Wild Ricochet

Wild Ricochet


You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

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Wild Ricochet Discussion

Tjone781 on Mardu EDH (PLEASE HELP)

1 week ago

Oh fun! I am building a Zurgo EDH deck too! I think the most fun suggestion I can give you is Assault Suit. You can gift him around the table and smash faces because he will still be Indestructible. And it's super cheap. I think I would also suggest some board wipes like Blasphemous Act and some spells like Fork, Reverberate, and Wild Ricochet to take advantage of other players spells.

justtesting2002 on I Feldon the Stairs

2 weeks ago

Also, Altar of the Brood doesn't really help you progress your own gameplan, nor does Grindclock. If you want self-mill, an awesome artifact is Mesmeric Orb. Ring of Evos Isle is also kinda meh as is Ornithopter, Warbringer, Wall of Fire, and Stormrider Rig. I don't mean to butcher your deck, those are just the main weak links that I see.

Other suggestions I have are just things like add in more ramp, Wild Ricochet, and Mind's Eye. In addition, I would add in other ways to abuse artifacts, death triggers, or haste guys. Just my 2 cents.

laegrim on brion edh

3 weeks ago

Looks like fun! If you end up taking this apart, I might build my own version.

There are some areas where I think you could change things up: some are overall optimization changes, some are meta dependent (as our meta has evolved into a particularly wipe and removal heavy grindfest), and some are admittedly changes towards deck choices I like, but that aren't necessarily more powerful. I'll try to mark each as which (opt, meta, personal).

------------opt & meta

First off, I think you'll be disappointed in how the non-token weenies and many of the anthems, creature and non creature, perform. Even if you want to be attacking with an aggro strategy, from a theory standpoint, in multiplayer, creatures that can do nothing but attack will often not have much of an impact. Especially in our meta, they will often not last the round to make an attack in the first place. To this end, I'd leave in only the best attackers, and add in haste enablers to help ensure you actually get to attack.

Out: Angelic Field Marshal (5/5 ain't nothin, vigilance is nice but too easy to turn off), Balefire Liege (on the cusp of saying leave this in, pretty good), Basandra, Battle Seraph (hinders your own combat tricks), Boros Swiftblade, Firemane Angel, Hangarback Walker (takes too long to warm up, otherwise this would be awesome), Hearthfire Hobgoblin, Hellkite Charger (Too mana intensive), Highspire Mantis, Iroas's Champion, Nobilis of War (same as balefire liege), Scourge of Geier Reach (too unpredictable), Soul of Theros (Too mana intesive), Spark Trooper (not enough ways to abuse it), War Elemental (awesome card, wish our meta would allow it, but it's too slow and often hard to trigger. Needs to stick around for a round or two to work, even with brion), Spear of Heliod (half the time you get to activiate it, your already dead), Always Watching , Berserkers' Onslaught (True conviction is much better, slot could go to a way to find it), Brave the Sands (Blocking? What's blocking?), Gleam of Battle (Could be better than I think, but seems to slow).

Ideas for what to put in: Crovax, Ascendant Hero (wipe their weenies? yes please!), Elesh Norn, Grand Cenobite (you know how bad this gets), Monastery Mentor, Hero of Bladehold, Godo, Bandit Warlord, Anger, Urabrask the Hidden, Scourge of the Throne, Malignus, Knollspine Dragon.

-------------opt & meta & personal (I like responses and tricks, so this advice leans that way a bit more heavily than maybe it otherwise would)

Sunforger definitely needs more targets (remember only instants w/ CMC <= 4) and instants are generally preferable to sorceries anways, all things being equal. You'll definitely want some board wipe and more control as well.

Out: Act of Treason (better versions), Traitorous Blood, Launch the Fleet (cool, but really mana intensive).

