Wild Ricochet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts

C13

M14

CMD

Ebay

Recent Decks

Wild Ricochet Discussion

lagotripha on Izzet-Snipe ($26)

2 weeks ago

I'll reccomend Whispers of the Muse for lategame- it lets you repeat trigger spells while still cantripping early.

Repeal, Augur of Bolas, Blistercoil Weird, Harness the Storm, Charmbreaker Devils Precognition Field Runechanter's Pike Trail of Evidence and Wild Ricochet are also worth a look.

Mirrorpool and Shivan Reef work well together and smooth out mana for cheap.

Jagd_Tallgeese on Mayael's Opera House

1 month ago

So, two small changes: removed Baneslayer Angel for a Land Tax and replaced Volcanic Offering for Wild Ricochet.

Jacobox on you get a burn, you get a burn, we all get a burn!

2 months ago

Wild Ricochet might be good in this deck, if you dont use it to block your opponents spells, you can copy your own.

Grippe on Through fire and sun, all will burn

2 months ago

captainamerica Im trying to keep the creature count as low as I can do I instead went with sorcerys and instants to do what Dualcaster Mage does. Like Reverberate and Wild Ricochet.

Hyrs on Help My Narset Deck

2 months ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

DespairFaction on Aurelia, the Warleader - Budget

2 months ago

Hey I am a long time Aurelia player. I like what you've done working on a budget, but heres a few upgrades I would make.

Someone above mentioned Comeuppance its amazing, especially with sunforger. Here are the cards that have been underwhelming for me: Legion's Initiative, Spear of Heliod, Figure of Destiny, Curse of Bloodletting, and Wild Ricochet.

Once you free up those slots, you have some great cards listed in your maybe board I would start with some of those: Gisela, Blade of Goldnight, Hero of Bladehold, and Iroas, God of Victory are all absolute powerhouses. Some other things that I like for this style of deck True Conviction, Open the Armory, Sword of the Animist, and Mask of Memory. Sword and mask do so much work, and they generally dont attract the kind of hate that the more expensive equipments get. Anyway those are my thoughts, here are links to some of my Aurelia builds in case you want to check them out.

Aurelia 45 CreaturesAurelia Weapons of War

griffstick on Thoughts on Warping Wail?

3 months ago

If you have been following the trend of magic edh lately you would know the the up trending powerful "in response cards" are, cards that do out of color things.

For example; Counterspell

Predictable isn't it?

Player 1; "oh look! You have 2 mana open"!...

Player 2; (anxious, waiting to do something in response!).... Shhh".

Player 1; "I better not cast this Blatant Thievery with 2 open over there. I'll cast this instead".

But if you're a mono player with with Withering Boon in your hand. Then you feel pretty damn good waiting for the hard to remove creature.

This is blacks way of dealing with certain hard creatures to remove.

Another good example is Chaos Warp. This is out of the norm for mono red players. What's more out of the norm for mono red players? Wild Ricochet this is much like a Counterspell but only way better.

oliveoilonyaasscureshemorrhoid on Jeskai EDH - getting big

3 months ago

The deck looks pretty good. It has a good amount of board wipes and ramp, but I think it could be stronger with more card draw. There's Mystic Remora, Arcanis, Skullclamp, maybe Sandstone Oracle, Recurring Insight, Slate of Ancestry, Jeskai Ascendancy and Well of Lost Dreams.

Venser, Shaper Savant/Disallow/Time Stop(my fav)/Wild Ricochet(for spot removal) vs Dissolve/Jeskai Charm? maybe Reality Shift v Cursebreak?

Otherwise I like the control and lifegain aspects, it looks like a good partner deck. Hope this makes it stronger

Pursuit of Knowledge and Psychic Possession help with the nasty Nekusar player, as you can choose to never draw again

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