Young Pyromancer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Eternal Masters Uncommon
Magic 2014 Uncommon

Combos Browse all

Tokens

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.

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Cardhoarder (MTGO) -65%

0.09 TIX $0.26 Foil

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Young Pyromancer Discussion

Omeros on Rakdos, Hell Unleashed

4 days ago

I actually like this more than I thought I would when I clicked through from the Modern decks thread. Here's a few things I would change, though:

  1. You're essentially a control deck but Monastery Swiftspear and Kiln Fiend are aggro creatures that don't fit your game plan. Kalitas, Traitor of Ghet and Young Pyromancer are better at supporting your strategy. The Revelers, and specifically the 2 you have, are good as is though.

  2. Dash Hopes isn't very good. Specifically, it never does what you need most due to the choice it gives.

  3. You don't need a full playset of Kolaghan's Command in a deck with 10 creatures many of which don't provide significant value on ETB (compare to Snapcaster Mage's interaction with Kommand).

  4. Points 2-3 above mean you have room for some more value. I'd recommend looking at planeswalkers to help you grind out a win, or more targeted discard spells

xxJoexx on Modern Mardu Tokens!! (HELP WANTED!!)

5 days ago

I'll check out Bitterblossom, because I'll never be able afford this deck anyway. Hanweir Militia Captain  Flip is for sure in, but I need to decide what to cut. I'm not sure if Young Pyromancer Would get enough triggers, but if you think there's a card I should definitively cut in favor of the Pyromancer, please tell me.

ToolmasterOfBrainerd on Jeskai...Control?

1 week ago

Okay....

This isn't control, and you don't want to play control on a super tight budget, so that works out. Try UR aggro instead - much easier manabase and much better on a budget.

Your deck should look something like this:

4 Monastery Swiftspear

4 Delver of Secrets  Flip

4 Stormchaser Mage

2 Young Pyromancer

4 Serum Visions

4 Peek

4 Mana Leak

2 Dispel

1 Electrolyze

4 Lightning Bolt

4 Mutagenic Growth

4 Vapor Snag

Lands:

4 Shivan Reef

4 Temple of Epiphany

5 Mountain

6 Island

mr_funk on Mardu Midrange

1 week ago

i think i would absolutely cut the Soulfire Grand Masters for Young Pyromancers, especially considering you are playing Sorin, Solemn Visitor, and Lingering Souls. if you take out the sorins and the Monastery Mentors, you could focus up on the burn spell strategy and maybe use Goblin Dark-Dwellers as well. i dig it. i'd play around with the numbers and a couple of choices a bit, but that is personal preference. otherwise, good looking deck. +1

tchau204 on Meet the New Boss

1 week ago

Well, for a 2-mana investment, he's actually not that bad. Sure he's not bolt-proof, but he can begin paying dividends before long. In the mid-late game he'll definitely play out like a mini-Tarmogoyf. You should compare him instead to cards like Qasali Pridemage, Jace, Vryn's Prodigy  Flip, Young Pyromancer, etc. They are all vulnerable to the cards you're thinking of, but as far as risk vs. reward goes, he's fine. Technically, having your 6-drop removed by a Terminate or Path to Exile is much worse!

Yeah, I don't know what those Redditters are thinking! Consume the Meek is definitely playable though; as an instant speed wipe, it's so much better than a lot of other choices.

For sure, keep me posted. I play a budget UB tempo on MTGO, and I definitely have thought about turning it into a control shell in the past.

Romer on Yidris's Spell Maelstrom

1 week ago

@Denthrass, Young Pyromancer would definitely synergize with the Storm mechanic, but if this deck is firing properly then his effect is pretty 'win more.' I'm going to pass in order to keep really streamlined towards the Storm path to victory.

@ooop333, Bedlam Reveler's a neat new card. I defs see how he'd benefit from what's going on in this deck but I'm getting really picky about which cards above make the cut. I've got stronger wheel effects already and I can't see myself ever tutoring for this to win me the game.

Yeah Rikeus I was aware that I was over 100 cards. I had the deck set to 'prototype' while I agonized over what to cut to get down to 100. I took my time for a couple weeks while I bought/traded for all the cards I needed to build the deck.

But it's done. No more prototype. I have this. It works. It's glorious.

Adamaro on Commander Counterburn

1 week ago

Perhaps some extra creatures would help? Some that come to mind are:

Nivix Cyclops, Goblin Electromancer, Guttersnipe, Wee Dragonauts, Mercurial Geists, Young Pyromancer, and Talrand, Sky Summoner.

There are many other options as well that have similar effects.

Some cards with more than one purpose would also be useful. Muddle the Mixture is very good in that department. I would also consider Arcane Lighthouse to remove shroud and hexproof from your opponent's creatures.

Infinimage007 on Nahiri

1 week ago

Just a heads up, Dig Through Time and Ponder are illegal in modern. I would also increase the copies of Nahiri, the Harbinger to 4. I would cut the Sphinx's Revelations and Young Pyromancers and add a Goblin Dark-Dwellers. Serum Visions and Cryptic Command would be useful. Spell Snare is very important in Modern. I would go up to 4 copies of Path to Exile. I would add Anger of the Gods. You also need more lands, maybe go up to 24. Ghost Quarter is helpful.

You also want a sideboard. Stony Silence, Rest in Peace, Elspeth, Sun's Champion, Ajani Vengeant, Dispel, Lightning Helix, Wear / Tear, etc. are staples in Jeskai Control.

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