Wild Ricochet

Wild Ricochet


You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$0.16 $0.27 $1.35 $1.06 0.01 TIX 1.5 TIX

Wild Ricochet Discussion

hideousman on Giant Tossing

1 week ago

O.k. I made some updates spurred on by the Commander 2015 pre-con Wade into Battle. I took out a bunch of stuff and added the following:

I'm pretty set on keeping the deck Giant tribal. So with that in mind, I upped the number of giants in the deck. There are definitely more powerful creatures I can put in the deck in their place, but sometimes it's fun to force yourself to play with different cards, not just so you can have a home fore cards that might never find a home in any other deck, but as a deck-building exercise as well.

The deck also has an equipment/Sunforger element. The Sunforger package is as follows:

I'm probably going to switch out Faith's Reward for Chaos Warp. Faith's Reward just never really does anything that useful in this deck. Wraths--which are are a big problem for a deck this creature based/reliant--are usually sorcery speed. If an opponent kills all my dudes with a wrath, I don't get to have a guy equipped with Sunforger who can tutor up Faith's Reward in order to blank the wrath, since Faith's reward is an instant and will resolve before the wrath spell. Chaos Warp will at least help me to get rid of a problem permanent. I'm running Aura Blast instead of a card like Orim's Thunder due it's being a cantrip. I've tried to add as much card advantage to this deck as possible, in order to offset the main weakness of this deck's color combination. Into the Core is here instead of Return to Dust due to the meta of my friend's decks. If i was going to take this to the local shop I would probably switch Into the Core for Return to Dust.

As for my choices in equipment, I've tried to pick equipment that has synergy with big creatures and the deck's commander. I haven't added any of the swords because this deck doesn't really rely on getting through on combat damage. It's pretty easy to chump block a lot of my attackers, but cards like Argentum Armor negate that problem by adding value. Loxodon Warhammer helps with that problem by granting trample. Empyrial Plate is cheap to play and equip, can help pump an already large threat even bigger. Usually, since my threats are so expensive to cast, I will have a decent grip of cards. So in a way Empyrial Plate helps to turn the slowness of my deck into an advantage.

Wheel affects are in the deck to help me refill my hand if I manage to run out of cards. Land Tax and Scroll Rack help to thin out the deck and turn extra cards into new cards. Sunforger, Stonehewer Giant, Hoarding Dragon, Oreskos Explorer, Solemn Simulacrum and Pilgrim's Eye also help to shuffle the deck to make Scroll Rack better.

Besides some of the aformention ramp cards, like Solemn and Oreskos Explorer, Urza's Incubator acts like psuedo ramp by making my giant creature spells cost less. Puresteel Paladin acts sort of like ramp, by making my equip costs 0 when I have metalcraft. It also draws me some cards here and there, which is very welcome in this color combination.

clayperce on Rith

1 week ago

I run Rith over at Smashface Gardening w/ Rith (EDH Dragons) and it's always awesome to see another Rith deck.
I like yours a lot; +1 for the heavy Saproling flavor!

Also, thanks for including the Dawn Charm (which I don't think I've ever seen before) and Wild Ricochet (which I had forgotten about).

Color(s) Red
Cost 2RR
Converted cost 4


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Rare
Magic 2014 Rare
MTG: Commander Rare
Lorwyn Rare

Latest Decks

Load more