Young Pyromancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.

Coward_Token on Murders at Karlov Manor

1 month ago

Kinda wondering how you actually win with Kylox, Visionary Inventor? Sure, you can make sac fodder with token makers like Young Pyromancer and/or steal effects, but what do you expect to flip into with your seven mana commander? Most big burn spells in EDH have X costs, and extra turns don't do that much if you don't have something else going on after sacrificing the world.

plakjekaas on I think this is the …

5 months ago

Of course MtG is not study material to brush up on other cultures, but it is a point of contact for the uninitiated. I know the term Shaman through Magic first, and the only reason I heard the term Druid before is because of Asterix.

I don't think the anger is about trying to prevent people getting hurt, but more about a fictional escape from the real world being creatively stumped by people taking personal offense of your enjoyment. And now the game has to give up part of its established identity for it, and your argument why is: "If you really want to gain sympathy for or learn about cultures that includes practices of shamanism, MTG isn't the way to go about learning that."? That goes both ways, right, so if we can accept that MtG is not the place to look for real world representation, then so can the people who object to the word "Shaman" in the game. It feels like Magic loses out on design space because of arbitrary reasons, because real world people unable to dissociate from the fictional characters in front of them, and chosing to take personal offense instead. I'm not WotC, but I would feel bad to lose part of my creation to cater to that.

In today's world it's a financial risk to offend people though. I understand that, from the motivation of the continued existence of the game, changes like these are probably inevitable. I might be personally effected by the next one and look back on my words with a whole new understanding. The issue is complex, and I don't think it's progress to stop talking about it and to avoid everything altogether by exclusion in the future.

So to get back on topic, if the types have to be discontinued, maybe an Elementalist type could be introduced to replace them. That woul probably cover the fantasy base of their powers. Both types work closely with Elementals already, like Tatyova, Steward of Tides or Young Pyromancer, so making that the new green base spellcaster would fit. It would be fun to have a creature with "Elemental Elementalist" in the typeline :P

DadHumanPraetor on Feather, the Cruel Striker

5 months ago

So I play stuff like Zada, Hedron Grinder and Mirrorwing Dragon so that when I cast Brute Force or Built to Smash and then cast Gods Willing targeting them, ALL my creatures are unblockable (from the protection) and pumped. I think the equipment and a lot of the creatures you selected are fun value cards, but its gotta be hard to close the game. Making things big, hard to kill, and unblockable...well that can close the game easily. Young Pyromancer and Leonin Lightscribe and probably better than Electrostatic Field and the spell recursion seems to go against the current, since your spells are rarely going to the graveyard. If you want I could upload my feather deck list when I get home later and you could sort of see the direction I decided to take it. Yours seems to want to grind out value, mine is more about killing your opponents

nUKe13 on nUKe13 Mardu Pyromancer - PRIMER

9 months ago

I know I haven’t posted in a long, LONG time, but maybe I can explain why I chose certain cards and what changes I’ve made

Metropolis39 - I appreciate you diligently working with me to help the deck grow and adapt. March of Reckless Joy was a consensus of other Mardu Pyro players and myself discussing draw potential. Since the deck was leaning more and more , it made sense to lean on it as a good card filter/threat finder. But, it definitely came at a cost of being particularly devastating if countered. Hopefully there comes along some decent card draw like we once enjoyed with Faithless Looting. So, yeah, March was a feeble attempt to fill the void left by Looting.

YamishiTheWickedOne - also, thanks for your enthusiasm as well as I’ve been working on the deck. Even if the techs are suboptimal by meta standards, I appreciate you trying to see from my POV. For win-cons, the deck has always tried to 1) grind through and dismantle opponents’ game plan, 2) go wide with tokens, and 3) swing with creatures and burn spells. So, the deck doesn’t really rely on one specific threat sticking (like Kroxa, Titan of Death's Hunger. That being said, I was wrong about excluding (at least 1) Kroxa. The utility it provides the deck, from discard, to burn, to clock, to giant-ass beat-stick is really what this deck needs.

I’ve been experimenting with returning to the roots of Young Pyromancer and Manamorphose, and I’ve been testing out Monastery Mentor-based builds. It definitely feels more glass cannon with Mentor, but when it pops off, it’s insane!

Thank y’all for your patience and dedication to the build. I greatly appreciate it.

legendofa on CMO's Purple Deck

10 months ago

Welcome to the club, CMO!

How much mileage do you get out of Saheeli, Sublime Artificer? With only four artifacts to copy, this might be better served as another Young Pyromancer if you want the token production.

