Wild Ricochet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts

C13

M14

CMD

Ebay

Wild Ricochet Discussion

imoutogetyou on Ally Ambush

1 week ago

Hey, love the risk of boros cause it is so hard to play. If I were you I would consider Sunforger. Best equipment and it lets you dodge boardwipes if you search for Boros Charm. Additionally it means that you do not need have any combat tricks as all of them are cheap enough to cast off of it except Resupply. Imagine the blowout of having an opponent swing at you with no cards in hand and you Settle the Wreckage + Sunforger them out of nowhere.

Additionally there are some reasonable instant speed targets to include with Sunforger in mind: Orim's Thunder, Comeuppance, Rootborn Defenses, Wild Ricochet, Return to Dust, and possibly Dawn Charm. Just something to think about.

There is also a shortfall in card draw effects in red and white so maybe Skullclamp would be good. Because you are going to be making a lot of superfluous 1/1 tokens.

I don't think that your life gain and single target removal would work that well in practice. Although I can see why you would include them as Resupply seems pretty on flavor for Ally tribal.

Jafjaf5 on Here, have some cards

2 weeks ago

Instead of Wild Ricochet perhaps Insidious Will. It can also just plain counter a creature or other permanent as well as instant/sorceries. If you decide that the benefits of doing both are better than Insidious Will then I see your point. You may have to test it.

RedMulligan on Starting in Commander?

2 weeks ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

Cyfer: Unfortunately heavy removal (or counterspell) is going to be mono-red's worst matchup.

We have almost no recursion to speak of outside of a few colorless spells and some red creatures. Elixir of Immortality and Trading Post are probably going to be your two best bets. The other route is also Darksteel Forge and Mycosynth Lattice, but without access to good non-creature tutors, definitely don't rely on it.

If the removal is blue there is Pyroblast/Red Elemental Blast, as well as Fork/Reiterate/Reverberate/Wild Ricochet if it is counterspells that you are worried about.

Most of the reason I play with such a low CMC is so I can rebuild easier after a wipe, since Aggro is what mono-red is best at. It's hard though when you are getting focused, so I try to play as fast of a game as possible, because I will either win or lose quickly, since my deck can't really hang in the endgame with Control, Midrange, or some BattleCruiser decks.

Having more damage based sac outlets or triggers from creatures dying is going to be incentive for other players to not wipe your board, so it may be worth it to run all of them you can. Boggart Shenanigans, Vicious Shadows, Outpost Siege, Stalking Vengeance, and Altar of Dementia are probably the best we have available.

You have to develop your own lines, with the idea of big, bursty combats and other tricks to wipe the table. I've had more success with putting out creatures more slowly than I could so that, not only do I look like I have a shitty hand to everyone else and become less of a threat, but I'm also not leaving creatures out multiple turns to get removed. It's harder for an opponent to remove or counterspell 4 creatures all at once than it is to remove the same 4 over multiple turns. Put them out the turn before you need them, and you will be a lot better off. It's why I've tried to double and triple up on effects and interactions as much as possible. Having Goblin Matron/Imperial Recruiter/Mogg Catcher/Goblin Recruiter for getting to a Krenko, Mob Boss for instance, as well as a Feldon of the Third Path to get him back, is a lot of buffing my chances to have Krenko in play.

Redundancy in red is what leads to consistency in your games, since red doesn't have the plethora of options available to the other colors.

Don't get discouraged though, and don't make too many drastic changes, because this deck plays oddly. I've had it now for a little over a year, and I didn't really settle into a solid build until about 8 months ago. It probably took me 3 months of playing that deck before my winrate went from 25% or less, to 50% or more. There is quite a learning curve to it, even though on the surface it seems pretty straight forward.

Haste and more big mana might not hurt either, if you find yourself with cards in hand each turn.

It's a glass cannon deck to an extent, so sometimes you're gonna have huge turns where you wipe the table, and other times your gonna fizzle out and do nothing because the whole table wipes you.

It get's better though, because once you lock down your build, playstyle with the deck, and get good with it, people become afraid of the deck and focus you even when you don't have a board presence. It took me a long time to not be salty about it, and now I take it as a compliment.

darmpark on Storm EDH

1 month ago

If in the market for suggestions, Aetherflux Reservoir might be a good idea if you really plan on casting lots of spells. Isochron Scepter, Elite Arcanist, and Echo Mage can help you get a little more bang for your buck. Also, curses tend to be underrated in my opinion, so consider Curse of Echoes and Curse of Bloodletting. Wild Ricochet might be something you want but I get it if you think its too pricey. Also also, why no cards that actually have the keyword "storm," like Ignite Memories, Grapeshot, or Empty the Warrens? Finally, if you're feeling REALLY brave, you could try running Eye of the Storm. Emphasis on try.

PI3L0V3R on Wouldn't It Be Fun If Nobody Else Had Fun?

1 month ago

Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.

I sideboarded Pyroblast and Red Elemental Blast as we only have 3 blue decks that aren't mine in our playgroup.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

1 month ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

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