As an additional cost to cast Pirate's Pillage, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
|Want (2)||Vanael , QuantumKami|
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Pirate's Pillage Discussion
3 weeks ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
1 month ago
Hey! Love the deck idea.
Some cards I'd recommend:
Elixir of Immortality for saving your graveyard.
Mystic Retrieval to pull from your graveyard.
Anger is a great card to have in your graveyard.
Desperate Ravings could be fun.
1 month ago
So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.
As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.
I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.
5 months ago
Looks good! I definitely recommend Capsize here. Mizzix's ability reduces additional costs like Buyback and Kicker, so you'd be able to play Capsize all day.
These might interest you too: Dominate, Curse of the Swine, Epic Experiment, Thousand-Year Storm, Forbid, Rite of Replication, Spellseeker, Fists of Flame (surprise commander damage!), Braingeyser, Mind Spring, Pirate's Pillage, Pirate's Prize, Spell Swindle, Reality Spasm (untap those lands!), Turnabout
8 months ago
Brudiclad, more like BrudiRAD!
You might like these: Mimic Vat, Stolen Identity, Saheeli's Artistry, Rite of Replication, Dualcaster Mage, Archaeomancer, Guttersnipe, Thopter Spy Network, Wily Goblin, Pirate's Pillage, Pirate's Prize, Bonus Round, Combat Celebrant, Charmbreaker Devils, Faerie Artisans, Feldon of the Third Path
10 months ago
Last question :) what do you think about Pirate's Pillage for Captain Lannery Storm . It is one mana more but guaranteed 2 treasure tokens (sometimes you don’t get good attacks or get it removed after first attack) and you draw two cards (-1) with a sorcery that synergies with your commander as well (also with Glint-Horn Buccaneer, Dig Through Time, Narset's Reversal, Baral, Chief of Compliance)
10 months ago
Hey I play GUW Devoted druid combo, Burn and i have played phoenix a few times (before Faithless looting ban).
my combo deck is looking to go off at the same time as that but it has no response to a T3 Emrakul it would be a race to see who went off first. For this reason the path to exiles you have are the interaction you need against mine and lots of other decks.
burn wise i think the first few times you went of if you beat the burn strategy you would have the drop on me. However, after i knew your strategy my intent would be to keep all creatures off of your board which i think would be very achievable. running something like Pirate's Pillage (despite being a not so great card) could give you the token you need. IDK if that would work I'm just brainstorming ideas. Maybe something like lightning helix to remove a creature and helping against burn's strat is something more reliable.
I think you are very correct with the statement "I believe this deck's weak spot is hand disruption and counterspells" and decks like Grixis shadow will have a field day. I too struggle with that match up with my combo deck. I find Rest in Piece is good against the deck but not necessarily other decks that run hand hate and counter spells. Leyline of Sanctity also helps against hand hate.
sorry if this does not help much
11 months ago
As for the Earthcraft/Nest combo, I wasn't entirely sure. I honestly included it because I wanted a means to mass producing green tokens for Wort's conspire effect. This deck has loads of ways to make red tokens, but far fewer green options. Unfortunately Green and Red are sh*t colors for non-creature tutors, and all I can really think to add for stability would be Gamble , since those cards are enchantments not creatures.