Hold the Line


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning (DDN) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Hold the Line


Blocking creatures get +7/+7 until end of turn.

Price & Acquistion Set Price Alerts



Hold the Line Discussion

PockyWolf on Soul of the Samurai

3 days ago

Thank you for the suggestion oh Hold the Line - was looking for a potential replacement for Terashi's Verdict

He_Who_Hungers on Soul of the Samurai

3 days ago

I'd feel a Samurai EDH deck should definitely have Hold the Line.. It's a great multiplayer card, remember you can also use it in an opponent's turn to turn the tides of what might have seem like a chump block, take out something scary on the attacking side.

Bassmaster on A Chorus of Angels

1 week ago

I think I would prefer Hold the Line over Righteousness but that may just be me! I would also consider Herald of War so your angels can be cheaper.

Caeruleus on Not-so Divine Wind

7 months ago

I understand that you wanted to maintain the "Kamigawa" feel, but I think that Hold the Line and Ethereal Haze are probably not particularly strong in here; same with Terashi's Grasp. Perhaps those cards can be substituted for some removal spells: Swords to Plowshares, Path to Exile and for enchantment and artifact removal, cards like Return to Dust, Aura of Silence, or Abolish so on come to mind. Potentially, you can run Door of Destinies to add to the tribal scaling effects. You should probably run Thalia's Lancers as a tutor for some of your fun legendary dudes, perhaps Recruiter of the Guard as a tutor as well. Also not sure why, Alesha is necessarily better in here Bruse Tarl, Boorish Herder or Tajic, Blade of the Legion or Basandra, Battle Seraph. Though Alesha's reanimation might be helpful to keep pressure up.

DemonDragonJ on Khalim, Master of Many

9 months ago

Some time ago, I had an idea to make cards that became more powerful if a player controlled a certain permanent, so I spent time refining that idea, and I produced a legendary creature who has several signature spells, which are acceptable on their own, but become much more powerful if their creator is present (symbolizing from a flavor perspective that the creator can cast their own spells much more effectively than can another mage).

The creator of this spells is mage named Khalim, who became bored of studying only one form of magic and traveled far and wide to learn many different styles of magic, eventually devising his own signature spells. I have not developed a more detailed backstory for Khalim than that, but I do not need to do so, at the present time. Due to his many years of studying, Khalim has devised a spell of each color, and they are as follows:

Khalim's Anger Show

This card takes inspiration from Urza's Rage, Sizzle, and Pyroclasm, dealing a greater amount of damage, which becomes unpreventable, if Khalim is present.

Khalim's Might Show

Without Kahlim, this card is strictly worse than Overrun, although I did make its casting cost less strict to balance that. However, with Khalim, it becomes strictly better than overrun. I know that menace is usually associated with black and red creatures, but I believe that it makes sense from a flavor perspective in this case, especially considering that Bellowing Tanglewurm gives green creatures intimidate.

Khalim's Spite Show

This card is modeled after Wit's End, but with both a lower, albeit stricter, mana cost, as well as additional effects, since I believe that that card is simply too expensive for too little of an effect.

Khalim's Valor Show

This card is intended to be a combat trick, akin to Aerial Maneuver, Call to Glory, Glorious Charge, Guardians' Pledge, Mighty Leap, Break of Day, Inspired Charge, Sanctified Charge, Show of Valor, Hold the Line, and so forth. Should there be an "untap all creatures that you control" clause, so that it can be used defensively as well as offensively?

Khalim's Will Show

Without Khalim, this card is exactly the same as Cancel, one of the worst counterspells in the game, but, with Khalim, it is better than Dismiss; with that being said, should I reduce the number of cards drawn to a specific number, such as one or two?

After seeing these cards, I imagine that the anticipation for Khalim himself must be very high, so, without further ado, here he is, in all of his glory:

Khalim, Master of Many Show

Khalim himself can find one of his own spells, so he naturally has great synergy with them. His having hexproof and prowess are indicators of his immense magical skill, but I knew that I would need to keep his power and toughness low to balance those abilities. His "draw and discard" ability represents his ability to find a new solution by abandoning a previous one.

What does everyone think about these cards? How well did I do with them? Do you have any suggestions for them?

Daedalus19876 on Oathbreaker and Kingslayer: Adriana EDH | *PRIMER*

1 year ago

shaistyone: Ironically, the deck you posted those comments on was based on mine haha. But you make some good points, and let's go through them in detail :)

Rootborn Defenses (and Hold the Line and friends) are great cards, and I may add them after further playtesting. We'll have to see. They're strong contenders for a slot.

I'll avoid Ghostway and friends for now, though, since the indestructibility spells should protect my tokens and board state better. Mass exile isn't too huge of a thing at the moment, and mass sacrifice tends to be the staxy kind that will still kill my board in response.

Leonin Sun Standard: I feel like Mirror Entity just does this better for less mana. Layering plays nicely with him.

Rest in Peace definitely needs a slot, and I'm just not sure what to cut for it. Absolute Grace seems too situational and hit-or-miss here.

And Reconnaissance seems spectacular here, I agree (since my tokens often have to attack into dangerous situations to give their fellows a melee bonus). What would you cut for it?

Thanks for your interest in my deck! If you like it, you can leave a +1 :)

QuantumSkies on

1 year ago

A couple copies of Emeria, The Sky Ruin wouldn't hurt. Also, Hold the Line or Champion of the Parish would contribute to the boost your talking about. Fiendslayer Paladin could be put in the sideboard and Thalia, Heretic Cathar could be put in. Plus Mirran Crusader is a bit better than Fiendslayer Paladin because it has total protection from two colors rather than just spells. Hope this helps!

lagotripha on Do you even lift, Bro?

1 year ago

Act of Aggression is remarkably effective in edh, as is Dragon Breath. Slumbering Dragon is good as is Deep-Slumber Titan, especially with the thornbite staff. Hold the Line can be hilarious in this setup.

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