Hold the Line

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning Rare
Champions of Kamigawa Rare

Combos Browse all

Hold the Line

Instant

Blocking creatures get +7/+7 until end of turn.

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Hold the Line Discussion

Caeruleus on Not-so Divine Wind

1 month ago

I understand that you wanted to maintain the "Kamigawa" feel, but I think that Hold the Line and Ethereal Haze are probably not particularly strong in here; same with Terashi's Grasp. Perhaps those cards can be substituted for some removal spells: Swords to Plowshares, Path to Exile and for enchantment and artifact removal, cards like Return to Dust, Aura of Silence, or Abolish so on come to mind. Potentially, you can run Door of Destinies to add to the tribal scaling effects. You should probably run Thalia's Lancers as a tutor for some of your fun legendary dudes, perhaps Recruiter of the Guard as a tutor as well. Also not sure why, Alesha is necessarily better in here Bruse Tarl, Boorish Herder or Tajic, Blade of the Legion or Basandra, Battle Seraph. Though Alesha's reanimation might be helpful to keep pressure up.

DemonDragonJ on Khalim, Master of Many

3 months ago

Some time ago, I had an idea to make cards that became more powerful if a player controlled a certain permanent, so I spent time refining that idea, and I produced a legendary creature who has several signature spells, which are acceptable on their own, but become much more powerful if their creator is present (symbolizing from a flavor perspective that the creator can cast their own spells much more effectively than can another mage).

The creator of this spells is mage named Khalim, who became bored of studying only one form of magic and traveled far and wide to learn many different styles of magic, eventually devising his own signature spells. I have not developed a more detailed backstory for Khalim than that, but I do not need to do so, at the present time. Due to his many years of studying, Khalim has devised a spell of each color, and they are as follows:

Khalim's Anger Show

This card takes inspiration from Urza's Rage, Sizzle, and Pyroclasm, dealing a greater amount of damage, which becomes unpreventable, if Khalim is present.

Khalim's Might Show

Without Kahlim, this card is strictly worse than Overrun, although I did make its casting cost less strict to balance that. However, with Khalim, it becomes strictly better than overrun. I know that menace is usually associated with black and red creatures, but I believe that it makes sense from a flavor perspective in this case, especially considering that Bellowing Tanglewurm gives green creatures intimidate.

Khalim's Spite Show

This card is modeled after Wit's End, but with both a lower, albeit stricter, mana cost, as well as additional effects, since I believe that that card is simply too expensive for too little of an effect.

Khalim's Valor Show

This card is intended to be a combat trick, akin to Aerial Maneuver, Call to Glory, Glorious Charge, Guardians' Pledge, Mighty Leap, Break of Day, Inspired Charge, Sanctified Charge, Show of Valor, Hold the Line, and so forth. Should there be an "untap all creatures that you control" clause, so that it can be used defensively as well as offensively?

Khalim's Will Show

Without Khalim, this card is exactly the same as Cancel, one of the worst counterspells in the game, but, with Khalim, it is better than Dismiss; with that being said, should I reduce the number of cards drawn to a specific number, such as one or two?

After seeing these cards, I imagine that the anticipation for Khalim himself must be very high, so, without further ado, here he is, in all of his glory:

Khalim, Master of Many Show

Khalim himself can find one of his own spells, so he naturally has great synergy with them. His having hexproof and prowess are indicators of his immense magical skill, but I knew that I would need to keep his power and toughness low to balance those abilities. His "draw and discard" ability represents his ability to find a new solution by abandoning a previous one.

What does everyone think about these cards? How well did I do with them? Do you have any suggestions for them?

Daedalus19876 on Oathbreaker and Kingslayer: Adriana EDH | *PRIMER*

10 months ago

shaistyone: Ironically, the deck you posted those comments on was based on mine haha. But you make some good points, and let's go through them in detail :)

Rootborn Defenses (and Hold the Line and friends) are great cards, and I may add them after further playtesting. We'll have to see. They're strong contenders for a slot.

I'll avoid Ghostway and friends for now, though, since the indestructibility spells should protect my tokens and board state better. Mass exile isn't too huge of a thing at the moment, and mass sacrifice tends to be the staxy kind that will still kill my board in response.

Leonin Sun Standard: I feel like Mirror Entity just does this better for less mana. Layering plays nicely with him.

