|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Greenwarden of Murasa Discussion
2 days ago
Seems fun to play, as you've pointed out, the commander does cost a heap to play, so you might want to add some protection for him since a Path to Exile or Swords to Plowshares or any other low CMC removal will kill him, making him 10+ mana to cast, which is big in a deck that revolves around him.
Your standard Lightning Greaves, Darksteel Plate or Asceticism might do the trick. Since you're running red, I'd also recommend Pyroblast or Red Elemental Blast if you're up against blue players, since you're potentially going to get Cyclonic rifted or worse and have no response.
The amount of land, even for a deck like this, might be a touch on the high side, maybe you should add more repeatable graveyard abuse rather than having so much land - eg. the combination you have of charmbreaker devils and stuff like pulse of murasa works well.
For searching for specific cards, you might want Worldly Tutor and Gamble, or if you think you can do well with it, maybe Ring of Three Wishes. Something like Sakura-Tribe Elder and Greenwarden of Murasa would go well in here as well for a bit more graveyard abuse.
Also, maybe Sol Ring and other standard mana rocks - you don't want to be the only one with no mana rocks when someone casts Armageddon or other land destroying effects, or even being on the wrong end of a Winter Orb, which brings me to my final point: green does great ETB removal of artifacts, and EDH players use artifacts frequently, so you might want to add some artefact removal to get rid of things like Grafdigger's Cage, Static Orb or other things that are going to make it really hard for this deck to do what it needs to do.
5 days ago
Rite of Replication has finally made it in after alot of testing.
Atm it's going in over Craterhoof Behemoth but hoofta might find it's way back in at a later date. It sat in hand alot and even with Tooth and Nail / Defense of the Heart getting it and a clone it didn't seal the game as much as my usual Jin-Gitaxias, Core Augur and Spellskite grab
1 week ago
4 weeks ago
Some creatures that you may want to look into include:
Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.
Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.
Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.
Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.
Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now
Shamanic Revelation Draw cards and gain life. nothing to hate here.
Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.
Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.
1 month ago
Yisan is a great card, my only problem is that he can only creatures with cmc equal to the number or verse counters, not equal or less. That's the only reason i don't run him. As for some good green cards that are budget friendly, there's a lot. Nacatl War-Pride is one of my favorites. Rampaging Baloths is great, so is Pathbreaker Ibex. Arbor Colossus, Elderscale Wurm, Engulfing Slagwurm, Foe-Razer Regent, Greenwarden of Murasa, Oran-Rief Hydra, Regal Force, Siege Behemoth, Thunderfoot Baloth, Nature's Lore, Skyshroud Claim, Rishkar's Expertise, Selvala's Stampede, Harmonize, any of the Garruk or Nissa planeswalkers that are affordable. There's a bunch more, but I'm tired and need to go to bed. If you need ideas for cards that do specific things that are budget friendly let me know and I'd be happy to help
1 month ago
Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.
Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.
Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.
Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.
Hope any of this is helpful, and doesn't break the bank too bad.
2 months ago
The suggestions gave me some ideas.
Aiming for Swords, Avacyn, Godsire and a Baneslayer but I haven't gotten my hands on any of 'em yet.
2 months ago
I just noticed this, please tell me if this was overlooked or just not good enough to include green warden.
Board state: 1 elf and 2 any creatures in play,
1. Cast Natural Order, sacrificing one of the non-elf creatures and grab Greenwarden of Murasa
2. use the etb to grab Natural Order
3. recast Natural Order sacking Greenwarden of Murasa to grab Woodland Bellower.
4. exile Greenwarden of Murasa to grab natural order and grab Wirewood Symbiote with Woodland Bellower.
5. recast Natural Order, sacking the other non-elf creature and grab Temur Sabertooth
6. generate infinite mana, then bounce Woodland Bellower and grab Duskwatch Recruiter
Boardstate: 1 creature in play
1. Cast Natural Order sacking the critter to grab Greenwarden of Murasa.
2. recast Natural Order off of Greenwarden of Murasa sack Greenwarden of Murasa to fetch Woodland Bellower
3. Fetch Fierce Empath with Woodland Bellower and exile Greenwarden of Murasa to grab Natural Order
4. Fetch Great Oak Guardian with Fierce Empath
5. Cast Great Oak Guardian and re-tap selvala
6. cast Natural Order sacking Fierce Empath to grab Temur Sabertooth
7. generate infinite mana with Temur Sabertooth and Great Oak Guardian
8. bounce and recast Woodland Bellower for Duskwatch Recruiter
One of them requires no less than 3 creatures in play, the other requires 20 mana, but between the 2 of them (and the fact that I bet other people can find some more) I feel like Greenwarden of Murasa should be added in, or at least tested.