Hold the Line

Hold the Line

Instant

Blocking creatures get +7/+7 until end of turn.

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Trade

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Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Hold the Line Discussion

DemonDragonJ on

1 year ago

Would you be willing to replace Bar the Door with Hold the Line? That card is typically superior in most situations, for only a slightly stricter casting cost.

xram666 on Arcades the new leadsinger of the Rolling Stones

1 year ago

Thanks for the upvotes.

@Homelessguy: Tree of Redemption is on my Maybeboard and I just need to aquire it. Triumph of the Hordes is a good addition for the deck. Thank you.

@MurrSheep: Aegis of the Heavens is just a placeholder in the deck, until I get something better but Hold the Line, for my opinion is too defensive. Tower Defense is much more better for this deck.

berryjon on Advice on Player and Rules

2 years ago

Short answer, you're in the right. You can cast pump spells after blockers are declared, and before damage is allocated.

Long answer: Rule 509 of the Comprehensive rules spells it out, though in a long winded manner.

You declare Attackers.
You and your opponent, in priority order, put triggered abilities on the stack.
You and your opponent, in priority order, can cast spells or activate abilities.
Resolve the stack.

Your opponent declares blockers.
You and your opponent, in priority order, put triggered abilities on the stack.
You and your opponent, in priority order, can cast spells or activate abilities.
Resolve the stack.

Move on to the Combat Damage step.

What this means is that when you declare your attackers, before the opponent decides on blockers, they can do things like cast Bright Reprisal or Warning on one of your attacking creatures. You can also, for example, cast Jump on one of your creatures to give it flying before the opponent can declare a blocker for it.

Then the opponent declares their blockers. After that has been decided, each of you, in priority, can cast spells again. You can cast Giant Growth on your attacking creature here, and they can cast cards like Hold the Line or activate the ability on Angelic Page or General Jarkeld (and he's just a bundle of laughs, let me tell you).

Then, once everything is resolved, is damage dealt.

StumpyIB on Tokens Galore

2 years ago

I like this build! I have a token Modern deck and have played with the idea of making it into a Commander deck. Definitely going to consider a ton of the cards in this deck. +1 from me!

A few cards that you might consider for even more token fun: Emrakul's Evangel, Akroan Horse, Rampaging Baloths, Captain's Claws, Increasing Devotion, and Beacon of Creation. For some Anointed Procession trigger happiness, Panharmonicon. For making your tokens ridiculously great blockers, Hold the Line.

PockyWolf on Soul of the Samurai

2 years ago

Thank you for the suggestion oh Hold the Line - was looking for a potential replacement for Terashi's Verdict

He_Who_Hungers on Soul of the Samurai

2 years ago

I'd feel a Samurai EDH deck should definitely have Hold the Line.. It's a great multiplayer card, remember you can also use it in an opponent's turn to turn the tides of what might have seem like a chump block, take out something scary on the attacking side.

StumpyIB on A Chorus of Angels

2 years ago

I think I would prefer Hold the Line over Righteousness but that may just be me! I would also consider Herald of War so your angels can be cheaper.

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