Pirate's Pillage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Pirate's Pillage

Sorcery

As an additional cost to cast Pirate's Pillage, discard a card.

Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Set Price Alerts

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Pirate's Pillage Discussion

KongMing on The Deckwatch [Home Base]

6 days ago

Hey hkhssweiss, if you're still looking for a good janky Monored Commander, I recommend Feldon of the Third Path . Use his ability in order to spam creatures with high power and solid ETB abilities, without worrying about a Counterspell. Typical picks are Molten Primordial , Bogardan Hellkite , Tyrant of Discord , Dragon Tyrant , Rapacious One , Pathrazer of Ulamog , and It That Betrays .

Instants and Sorceries like Faithless Looting , Cathartic Reunion , Dangerous Wager , Khorvath's Fury , Collective Defiance , Pirate's Pillage , and Shattered Perception let you put these biggies into your graveyard for early game Feldon recursion. Orbs of Warding can help protect your graveyard from removal.

Other notables are Petradon (exile your tapped lands, return them untapped at end step) and Avaricious Dragon (use when you want to dump your hand into the grave, activate Feldon at upkeep to draw an extra card). There are lots of fun tricks you can do with Feldon.

FastIsFaster on No Veggies! (WUBR Control)

1 month ago

Its funny you mention Pirate's Pillage, as I played against someone running it and I copied it using Expansion/Explosion. The reason I don't like it is the sorcery speed, and while you get two mana back through the treasure tokens, it still isn't worth doing on my turn. If anything, I would run Chemister's Insight, but I'm still finding more use with Risk Factor. With Search for Azcanta  Flip, Karn, Scion of Urza, Treasure Map  Flip and a flipped Nicol Bolas, the Ravager  Flip there are a lot of ways to see cards and set up draws, even if I am not drawing them at that time. Risk Factor is usually good for the first 8 damage (until I drop NB or Chromium), then folks almost have to let me draw, which results in more finishers like NB, Chrom, or Banefire.

I do think I can find room for one more Expansion//Explosion to total 2 in the main, and will continue to test with Chemister's Insight

skizzik314 on No Veggies! (WUBR Control)

1 month ago

Have you considered Pirate's Pillage for card draw? In my experience of trying to get Risk Factor to work as the card draw for a control deck you often just Char your opponent as you don't have the pressure to make them unable to pay the life. I have been playing a very close version of this deck since rotation and I run Pirate's Pillage and Chemister's Insight as my card draw since Risk Factor didn't work nearly often enough to be viable. Give Expansion/Explosion a try as a 1 or 2 of, makes a solid removal spell, also works as a counter-counter not to mention using expansion on an opposing Insight feels like freaking Christmas.

Randomsome1 on Brudiclad

1 month ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

Deruvid on erratic spells (opinions please)

1 month ago

So, this seems like a really fun take on Izzet, but I think it's a little too spread out to be consistent. I playtested a handful of draws and most of the time I was waiting till turn 4 or 5 to do anything. I was also short on mana enough times to warrant including 1 or 2 more lands in a deck with this high of casting costs. I also dislike Brass's Bounty in this deck because your land count is so low, you'll rarely have more than 4 lands in play. Yes, the Bounty is another target for the Adept, and a big buff to the Cyclops, but not a good payoff spell by itself. There are other juicy bombs I'd rather pay 7 mana for.

This is basically a combo deck, in that it needs to assemble the right combination of creatures and spells to have a big payoff turn. To that end, I'm fine with defensive cards like Erratic Cyclops and Omnispell Adept buying time and also functioning as combo enablers. I'd cut the Wee Dragonauts for the 4th copy of both of these creatures. It'll be tricky to try and chain Adept > Apex > Banefire/Explosion.

In playtesting, I never liked the Pirate's Pillage much, because it felt like it was too slow and came out too late. I'd rather have a faster draw card like Radical Idea to help ramp up the Runaway Steam-Kin faster. Lastly, I'd probably cut the Shock in favor of a 4th copy of Lava Coil and Lightning Strike, since these are your only removal spells to keep opponents at bay while you find your big spells.

Keep tweaking & testing the deck. I'm interested in seeing where this goes.

Kjartan on

2 months ago

The best card for Thousand-Year Storm is Pirate's Pillage. It's what really let's you go off.

Also Supreme Will isn't standard legal anymore, as for as I know.

TJFC on Jeskai Storm

3 months ago

I have some mixed feelings about Banefire. It works wonders on control matchups or matchups with tons of enchantment removal, where i can sub in Niv-Mizzet, Parun & Banefire To close out games.

The usual combo is to storm withPirate's Pillage to dig deep and generate a ton of mana, so Banefire + Shock + Shock isn't that optimal, the shocks can still get countered and with so little copies that becomes an issue.

I've been trying Lava Coil instead of Justice Strike. It answers Arclight Phoenix better than Justice Strike And still takes care of dangerous targets, such as: Crackling Drake, Steel Leaf Champion and Tempest Djinn.

skoobysnackz on Thousand-year storm

3 months ago

Pirate's Pillage is the best card in storm (after Thousand-Year Storm of course). Electrostatic Field is great against aggro. I would also cut the green, it doesn't help you that much honestly, especially if you add Pirate's Pillage. I personally like some number of Radical Ideas in storm decks because they are low cost and repeatable and honestly more valuable while going off than Chemister's Insight.

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Pirate's Pillage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.03%

Standard:

All decks: 0.08%