Young Pyromancer


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Uncommon
Eternal Masters (EMA) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all


Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental token onto the battlefield.

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Recent Decks

Young Pyromancer Discussion

hungry000 on Say My Name

1 day ago

Good luck at your FNM tonight! It's a bit late now but you could try Augur of Skulls over Dreamstealer since it doesn't have to get in for damage at all to work and is repeatable.

I also think you should have a spell other than Duress, since there are decks out there that don't play any spells (if it's a meta call tho that's fine). Again, Inquisition of Kozilek is the ideal, but Funeral Charm and Blackmail are good too. Charm can also kill Young Pyromancer or Glistener Elf. Idk how much Master of the Feast adds to the deck, but tell me how it goes.

M_Malcom on Help with an anti net-deck

2 days ago

There is a problem at my L.G.S. with netdeckers. Undoubtedly these decks are very powerful but the only decks that are being played is Hollow One, U/W no win condition control, counter company and Young Pyromancer. I am sick of playing against these decks. Especially no win condition control (one match goes 30min) and when I ask them for advice being a newish player the answer has been, “play these decks.” I don’t have the money or patients to play mirror matches all night.

So to resolve this I built this deck I’ve been attempting to advertise. Say My Name

If you have any ideas on this deck on how I can match them let me hear it.

RenagadeJedi on red white sceptor (the itch it burns!!)

5 days ago

First off, let me say that it is really cool that you have a playgroup that does multiplayer modern, only tried it once, and it was super fun.

Your game plan basically revolves around getting multiple copies Isochron Scepter into play, as that is your most consistent source of recurring damage. This makes you particularly vulnerable to artifact hate, one By Force or overloaded Vandalblast and you're out of the game. to counter this I would run 4 copies of Boros Charm in the mainboard, as one of it's would allow you to protect the rest of your permanents- including the scepter which you have placed it on, and the other would help your game plan by burning away your opponent's life. keep the scepter with boros charm up until the end step of the player before you, and then hit someone for 4, and then keep it open to protect your other permanents.

Next, you need a more reliable way of getting to your scepters, red draw spells are... pretty bad. the best one for you would be Faithless Looting I think. cards like Cathartic Reunion and Tormenting Voice could also work, but I personally prefer to choose what I discard, after I have the most possible choices. and flashback is nice too. if you can afford her Chandra, Torch of Defiance's exile ability would work pretty well for getting through your deck faster, as well as just being a really good fit for this deck.

Next, I'd cut out one or two lands, Burn decks keep the mana curve low, so they can continue to cast out their spells with everything they draw... they can't do that if they are mana flooded in the mid game. you want check out this video for getting your land count , the guy rambles a little bit, but it is good, well explained, and with solid math.

next, I'm not a fan of Figure of Destiny, you're putting in 11 mana into an 8/8 first strike flyer, that dies to any single kill spell. what I am a huge fan of in a deck like this is Monastery Mentor or budget monastery mentor, Young Pyromancer. these are giving you much better value for the mana you are spending, and it reduces the value of your opponent's spot removal, because they are giving you tokens that would have to either be removed individually, or kill the entire board. (spells copied with the scepter WILL trigger prowess and the token generation of the pyromancer).

I think that's it. Those are my recommendations.


1 week ago

Sphinx-Bone Wand, Sentinel Tower, and Aetherflux Reservoir all can turn your spells into damage.

Young Pyromancer can help generate early blockers and Thing in the Ice  Flip is pretty useful as an early blocker or when you can flip him. Another way to make your early turns more active is to increase the number of mana rocks in the deck. I don't know your style or the tolerance of your group, but my deck Children of Rot and Ruin (Muldrotha Brawl) uses Paradox Engine with Elves to generate extra advantage with every spell cast. The same strategy works pretty well with mana producing artifacts.

TheTindell179 on Shadowstorm Vizier PDH

1 week ago

Mainly aggro decks like Khenra Charioteer, Young Pyromancer, and other low to the ground red decks. All you gotta do is play your cards smart and hold out till you get your infect cards, then let loose. The only deck I really lost to was Azorius Guildmage control. They were able to keep me from landing anything consistently, and then finished me off with an infinite Capsize.

APPLE01DOJ on rakdos-8-rack-burn

1 week ago

You really need to arrange your deck in a more standard fashion. It will be a lot easier to get help.

You should focus on building one deck, you can be a R/b burn deck or a B/r 8Rack deck but you can't be both & be successful.

Unless you have 4x Liliana of the Veil you can only build a budget 8Rack deck at best. I would suggest considering building Burn but you could also build a Rakdos Aggro or Midrange deck.

There some cool stuff you can do in Rakdos, Demigod of Revenge comes to mind or even a 2 color Young Pyromancer build.

hungry000 on Izzit Delver

1 week ago

Is your deck budget? If it is, that would explain the mana base. You should add hubs so people know what you're deck is trying to do, otherwise it's hard to give suggestions. Some general ones I can give you are that you should have more 1 mana cantrips (10 or more in total) like Opt and Sleight of Hand. They give the deck consistency and make Kiln Fiend and Thing in the Ice  Flip a lot more powerful. Another thing is that Thing in the Ice  Flip and Kiln Fiend are much better than the Cyclops; 12 is generally the limit for creatures in a Delver deck, so I'd cut Cyclops and play all 4 Kiln Fiend and Thing.

Another thing you could do is cut Cyclops and Thing, fill out the playset of Kiln Fiend, and add a playset of Young Pyromancer. It's a really good card in Delver decks, especially with more cantrips. It's also cheaper than Thing in the Ice, if budget is a concern. Most of the reason I suggest this is because Thing in the Ice  Flip bounces both Delver of Secrets and Kiln Fiend, which is a pretty annoying anti-synergy.

jaylawlerrr on LILIANA'S REVENGE (Mardu Demigod Control)

1 week ago

Awesome! Ive been playing a similar deck for a while now, I love it. If you can get to the end game its such a satisfying victory. I originally played Rakdos, but after realizing most of what goes into the graveyard serves no purpose after, I splashed white for Lingering Souls & some more efficient removal.

I also originally played a set of Young Pyromancer with Olivia Voldaren as a pseudo-board wipe finisher- It was REALLY fun!

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