|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
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|Have (9)||Tiddilywinkus , Lindough , Ellyreia , MrCrazzyc , rhinoloupe , AlucardZain , Relevantworm , brentkc49 , golgarigirl|
Artifact Mutation Discussion
3 weeks ago
Thank you for going through all the trouble of listing out these cards. I really appreciate that!
But a lot of these either make creatures bigger than 2/2 and that just doesn't work with the deck.
I made it around my creatures being 2/2 or less.
Or the cards you suggested produce angels, Elementals, or beast.
And I need saprolling for a some of the effects of my other creatures like Thallid Germinator.
3 weeks ago
Okay. Sorry I'm late, so I'll make it a good one.
Maybe too slow: Assemble the Legion, Awakening Zone, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Imperious Perfect, Jade Mage, Kazandu Tuskcaller, Krenko, Mob Boss, Rakka Mar, Vitu-Ghazi Guildmage.
Awesome: Artifact Mutation, Aura Mutation, Baloth Cage Trap, Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sram's Expertise, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice.
So yeah. Quite a list eh? Had to comb through 660 cards. So like... there's a lot.
1 month ago
Koro, Thopter King
Legendary Artifact Creature - Thopter
Whenever a Thopter you control deals combat damage to a player, put a +1/+1 counter on it and draw a card.
2 months ago
OK first I want to point out the exclusions, cards I don't think fit
Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.
Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.
Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.
3 months ago
ThallionDarkshine Thank you for the suggestions! I have been on the fence about Artifact Mutation and Aura Mutation since I started playtesting, because all the op artifacts are low costing and I'm running Aura Shards and Martyr's Bond. I thought about Sundering Growth at first, but the chance to wiff on a populate or populating a 1/1 seemed worse than a definite 1/1 or more.
My meta runs problematic beaters more than strong utility creatures anything like Sigarda, Host of Herons, Blightsteel Colossus, and Eldrazi. So, I was thinking to build an army and force them to block with the ultility and when a beefy thing with protection attacks, make them sacrifice it. Targeting the player to sac a creature gets past hexproof and shroud, but I will admit it has 50/50 success rate. If they attack with more than 1 creature it is less effective.
That is just what I was thinking. I will subbed them out and see what happens(probably good things). Thank you for the suggestions!
3 months ago
I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.
4 months ago
5 months ago
Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.
Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.