Wild Ricochet


You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

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Wild Ricochet Discussion

Eiti3 on If I'm Going to Win, It's Going to be Epic

5 days ago

This deck is missing its key card: Paradox Haze.

I would also recommend Timesifter and Sensei's Divining Top / Scroll Rack to take multiple turns. Mirri's Guile and/or Sylvan Library if you want to have enchantments fix your top instead.

Other suggestions are as follows:

  • Wheel of Sun and Moon: Allows for easier recursion of your enchantments. It's also an enchantment (winky face)
  • Hive Mind: While this is generally a bad idea unless the deck is focused around it, I can safely say that if you cast Enduring Ideal with it out, then they also HAVE to cast it. That can utterly ruin your opponents.
  • Privileged Position / Sterling Grove: With Greater Auramancy, having 2+ of these will make it so only a Cyclonic Rift or Mycosynth Lattice + Hurkyl's Recall or Worldpurge or the general board wipe will truly get rid of your board.
  • Spirit of Resistance: Beats aggro and a lot of combo decks.
  • Gift of Immortality: On Child of Alara for all the fun. Could add in a Necrotic Plague to make it so you constantly board wipe and keep Child of Alara in your graveyard so they have to keep re-picking her.
  • And now, the copy spells you might've missed or didn't have room for:
  • Strionic Resonator, Fork, Twincast, and Wild Ricochet.

    (Strionic Resonator copies the trigger of "At the beginning of the upkeep".)

    As for cutting. That's the area of expertise I am unfortunately horrid. Best of luck!

    Love-in-Theory on This Fortress of Tears (Zedruu Pillowfort/Control)

    6 days ago

    Daedalus19876- Thanks! I've retired my Aurelia the Warleader Voltron deck, and this is now my "Main" deck.

    I've considered Puca's Mischief for a bit now, but I'm hesitant to add it since I'm very picky about when and what I trade with my opponents. Vedalken Plotter was part of the original list, but has since been removed.

    Starfield of Nyx has proved very useful for the recursion effect, since I don't currently own a Replenish. Plus it's Opalescence that also retrieves stuff Caustic Caterpillar will inevitably destroy. I will note I had trouble earlier with it after playing Humility as It rendered all of my enchantments useless once they become creatures. ._.

    Wild Ricochet has saved games more than once.

    The REAL reason I have Glaring Spotlight in here is because a buddy of mine thought it would be fun if he made a Narset deck, and I realized even with all my O'Ring shenanigans, If I can't get around hexproof there's not much I can do but buy time.

    Counterflux will makes it way out in time.

    I just recently took out Illusions of Grandeur and Land Tax. Why would I do such crazy things? I'll tell you!

    1. Illusions can only hit for 20, and most of the time, my opponents blow it up before I can give it to them. (Return to Dust, Seal of Cleansing, etc)

    2. I removed Land Tax to increase the effectiveness of Equipoise. I do miss my scroll tax, so I'll consider putting it back in.

    Thanks for taking the time to look over and suggest things! :) I am CONSTANTLY updating/tuning this deck IRL, so it will always be changing.

    JaceFromStateFarm on Jor Kadeen, The Wincon.

    6 days ago

    Cool list! Have you considered adding a Sunforger package? Stuff like Boros Charm, a bit more spot removal, maybe even Wild Ricochet, etc.

    Daedalus19876 on This Fortress of Tears (Zedruu Pillowfort/Control)

    6 days ago

    Ooh, this is gorgeous! Also, great musical choice to go along with the deck! Hahaha.

    A few minor suggestions, though:

    Puca's Mischief, Vedalken Plotter, and Daring Thief are great cards to add to easily swap permanents.

    I'd cut Absorb for simple Counterspell.

    Without question, I would remove Starfield of Nyx. It makes your enchantments vulnerable to creature board wipes.

    Personally, I don't like Glaring Spotlight, Counterflux, or Wild Ricochet. Neither seems to live up to their potential.

    You're missing Illusions of Grandeur :)

    Why not play Land Tax? Gives you access to Scroll Tax, the best card draw combo in the game (beyond the normal land fixing it entails).

    Hope this helps! :)

    precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

    1 week ago

    I had Wild Ricochet in at one time. It was good, but not CMC good, at least for this deck. I originally had Reverberate in for exactly what you are saying. I almost exclusively used it to copy my own game ending spell. As a consequence, I ignored some opportunities to use it for less than game ending circumstances. I never replaced it with Increasing Vengeance because I was always afraid it would disappear to Rest in Peace. I want to try it out now, to see if I can get some extra value out of it, or see if the loss of flexibility in being able to copy an opponent's spell will be worth it. I feel like I am just as likely to put Reverberate back in as to keep it the way it is. We shall see. As far as I see it, you have correctly assessed the situation, and play testing will see if it is worth it.

    Simplyafish on Queen Marchesa: Politics, Aikido, and Control

    1 week ago

    I like the switch to Grave Consequences. I too have a Meren deck in my Meta that can get a little oppressive once in a while, and this seems like a great addition that doesn't end their game plan completely.

