|Have (121)||Nobilior , insertcleverid , bradyofportdetroit , ZombieCat , pskinn01 , lotusofblackness , nemesis101 , rache , Cypertur , lordoftheshadows , DrLitebur , IdiosynCyto , meke , DukeNicky , paulc5190 , totalpclover , Anthonydarkside , Myythic666 , deatn1342 , avatarofdiscord , angrychains , MythicLegend , almace , Dritz , Jelatinator , clockworkcactus , Regulus1010 , ShadyPear , EthanGlover1 , Mutt5258 , Halt009 , Dandelo , Sonserf369 , jermtube , GureiSeion , Wicuber , BroncosFan18 , the3rdH0kage , tisueboxcandy , xakack , mymanpotsandpans , Represser , dbregman8585 , Soronax , CommanderOfBolas , SketchMix , fred91097 , CharmedGeek , Ashy , UnbornValkyrie , The Doctor , Shoten , Mazzuno , Fullmetalmage , corythackston , codeman27 , Duck_of_doom , muppetgamer , attak , Shadows-54 , DunkeyMD , Alizer313 , 9headedhydra , Orcinbob , osirisbray , seuvius , StarflashSoar , ItsMillerTime , sorek0 , Conqueror_of_Thrones , Geoman911 , cleviticus , CampbellStev , Ringleader , Caligula , BlackShadowBlaze , TXMetal , SilentArbiter , benjibot789 , pumpkinsword , failurechild88 , veritates1 , kanofudo , ThetaGuy , BadNewBears , psykad , Wsebaste , guerillarage , AlwaysHarmony , Kamotz , jrv312 , much-doge , Default404 , corruptgargoyle , Shmu , samk125 , Braxlyon , jimbob123432 , addaff , BlakeDodgen , ducttapedeckbox , Regigigas23 , PTsmitty , JakeHarlow , Izanagi_Deus , SpiritBear9000 , holy_cow_2 , blackar , TwistedMoonlight , mziter501 , adventfaith , rakdos24 , HavokX , bdong , alulien , wsurugby10 , Goody , chibiwolf , TrystonSpencer , DEER , donatedwarrior9|
|Want (3)||TheBlueTitan , johndg0019 , Thehittman71|
Did a couple of playtests and didn't hit the Isochron Scepter as often as i'd've liked, so I DID bump that to x3, knocked off x1 Boros Reckoner and x1 Wild Ricochet , added x2 Searing Meditation for more lulz and another Grand Abolisher (Why I removed the 3rd Wild Ricochet - Fewer instances where I'd need to swat a counter, but I still have a couple for pesky instants and sorceries), AND moved x2 Augury Adept to my sideboard. Also added x2 Iroas, God of Victory to my sideboard.
That said, my playtests did yield plenty of lands in my first steps, and I have more than enough low cost minions to keep my opponent busy until things get serious. Was able to drop one of my Balefire Liege in 3 turns in one test, thanks to a Generator Servant drop on my 2nd turn. Optimum would be to have an Abolisher out first to prevent my Balefire from being countered, so I'm aiming to have him on the field in 4 turns in as many matches as possible.
This is the only relevant ruling, which comes from Wild Ricochet 's Gatherer page:
7/1/2013: When Wild Ricochet resolves, it creates a copy of a spell. You control the copy. The controller of the original spell retains control of that spell. The copy is created on the stack, so its not cast. Abilities that trigger when a player casts a spell wont trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. The copy resolves before the original spell.
There's another appropriate ruling on Redirect , which has a similar effect in this scenario.
8/15/2010: If you cast Redirect targeting a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Redirect. If you do, that spell will be countered when it tries to resolve because Redirect will have left the stack by then.
I'm really not sure how your friend even believed that his spell would still counter yours given that (1) its target had been changed, (2) it was countered by another spell, and (3) it would have fizzled if it hadn't been countered by another spell.
Awesome, so I used it correctly, but we screwed up the order they resolved. I still won the match, but that makes Wild Ricochet even more intriguing. :)
First, a couple technical things.
As the last step in Wild Ricochet 's resolution (i.e. after you have changed the original Countermand 's target and produced your own copy of Countermand ), it is put into your graveyard. Your copy of Countermand will be on the stack above the original Countermand , and it will therefore resolve next. The original Countermand will be countered, and its controller (your opponent) will mill four. Then, your Sidewinder Sliver will resolve.
If for some reason your copy of Countermand does not resolve (say, for example, your opponent countered it with another counterspell), then your opponent's Countermand will try to resolve, but it will fizzle because Wild Ricochet is no longer on the stack.
Also, discarding only happens when you move a card from your hand to the graveyard. Moving a card from the library to the graveyard is not discarding. It has no official name, but it is colloquially called "milling."
Played a game with my friend earlier today wherein he attempted to counter my Sidewinder Sliver with Countermand . I responded with Wild Ricochet , changed Countermand 's target to Wild Ricochet , and targeted Countermand with the copy generated by Wild Ricochet . Per my understanding, Wild Ricochet would eat the original spell, sending both Wild Ricochet and Countermand to their respective graveyards, wherein my copy would fizzle, because the copy's target is no longer valid.
The question is, per Countermand 's abilities, who discards 4 cards from their library? We both agreed that I still discard 4 from my library, because my spell is still being targeted (just not my Sidewinder Sliver ), but does my copy have any affect in this situation? Or, because its original target is no longer valid, it doesn't really do anything?
We decided he didn't have to discard any cards in our game, but I wanted to get a more official answer.
That, and is there a better way I could have played it in this scenario? Thanks! :)
alexthegreat38Very good creatures. I'll try to use some of them!!
Talking about Shock to be honest, I really don't like it, but its very effective against any circunstances ( often to use combo with Guttersnipe ) and it's an instant ( the most important thing in this deck).
Wild Ricochet is more like ... to be a surprise! LOL, I play it against an opponent's spells, it works fine ... I think
i think this deck has a balance against any kind of deck.
the speed is the soul of this deck
thanks for your suggestions !!! i 'll get some of cards that you said and testing them all !!!!
Also, I'm not sure if you're on a budget, but Lightning Bolt is strictly better than Shock , so I'd definitely revise it to 4 Lightning Bolt s and 2 Shock s ASAP. Also forgot to mention Searing Blaze . Lash Out can also be good although in a cheap deck like this you'll likely lose the clash - it can still be useful as a form of scrying though.
Speaking of Shock , you could probably use to change it to Pillar of Flame or Forked Bolt - both are strictly better besides being sorceries rather than instants - not sure how much that matters to you but it's worth a look. Do you end up playing Shock s in response to attacks or do they usually happen on your turn?
Question: what exactly is the Wild Ricochet for? Do you end up playing it against an opponent's spells or do you use it for yours? Cause if you're looking to copy your own stuff, there are better options: namely Reverberate and Dual Casting (or even Djinn Illuminatus but I wouldn't run something that expensive in here! LOL!).
|0.07 TIX||1.5 TIX|
|Avg. draft pick||2.02|
|Avg. cube pick||13.68|
|Commander / EDH||Legal|