Wild Ricochet


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Wild Ricochet


You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts





Wild Ricochet Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Just found Grip of Chaos, and I think it is the perfect kind of card for this deck. I've always hated the inflexibility of Pyroblast and Red Elemental Blast, and loved Wild Ricochet despite it's high CMC for a one time use spell I wouldn't be able to recur, but Grip of Chaos seems like an amazing card for this deck.

Gonna playtest it as soon as possible. It does hurt some of the interactions of my deck, but if I am smart about when I play it I'll be able to pillowfort with it and help seal off a win.

Any thoughts?

Reverie42 on Melek, the Copy Fiend

1 week ago

Almost forgot, if you're looking for another big token producer, Rise from the Tides is probably good in your build.

If you want to go even deeper on the spell copying plan, you might also consider Wild Ricochet, which is one of my favorite spells of all time.

Holonomic on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

2 weeks ago

Hi there, just wanted to say thank you for taking the time to make this primer. I've only recently started playing MTG and found it really useful.Although I love the style the deck has I don't seem to be playing very well with it, I think it is due to most people seeing me as a threat and I always seem to get targeted rather quickly! (which isn't much of a problem as it makes it more fun)

I had a few thoughts about some alterations... I would really appreciate your feedback.

For sunforger mainly (see below), but also could be used to put essential equipment back into the deck to be tutored out again, the Tithe would increase chances of getting the Mistveil and could also be fetched with sunforger.Would the loss of the land be a problem here? Should I try and add 1 basic land back in or does the extra land tutor negate this?

Sunforger kit, with the above I thought I could add more targets for the sunforger. Here is a list of what I'm currently thinking.


  • Tithe - as mentioned above


  • Wild Ricochet - Works as a 'sort of' counterspell... sometimes works out better than one :))
  • Lapse of Certainty - Again, another counter - Could allow you (or other players) to plan for it to come up again... or just try and get the kill?
  • Dawn Charm - I put this in thinking it would counter a spell aimed at either me or a permanent I control... it does not. :) could still be useful though?

Damage Avoidance

  • Comeuppance - This card is so much fun...Counters some finishers such as Aetherflux Reservoir (or even kill them) It can also turn an all in attack of creatures into a board wipe :)
  • Faith's Reward - Could either be used after Avacyn flips or I think more importantly after a mass removal targetted at our artifacts.

From the above I decided to include the following, Tithe, Wild Ricochet, Comeuppance, Faith's Reward.Along with what you already have in your current list.

Do you think this is too much? Will this slow the tempo of the deck down too much? I think at the very least Comeuppance should be included. The Tithe only needs to be if you think Mistveil Plains is a good idea.

If the loss of land is ok, I still need to find 3 slots for the cards I am running. Any suggestions on what I should cut?

Thank you again!


Ps. I play only on MTGO... not sure if that changes things :)

DrukenReaps on Inalla and Slaves of the Grixis Lord

2 weeks ago

This looks neat. I noticed fork in your maybes and their are some other similar cards if you are interested in that effect: Dualcaster Mage, Wild Ricochet, Reverberate, Reiterate. I really like reiterate because buyback.

Since ETBs are really strong in this Rite of Replication, Conjurer's Closet, and Panharmonicon are worth thinking about.

Disciple of Bolas, Wanderwine Prophets, Sage of Fables, Docent of Perfection  Flip are all really strong.

Mclovin8617 on Zurgo YT

2 weeks ago

Consider Sunforger, and play Pyroblast and Wild Ricochet to counter Counterspells and opponent's removal. Or just to tutor out a Temur Battle Rage or Utter End when you need it. Ride Down is also a nice combat trick.

Bou on EDH Licia, Gladii, Sanguis, Valeria Victrix

1 month ago

I actually started off with a Sunforger but took it out as I kept cutting instants. I'm now considering adding more protection / finisher-copy cards like Reiterate, Reverberate, Wild Ricochet, maybe even Arcbond, so its not a bad idea to re-add the sunforger yeah! that would certainly help.

Big fan of the Sword of the Animist as well, and I've seen Land Tax explode often enough to know it's definitely worth it - I mention it in the "Ramp" section I typed up - but have been thinking lately about getting an older and slightly cheaper version. Erebos, God of the Dead and similarly Greed or Vampiric Rites are quite nice. What bothers me though is the relatively high mana cost for each draw, making it difficult to repeat each turn. I'm obviously okay with paying the life but I need the mana for my other spells. This is why Necropotence is so good, and why I'm considering Ad Nauseam and / or Moonlight Bargain. While these are single cast instants, 5 mana can get so many more cards than the ~ 2 cards Erebos could get you. Greed on the other hand would get you 5 cards so that's pretty much even with Moonlight Bargain. I guess it depends on whether you want the indestructible creature or the extra cards.

At the moment though I'm more or less satisfied with the ramp and would probably try to include the above mentioned red spells first as my group has begun playing a lot more removal lately and I need a way to protect my non-land permanents better. I might cut out some more creatures, but it's getting more and more difficult.

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