Of those artifacts, do you ever hit 50 life for Aetherflux Reservoir? If you're just using it as a life buffer, that slot could probably go to something that helps you win more quickly, instead of slowing down your opponent's progress. Same thing with Everflowing Chalice: if it's not directly helping you win in an Izzet spellslinger deck, it's just slowing the game down. Some decks like to control the pace of the game like that, but I think this deck wants to go faster. Like Balaam__ said, adding a few lands would help reliability.

In general, a deck wants more copies of its key cards. A lot of 1-ofs and 2-ofs will just kind of dilute the deck. Pick the cards you like best and get four copies of those. As an example, between Spellheart Chimera and Kinetic Augur, load up on the one that you like more and cut the other. This will give your deck more consistency.

You could also get away with labeling this as a Modern deck; all of the cards are Modern-legal.

Above all, have fun!

Icbrgr on Minor Misstep

1 year ago

@SpammyV cascade is one of the "decks to beat" at my LGS and I think that's honestly what got me so pumped for Minor Misstep to begin with... but knowing that stupid deck they will just Violent Outburst on my end step with Force of Negation in hand anyway (I really really hate that deck lol)

@Gidgetimer no worries at all honestly just thanks a bunch for helping me look into/understand how the ruling works.

@wallisface I think I'm leaning that way too in thinking that if this kinda countermagic has a main deck "home" then I'd say that some sort of tempo build... and have always been a sucker for Monastery Mentor/Young Pyromancer builds.

DreadKhan on Rocks Monored burn

1 year ago

I have a Legacy Mono-Red Burn deck, but it only runs 1 card that's not in Modern. Mine can win early, but it's got an ungodly number of 3 drops instead of just running all 1 drops. I think some of the cards I run that might be worth a look for you include: Dragon's Rage Channeler is great if you've got too many lands or not enough, I don't worry too much about it's ceiling, just getting to Surveil over and over can be very good value in some situations. That said, I do run Seal of Fire, which is sneakily useful, it sits but if they try to 'deal' with it you just use it, and it's an Enchantment for DRC. I also run Vexing Devil, it's a so-so card later game, but it's a huge effect turn 1, 3 toughness is high enough that it doesn't trade with most 1 and even 2 drops, meaning most decks are either wasting cards on it or taking 4 damage for R. In rare matches it's terrible obviously. Risk Factor is another Browbeat, it's instant which is huge, and it can be cast from the graveyard once, which is actually pretty huge in practice. Cards like Browbeat and Risk Factor are amazing with stuff like Fury, but that's a pricey card! I've rarely been too unhappy with Ball Lightning, it's very sensitive to First Strike blockers, but getting 6 damage for RRR feels incredible. I use Flame Slash as dedicated 'creature burn', though I only use x2, not sure if you run into a lot of 4-7 toughness bodies that need burning though.

I like Grim Lavamancer more than Hellspark Elemental, the two 3/1 Elementals are both good cards but 3 power is low enough that it ends up walled evenutally and they become dead cards, as Burn is very bad at removing bigger blockers, I find if you can get a flying Dragon's Rage Channeler it's a much, much better card. Lavamancer is almost certainly better than the Viashino, but I think DRC does even more work. That said, DRC and Lavamancer work together EXTREMELY well obviously, even if Lavamancer might turn it 'off' eventually, just the Surveil is a lot of value if you're feeding your Lavamancer/clearing situationally bad cards (that said I run 10 3 drops and have more lands, so I have more 'bad' cards).

In my experience, I don't love Eidolon as much as other people, it's small so it's easily outclassed (and sucks if you can't swing in each turn), and it hits you as well if you need to remove something that can kill it. I use Flame Rift as an alternative that always shaves 4 off everyone, it's better vs some decks fwiw. I also find Guide can cost you a surprisingly large number of games when you help your opponent dig through multiple lands for a solution. I run Vexing Devil over it, but enough people run Guide that it's obviously not a bad card. There is also Soul-Scar Mage, which feels pretty nice with Lavamancer and synergizes with Swiftspear, and technically Young Pyromancer still exists. If you ever get two out it feels pretty good, but 3 is like stubbing a toe, they limit how many other creatures you can run. Young Pyromancer might be a valid sideboard card, along with something like Goblin Chainwhirler maybe, if people 'go wide' in your area it's a nice card to switch in.

BrassLord on Pauper on Crack (the Earth)

1 year ago

A very fun looking brew! Thoughts on Young Pyromancer? I used to use it with smallpox at locals to offset the "negative" card advantage.

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