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You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
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This sounds like a very doable theme since white is the second most powerful control color. My general ideas for the deck are below.
You also probably want to play cards like Beast Within , Acidic Slime , Duplicant , Terastodon , Magus of the Arena , Hoard-Smelter Dragon , Hellkite Tyrant , Gruul Ragebeast , Balefire Dragon , Warstorm Surge , Blasphemous Act , Hull Breach , Terminus , Obliterate , Apocalypse , Plow Under , Decree of Annihilation , Akroma's Vengeance , Catastrophe , Rout , Mwonvuli Acid-Moss , Chaos Warp , Thresher Beast , Condemn , Oblivion Ring , Angelic Arbiter , Chancellor of the Annex , Glory , Mother of Runes , Sunblast Angel , Yosei, the Morning Star , Eight-and-a-Half-Tails , Planar Cleansing , Loxodon Gatekeeper , Elesh Norn, Grand Cenobite , Rebuff the Wicked , Oblation , Lapse of Certainty , Mercy Killing , War Priest of Thune , Mangara of Corondor , Imposing Sovereign , Grand Abolisher , Hokori, Dust Drinker , Prison Term , Angel of Jubilation , Michiko Konda, Truth Seeker , Linvala, Keeper of Silence , Iona, Shield of Emeria , Admonition Angel , Dawnglare Invoker , Boros Charm , Path to Exile , Return to Dust , Shattering Pulse , Saltblast , Samurai of the Pale Curtain , Journey to Nowhere , Archon of Justice , Restoration Angel , Aura Shards , Steel Hellkite , Aladdin , Ashling the Pilgrim , Orcish Settlers , Wild Ricochet , Swords to Plowshares and Sylvan Primordial to control the permanents on the board.
You may also need to play some cards like Seedborn Muse to enable the shenanigans.
Oh, I didn't see the mainboarded ones. You could add Shock or Magma Jet , I would say it's up to you which one since both are good against aggro. I would drop a Wear / Tear and a Wild Ricochet for either 2 Shock or 2 Magma Jet .
In order for Young Pyromancer or Guttersnipe to trigger their abilities, you have to cast the spell. Copying a spell does not constitute casting. So you'd get the trigger from the first Wild Ricochet you cast off the top, but none from all the subsequent copies of the spell.
Oh, and yes, it does work to chain Wild Ricochet like that. It's even funnier when they play Sphinx's Revelation and you Wild Ricochet. After yours resolves, but before theirs does, you cast Skullcrack as an added F*%# you hahahahaha.
7/1/2013: When Wild Ricochet resolves, it creates a copy of a spell. You control the copy. The controller of the original spell retains control of that spell. The copy is created on the stack, so its not cast. Abilities that trigger when a player casts a spell wont trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. The copy resolves before the original spell.
I love Aurelia as a commander, and this deck seems really fun, but I think you need some more equipments to make Aurelia more powerful. Champion's Helm , Argentum Armor , Umezawa's Jitte and some swords would be nice. Sword of Feast and Famine is especially awesome because it combos with Aggravated Assault for infinite combat phases as long as you have people to hit. Also, if you end up adding more equipments, you might want to consider Stoneforge Mystic and Stonehewer Giant
You could also add some more utility instants to make your Sunforger more effective. Path to Exile , Swords to Plowshares , Wild Ricochet , Red Elemental Blast , Grab the Reins , Dawn Charm , Wear / Tear are just a few suggestions. Mistveil Plains is also amazing with Sunforger, and it pretty much gives you control over the entire board.
I also think some of the small creatures can be taken out or replaced with better creatures. Anax and Cymede , Cerodon Yearling , Desolation Giant , Hearthfire Hobgoblin , Skyknight Legionnaire and a few others can probably be taken out. Hero of Bladehold , Elesh Norn, Grand Cenobite , Zealous Conscripts , Inferno Titan and Molten Primordial are all creatures worth considering, as they're all extremely powerful, especially with multiple combat phases.
These are just suggestions from what I've seen in my friend's Aurelia deck, and what seems to work really well for him.
I like the deck though. +1 from me!
|Avg. draft pick||2.66|
|Avg. cube pick||12.80|
|Commander / EDH||Legal|