Artifact Mutation

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare

Combos Browse all

Tokens

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

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Artifact Mutation Discussion

griffstick on Stompy Stompy

2 weeks ago

OK first I want to point out the exclusions, cards I don't think fit

Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.

Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.

Apocalypse Hydra is not a very good card. Gruul Ragebeast is a better spell. Or maybe Savage Ventmaw

Zendikar Incarnate is okay but Wilderness Elemental is faster off the ground making it slightly better. Everyone plays non basic lands first.

Undergrowth Champion is only good in the early game. Maybe Selvala, Heart of the Wilds to speed you up to the late game.

Ulvenwald Hydra, this card is great if your getting a really good land card from it like. Gaea's Cradle or Nykthos, Shrine to Nyx or whatever else seems good.

I'd drop both retreats exspecialy Retreat to Valakut these cards are not that strong. I'd put Lotus Cobra in its place

Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.

Randomsome1 on Yavimaya Resurgence

1 month ago

ThallionDarkshine Thank you for the suggestions! I have been on the fence about Artifact Mutation and Aura Mutation since I started playtesting, because all the op artifacts are low costing and I'm running Aura Shards and Martyr's Bond. I thought about Sundering Growth at first, but the chance to wiff on a populate or populating a 1/1 seemed worse than a definite 1/1 or more.

My meta runs problematic beaters more than strong utility creatures anything like Sigarda, Host of Herons, Blightsteel Colossus, and Eldrazi. So, I was thinking to build an army and force them to block with the ultility and when a beefy thing with protection attacks, make them sacrifice it. Targeting the player to sac a creature gets past hexproof and shroud, but I will admit it has 50/50 success rate. If they attack with more than 1 creature it is less effective.

That is just what I was thinking. I will subbed them out and see what happens(probably good things). Thank you for the suggestions!

ThallionDarkshine on Yavimaya Resurgence

1 month ago

I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.

Bxbx on Gahiji Tokens

2 months ago

Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.

Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.

Also, I would cut down on the anthem-effects because Gahiji, Honored One does already provide that. Especially Titanic Ultimatum because it's so difficult to cast. I'd recommend Mercadia's Downfall.

Artifact Mutation and to a lesser extent Aura Mutation are really cool as well.

MrFertilid on Marath Token EDH

3 months ago

Love Contested Cliffs and Artifact Mutation, thanks for bringing them to my attention! Definitely considering those for my Marath deck now. :)

Alixen on Raid Boss Combo

5 months ago

Seems like you have a lot going on here but some of these spells seem either very low power or don't do much doubled.

Some suggestions to add:

Some things you may want to take out:

Karzalar on DooM-BrooD Nephilim

6 months ago

Let's see.

Assemble the Legion, Mycoloth, Avenger of Zendikar for token generators.

Sterling Grove, Sphere of Safety, Ghostly Prison for protection.

Aura Mutation and Artifact Mutation for removal AND gives tokens.

Marshal's Anthem for another Anthem + recursion.

Spear of Heliod for yet another anthem AND removal!

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