Young Pyromancer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Eternal Masters (EMA) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Tokens

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.

Set Price Alerts

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Young Pyromancer Discussion

TheVectornaut on Izzet Burn

11 hours ago

I think it would be good to decide whether you want to be more of a highly aggressive red deck or a spells-matter Izzet deck since you have elements of both right now. Going mono-red would be cheaper, allowing you to have a simple mana base and run solid commons like Viashino Pyromancer . Red wizards isn't going to be as good as competitive burn, but it should suffice for a relatively casual metagame. Soul-Scar Mage would be one wizard to add. Then, I'd supplement Lightning Bolt and Wizard's Lightning with more burn ( Lava Spike , Searing Blood , Skullcrack , etc.) For Izzet, you probably want to replace the low-impact burn and blue cards for more guys that trigger on instant/sorcery casting. Young Pyromancer is the one that jumps to mind, and Crackling Drake has been performing quite well. The remaining spells should be mainly draw or ways to trigger your creatures. The jump start cards are a great place to start. Flashback is another solid way to do this with Faithless Looting being the Cream of the Crop , but do beware of a potential banning.

Saljen on Spawn of Lightning (100% competitive)

4 days ago

Intangible Virtue is probably the worst card in here. I'd consider dropping it altogether and running 4x Impact Tremors , 4x Young Pyromancer , and 4x Auriok Champion (or you could replace Auriok Champion with Soul's Attendant for the lower CMC)

goblinguiderevealpls on Candy Cane

5 days ago

guttersnipe is just terrible in modern.. 3 mana that could easily have just been another bolt, and there is a million better options than shock, most of which are fairly cheap.

some shock replacements include:

Wild Slash

Flame Slash

Searing Blaze

Skullcrack

Shard Volley

Deflecting Palm

Collateral Damage

Gut Shot

Molten Rain

Chained to the Rocks

guttersnipe could be replaced by plenty of lower cmc creatures not seen in regular burn decks

Young Pyromancer

Firebrand Archer

Kiln Fiend

Goblin Arsonist / Goblin Grenade

Mogg Fanatic

Keldon Marauders

Seeker of the Way

Soul-Scar Mage

Abbot of Keral Keep

sideboard you could and should run more artfact and enchantment hate like

Fragmentize

Wear / Tear

Smash to Smithereens

or even just the very basics in Smelt and Demystify

l7lancer on Arclight Phoenix WITHOUT Faithless Looting! - RNA

1 week ago

I don't think Rift Bolt is really worth it. The timing might force some unoptimal plays...

How about 2 Chart a Course ? While slower you get another discard outlet, even card advantage as the game drags on.

If Faithless Looting gets banned we might have to accept that Phoenix got slower and rethink the deck. Taking a slower, but consistent approach. Maybe Young Pyromancer will make it back into the deck.

Also with Looting banned, Surgical Extraction might not be played that much anylonger, which is somewhat good for Phoenix!

nUKe13 on nUKe13 Mardu Pyromancer

1 week ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

ToolmasterOfBrainerd on Grixis control now that I have a job

1 week ago

Anger of the Gods is like 10x better than any other wrath in Grixis colors. Exiling is extremely relevant against dredge and Phoenix and any lingering graveyard decks like Hollow One. But I'd only play it in the sideboard personally.

6 counterspells at 2 mana is too many. 4 mana leak in the main is sufficient. But keep the spell snares. Those are solid.

You should consider playing more creatures. Your Tron matchup will be abysmal without more clocks. You could pretty easily shift this to being a Delver of Secrets  Flip deck without increasing the cost. Or just jam some Young Pyromancer .

Opt and Serum Visions and thought Scour is too many cantrips. Opt is the worst of the bunch.

Without Snapcaster Mage you should consider Mission Briefing . It's not too pricy and it helps fuel delve.

Squirrelbacon on Jeskai Heromancer

2 weeks ago

I think that you can make it work with Jeskai, I was going to comment a few days ago when I upvoted but I was in class. Finally got back around to this.

I play a mardu version of this deck like was suggested above with Monastery Mentor and Young Pyromancer , and overall, it isn't worth doing tbh. I feel like you can do just as well with this Jeskai list, but there are a few issues I see with it right now. Your deck is very low to the ground, which is fantastic, however that also raises a few concerns. Here's my suggestions:

Maindeck

Electrolyze --> Way to inefficient for what you are trying to do. You're better off with Opt or Serum Visions for set up, even though it isn't multicolored. It pains me to say this though, as Electrolyze is one of my favorite cards.

Jeskai Charm --> 90% of the time, you'll be casting this as a Boros Charm anyway... just fill that slot up. I feel that splashing 1 Stomping Ground for Atarka's Command could also be be in this slot.

Path to Exile --> Given the number of bolt effects you are playing, I'd trim to 2 or 3 copies. Too much removal is often dead in hand to combo...

Speaking of bolts, with how many cheap spells you have have you considered playing Snapcaster Mage ? You can sometimes just close games off of bolt/snap/bolt.

I'd love to work on this list and develop it further if you want help!!

Metropolis39 on Small DMG adds up! (UR burn Control)

2 weeks ago

the chimera is kinda bad, use Enigma Drake or Crackling Drake , Young Pyromancer could also be very sweet. also the manabase could use a touchup, even adding Shivan Reef would go a long way. Those suggestions are all budget but if you are looking to spend a few extra bucks, Lightning Bolt is a must.

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Young Pyromancer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

Modern:

All decks: 0.16%

Legacy:

All decks: 0.41%