    For Increasing Vengeance, since it only copies a spell you control, is the flashback cost worth the benefit of not being able to use your copy effect on an opponent's spell? You need to pair it with another game-turning card in your hand, but I've found that Reverberate can swing things just on its own, as a reaction. I also personally love Wild Ricochet, but I see that with your tight low mana base it might be just a tad too much.

    dreamistt on Purphoros let the game begin

    2 weeks ago

    This deck seems to have gone two ways at the same time and that usually doesn't work all that well, but it might be alright in this case. You see, Purphoros decks usually do not care for attacking all that much (they just create massive amounts of tokens or end the game in a infinite ETB combo), so cards such as Fervor and Goblin War Drums do not seem all that necessary.

    I'll say what I always say: ramp wins most games. Having more mana than your opponents allow you to do so much more and much faster. Mind Stone and Hedron Archive can double up as card draw when you don't need them anymore. Treasonous Ogre allows you to trade health for mana, which can be dangerous, but can also win you the game with things such as Tempt with Vengeance. Hangarback Walker would also be amazing in this deck.

    Vicious Shadows can outright win you the game if you have enough creatures in play (it highly discourages board wipes) and I would easily trade Dictate of the Twin Gods for it since it can be quite dangerous.

    Dash creatures are be useful, but you don't need that many. I'd remove Zurgo Bellstriker and Mardu Scout. (Lightning Berserker can finish off someone when the board is clear and you have enough mana).

    God knows I love [Ragavan], but Kari Zev, Skyship Raider won't shine much in here in my opinion. Hanweir Garrison is insanely good, but will you be able to attack with it without someone blocking it? I don't think so. Goblin Matron is a good tutor (and you have a bunch of goblins), but I don't know if you really need it.

    Chandra's Spitfire isn't all that good in EDH, but by all means, if you like it, keep it. It still holds the potential to kill someone out of nowhere. Norin the Wary is really fun, but he's also a bit expensive and you don't really need him. Magus of the Wheel is unnecessary and probably will give your opponents the cards they need to deal with Purphoros or some other card you really need. I particularly dislike wheeling effects since they are extremely situational and I'd rather have some passive extra draw such as Staff of Nin or a Loreseeker's Stone any time.

    As for the spells, I'd remove Mizzium Mortars and Reforge the Soul (again, wheel effects are hardly useful most of the times). Release the Gremlins is kinda bad in a matchup where you don't have that many artifacts to destroy, Indomitable Creativity works better since you can turn a bunch of tokens into something better.

    I love Ruination (since I don't play that many nonbasics in my decks I don't really care for it) but it might be a bad card in the sense that it makes everyone hate you (but hey, you're already playing Purphoros, what is a little more heat, right?). I'm on the fence about this one. Same goes for Reverberate, Dualcaster Mage and Wild Ricochet...

    Breath of Fury needs the enchanted creature to deal combat damage to an opponent. Yes, it might be useful, but I don't think it'll ever be relevant enough to be here.

    Other suggestions:

    • Goblin Offensive (Mana-dump cards like this can be useful to end the game)
    • Soulbright Flamekin (Turns into 8 red mana every turn)
    • Skittering Invasion (Consider this as a mana 10 damage to each oponent with Purphoros on the table since you can sacrifice the [Eldrazi Spawn] tokens to get your mana back)
    • Monkey Cage can be fun if you know someone is planning to cast a big creature next turn. And in EDH where average CMC is 3, 5 mana for 3 creatures isn't all that bad. You could also blink a big creature in order to RELEASE THE MONKEYS!
    • Flameshadow Conjuring allows you to pay for an extra copy of that spicy creature you want to cast. Probably a good card to have around. Imagine paying 1 extra for that Chancellor of the Forge or Siege-Gang Commander. It also triggers upon reentering the battlefield (Conjurer's Closet a creature and pay )
    • Rite of the Raging Storm is downright amazing since no one can attack you with the creatures you provide and it gives you a creature every turn for you to attack with.

    UnknownProdigy on Jeleva Control

    3 weeks ago

    Yeah, Jeleva is an interesting one. If not Bribery, Blatant Thievery is pretty fantastic in a deck like this. Also, for cheap filter cards, Contingency Plan and Taigam's Scheming are great for this. Another fun spell that you might be willing to go after is Rise of the Dark Realms. It's fantastic in this deck. As you want to keep it budget, adding Evolving Wilds and Terramorphic Expanse will help color fix and perhaps allow you to shuffle away any cards on the top you dislike. Spelltwine, Reverberate, Wild Ricochet, and Strionic Resonator are also solid includes. Especially Resonator, as it doubles Jeleva's TEN effect for two and a tap. I used to play Jeleva a lot, but I eventually gave thr deck to a friend and just let him keep it. The thing about Jelava is that her usefulness wears off after you've cast all the exiled instant or sorcerers. So adding sacrifice engines might not be a bad plan so you can sac Jeleva and then cast her again and again. Cards like Carrion Feeder, Nantuko Husk, Fleshbag Marauder, and Phyrexian Altar all are great for this sort of thing. There are probably others but those are the only ones I can think of right now. Good luck.

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