Ideas for sunforger targets: Chaos Warp, Deflecting Palm, Fling (always good to have duplicate effects), Grab the Reins, Mages' Contest, Orim's Chant, Tithe (to find Mistveil Plains!), Wild Ricochet, Reiterate, Return to Dust, Mana Tithe, Debt of Loyalty!!, Swords to Plowshares, Orim's Thunder, Path to Exile, Enlightened Tutor, Pull from Eternity, Oblation, Master Warcraft, Punishing Fire, Ghostway, Price of Progress, Dawn Charm, Angel's Grace, Prismatic Strands.

Other good stuff: Brawl (lots of fun), Word of Seizing (Split Second!!), Blasphemous Act (can be one sided for your big stuff), Chandra's Ignition (Don't have to choose the avatar...), Mob Rule (less mana than insurrection, and basically the same), Vandalblast

---------opt & meta

Because in red and white your card advantage is heavily linked to the equipment you have, it might be worth it (espcially in a go-long meta) to have a stronger equipment theme. This will also help make up for some weenies you might take out as the theme encourages some cheaper early game creatures that provide value and find ways to make themselves bigger.

Out: Captain's Claws (The only reason I list this is that you may be running out of room for other things), Godsend (powerful, but too narrow a use case).

Ideas for strengthening equipment theme: Brass Squire, Stone Haven Outfitter, Puresteel Paladin, Kazuul's Toll Collector, Stoneforge Mystic (if you have one... pricy), Stonehewer Giant, Godo, Bandit Warlord, Deathrender (sac w/ brion for a free creature?), Bonehoard (comes in on a stick!), Grafted Exoskeleton (if you want to be really mean), Illusionist's Bracers, Lightning Greaves, Masterwork of Ingenuity, Nim Deathmantle (probably better than gift of immortality), Surestrike Trident (more brion redundancy), Thornbite Staff (Untapping Brion whenever he's activated is amazing), Umbral Mantle (more untap brion shenanigans), Whispersilk Cloak, Nahiri, the Lithomancer


Some extra staples or favorite cards I'd recommend: Sandstone Oracle (more card draw!), Mentor of the Meek (More card Draw), Solemn Simulacrum (ramp!), Treasonous Ogre (You'll have plenty of life), Stalking Vengeance, Weathered Wayfarer, Goblin Bombardment (use your tokens to go that extra bit of distance), Rogue's Passage, Gisela, Blade of Goldnight (Best card in the colors... often lose to it)

Other random things I see: Felhide Spiritbinder, Twinflame, and Flameshadow Conjuring seem like they'd be better if you had a critical mass of etb effects. Might consider Kiki-Jiki, Mirror Breaker and/or Zealous Conscripts. Good together or either one in your deck.

TheHroth on ducttapedeckbox

1 month ago

Font of Mythos and Gitaxian Probe are still of interest, as would be Black Sun's Zenith, Glistening Oil, Temple Bell, Wild Ricochet, and maybe Palinchron and Spiteful Visions.

As another Nekusar player, what's your opinion on Spiteful Visions? I am personally a fan as I don't mind losing the life, but the people I play with all have fairly slow decks.

johnjust on Riku, Omniscient Wizard

1 month ago

Not including Greaves/Boots is a meta call for me - Riku isn't usually a target for removal unless it's a board wipe or there isn't something else far more threatening out. Use as needed - I use counterspells and/or tricks like Wild Ricochet/Mizzium Meddler to redirect removal away from Riku.

I don't go out of my way to use the combos, I just include them as a way to end long games or use as a last ditch effort if someone is trying to kill me. Asceticism is a great card - I have a copy in Azusa, and I previously had it on my Riku maybeboard for a while.

Mizzium Mortars has been on my cut list for a long time now, I already have a copy of Cyclonic Rift in here, and Wash Out used to be in here a long time ago - AEtherize has been something I've been looking at including for a while, so I might throw that in.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Rare
Magic 2014 Rare
MTG: Commander Rare
Lorwyn Rare

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