|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Uncommon|
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Creature — Human Shaman
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.
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Young Pyromancer Discussion
3 hours ago
AmazingGrace15 Thank you for the suggestions!
Fevered Visions is for sure something I'm keeping an eye on. I'm probably going to cut the extra token generators Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner for more draw power.
Thousand-Year Elixir I'm not sure if I could make it consistent if only because I'm not going to get Niv-Mizzet, the Firemind in my hand or on the board every game. The deck is 100% focused on the commander. Firemind is more of a turn 8 or 9 "My commanders been removed somehow and I can't recast" back up plan.
"Good build so far, looks like a lot of fun!" - Thank you!
20 hours ago
I've been playing burn for years now and I think this would be a pretty annoying deck to play against. I do have a couple idea's for you to consider.
Secondly, If you don't want to switch out Bloodstained Mire you could always run switch in some red by replacing the Wastelands or Horizon Canopy and a Swamp with a Plateau and Badlands. This change would make it possible to include Lightning Bolt, Lightning Helix, Kolaghan's Command, Grim Lavamancer, Young Pyromancer or any of the other excellent cards in the color.
lastly, I would suggest including at least 3 Leyline of Sanctity in the sideboard
2 days ago
I did wonder if 8 would be too many! I've dropped the 4 Tasigur, the Golden Fang in favour of 2 Young Pyromancer and 2 Cruel Ultimatum. Tasigur is superlative to Angler, but I am trying to not unbalance our kitchen table too much!
I think I will bring Pore Over the Pages back in for some later game card draw. I really like the mana buy-back mechanic and have had a fair amount of success with it in my cobbled together version.
I've also readdressed the spell balance somewhat to give a better spread of abilities. The plan is to get a playset of each and try and refine through playtesting so I am not overly worried about the quantities of each, just want to make sure I have the right spread of cards.
3 days ago
I love mardu decks, so +1 from me. But I definitely have some suggestions.
This deck seems to currently have a very confused model, on the one hand, you have Young Pyromancer and Monastery Mentor, two cards which can be very powerful given the correct deck, and deck strategies. You also hae cards like Kalitas, and Archangel, which do well in the more top-down model version of this type of deck. However, a blend of these types of decks doesn't really work, as one of them wants to be a ground pounding midrange deck which could run the Platinum Emperion combo with Madcap Experiment as has been done with cards like Nahiri, the Harbinger, and Emrakul, the Aeons Torn. You really should decide on one model or the other, and if you'd like further help with that feel free to ask.
You do not run enough discard spells. Inquisition of Kozilek AND Thoughtseize are needed for decks that do not run blue in order to have a chance to beat combo decks, since you have no real combos yourself at the moment.
More fetchlands. Whoever said in the comments you can only look for basic lands does not understand how fetchlands work, as you can search for any land matching the land type designated, regardless if it's a basic or not. For decks that want to play 3 or more colors consistently, you need to increase the number of fetch and shocklands available in your deck, checklands are very popular and go with these shocks to make the manabase less painful. (Dragonskull Summit is a good example of a checkland.)
Card Choices. Why is archangel even in this deck? Youdont have nearly enough effect for the card to be useful and do not play an infinite combo with it such as SpikeFeeder I'd suggest Baneslayer Angel or simply moving Gideon to the mainboard.
If you want anymore suggestions, be sure to tag me in a comment!
3 days ago
Great deck, my only recommendation would be to try Young Pyromancer
5 days ago
The best creatures with flash are Snapcaster Mage and the faeries, but you really should not run 4 of both creatures with delve, you're gonna be stuck with them on your hand and nothing on the graveyard to pay for the delve quite often if you do. Keep a total of 3 to 4 of the delvers, replace the rest with a low CMC threat like Young Pyromancer.
Also, you have no card draw on a control deck. The whole thing with "hard control" decks is going 1 for 1 with counterspells and removal until you can start casting draw spells to bury your opponent in card advantage, and eventually win by having more resources. Finding the balance between removal/counterspell and card draw is very important, a control deck will have a really hard time closing the game if it can't break card parity with the opponent.
Check this legacy grixis control list for example, it has 15 draw spells (and a Jace), it's highly optimized to abuse Young Pyromancer while fuelling Deathrite Shaman activations and instead of running delve threats it runs delve draw spells and removal in Dig Through Time and Murderous Cut, for a total of 5 delve cards.
You already have lots of low CMC spells on your deck so adding Young Pyromancer feels natural, but you need to work on your card draw.
6 days ago
ToolmasterOfBrainerd - Grixis will always run Peezy if only because Cabal Therapy + Young Pyromancer is the freaking tits. I would certainly expect an uptick in creatures that are hard to remove like True-Name Nemesis and Gurmag Angler across the format because Fatal Push is a hell of a card and Terminus doesn't see nearly as much play anymore.