|Commander / EDH||Legal|
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|Battle for Zendikar||Mythic Rare|
Combos Browse all
Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Greenwarden of Murasa Discussion
2 weeks ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
3 weeks ago
Just some suggestions to consider depending on how the deck works out Remove Enchantments if you want to save some of your curses form a baneslayer or merciless eviction or something.
1 month ago
1 month ago
Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.
1 month ago
My List. You can check this out for ideas.
A few recommendations I've got would be:
- Remove a few lands. 36-38 would be better. Also, try to use as many lands that can sac themselves as you can.
- Remove cards that don't synergize with your theme. i.e. Eldrazi Conscription. Sure It can enchant a creature and do work, but I'd rather use something like It That Betrays for permanent stealing and because you can reanimate it.
- Speaking of reanimation effects, I'd consider Liliana, Defiant Necromancer Flip, and Ever After. Living Death could also be strong.
- Not reanimation, but Eternal Witness should be in here to reuse reanimation effects and other cards in general. Greenwarden of Murasa and Skullwinder would also work here.
Just a few suggestions I've got. Just remember to keep #2 in mind. Try to have as much synergy as possible.
1 month ago
Habitual, nice budget list. +1
Due to the budget you might not be able to add it, but try to get your hands on some Aethersphere Harvester. Harvester alone will make this deck much more competitive for FNM.
A good budget Sultai energy creature curve is:
Good luck with your deck and good luck at FNM.
1 month ago
Sounds like you already have some things in mind, but some suggestions as far as creatures go: Gisela, Blade of Goldnight, Inferno Titan, Bogardan Hellkite, Dragonlord Atarka, Greenwarden of Murasa, Wurmcoil Engine, Thragtusk, Tyrant's Familiar, Thunderfoot Baloth, Terastodon, Craterhoof Behemoth
Also possibly Omnath, Locus of Rage depending on how much of that land tutoring you plan on keeping. Feldon of the Third Path may also have a place here. A few of my suggestions have ETB or on-death effects, so depending on how many of those effects you end up with, he can be crazy powerful.
And sorry for so many suggestions, but once I got started I just kept thinking of more and more :P
1 month ago
Mono-Red for an Aggro deck is interesting, usually Aggro decks are Red/Black (Rakdos) or Red/White (Boros). While this deck is good for dealing with the enemy head on, I would recommend playing cards like Akoum Firebird in the deck since those are very aggressive cards. Add in a few flyers for sky defenses and you have a solid deck, mostly. Gruul (Red/Green) would also be good since cards like Pulse of Murasa,Grove Rumbler or Greenwarden of Murasa would be strong defensive creatures. This deck would be good in Two headed Giant, alongside a White/Blue (Azorius) deck.