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Pressure Point Discussion
3 days ago
Updated the deck again after playing some FNM....(went 4-6)
Also added in more lands with Irrigated Farmland
I am also thinking of adding in Gideon, Martial Paragon but am a little unsure.
Now there is an additional win con with Approach of the Second Sun if it doesn't get de-spelled.
1 week ago
ezdoesit If you want to stay aggro then cutting overwhelming Splendor and 3 Pressure Point (or any other instants, really) for Bygone Bishop is definetly the way to go. The combat tricks you're running are subpar cards, mainly because they don't give evasion to the target creature, and Implement of Improvement brings very little to the table, it just a slow draw spell, those cards should be swapped for cards that better suit your strategy.
Take a look at those lists for example: UW Spirits, UW Monument, UW Artifacts, the main thing these decks have in common is how synergistic their cards are, you don't need to have all those expensive cards but building your deck with a more specific theme in mind than just aggro or control is always nice.
2 months ago
2 months ago
I'm sorry if these suggestions are over your budget, but I couldn't find one.
4 months ago
Found some 2 and 3 drop draw cards, Azure Mage, Compulsive Research, Failed Inspection, Glimmer of Genius, Implement of Examination, Leave in the Dust, Lifecrafter's Bestiary, Opportunity, Pressure Point, Tezzeret's Ambition.
5 months ago
Collective Effort would also work to tap your guys, but for more utility
7 months ago
I would cut Aetherstorm Roc and a Greenbelt Rampager for 4 Attune with Aether, because that will give you more energy to fire up Aetherworks Marvel faster. I'd also remove Gonti's Aether Heart for another Aetherworks Marvel, and take out the modules and Acrobatic Maneuver for 4 Pressure Point and 4 Woodweaver's Puzzleknot, then drop the 3 Rishkar's Expertise for 3 Unbridled Growth. Also, you could do with less fatties as most of the time they'll clog up your hand.
Your goal with this deck is to be playing Aetherworks Marvel and activate it on turn 4. With the extra card draw, you'll be able to find it easier. Unbridled Growth and the Puzzleknot will turn on Marvel, Attune with Aether gets you close, and the bonus card draw/tapdown from Pressure Point will help thin your deck out a lot.
7 months ago
First of all, this needs two more lands. Most control decks cannot afford to miss land drops, and yours in no exception. 25 lands at least, in standard control.
Perpetual Timepiece does nothing for you, and makes room for your extra lands.
Fatal Push should be a 4-of, as it's your only early game interaction.
Glimmer of Genius should be 4-of, as it's your best form of draw.
Fumigate is a must have. Probably as a 2-of. You have very little creature removal in the deck, you need a panic button. Demon of Dark Schemes is good, but not if you don't have ways to kill creatures.