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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
wallisface on Azorius Aggro-Control deck
3 weeks ago
9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.
Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.
Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile
Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.
If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash
CommanderWolf1064 on Sultai Midrange
6 months ago
Since Preordain was unbanned, I've upgraded the Serum Visions to Preordain. However, they should probably be instant speed cantrips instead like Opt or better yet Consider.
TBH, haven't played this deck in a few years. Probably needs to be tested and severely overhauled.
Icbrgr on Modern Benevolence
7 months ago
In my opinion Preordain is a delirium enabler... something Dragon's Rage Channeler or Unholy Heat would benefit from izzet Murktide Regent decks.... in the same way Serum Visions fell out of favor due to sorcery speed vs the instant speed of Opt/Consider I'm just not sure the scry 2 matters enough... might be worth it for trying to find sideboard cards ASAP but I dont think I'm sold.
Icbrgr on Ban list day!
7 months ago
@nbarry223 As a Yugioh player I have such a "love/hate" feeling towards the idea of limiting and or semi-limiting cards in addition to outright banning cards. I personally feel that if WOTC moved in that direction I think it would do more harm than good... rather than punish power creep I think it would encourage more busted designed cards with subtle word changes... in the same way we have Opt, Ponder, Preordain, Consider, Serum Visions ect ect I think we will eventually find ourselves with similar but ever so different busted cards over time.... almost looking like how burn decks look in terms of just throwing together the best 1-2 mana versions of Lightning Bolt in a deck.... or theoretically in Amulet Titan decks Primeval Titan goes to 2 copies and then you put in a similar enough in function to fill that gap.
It's great in theory but if Modern horizons/Universes beyond sets keeps going the way they have been so far then i predict established decks will just chase cards for redundancy/consistency ontop of new decks emerging out of whatever new cards come out.... thats my fear about it anyway.
cyeRunner on
7 months ago
I'd exchange the Sleight of Hand for Consider. You want to fill your graveyard for Delirium for Dragon's Rage Channeler & Unholy Heat and have enough card in the graveyard for the escape cost for Underworld Breach.
Sleight of Hand is only better than Consider against decks that run Orcish Bowmasters.
Icbrgr on Jeskai Tempo
8 months ago
I am looking to brew something looking a lot like this... My thoughts are to have synergy with Consider, Mission Briefing and See the Truth.
wallisface on Rocket Wizards: Redux
10 months ago
You have a very, very low instant/sorcery count considering all your creatures rely so heavily on them.
Most “spellslinger” decks i’ve seem that work run around 13-15 creatures, 17-18 lands, and then 27-30 instants/sorceries. A decent chunk (12ish) should be cantrips (Opt, Consider, Serum Visions) just to make-up for the low land count, while also allowing you keep churning-through spells. Lightning Bolt should defo feature in this deck also.
Dani3377 on Grixis Dragon Control
11 months ago
Did you see this one: Temple of the Dragon Queen.
Something that I'm noticing is that there isn't much to fuel the graveyard other than Consider.
The Opt + Dragonlord's Prerogative or Memory Deluge or Painful Truths package makes just as much sense.
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