Artifact Mutation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare

Combos Browse all

Tokens

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

Price & Acquistion Set Price Alerts

C16

INV

Ebay

Recent Decks

Artifact Mutation Discussion

TheCrimsonKing101 on The Hordes of Keld

1 month ago

Mana dumps that come to mind: Ant Queen, Hydras like Hydra Broodmaster, Kamahl, Fist of Krosa, Moonveil Dragon, Commune with Lava, Wurmcalling ,Sprout Swarm

Other potential adds: Champion of Lambholt, Dragon Mage (You should be able to dump your hand with all the mana), Fierce Empath (to grab hellkite charger), Pyreheart Wolf, Vigor, Disrupt Decorum , Dolmen Gate, Growing Rites of Itlimoc , Arachnogenesis, Artifact Mutation

Safe attacking. Sometimes you want to attack, but they got too much stuffs Winds of Qal Sisma, Soul of New Phyrexia//Stonehoof Chieftain

"Out of combat" wincons. Assuming you can go infinite with Aggravated Assault there is still a chance they have they can block you and not die. So add some of those safe attacking cards plus creatures like Hellrider

DanTheBear on Big. Just Big.

1 month ago

Aura Mutation and Artifact Mutation are not good, to limited in what they do. Naturalize is much better.

Homelessguy on Double double

2 months ago

Thank you for going through all the trouble of listing out these cards. I really appreciate that!

But a lot of these either make creatures bigger than 2/2 and that just doesn't work with the deck.

I made it around my creatures being 2/2 or less.

Or the cards you suggested produce angels, Elementals, or beast.

And I need saprolling for a some of the effects of my other creatures like Thallid Germinator.

And while Aura Mutation and Artifact Mutation are capable of this, I find them to be far to situational and I'd rather just have a Beast Within or an Oblation.

zephramtripp on Card creation challenge

3 months ago

Koro, Thopter King

Legendary Artifact Creature - Thopter

Flying

Whenever a Thopter you control deals combat damage to a player, put a +1/+1 counter on it and draw a card.

1/1


Make a non-green card for the AEther Mutation Artifact Mutation Aura Mutation Death Mutation cycle.

griffstick on Stompy Stompy

4 months ago

OK first I want to point out the exclusions, cards I don't think fit

Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.

Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.

Apocalypse Hydra is not a very good card. Gruul Ragebeast is a better spell. Or maybe Savage Ventmaw

Zendikar Incarnate is okay but Wilderness Elemental is faster off the ground making it slightly better. Everyone plays non basic lands first.

Undergrowth Champion is only good in the early game. Maybe Selvala, Heart of the Wilds to speed you up to the late game.

Ulvenwald Hydra, this card is great if your getting a really good land card from it like. Gaea's Cradle or Nykthos, Shrine to Nyx or whatever else seems good.

I'd drop both retreats exspecialy Retreat to Valakut these cards are not that strong. I'd put Lotus Cobra in its place

Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.

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