decimator Web.
Let's compare all of Staff of Domination's modes (Except the first) with other options already in place.
2 mana for 1 life, or with Kurkesh, 3 for 2. Trading Post is 1 and a discard for 4. Lots of draw power here means plenty worth discarding, and at a cheaper price. Alternatively, everyone elses loses/I enter godmode before any damage I've taken becomes relevant.
3 mana to untap a creature, or with Kurkesh, 4 to untap 2. Very few of my creatures tap and stay there, those that do I either don't need untapped that turn, or are artifacts and thus can be untapped for 1 with Voltaic Key or the same price of 3 with Galvanic Key.
4 to tap a creature, or with Kurkesh, 5 to tap 2. There's nothing directly comparable in this deck, but with many token generator options, I have little fear of combat.
5 mana to draw 1, or with Kurkesh, 6 to draw 2. Let's see, Jayemdae Tome is 4/5 for 1/2, Temple Bell is 0/1 for 1/2, Candles of Leng is 4/5 for 1/2, Tower of Fortunes is 8/9 for 4/8... I may have card draw covered.
The only thing SoD has going for it is all these abilities are on the same artifact, but if I have enough mana to be using several of these abilities in the same turn, I should be doing them with cards I already have, and if I'm in so much danger that I need all of these abilities at the ready, it's unlikely it will make a difference anyway.
I'm not saying the deck is perfect as is, there are some expensive cards I think would be very good in here that I haven't sprung for yet, and it certainly isn't unbeatable. But I've been somewhat meticulous in deciding which cards would be the most efficient and effective, and with how many similar cards should reasonably be played, and swapping out for more cards that do similar things in less profitable/resourceful ways skews a number of aspects of the deck's consistency. I looked over all the cards you suggested back when I first brewed this, and chose the alternatives here for the reasons I've described here.