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Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.
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|Want (17)||actiontech , Joedragon3 , gothhenge , APPLE01DOJ , Gameover209X , cloneboy56 , scottygoods , CW , roseofchaos , richardparker , Dismay , TheHorse , 3mouse , ColdCrush , brokendwarf , jaggerblade , Valentine35|
I really like this deck's idea, using Purphoros, God of the Forge with all the tokens from Xathrid Necromancer , Young Pyromancer , and Akroan Crusader to deal damage, which also works with the instants you have to trigger heroic on the Agent of the Fates , not to mention most your creatures are humans to trigger the 2/2 zombies. Haha I love it :) +1
Absolutely awesome! Thanks so much for the feature, that game 2 was hilarious XD
No worries about the missed triggers, that game 3 was yours anyway. At any rate, I love crazy decks that do stuff no one expects more than I do winning, so your playtest was actually very educational for me. To be honest, I didn't think that the deck would be able to stand up to the beatdown long enough to even get out Possibility Storm , but it went much better than I had initially expected, mostly thanks to Young Pyromancer . The only thing I might have done differently is to side in a few Turn / Burn to deal with Voice of Resurgence and to chump your bigger guys, but ehh who cares. Thanks again for the feature, I really appreciate it!
Edit: I've just learned you get two activations off of Young Pyromancer and Guttersnipe when using Possibility Storm . It didn't end up making a difference in those games, but I apologize for the incorrect play there.
If your goal is to win through damage, cut the mill for, say, Guttersnipe or Young Pyromancer and bump up to 4 chimeras. The idea of self mill into a big chimera is cute, but that's all it really is. Magma jet is a lot better in this than shocks, so I'd bump that up to 4 and cut shock entirely. Dissolve is really good too.
|Power / Toughness||2/1|
|Avg. draft pick||2.50|
|Avg. cube pick||1.42|
|Commander / EDH||Legal|