Artifact Mutation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare

Combos Browse all

Tokens

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

Artifact Mutation Discussion

VesuvanDoppelbanger on You know what that also is?... An artifact!

1 week ago

I'm working out my own version of liquidmetal abuse, and it's likely to be a lot like this. I think Artifact Mutation fits right in pretty well. Wahoo!

SharpRaptor on Najeela

1 month ago

Recommended Cuts

Creatures

Blightsteel Colossus - Curve reasons

Graveblade Marauder - Cute but effect probably isn't good enough

Hamletback Goliath - Curve reasons

Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost

Khenra Scrapper - Again. We want aggressive cards like this but we can do better

Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior

Savage Knuckleblade - Colour intensive

Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.

Tenacious Dead - Just bad

Tolsimir Wolfblood - Buff isn't universal and its expensive

Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.

Maybe Cuts Or Later Cuts

Thunderfoot Baloth - Expensive but ok effect.

Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost

Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan

Sorceries

Maybe Cut

Clan Defiance - Doesn't impact the board enough to make us win the game.

Lavalanche - Effect we want but possible to find cheaper?

Enchantment

Fires of Yavimaya - Replace with Rhythm of the Wild

Instant

Artifact Mutation && Aura Mutation - Change with generic artifact or enchantment removal

Crackling Doom - Doesn't do enough

Artifact

Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough

Recommendations

Attacking / Combat Matter Cards

Blood-Chin Rager - Warriors have Menace

Herald of Dromoka - Warriors have Vigilance

Chief of the Edge - Warriors get +1/+0

Raiders' Spoils - Very good card draw

Lovisa Coldeyes - Warriors +2/+2 Haste

Mindblade Render - MOAR card draw

Ogre Battledriver - Your warriors that enter will be 3/1s when attacking

Jazal Goldmane - Massive Buffs

Mardu Woe-Reaper - Graveyard Interaction

Thrasher Brute - Drains an opponent with warrior etb triggers

Edric, Spymaster of Trest - MOAR CARD DRAW

Combo Pieces

Cryptolith Rite - Lots of mana, infinite combats

Phyrexian Altar - Sac some of the tokens to activate Najeela

Derevi, Empyrial Tactician - Win the game

Sword of Feast and Famine - Win the game if you have the lands

Nature's Will - Win the game if you have the lands

Bear Umbra - Win the game if you have the lands

Other

Archetype of Aggression - Trample

Purphoros, God of the Forge - This guy doesn't need explanation

Cyclonic Rift - ....yeh

Heroic Intervention - Anti-Wrath. Rootborn Defenses Dauntless Escort Join Shields

Divine Visitation - BECAUSE ANGELS

Harvest Season - we make a lot of tapped and attacking creatures. We want mana

Throne of the God-Pharaoh - Alternate win cons

Shared Animosity - Massive Buffs

Anointed Procession Parallel Lives - More tokens

Aggravated Assault - Easier Najeela trigger without keywords

Maybe

Aven Wind Guide - Gives our tokens flying and vigilance

xaarvaxus on Grand Warlord Radha (Budget: Cheap)

3 months ago

Some cards of possible interest that shouldn't break the bank:

Fungal Plots Dead bodies can spawn you new bodies to keep attacking and generating more mana.

Hammer of Purphoros Haste is good and extra lands become attackers if needed.

Artifact Mutation Turn their artifacts into your attackers.

Fanning the Flames Something to do with all of that mana.

Overgrown Armasaur can produce more bodies to generate more attack mana. Thundering Spineback is a mana sink that makes more bodies and Forerunner of the Empire will fetch either or Ghalta plus ding the Armasaur to make a saproling. There may be other dinos that fit in here and most aren't expensive.

Inferno Titan has a firebreathing mana sink plus can help clear the way so all of your attackers actually connect more often. Warmonger Hellkite is even less expensive to buy and gives your whole team firebreathing. You have to attack every turn but you should be wanting to do that anyway.

Gruul Guildgate and Gruul Turf are dirt cheap. Sheltered Thicket is a budget dual that Wood Elves can go fetch. Cinder Glade does the same but might be just over what you're looking to spend. Raging Ravine might also be right at that budget line but produces both your colors early and attacks when you have the mana mid to late, getting bigger each attack. Myriad Landscape , Evolving Wilds and Terramorphic Expanse can fetch the appropriate color, thin your deck and create a shuffle effect if needed.

If you happen to have Heroic Intervention I would recommend adding it but it is definitely more than what you've indicated your budget per card is.

ZendikariWol on Jund Em Out Reee

5 months ago

Biggest ones I have to suggest: Jade Mage and Reassembling Skeleton. They're monsters. 2 mana for 1 sacrifice? Yes, PLEASE! Ant Queen is also good, similar, and a bigger body.

However if that is not enough- which I'll assume it's not- Artifact Mutation is freaking delicious. Bitterblossom is a staple. Creakwood Liege also pumps the majority of your deck. Daretti, Ingenious Iconoclast is also decent removal and his ult is insane. Descent of the Dragons could be an alternate wincon. Dragonlair Spider looks like garbage but can get out of hand in a hurry. Druid's Call is honestly insane, it's a great deterrent for blockers. Elemental Mastery is the best. Feral Incarnation, because it has convoke, is not so bad either. Necrogenesis is classic. Ogre Slumlord is a baller and a great rattlesnake. Plague of Vermin is a really nice way to put some damage in on your opponents, especially if the political atmosphere is good. Rampaging Baloths is craaazy. Sprouting Thrinax has served me well. Sylvan Offering can make some friends AND some tokens. Verdant Embrace and Verdant Force are good. Wolfcaller's Howl is good I think?

CaptSillva on Primordial Hunger EDH (Thromok, the Insatiable)

5 months ago

Here is a few cards you could consider for this deck. Artifact Mutation, Haunted Cloak, Sword of Vengeance, Lightning Greaves, Xenagos, God of Revels, Huntmaster of the Fells  Flip, Mina and Denn, Wildborn, and Reclamation Sage.

I find that the Equipment package would be the most effective. After all your commander really wants to have Haste and Trample, so it can swing right away, and put all of that power to good use. Because if you're attacking with it you only need to deal 21 damage, but Fling effects won't deal commander damage, and thus will require you to reduce their health to 0. In most cases that will be 19 more damage required.

Both the Cloak and the Sword give both of these abilities, while the greaves offers Haste and protection, and Xenagos gives haste and makes commander twice as big.

mmcgeach on The Great Radhaggro

9 months ago

@deakmana, Thanks for the comments!

Its cool to get some comments from an actual competitive perspective.

Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.

Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.

I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!

re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.

Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.

I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?

Re: By Force. Could you talk about why By Force would be superior in this list to Artifact Mutation, Vandalblast, Reclamation Sage, Bane of Progress, Release the Gremlins, and Caustic Wasps?

I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.

Root Maze, Hall of Gemstone, Imperial Recruiter, and City of Traitors are all decent suggestions, Worth considering! Have you tried any of them in this list, or a similar one?

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Artifact Mutation occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%