Creature — Human Shaman
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.
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Young Pyromancer Discussion
12 hours ago
Ethersworn Canonist, Eldrazi Displacer, Lodestone Golem, Young Pyromancer, Monastery Mentor, Fauna Shaman, Scavenging Ooze, Tarmogoyf, Kitchen Finks, Knight of the Reliquary, and any of the Archetype cycle from BNG would be degenerate.
17 hours ago
I think it depends on how strict of a combo deck you want your Ascendancy deck to be.
All of the Ascendency decks I've seen would REALLY not benefit from having their Fatestitchers and Young Pyromancers bounced, and those creatures themselves are usually bigger than Thing in the Ice Flip will be.
I think regardless it is fine as a sideboard piece.
The issue I see with the overall idea is that other than combo, Jeskai Ascendancy REALLY likes to play with token producing spells like Monastery Mentor, Young Pyromancer, or Hordeling Outburst from when that was a standard deck. Adding a beater that wraths the board for you is probably too counterproductive for the strategy to work.
Anyway, those are my thoughts.
2 days ago
The flexibility of bolt makes it the king.
Forked Bolt really doesn't do much. It's not enough damage to do much against most problematic creatures. Dark Confidant sure. Young Pyromancer, ok but I don't know who's playing it. Scavenging Ooze is nice but no one's going to cry much if it dies really. Meh.
2 days ago
Well being "only" good against an early Tarmogoyf, Scavenging Ooze, Dark Confidant, Young Pyromancer, Delver of Secrets
Flip, or killing a lilana who was -ed to kill my only creature, is pretty good for me. Also hitting multiple targets is something i love, specially in conjunction with effects like Geth's Verdict since it gives me som opportuninity, to prevent my opponent using his small guys as cannon fodder to protect the more important pieces. (It can be used on 2nd main step to kill of damaged creatures, not being able to use it to support attack can be worked around imho)
My problem is that players don't like to run creatures that have 3 toughness (or cannot grow beyond it), and instant speed is not as relevant since the ban of splinter twin, and the relative unpopularity of "haste speed" win conditions.
2 days ago
But you can't use it during combat which is a huge downside against creatures, you cant slip it in EOT to save your own mana.
Its worse in a lot of ways, not by a huge margin but still. On the other hand it has a few very specific upsides. Its a classic 1-of candidate for tempo decks to deal with stuff like Lingering Souls.
3 days ago
The cards specifically mentioned in the article (outside of the cards in the deck lists):
Sensei's Divining Top
Entreat the Angels
Taiga (Won't be in Eternal Masters... Reserve List)
Force of Will (Already spoiled)
Wasteland (Already Spoiled)
Delver of Secrets Flip (only 'Transform' card mentioned)
Thalia, Guardian of Thraben
Spirit of the Labyrinth
Swords to Plowshares
Life from the Loam
Maze of Ith
The Tabernacle at Pendrell Vale (Won't be in Eternal Masters... Reserve List)
Tendrils of Agony
Emrakul, the Aeons Torn
Show and Tell
Clearly these won't all be printed, but I'm certain a number of them will.
4 days ago
Hey all, sorry it took me a while to update this. So thank you sylvannos,
For all your input, I used every bit of it to come to this final build Jund Loam assault that I took to FNM last week.
So here's how the night went:Game 1: R/G omen scapeshift, lost 0-2. It was just bad from start to finish. I drew no hand disruption, mulled to 5 on match 2 with no real gas and he set up shop by T5 gg.
Game 2: RUG Scapeshift.. huh? OK won 2-1. the slower more controlly version of SS allowed me to set up shop better, draws were better. The hand disruption was good, but he still was able to get a valakut kill in, post board: Crumble to Dust on Valakut, and Slaughter Games on Scapeshift, plus Young Pyromancer was just absurd. So rounds 2 & 3 were in the bag.
Game 3: R/G scapeshift?!?!?!? WTF? seriously what are the chances? Anyway Lost 1-2. Similar progression as game 2 just was not in the cards for me (pun intended) as his deck just drew and played better/faster. The behemoth that gained 4 life and can be played on discard proved to be an issue for me.
It's really hard to assess the deck based on this outcome, so I am going to play the JUND version again this Friday and hope for different match ups. The likelihood of my matches were ridiculous as there were approximately 80 or so people signed up for FNM last week.
Let me know if you have any thoughts, as all the input I received helped immensely.
5 days ago
I like this deck a bunch. I think you are right hang Young Pyromancer yes it is a good card, but this deck is about heroic he is not. Bandage seems pretty lack luster to me, maybe it works in your meta. Consider looking at Brave the Elements Gods Willing and Rebuff the Wicked if you are having issues with control and removal (removal being the "weakness" of heroic). And have you thought about Crimson Wisps or Expedite to get your second creatures into the game faster?
|Commander / EDH||Legal|
Printings View all
- Isochron Scepter + Path to Exile + Young Pyromancer
- Raven's Crime + Young Pyromancer
- Master of Waves + Purphoros, God of the Forge + Young Pyromancer
- Soul's Attendant + Young Pyromancer
- Delver of Secrets + Young Pyromancer
- Molten Birth + Young Pyromancer
- Beguiler of Wills + Switcheroo + Young Pyromancer
- Edric, Spymaster of Trest + Young Pyromancer
- Lava Axe + Young Pyromancer
- Dragonshift + Young Pyromancer
- Gelectrode + Guttersnipe + Young Pyromancer
- Gitaxian Probe + Young Pyromancer
- Hidden Strings + Young Pyromancer
- Flame Jab + Young Pyromancer
- Manamorphose + Young Pyromancer
- Beck / Call + Young Pyromancer
- Purphoros, God of the Forge + Young Pyromancer
- Pyromancer Ascension + Young Pyromancer
- Akroan Crusader + Goblin Rabblemaster + Young Pyromancer
- Foundry Street Denizen + Young Pyromancer
- Guttersnipe + Young Pyromancer
- Lingering Souls + Monastery Mentor + Young Pyromancer
- Shrine of Burning Rage + Young Pyromancer
- Cabal Therapy + Young Pyromancer
- Atarka's Command + Young Pyromancer
- Lingering Souls + Young Pyromancer
- Lightning Bolt + Searing Blood + Young Pyromancer
- Fencing Ace + Hidden Strings + Young Pyromancer
- Punishing Fire + Young Pyromancer
- Smallpox + Young Pyromancer