Young Pyromancer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Eternal Masters Uncommon
Magic 2014 Uncommon

Combos Browse all

Tokens

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.

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Young Pyromancer Discussion

ZaNiSu on Token Rush Deck

6 hours ago

Thank you Firebones675. Path to Exile and Monastery Mentor cost too much for me but they are good cards it seems. Switched Shock to Lightning Bolt and i took Alloy Myrs out to get room for Young Pyromancer and Temur Battle Rage. Zada, Hedron Grinder does the same thing as Mirrorwing Dragon and i thing Dragon is more powerful.

joshuaizac on Seize Control Budget upgrades help.

19 hours ago

It really depends on what kind of deck you want to turn it into...you should probably figure this out first, then the rest of the cards will fall in line easier....

Example 1: You can go wide with token swarm...throw cards like Docent of Perfection  Flip, Young Pyromancer, Empty the Warrens, ect next to the Talrand, Sky Summoner that comes with it...

Example 2: You can go mad control...devote most of your blue to countermagic with a few value creatures like Baral, Chief of Compliance and a few that come with the deck, and devote most of the red to removal of various sorts...and play with a very limited amount of win-cons...

Example 3: Izzet Durdles I went with a little bit of storm build (omitting Grapeshot) and threw some lower powered jank at it to keep it on par with my playgroup... Epic Experiment, Mind's Desire, Mizzix's Mastery, Sphinx-Bone Wand, Spiraling Embers and Guttersnipe are the All-Stars in my deck...

You might get a few ideas from my decklist as well as several others out there...but 1st I'd still say...figure out what the deck is supposed to do...then go from there....gl & hf.

Firebones675 on Token Rush Deck

21 hours ago

being in modern you have access to Lightning Bolt and Path to Exile which are better removal cards than what you have now. I'd add atleast one or two copies of Zada, Hedron Grinder (cutting a couple dragons if you can't find room elsewhere.

Sure Strike and Temur Battle Rage can help get in for damage and Young Pyromancer or Monastery Mentor can make sure you have enough creatures.

i think i'd also cut the 4 alloy myr to include some of those

Hoschie on Hatebear Testing

2 days ago

I my eyes the deck has an at least ok matsh up against all decks. With all the different hate we have a good chance in every matsh to have the hate we need and we can befast and big to fight for exampel Eldrazi.

Sometimes the fast decks are a problem. Even with a ok start with landhate they can do a lot, because they often need only 2 lands.

The biggest problem is Young Pyromancer. with my build, no trampel and less flyer is it hard to get around it and alle the shumping tokens.

greenbest14 on Deadly Sorcerers

3 days ago

you should play Young Pyromancer for blockers

Dredgar on Swerving

3 days ago

Young Pyromancer would be cool here. Memory Plunder is super fun! And Redirect. Love the deck

Firebones675 on Lyzolda, the Blood Witch

3 days ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

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