You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
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Wild Ricochet Discussion
44 minutes ago
At first look I think that there are a few of things you may have overlooked... Lightning Greaves, Darksteel Plate, Chromatic Lantern is the best for color fixing which means cards like Mirrodin's Core aren't necessary since they are pretty slow, Myriad Landscape, Isochron Scepter, Omniscience + Enter the Infinite is pretty expensive but is a really easy win con for this deck. I feel Homeward Path is unnecessary for this deck seeing as narset is your only creature. Here is some of the cards I would replace and the ones I would replace it with: Generator Servant => Slayers' Stronghold, Battlefield Forge => Command Tower, Shivan Reef => Exotic Orchard or Vesuva, since you don't run creatures you should run lands that can be creatures as blockers or for damage such as Wind-Scarred Crag => Needle Spires, Tranquil Cove => Celestial Colonnade, Swiftwater Cliffs => Wandering Fumarole... Cranial Archive => Tormod's Crypt, personally I like Elixir of Immortality better than Feldon's Cane... Now as a deck as a whole it has potential however I think that you need to go looking for really nice bombs that Narset can cast for free for you to actually win a game. Right now this list is more geared to controlling the board down and sorta playing as the referee for multiplayer games. What I mean is, cards like Clone Legion or Insurrection or Storm Herd... They don't have to be really brokenly good cards just ones with huge effects that your opponents cant ignore. To be able to pull this off you need more things that can set up the top cards of your library to make sure you know what you are going to hit and plan your turns accordingly such as Sensei's Divining Top or Preordain or Ponder or Foresee.
Here is the part where I just list cards that I have play tested in decks like this that I really don't like: Mirari is really slow but if you are committed to having the mana open for it every turn you can probably make it work, Jeskai Banner is too expensive for what it does, Grapeshot is too little of an effect for EDH you aren't playing storm its not effective at max you are going to probably only get 4 storm count in a turn is four or less damage really worth a deck slot?
Cards that I have found that are neat and dangerous are: Price of Progress, Past in Flames, Increasing Vengeance (flashed back) + Reverberate or Fork + Lightning Bolt = Infinite damage, Wild Ricochet, Radiate.
That's just a few suggestions I have for you, take it or leave it as you will and Good Luck.
2 days ago
Cards do what they say, no more and no less. Wild Ricochet says you can choose new targets for the original spell and the copy, so that's what you do. It doesn't matter who chose the targets for the original spell.
Consider the situation where you're casting Wild Ricochet on an opponent's Rolling Thunder, etc. Your opponent chose all the targets for the original spell but Wild Ricochet doesn't also have them choose the new ones.
2 days ago
I cannot find any definitive ruling on that interaction, but the Gatherer has a ruling for Wild Ricochet:
7/1/2013 The copy will have the same targets as the spell its copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you cant choose a new legal target, then it remains unchanged (even if the current target is illegal).
Dissecting this ruling, I believe it's safe to assume that for each instance of the word "target", you may change those targets regardless of who chose said targets. The targets must remain legal, however, so it still must be targets that you don't control.
2 days ago
4 days ago
DrFunk27 I'm pretty new to modern so I wasn't really sure about my options. I totally didn't think about Monastery Swiftspear Thank you for that. I thought I should play Lightning Helix vs Lightning Bolt because I wouldn't want to pay RW for a bolt. I'll swap their amounts so I draw the bolts more. What do you think of Wild Ricochet?
1 week ago
Yeahhh that's kind of a bummer. I'm sorry you were misled in that regard, as the idea was definitely a good one! Personally, I like running Riku as a Clone'n'Copy deck of my OPPONENTS things. Clone, Clever Impersonator, Phyrexian Metamorph, Phantasmal Image, Redirect, Wild Ricochet- This strategy works really well against opponents decks of all skill levels, as the better their deck gets, the better yours does too.
With this strategy, you could probably build 2 different commander decks! One with Surrak (I still recommend Kresh) for the Hydras, and Riku for... Well, Riku things.
4 weeks ago
Also some specific cards that combo with Zurgo such as Worldslayer, Tenza, Godo's Maul Assault Suit (!!), Sword of the Animist and stuff like Stonehewer Giant and Steelshaper's Gift to go with them. Of course if they are within you budget the various swords are always good.
Having a warrior theme is fine and all, but Zurgo is your strongest attacker most of the time, so there should be cards that synergize with him.
Regarding your mana base I would up the land count by at least 2 more, and I would also add in some more artifact ramp and for further mana smoothing like maybe the Boros/Orzhov/Rakdos Charms. Lands I really like here are Sunhome, Fortress of the Legion, Spinerock Knoll, Windbrisk Heights and Slayers' Stronghold.
I would cut some of the weaker creatures you are running and likely some of (or maybe all) the burn as its just not that good against multiple opponents that start at 40 life.
1 month ago
|Commander / EDH||Legal|
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