Creature — Human ShamanWhenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.
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Young Pyromancer Discussion
1 hour ago
It pains me to suggest taking these out (some of my fave cards ever) but they are all too slow for modern.
If you do get fetches, they don't have to be tarn (the most expensive fetch land out there), just as long as they have one of your colours, e.g. Wooded Foothills, Flooded Strand, because they will still get steam vents or one of your basics.
Hope this helps! :-)
16 hours ago
I would recommend Kolaghan's Command as it can function as a good trigger for Young Pyromancer, and bring back your dead win cons, as they will end up being targets. It also works well against Affinity, which I suspect is a bad matchup for you.
20 hours ago
I would re-think the Young Pyromancer philosophy. It depends on how and when you play it, but getting a second pyromancer isn't always a bad thing. You can almost certainly run 2 of them, and probably should have 3. Running 6 delve creatures is asking for a death sentence. I would cut back to 3 or even 2 Angler because although they're big and dumb and absolutely slaughter, drawing too many of them just kills you.
Note that if you draw a second Pyromancer that you don't necessarily have to play him immediately. Pyromancer is generally a removal magnet because he has this tendency to run away with the game. So if you play 1 and start going for some tokens, it is highly likely that he will die quickly, at which point you play your second Pyromancer and then go ham now that their removal is clear. It is reasonable that you'd still have gas after the first Pyromancer dies because a lot of the cards in here cantrip. If it's later in the game and you have mana to spare, then by all means play the second Pyromancer and get double tokens, but in the early game playing 1 and holding the other is reasonable.
Otherwise this version of the deck looks great! I'd change up the sideboard a little, but that's about it. Good luck!
1 day ago
If you want to go like that I'd suggest adding in white for Raise the Alarm, Lingering Souls but souls would require some kind of black source. If you cram instants and sorcery spells you can use Young Pyromancer
1 day ago
Thank you eebrost! You worded it best, they're not proven. I feel I've proven what you all say about Mantis Rider since it is truly heartbreaking watching him die. I am swapping him for Lightning Angel immediately. I've been feeling the need to draw more so Gitaxian Probe might be what I'm missing to get a nice peek and draw a card. Young Pyromancer has been appealing from the start I just don't have any. I need to get a few and see.
2 days ago
I'm glad to see Jeskai prowess builds like yours popping up. I hope that prowess builds will gain some popularity as an archetype sometime soon.
Just wanted to throw my two-cents into the bolt-test discussion. I don't have any qualms with Seeker of the Way or Soulfire Grand Master. Sure, they don't pass the bolt, but neither does Young Pyromancer or Delver of Secrets Flip. I run Seeker in my build, but I run a combined 7 total Gitaxian Probe and Serum Visions. The extra cantrips make it very easy to pump him up consistently. For your build, I would be inclined to say Young Pyromancer would work best. You have Jeskai Ascendency on the sideboard after all. I would agree that Mantis Rider has to go, a Lightning Angel would be a stronger play. Losing your turn 3 creature to a one cost spell is just too big of a disadvantage. As for Geist of Saint Traft, he is an amazing card, but you have to have ways for him to push his damage through.
3 days ago
I think the best budget build in Modern right now (assuming it's intended for later upgrading) is budget UR Delver Tempo.
Delver of Secrets Flip is cheap. Young Pyromancer is cheap. Monastery Swiftspear is cheap. And may favorite budget addition, Abbot of Keral Keep is cheap, for now. Even Remand is cheap these days (though Serum Visions is still ridiculously priced for a common). The only significant things the deck loses to the truly competitive build (besides the optional black package) are Snapcaster Mage and Scalding Tarn, and maybe Blood Moon and Spellskite on the sideboard.
The deck can be done fairly well around $200 and can be upgraded as gradually as you like. Most of the key parts are likely to maintain or increase in value, and are portable to lots of other decks (Burn, Twin, Grixis Control or Midrange, etc.) - that's not true of Affinity and Tron. The deck is really fun, not that linear, hard to master, very customizable, and it has few impossible matchups.
This is my list: No-Snapper (Budget UR Delver <$200). Note that some choices are very meta-specific. I also run Steam Vents in real life, but wanted to present the deck as a playable sub-$200 deck (which it is, as listed).
3 days ago
Well, I personally dislike goblin tribal. I like eldrazi tokens as they are creatures and mana in one, and they aren't really a worthy target for removal of any kind but can be just as effective as anything else with Zada. Young Pyromancer is amazing and it is on your maybeboard. Part of making a deck consistant is being able to get enough mana, and sometimes you just need to be able to spend the mana you ramp into. I know you have seen my deck (Zada, Large Hedron Collider), but that essentially grew from thinking about how I would make a non-goblin tribal Zada, which is all I saw other people using.
|Power / Toughness||2/1|
|Commander / EDH||Legal|
Printings View all
- Isochron Scepter + Path to Exile + Young Pyromancer
- Raven's Crime + Young Pyromancer
- Master of Waves + Purphoros, God of the Forge + Young Pyromancer
- Soul's Attendant + Young Pyromancer
- Delver of Secrets + Young Pyromancer
- Molten Birth + Young Pyromancer
- Beguiler of Wills + Switcheroo + Young Pyromancer
- Edric, Spymaster of Trest + Young Pyromancer
- Lava Axe + Young Pyromancer
- Dragonshift + Young Pyromancer
- Gelectrode + Guttersnipe + Young Pyromancer
- Gitaxian Probe + Young Pyromancer
- Hidden Strings + Young Pyromancer
- Flame Jab + Young Pyromancer
- Manamorphose + Young Pyromancer
- Beck / Call + Young Pyromancer
- Purphoros, God of the Forge + Young Pyromancer
- Pyromancer Ascension + Young Pyromancer
- Akroan Crusader + Goblin Rabblemaster + Young Pyromancer
- Foundry Street Denizen + Young Pyromancer
- Guttersnipe + Young Pyromancer
- Lingering Souls + Monastery Mentor + Young Pyromancer
- Shrine of Burning Rage + Young Pyromancer
- Cabal Therapy + Young Pyromancer
- Atarka's Command + Young Pyromancer
- Lingering Souls + Young Pyromancer
- Lightning Bolt + Searing Blood + Young Pyromancer
- Fencing Ace + Hidden Strings + Young Pyromancer
- Punishing Fire + Young Pyromancer
- Smallpox + Young Pyromancer