Jayemdae Tome

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon
Magic 2013 (M13) Uncommon
Tenth Edition (10E) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Jayemdae Tome

Artifact

, : Draw a card.

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Jayemdae Tome Discussion

ZendikariWol on Sedris, the Traitor King

2 weeks ago

Well I'm a Feldon of the Third Path guy myself but lemme tell ya: you NEED Trading Post! It's just SO helpful! Also, in a pinch, Jayemdae Tome and, my fav, Daretti, Scrap Savant. Also, how about a new name? 'Guess Who's Back! Back Again!' has a nice ring to it.

fierce3302 on Kaaliliana and Friends

1 month ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

miracleHat on What to remove, Red White ...

1 month ago

I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon  Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).

Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.

So: I wonder if I am trolling you or just giving advice that you do not wish to hear?

Sirplop on ∞ Mana Cabana

1 month ago

Neat deck! I suggest throwing in some Jayemdae Tomes for some easy card draw with Kiora's Follower. Another note; remember that Illusionist's Bracers stack with each other!

PurpleSprout458 on Mogis - God of Affliction

3 months ago

This deck looks like a lot of fun to play. Damage on damage on damage on damage. But the mana curve seems a little steep. I would add in a couple more mana rocks like Worn Powerstone, Thran Dynamo, or Hedron Archive. If you think colored mana would be better, Fire Diamond, Charcoal Diamond, Rakdos Keyrune, or Kolaghan Monument would do nicely.

I'd look at cutting some of the lower-power cards like Razortip Whip, Jayemdae Tome, or Trepanation Blade to make room. Also, I should warn you about the risk of running Phage in commander. Any blink cards, or potentially even Oblivion Ring-like cards (with removal) would spell death for you. You know your playgroup best, but I still felt I should say something.

Argy on I own every Chandra

4 months ago

I have a few other cards that I carry with my Chandras:

  • Eager Construct - best Magic card ever made, Scrying beats Flying
  • Enlarge - the first piece of art I fell in love with
  • Black Cat - the second piece of art I liked
  • Runeclaw Bear - the first bear card I ever owned
  • Totally Lost - I found this among some junk singles and fell in love with Fblthp
  • Switcheroo - I love the entire flavour of this card
  • A Buffy Jenny Callendar card, coz she was cool
  • A custom Diabolic Tutor card I made with me dressed as Chandra and the LGS owner whispering in my ear (he has long, black hair)
  • Storm Crow - you kind of have to

I also have Rock, Paper, Scissors but mine are foil copies of Meteorite, Jayemdae Tome, and Ensoul Artifact

I think I should go back to my project of collecting every copy of Lava Axe that has ever been printed.

I need to complete my Minotaur collection, too. I have all the Creatures, but I need stuff like Didgeridoo.

SteelSentry on BIRD TRIBAL (Soraya)

6 months ago

I would definitely put some kind of wrath in here, if not WoG then Fumigate or Rout.

The Candles of Leng for card draw is an interesting idea, I didn't think of that. However, I would recommend using Jayemdae Tome, Staff of Nin, or Farsight Mask instead. The first one has the same effect as the candles without revealing the card, and the other two are card draw that doesn't require mana.

Alkadron on Soraya's Flock

6 months ago

Some cards I think are pretty underpowered in your deck, in no particular order:

  • Path of Bravery
  • Gleam of Authority
  • Ethereal Armor
  • Demystify
  • War Falcon
  • Territorial Roc
  • Suntail Hawk
  • Aven Skirmisher
  • Aven Squire

I put a few of the low cost, low-impact birds on the list, 'cause EDH is about long games. Suntail Hawk can be aggro early, but getting it early is not likely, and it's an extremely bad card late-game. A good rule in EDH is to make sure the vast majority of your cards are high-impact. To that end, some other decent creatures you may want to consider:

Also look into some good draw engines to keep you going - it's easy to run out of gas with creature decks like this in long EDH games.

Finally, consider some mana rocks:

Good luck!

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