|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.
|Have (5)||, , Regulus1010 , Thunderbeard , LordBlackblade|
|Want (6)||HomicidalHeffalump , calovr , AlyOfArendelle , fryhyi123 , Kalvecgor12 , DjangoTheGreat|
Young Pyromancer Discussion
19 hours ago
Honestly man, I think you are missing a LOT of good Elementals in this deck... I mean you're not even playing Mulldrifter !?
Speaking of Leyline of Abundance is bad; while I understand you are playing Jiangg and Song of Freyalise, you have TWO creatures that produce mana. So that leyline in your hand is a dead card unless you have one of the FOUR cards out of the 99 you play; those are bad odds.
Also if you aren't going to go full on tribal elemental then you should really have more cards in the deck that make elementals! Chandra, Flamecaller , Chandra, Acolyte of Flame , Dokai, Weaver of Life any of the nissa's that make elementals, Development , Elemental Mastery , Hostility , Zendikar's Roil , and Young Pyromancer are all good at making elementals. Then just flicker omnath as many times as you can to kill peoples!
Either way I feel like right now you are stuck between being an elemental deck, a +1/+1 counter deck, and a lands matter deck. You need to streamline the deck, and the first thing you need to do to do that is figure out your win con. Are you gonna win via damage from omnath, combat damage from a wide boardstate, combat from a tall boardstate, or some other weird combo? You really just need to cut the fat, because a lot of your cards here are just "win more" cards and they don't do anything to actually help you win the game.
Also every card that has been mentioned by others are pretty solid, I'd definitely listen.
6 days ago
Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.
Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.
A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.
1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.
Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.
Hope I helped. Happy spell-slinging!
6 days ago
Looks like a fun tribal deck!
Young Pyromancer could help you get some elementals onto the battlefield.
I think Omnath, Locus of Rage could also be fun in this deck.
Hope this helps!
6 days ago
Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.
Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;
Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .
There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.
1 week ago
Here's some stuff to consider in no particular order.
Tokens: Talrand, Sky Summoner , Young Pyromancer , Monastery Mentor , Murmuring Mystic , Rise from the Tides , Metallurgic Summonings
Direct Damage: Guttersnipe , Purphoros, God of the Forge , Warstorm Surge
In the could be fun category:
Nebelgast Herald , Goblin Sharpshooter , Selhoff Occultist , Invoke the Firemind
Recovery: Clear the Mind , Reminisce , Learn from the Past , Psychic Spiral
Planeswalker Theme: Elspeth, Knight-Errant , Ral, Storm Conduit
3 weeks ago
Shivan Reef feels bad in this as you will pretty much always be shocking yourself unless you're casting Remand or Young Pyromancer . Spirebluff Canal would be much better, though a bit more expensive.
Faithless Looting doesn't really _do _anything for you, Serum Visions would be better; especially to setup Delver flips. Without Snapcaster Mage , I'd say Logic Knot is better than Disrupting Shoal as it hits wider. You could also drop a land or two since your avg CMC is 1.25. Then add something like a single copy of Bedlam Reveler and/or more burn.
3 weeks ago
TwinStags Hey! Thanks for making the effort for posting! I have been contemplating the Aetherflux Reservoir . It definitely fits in the deck. I currently have it in my Izzet spellslinger deck, but I think it makes more sense to put it in here. I'll debate on purchasing a second one if I think I need it in both decks. I love the Aria of Flame rec! I've seen the card before and now I'm adding it to my Maybeboard until I get my hands on it. Thanks!
To be honest, I have only played around 5 games with this deck so I'm still int he very early stages of figuring out what gets targeted, what works/what doesn't work, etc. So for now I'm keeping Guttersnipe and Electrostatic Field unless people just target them like crazy.
I agree with you on Assemble the Legion . It was mainly a filler card for some token generation when I first built this deck since I didn't already own Young Pyromancer or Vanguard of Brimaz yet. So it can definitely come out now for something more sleek.
And last but not least, Solar Blaze lol. I have it in as a filler board wipe atm. Obviously not great and doesn't synergize with the deck. That will be one of the first cards out. I actually plan on taking a bunch out: Assemble the Legion , Solar Blaze , Surreal Memoir , Pyre Hound , probably Chandra, Fire Artisan , and Mana Cylix for more mana rocks, Aria of Flame, Land Tax and another board wipe.
3 weeks ago
Hey, thanks for the input! I'm seeing a lot of similar decks to the one I made popping up. I ended up cutting a Grim Lavamancer in favor of trying out the fourth Seasoned Pyromancer . It has really just been that good. As for the Sword of Light and Shadow , I have never been disappointed to draw it. I think that it has a particularly good spot in this deck over Sword of Fire and Ice because it solves problems that the deck has with its life total, which is a pretty big problem since this deck doesn't have any collective brutality or cards like scavenging ooze to deal with aggressive decks like burn, and also with this deck having such a low number of threats, getting back a creature is amazing. It lets you get a restock almost guaranteed after hitting with a manaland thanks to the creature recursion built into it. Both Sword of Light and Shadow and Sword of Fire and Ice do this, but usually all of this deck needs is one creature to pull ahead. Also Sword of Light and Shadow blocks Path to Exile and Fatal Push and for some creatures even Lightning Bolt , while Sword of Fire and Ice only blocks bolt. This helps to keep you ahead.
I would agree though that Sword of Fire and Ice may be better, since it just says draw a card instead of there needing to be a creature in the graveyard, and that it can two for one having the shock. I will test with it.
As for Young Pyromancer , after testing, I find that it just doesn't provide enough advantage given this build, and it really is just a win more card because it would only stick once I get enough value creatures out to be able to cast enough spells for Young Pyromancer to pay off.
Young Pyromancer occurrence in decks from the last year
All decks: 0.16%
All decks: 0.41%
Commander / EDH:
All decks: 0.02%