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Wild Ricochet Discussion
1 day ago
Daedalus19876 My meta is a pain, that's for sure. Grand Arbiter Augustin IV is the reason I changed over to Jor Kadeen, the Prevailer. Though it was/is tough decision, one I am not entirely sure was a good idea..
I like Waves of Aggression's Retrace ability, It would definitely be good late-game.
Sigarda's Aid will find it's home here for sure!
Thanks for commenting and for the suggestions!
1 day ago
Your meta sounds awful, to be honest, lol.
Also, you have two copies of Hellkite Tyrant in the deck. Deleting one will open up a slot to add something else :) I've always been a fan of Waves of Aggression to give you something to do in the late-game when you draw a land (and to combo beautifully with Land Tax and Sword of Feast and Famine and Weathered Wayfarer). I'd also almost always rather have Boros Charm than Wild Ricochet (too unreliable and situational), but I guess it depends on meta. And finally, no love for Sigarda's Aid? I hope this helps!
Also, more generally, you might want to take a peek at my Judgment Day: Avacyn the Purifier EDH list: it's got lots of cool toys for Boros aggro. Comments and suggestions and +1s appreciated ;) and thanks for your +1 on my Adriana deck!
4 days ago
Let's continue digging into this :) You make good points - my response:
The problem I have with Underworld Connections is that it triggers once per turn cycle. Greed can be activated any number of times (life and mana permitting), so it's super helpful to dig for those combo pieces.
Chandra, Pyromaster does have amazing art, and I understand about pet cards haha. In my (previously-linked) Adriana deck, Mana Echoes is basically in there as a pet card because I've been trying to use it forever. Same story as yours with regards to Wild Ricochet, actually. It's worth mentioning that Mana Echoes triggers for at least one mana for EVERY creature, since every creature shares a type with itself :) My dream in my Adriana deck is to go "Martial Coup for 5, add 25 mana to my mana pool, Tempt with Vengeance for 25, swing for like 400 on an empty board".
I agree that Vampire Hexmage isn't as good here as it is in some other decks. But with regards to your combo, she seems better than Thief of Blood because she comes down for less mana (and thus you could cast her the same turn as a tutor). Both cards have a situational upside (one kills planeswalkers or big creatures, the other swings for hella damage) so it depends which you value more.
You're right that Lightning Greaves isn't super good here. For some reason, in my head, Marchesa needed to be on the battlefield to give you card draw for being the monarch :/
On another topic, do you feel like you have enough sacrifice outlets to make the deck "tick"? Most of your combos require one.
5 days ago
Since you left such an expansive comment on my Adriana deck, I wanted to take some time and look this deck over more :)
I'm surprised not to see Lightning Greaves in here. At the very least, it protects your commander or your win-con (notably, that tasty Marit lage that your deck is trying to produce). Swiftfoot Boots also gets a mandatory mention.
Speaking of Marit lage...you can now get a FTV foiled token and Dark Depths! I would include Vampire Hexmage in the deck as well. Not only can she get you your giant Kraken earlier, but she also can assassinate a planeswalker or large creature as needed. She's an amazing card in EDH even without the wombo-combo with Dark Depths.
Initially, I couldn't understand why Viridian Longbow was in the deck. Then I realized that you can use it to snipe creatures with Queen Marchesa, which is hilarious. But why not go all the way, and include Chandra's Ignition and Arcbond? Then you can use your commander as an unexpected board wipe - double points if you can give her lifelink beforehand.
I feel like Chandra, Pyromaster and Sorin Markov are weak here. The former is because you have better sources of "draw" and because the burn is relatively unimpressive. The latter is because if you plan to combo off, their life total shouldn't matter anyway - though he is very helpful if you plan to deal them that last ten damage (obviously!). I always refer to my old mantra in Commander: most damage is infinite, so life doesn't matter. Maybe it's only a thing in my meta?
Dance of the Dead also combos with Leonin Relic-Warder in the same way as Animate Dead, and can give you access to big ETB effects from any player's GY. I play the big trio of black "enchant dead" cards in most of my black EDH decks - Animate Dead, Dance of the Dead, and Necromancy. I would also add Enlightened Tutor, which digs for a pillow fort card or a combo piece as needed, and perhaps Expedition Map, which can find your Dark Depths.
Decree of Pain is an amazing card in the late-game, and could replace one of your mass removal spells. There are many board wipes that can dig you out of a bad situation, but this is the only one that can win you the game in the process. Its cycling mode is also pretty nice at instant speed.
I've never liked Wild Ricochet. I never have it when I need it, and when I have it, there's nothing good to use it on. This is another spell that could definitely be replaced with Decree of Pain. Finally, some generically good WBR cards are Mardu Charm, Ankle Shanker, and Hide/Seek.
I hope this helps!
6 days ago
1 week ago
Bisher hast du noch nicht viel Grund, Sunforger zu spielen. Die Folgende Liste ist nur 'ne Ansammlung von Optionen und sollte sicherlich nicht komplett gespielt werden, ich wrde aber allgemein empfehlen, einfach den Sunforger zu cutten, wenn du dir Gedanken darum machst, ob dein Engel-Thema verwssert. Meist baut man automatisch ein Sunforger-Deck, wenn er in der Liste ist.
Converted Manacost 3
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2 weeks ago
2 weeks ago
This deck is awesome man! I'm glad Wizards continues to give us cards good enough to shake up the EDH metagame without breaking it, a situation I as a modern player struggle with.
I haven't playtested your deck or anything like it before, but from the outside looking in it looks like it could use more win cons honestly. Spin into Myth, Jace, the Mind Sculptor both combo with Tunnel Vision to eliminate a player. More x spells such as Fireball and Fanning the Flames would make it easier to win once you've assembled an infinite mana combo. oh, and Grapeshot too. I also recommend that you utilise extra turn spells, though if you don't want to the deck should still function.
Finally, I understand if you cant make room, but more options with which to produce infinite mana might be key for this deck. Primarily the Power Artifact/Rings of Brighthearth + Grim Monolith/Basalt Monolith combo.
I hope I could help! +1