|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Greenwarden of Murasa Discussion
2 weeks ago
Caller of the Claw and Soul of New Phyrexia can help against boardwipes, or you can just counter them with guys like Mystic Snake, Draining Whelk, or Glen Elendra Archmage. Genesis or Greenwarden of Murasa can help you recover from wraths.
Also, I recommend running fewer mana rocks, and more creatures that fetch lands. Farhaven Elf, Wood Elves, Sakura-Tribe Elder, and so on. Most green ramp is just as good as, if not better than, most mana rocks, and the ramp attached to creatures works better with your commander, anyway.
P.S. Sun Quan, Lord of Wu makes people die.
3 weeks ago
This looks like a very powerful deck in these colours, but I would definitely recommend a few changes. For one, if you want lots of card draw, Rhystic Study is absolutely ridiculous and can really get out of hand. To get more value off of an opponent's spells, I would definitely recommend Lurking Predators, as it can get out of hand very quickly and really throw off your opponents' plans out of nowhere. Other than that, I'd recommend Eternal Witness and Greenwarden of Murasa as additional recursion engines, just to keep things flowing more easily.
4 weeks ago
I was able to review your deck, and I am not sure if there is much more I could actually recommend. Perhaps Chromatic Lantern to replace Darksteel Ingot? I was also wondering if recursion through green would be a good idea just in case someone destroys your win condition or counters something important. A few cards that come to my mind are Regrowth, Eternal Witness, and Greenwarden of Murasa. Another thought that came to my mind is Liliana Vess for hand disruption for your opponent and an additional card draw option. The odd ball card I noticed was Entreat the Angels. I know it is there for token production, but if you draw it early I fear it will just be a dead card in your hand. Just a few thoughts for you. Looks like it could be a fun deck to play.
1 month ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
1 month ago
Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.
Here's some other Mayael stuff, not necessarily better than what you have already, just more options.
Greenwarden of Murasa "big Eternal Witness"
Stuff that synergizes well with Mayael:
Seedborn Muse for Mayael ability on each opponent end step
1 month ago
Nice build! +1
Some possibilities you may like: Exploration, Slippery Karst, Animist's Awakening, High Market (token sac), Inkmoth Nexus, Blinkmoth Nexus, Oblivion Sower, Into the Wilds, Buried Ruin, Tectonic Edge, Greenwarden of Murasa, Sensei's Divining Top (for Courser of Kruphix)
1 month ago
Also, Frank_Glascock, I play Omnath a tad differently than VexenX I believe. Because my mana curve is still on the high side, I find being able to sort of "control" the early game until Omnath hits the board is a necessity. I think spot removal is a must because I also don't have Omnath to rely on to just burn my opponents' boards. You are 100% correct on Bane of Progress and I believe I put it in this deck confusing it with Greenwarden of Murasa. I nutted up and bought an Oracle of Mul Daya today so I went and subbed it in. Greater Good and Bloodstained Mire are next on the list.
Seriously though, I truly enjoy your insight on both mine and VexenX's Omnath lists. It's nice to actually discuss with people who have played this deck what cards should go in versus my play group telling me to throw a card in without having a clue on how this deck truly plays. I would really like to see your list too, even if it's the same as VexenX's. It's cool just to see a 1 card variant and to hear the logic as to why you chose 1 card over another. Great stuff, man. This is what magic is all about.
1 month ago
Fellow Zegana mage! I love the deck, but there are just a few things:
I feel with so much ramp you are able to cut a land or two
Unexpected Results seems very weak, is it in the deck for personal reasons?
+1 from me!