Greenwarden of Murasa

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare

Combos Browse all

Greenwarden of Murasa

Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

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Greenwarden of Murasa Discussion

Phayd on Garruk, Apex Predator - Planeswalker

2 weeks ago

If you're going for a single-out-a-player-hunt-them-down theme:

I think the curses are pretty funny:

Curse of Death's Hold

Curse of Vengeance

Curse of Predation

Curse of Shallow Graves

Also, since you're removal heavy:

Grave Betrayal

Going to need some card draw:

Phyrexian Arena

Tireless Tracker

Recur some of your curses and other combo cards with:

Eternal Witness

Greenwarden of Murasa

Some other dick cards include:

Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.

Kamahl, Fist of Krosa - Another way for you to animate lands.

Nature's Revolt - Another way for you to animate lands.

Some generally good cards:

Nature's Lore - Ramp that puts stuff into play untapped (can get Bayou and Overgrown Tomb as well as forest).

Demonic Tutor & Diabolic Tutor - go get that combo piece

Toxic Deluge - a scale-able board-wipe that can kill indestructible things

Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)

Abrupt Decay - Another removal spell that can hit a ton of non-creature threats

Garruk Relentless  Flip - Also another token generator to feed into your Beastmaster Ascension or ultimate emblem.

Cuts

Bane of Progress - too many artifacts and enchantments to run this guy

Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.

Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)

Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs

Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.

Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.

Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.

Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.

Explosive Vegetation - You should be good with what you have ramp-wise

See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s

Golgari Signet - You should be good with what you have ramp-wise

Ruinous Path - Might have too much removal, considering your PW is removal as well.

Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here

Attrition - The non-black clause is pretty touch to swallow, and you have better removal already

Blowfly Infestation - Is this just in here for Necroskitter? lol

Food Chain - You have better ramp

Palace Siege - Not feeling either mode.

Make Obsolete - Might want to trade this in for something more versatile like Doomwake Giant or Pestilence

Tiddilywinkus on The Queen's Curse

3 weeks ago

Just some suggestions to consider depending on how the deck works out Remove Enchantments if you want to save some of your curses form a baneslayer or merciless eviction or something.

Some more recursion to get those enchantments backGreenwarden of Murasa, Hanna, Ship's Navigator,Argivian Find

somebodyrandom on Evolution

1 month ago

Just realised Eldritch Evolution exiles itself. That unfortunately makes Eternal Witness and Greenwarden of Murasa a lot worse.

Casey4321 on #GoGreen: Omnath EDH

1 month ago

Caged Sun Pathbreaker Ibex Soul of the Harvest Archetype of Endurance HIGHLY RECOMMENDED. That pig has won more matches on his back...

A trio of tech cards I always run Revive Regrowth Eternal Witness need the recursion Here. I also run Greenwarden of Murasa myself because I like it and the flavor it provides.

General non-Creature destruction effectsAcidic Slime 2 for 1 every time. Bramblecrush I stand by this card being way better than people give it credit.

Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.

Lightpulsar9 on The Circle of Life -- or is it Death? HELP WANTED

1 month ago

My List. You can check this out for ideas.

A few recommendations I've got would be:

  1. Remove a few lands. 36-38 would be better. Also, try to use as many lands that can sac themselves as you can.
  2. Remove cards that don't synergize with your theme. i.e. Eldrazi Conscription. Sure It can enchant a creature and do work, but I'd rather use something like It That Betrays for permanent stealing and because you can reanimate it.
  3. Speaking of reanimation effects, I'd consider Liliana, Defiant Necromancer  Flip, and Ever After. Living Death could also be strong.
  4. Not reanimation, but Eternal Witness should be in here to reuse reanimation effects and other cards in general. Greenwarden of Murasa and Skullwinder would also work here.

Just a few suggestions I've got. Just remember to keep #2 in mind. Try to have as much synergy as possible.

multimedia on BUG Energy

1 month ago

Habitual, nice budget list. +1

I recommend you add Rogue Refiner and Longtusk Cub. Both are some of the best energy dudes and they're budget.

Cub could replace Architect of the Untamed and Refiner could replace Deathcap Cultivator and move Greenwarden of Murasa to the sideboard.

Due to the budget you might not be able to add it, but try to get your hands on some Aethersphere Harvester. Harvester alone will make this deck much more competitive for FNM.

A good budget Sultai energy creature curve is:

Good luck with your deck and good luck at FNM.

SquatchBearPig on Mayael goes HAM.

1 month ago

Sounds like you already have some things in mind, but some suggestions as far as creatures go: Gisela, Blade of Goldnight, Inferno Titan, Bogardan Hellkite, Dragonlord Atarka, Greenwarden of Murasa, Wurmcoil Engine, Thragtusk, Tyrant's Familiar, Thunderfoot Baloth, Terastodon, Craterhoof Behemoth

Obvious choices here are also the gods: Purphoros, God of the Forge, Iroas, God of Victory, Nylea, God of the Hunt, Xenagos, God of Revels. Heck Karametra, God of Harvests may even have a place here.

Also possibly Omnath, Locus of Rage depending on how much of that land tutoring you plan on keeping. Feldon of the Third Path may also have a place here. A few of my suggestions have ETB or on-death effects, so depending on how many of those effects you end up with, he can be crazy powerful.

And sorry for so many suggestions, but once I got started I just kept thinking of more and more :P

Forestxavier20 on Agro attempt

1 month ago

Mono-Red for an Aggro deck is interesting, usually Aggro decks are Red/Black (Rakdos) or Red/White (Boros). While this deck is good for dealing with the enemy head on, I would recommend playing cards like Akoum Firebird in the deck since those are very aggressive cards. Add in a few flyers for sky defenses and you have a solid deck, mostly. Gruul (Red/Green) would also be good since cards like Pulse of Murasa,Grove Rumbler or Greenwarden of Murasa would be strong defensive creatures. This deck would be good in Two headed Giant, alongside a White/Blue (Azorius) deck.

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