Pressure Point


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common
Fate Reforged (FRF) Common

Combos Browse all

Pressure Point


Tap target creature.

Draw a card.

Price & Acquistion Set Price Alerts




Pressure Point Discussion

Pappyy1369 on W/U Control

3 months ago

Updated the deck again after playing some FNM....(went 4-6)

The wins all came from using my Multiform Wonder + Untethered Express + Aethersphere Harvester

Card updates:

Removed:Cogworker's Puzzleknot, Consulate Turret, Pacification Array, Pressure Point, Confiscation Coup, and Spire Patrol

Added:Cast Out, Hieroglyphic Illumination, Fumigate, Approach of the Second Sun, Censor, and Countervailing Winds.

Also added in more lands with Irrigated Farmland

I am also thinking of adding in Gideon, Martial Paragon but am a little unsure.

Now there is an additional win con with Approach of the Second Sun if it doesn't get de-spelled.

Vaan on Budget Azorius Kefnet Control

4 months ago

ezdoesit If you want to stay aggro then cutting overwhelming Splendor and 3 Pressure Point (or any other instants, really) for Bygone Bishop is definetly the way to go. The combat tricks you're running are subpar cards, mainly because they don't give evasion to the target creature, and Implement of Improvement brings very little to the table, it just a slow draw spell, those cards should be swapped for cards that better suit your strategy.

Take a look at those lists for example: UW Spirits, UW Monument, UW Artifacts, the main thing these decks have in common is how synergistic their cards are, you don't need to have all those expensive cards but building your deck with a more specific theme in mind than just aggro or control is always nice.

Fredriko77 on White Ultra-Budget

5 months ago

@walnutsmb, thanks for the suggestion! I agree Dusk / Dawn would be valuable, and will run two in replacement of 1 Djeru's Resolve and 1 Pressure Point

filthyc4sual on Blue/White Vehicles

6 months ago

Instead of Caught in the Brights, use Declaration in Stone or Cast Out.

I think you should cut Pressure Point for Censor. Pressure Point can be annoying, but it normally doesn't end up doing much.

You should also cut Ovalchase Dragster for Toolcraft Exemplar. You aren't going to be able to crew your vehicles consistently right now.

I would cut Saheeli's Artistry for Skysovereign, Consul Flagship or Archangel Avacyn  Flip.

To get better mana, cut some basics and Meandering River for Port Town and Irrigated Farmland

I'm sorry if these suggestions are over your budget, but I couldn't find one.

dotytron on Hi Meta, my name is Allies... It's been a while.

8 months ago

Spawnbinder MageorDrana's Chosen would fit better than the Aethersphere Harvester for attackers/ more allies

Collective Effort would also work to tap your guys, but for more utility

Pressure Point and Expose Evil could work too, albeit strangely

TheHelvault on Energy out the ass

10 months ago

I would cut Aetherstorm Roc and a Greenbelt Rampager for 4 Attune with Aether, because that will give you more energy to fire up Aetherworks Marvel faster. I'd also remove Gonti's Aether Heart for another Aetherworks Marvel, and take out the modules and Acrobatic Maneuver for 4 Pressure Point and 4 Woodweaver's Puzzleknot, then drop the 3 Rishkar's Expertise for 3 Unbridled Growth. Also, you could do with less fatties as most of the time they'll clog up your hand.

Your goal with this deck is to be playing Aetherworks Marvel and activate it on turn 4. With the extra card draw, you'll be able to find it easier. Unbridled Growth and the Puzzleknot will turn on Marvel, Attune with Aether gets you close, and the bonus card draw/tapdown from Pressure Point will help thin your deck out a lot.

PhotogenicParasympathetic on Esper Control

10 months ago

First of all, this needs two more lands. Most control decks cannot afford to miss land drops, and yours in no exception. 25 lands at least, in standard control.

Perpetual Timepiece does nothing for you, and makes room for your extra lands.

Fatal Push should be a 4-of, as it's your only early game interaction.

Glimmer of Genius should be 4-of, as it's your best form of draw.

Insidious Will isn't good - replace with Summary Dismissal to have some utility against a planeswalker's abilities. Replace Disappearing Act with the strictly-better Disallow.

Delirium is still a thing in standard - Startled Awake  Flip is very dangerous for you to play. I'd cut it.

Fumigate is a must have. Probably as a 2-of. You have very little creature removal in the deck, you need a panic button. Demon of Dark Schemes is good, but not if you don't have ways to kill creatures.

Cut Renegade's Getaway, cut Leave in the Dust, cut Pressure Point. They don't do enough. That leaves you with one more slot- I'd say maybe one more Torrential Gearhulk?

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