Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.
|Want (2)||ehalcomb , Miehen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Young Pyromancer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.16%
All decks: 0.41%
Young Pyromancer Discussion
1 week ago
if you are moving in the burn direction, there are creatures that definitely play into that.
To play off of the reduced damage... Hundred-Handed One literally, blocking everyone.
other stuff Deflecting Palm...I think, since you control Gisela's ability, you control when it hits the stack. Which means, if you use deflecting palm and have it hit the stack after Gisela's ability (so it resolves first) it will cancel the full damage.
example: a source is going to do 5 damage: 5 damage on the stack, Gisela's ability on the stack, deflecting palm on the stack. deflecting palm resolves first canceling the 5 damage, that 5 damage will be dealt to controller, Gisela's ability stacks. It is now 10 damage.
If it stacked differently, as damage, deflecting palm, Gisela; Gisela's ability resolved first, the damage deflecting palm would counter would be 2, then the total damage would be only 4.
And if this all isn't nasty enough...how about making yourself hexproof? Leyline of Sanctity
2 weeks ago
I don't see the Soulfire Grand Master on this list, so I'm assuming it wasn't a good fit. Cavalcade of Calamity seems like it might be a good fit with the number of tokens being generated here.Dreadhorde Arcanist could also work nicely here since you have a good number of spells that he can cast out of your graveyard without pumping him first and it can trigger the Young Pyromancers a second time. Hope this helps.
3 weeks ago
The deck seems nice but its lacing in win cons you wont kill people with Grapeshot and maybe with Guttersnipe I think you should put in Talrand, Sky Summoner, Young Pyromancer, Docent of Perfection Flip, Murmuring Mystic, Chasm Skulker, Aetherflux Reservoir or Aria of Flame as you see fit. also you can replace Merfolk Looter with Jace, Vryn's Prodigy Flip and Goblin Electromancer with Baral, Chief of Compliance. and you really want to go crazy put in Thousand-Year Storm
1 month ago
Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.
- Primal Amulet Flip
- Goblin Electromancer
- Thryx, the Sudden Storm
- Curious Homunculus Flip
- Seal of the Guildpact
- Firebrand Archer
- Electrostatic Field
- Niv-Mizzet, Dracogenius
- Sphinx-Bone Wand
- Sentinel Tower
1 month ago
I've seen a lot of decks built around Feather, the Redeemed and I've been playing Boros in EDH for a long time, so hopefully I can give some helpful advice.
The first thing I noticed- you only have 6 ways to ramp in your deck. Feather decks tend to be very mana-hungry, wanting to always have mana to cast your spells and also have enough open to protect Feather. I find for a Feather deck mana-rocks that cost two mana are ideal. They let you cast a mana-rock turn two, play Feather turn three with one mana held up for a protection spell. You already have some signets, which is good. Other good ones are Talisman of Conviction, Marble Diamond, Star Compass, Coldsteel Heart, etc.
Another thing I noticed is that you're playing both Mirrorwing Dragon and Zada, Hedron Grinder but only have one creature that can generate tokens (that being Monastery Mentor) and no way to tutor said creature. If you're going to be running those bigger creatures that multiply your effects across all your creatures, you're going to want to run more token makers. Some decent ones include Young Pyromancer, Akroan Crusader, and Vanguard of Brimaz.
Finally, I advise upping your land count to 38. Like I said, Feather is a mana-hungry deck, so you want to consistently make your land drop every turn of the game. Having 38 lands as opposed to 36 helps with that.
Also though, how has Underworld Breach been performing in your deck? At first glance it doesn't look like the best card for a Feather deck since you're not exactly filling up your graveyard, but I can definitely be wrong.
1 month ago
There's a fun card I'd recommend for you though - Possibility Storm
Yeah it's chaotic but I find that it disrupts our opponents more than us most of the time.
With Feather, the Redeemed in play, you can chose which ability to resolve first since casting a spell would trigger both Feather and Storm. If the spell you cast is important to you, chose Feather to resolve 1st so that the card goes back to your hand. If you're in for some fun, go with Storm and it'll net you a new card from your library, which gets returned to your hand per Feather's ability still if the new card targets a creature you control.
Possibility Storm has great synergy with a lot of your creatures too. Guttersnipe, Balefire Liege, Electrostatic Field, Firebrand Archer, Thermo-Alchemist, Young Pyromancer and Monastery Mentor all trigger twice thanks to Possibility Storm!
1 month ago
I agree bout the Pteramander...but the 1/1 eles created with Young Pyromancer will be destroy by Flame Sweep...and that why i choose that wiper...to destry several creats with one shot without spending the Lightning Bolt....:/