Rest in Peace definitely needs a slot, and I'm just not sure what to cut for it. Absolute Grace seems too situational and hit-or-miss here.

And Reconnaissance seems spectacular here, I agree (since my tokens often have to attack into dangerous situations to give their fellows a melee bonus). What would you cut for it?

Thanks for your interest in my deck! If you like it, you can leave a +1 :)

QuantumSkies on

10 months ago

A couple copies of Emeria, The Sky Ruin wouldn't hurt. Also, Hold the Line or Champion of the Parish would contribute to the boost your talking about. Fiendslayer Paladin could be put in the sideboard and Thalia, Heretic Cathar could be put in. Plus Mirran Crusader is a bit better than Fiendslayer Paladin because it has total protection from two colors rather than just spells. Hope this helps!

lagotripha on Do you even lift, Bro?

1 year ago

Act of Aggression is remarkably effective in edh, as is Dragon Breath. Slumbering Dragon is good as is Deep-Slumber Titan, especially with the thornbite staff. Hold the Line can be hilarious in this setup.

Groovelord on It's me, ur lover

1 year ago

Anax and Cymede? Neat choice. But I see you're over the deck limit, and some of your cards could be replaced.

Cathars' Crusade is an upgrade over Valor in Akros.

Reckless Charge is better than Uncanny Speed.

Journey to Nowhere is better than Suspension Field.

Path to Exile or Return to Dust over Celestial Purge.

Boros Signet over Boros Cluestone.

Swords to Plowshares over Devouring Light.

You don't have enough card draw to need Thought Vessel. Mind Stone or Coldsteel Heart is a better 2-mana rock. Also lose Springleaf Drum; you want to attack with your creatures, not tap them for mana.

Kabira Vindicator, Hand of Justice and Foundry Champion all cost too much for what they do. Better options are Soltari Champion, Pianna, Nomad Captain and Catapult Master, but you might not have enough soldiers to use Catapult Master to the fullest. In any case, don't run Hand of Justice.

Anoint, Seething Anger and Mark of Fury are nice as reusable heroic spells. I'd cut Hold the Line and Righteousness since they're dead when you're not blocking.

You badly, badly need a Sunforger to find your combat tryxxx, and its good pal Mistveil Plains to keep doing it again. Odric, Master Tactician is also a must to make sure your army gets through.

Tempt with Glory should be Ajani Steadfast.

Wear / Tear over Shattering Blow.

You don't have enough +1/+1 counter stuff for Elite Scaleguard to be worth it, but that can be remedied with some more bolster and outlast cards like Anafenza, Kin-Tree Spirit and Abzan Falconer. I think the Scaleguard could really shine in this deck with the right support.

Cut all the battalion creatures. Battle cry is much better (Hero of Bladehold, Accorder Paladin, Hero of Oxid Ridge, Goblin Wardriver, maybe Signal Pest).

Zada, Hedron Grinder is kind of like a backup Anax and Cymede. Note that the copies won't trigger your heroic guys cuz copying and casting aren't the same. But I'd cut all the heroic creatures anyway, except Phalanx Leader and maybe Fabled Hero.

Veteran Swordsmith should be Spear of Heliod. You're running too many non-soldier creatures for the Swordsmith to be worth it. Veteran Armorer is not worth running at all.

Paragon of New Dawns should be Angel of Jubilation.

First Response should be Mobilization, Heliod, God of the Sun or Goblin Assault. Most decks won't be hitting you often enough to get soldiers consistently.

Fury of the Horde should be Increasing Devotion or Conqueror's Pledge. It's more important to focus on building and protecting an army than to get into extra combat shenanigans.

Opaline Unicorn should be Chromatic Lantern

Crusader of Odric could be...Young Pyromancer maybe? I'd keep the creature curve pretty low to get the most out of Return to the Ranks.

Peace, and have fun Borosing

lewinbn on rhys the redeemed toke em ups

1 year ago

Very nice. May I suggest Righteousness in place of Hold the Line.

lagotripha on Budget Weenies

1 year ago

budget Sideborad tech... how about Witchbane Orb? something to disrupt combo I guess- Mana Tithe ,Mark of Asylum , Sanctimony , Condemn ,Brave the Elements, Hold the Line , Burrenton Forge-Tender , Blind ObedienceAlso, a single swamp for when you get pathed.

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