Greenwarden of Murasa


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Greenwarden of Murasa

Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

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Greenwarden of Murasa Discussion

theMarc on Souless Animar

2 weeks ago

Caller of the Claw and Soul of New Phyrexia can help against boardwipes, or you can just counter them with guys like Mystic Snake, Draining Whelk, or Glen Elendra Archmage. Genesis or Greenwarden of Murasa can help you recover from wraths.

Also, I recommend running fewer mana rocks, and more creatures that fetch lands. Farhaven Elf, Wood Elves, Sakura-Tribe Elder, and so on. Most green ramp is just as good as, if not better than, most mana rocks, and the ramp attached to creatures works better with your commander, anyway.

P.S. Sun Quan, Lord of Wu makes people die.

Atavistic on Kruphix Tron

3 weeks ago

This looks like a very powerful deck in these colours, but I would definitely recommend a few changes. For one, if you want lots of card draw, Rhystic Study is absolutely ridiculous and can really get out of hand. To get more value off of an opponent's spells, I would definitely recommend Lurking Predators, as it can get out of hand very quickly and really throw off your opponents' plans out of nowhere. Other than that, I'd recommend Eternal Witness and Greenwarden of Murasa as additional recursion engines, just to keep things flowing more easily.

PTsmitty on Winning is Fun!

4 weeks ago

I was able to review your deck, and I am not sure if there is much more I could actually recommend. Perhaps Chromatic Lantern to replace Darksteel Ingot? I was also wondering if recursion through green would be a good idea just in case someone destroys your win condition or counters something important. A few cards that come to my mind are Regrowth, Eternal Witness, and Greenwarden of Murasa. Another thought that came to my mind is Liliana Vess for hand disruption for your opponent and an additional card draw option. The odd ball card I noticed was Entreat the Angels. I know it is there for token production, but if you draw it early I fear it will just be a dead card in your hand. Just a few thoughts for you. Looks like it could be a fun deck to play.

N_ on N_

1 month ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.


Admonition angel - hell no they get their stuff back immediately


myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.


Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good


Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

Mandalorian on Anima's Party Animals

1 month ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Kneyo on Omnath, and His Band of Merry Elementals...of PAIN

1 month ago

Also, Frank_Glascock, I play Omnath a tad differently than VexenX I believe. Because my mana curve is still on the high side, I find being able to sort of "control" the early game until Omnath hits the board is a necessity. I think spot removal is a must because I also don't have Omnath to rely on to just burn my opponents' boards. You are 100% correct on Bane of Progress and I believe I put it in this deck confusing it with Greenwarden of Murasa. I nutted up and bought an Oracle of Mul Daya today so I went and subbed it in. Greater Good and Bloodstained Mire are next on the list.
Seriously though, I truly enjoy your insight on both mine and VexenX's Omnath lists. It's nice to actually discuss with people who have played this deck what cards should go in versus my play group telling me to throw a card in without having a clue on how this deck truly plays. I would really like to see your list too, even if it's the same as VexenX's. It's cool just to see a 1 card variant and to hear the logic as to why you chose 1 card over another. Great stuff, man. This is what magic is all about.

GamrMan11 on Zegana, Simic Control EDH

1 month ago

Fellow Zegana mage! I love the deck, but there are just a few things:

  1. I feel with so much ramp you are able to cut a land or two

  2. Disallow is strictly better Voidslime, but I'd probably play both if you have the room/want more counters

  3. Unexpected Results seems very weak, is it in the deck for personal reasons?

  4. I have had unbelievable results from Greenwarden of Murasa and because you have Deadeye and E-Wit, throwing in an extra turn spell (like Time Warp) gives you access to an Infinite Turns Combo!

+1 from me!

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