Young Pyromancer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Uncommon
Eternal Masters (EMA) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Tokens

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.

Price & Acquistion Set Price Alerts

DDS

EMA

M14

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Young Pyromancer Discussion

landofMordor on Mardu Masochism

1 day ago

You might try Young Pyromancer/Bedlam Reveler (maybe over Bob/Bitterblossom?). Also, Faithless Looting!

Adamin3d on 5-Color Charms

4 days ago

Why not add a Young Pyromancer?

drsnailtrail on Wizard rush attempt

4 days ago

Trust me, as a guy who played an adeliz deck all last meta, the cards necessary to make this a good deck have long since rotated out. The deck was best with 18-19 lands, Soul Scar Mage and Spellweaver Eternal. Unfortunately, the deck sjmply isnt effective or competitive anymore, nor is it near fast enough anymore. The good news is that the deck has gotten better in Modern with pieces like Stormchaser Mage and Young Pyromancer. Not to mention you can play Snapcaster Mage

clentdc on Jeskai Tempo

5 days ago

Great primer, thanks for providing it and taking the time!

May I ask why you chose Opt over Serum Visions in this build?

Just at first glance I would think you would want to set up future turns on your main step rather than just drawing a card on their end step- or scrying desperately for a cryptic on turn 5/6.

I run opt in decks that utilize prowess triggers, or Thing in the Ice  Flip/Young Pyromancer for insta-blockers etc- but I think that Serum Visions is honestly better all around even in my shell.

SgtPingwen on Mizzix of the Izmagnus

6 days ago

Seems like a pretty decently put together deck! Looks like its wincon is, "Generate a butt ton of mana, then fork a huge burn spell"

One thing I will say is that your "Board Presence" category is pretty lacking. Board presence in general will be a hard thing for Mizzix to achieve, and, other than an early Talarand sticking or a big Clone Legion, you don't really have much. Again, board presence isn't even like a secondary goal of a typical Mizzix deck, but if you want some, try running Young Pyromancer for a weaker, but earlier token generator. Also, I run Call the Skybreaker. It gives a 5/5 flyer for 7 mana which and be cast again and again by discarding land and is also a great way to push experience counters. Also look into Rite of Replication.

I'd run Evacuation instead of Crush of Tentacles as it is one less mana and an 8/8 doesn't really help advance your wincon.

As for your ramp/rituals. I think you are running a couple too many rituals. The problem is that you have all those rituals and nothing really to use it on. And with the amount of tutors you have, I think it is resonable that you cut a couple of your combo pieces in favor or some other tricks that your deck isn't currently doing, since you can get your combo reliably as well. I'd take out Mana Flare, as it gives a good amount of benefit to your opponents whilst you should be getting your vast amount of many other ways. And It'd also take out Commander's Sphere in favor of just another draw spell.

Anyway, looks like a great likes that is pretty cheap to make as well. I have my Mizzix on my page and would love to talk more about it because she is my favorite commander :))

Skoodly on Ramos' Cloven Casting

1 week ago

Maybe a tad underpowered, but what about Young Pyromancer?

TheAlexGnan on Flame On (Grixis Control)

2 weeks ago

the main reason Fulminator is better is simple: you can turn it sideways. Molten rain in the late game is a dead draw. Fulminator can apply pressure if needed.

it being easier to cast is also a plus.

It dodges Negate.

the ability is instant-speed, so you can for example block-sac (like sakura tribe elder).

to sum up, Fulminator does the Job of Molten Rain, but it also does 10 other things. not hitting basics is almost irrelevant. its been an issue maybe 5 times, in ALL games i've played with him.

white: tbh, yes you do. i mean, all your 8 fetches get shrine, but still.. ewww.

btw, Damnation is actually a pretty bad card vs. dredge.

the thing about Surgical and Fulminator is they're expennnnnnsive.

when i was around 200 matches, i started seeing more BridgeVine and shortly after, Dredge got its new toy. Hollow One was popular too. and i was loosing to all 3 decks too often.

my response was to cut 2x Damnation for the second Anger of the Gods and the third Surgical Extraction. And just like that, all three matchups turned around. Seriously. 1xIzzet Staticaster will never leave my sb, and with that, these decks become super beatable. the inclusion of Young Pyromancer was already a nod to this kind of matchups.

a number of people were saying, that in the face of Vine, Hollow, and Dredge, it's "Leyline or Bust". and thats just not the case.

Having 6 super relevant sideboard cards in addition to YP and a comparatively proactive gameplan is working for me. my win rate isnt over the moon great, but historically, Grixis Control should be a massive underdog against those strategies, and getting about even is huge.

in other news, i've been looking at my sb plans, and if i were to cut one card, it would be Azcanta. I won't, because while its bad in a number of matchups, it also outright wins more matchups than any other card. I'm pointing that out because then, our lists would be virtually identical :)

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