Pirate's Pillage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Tokens

Pirate's Pillage

Sorcery

As an additional cost to cast Pirate's Pillage, discard a card.

Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Pirate's Pillage Discussion

Struyk on Big Red Treasures (M19 - needs help)

1 week ago

Drop the useless goblins and get treasures instead: Trove of Temptation and Pirate's Pillage are really nice.

Get Unclaimed Territory to help with your wincon dragons.

Sarkhan, Fireblood is pretty expensive but really good with dragons.

2x Lathliss, Dragon Queen, 2x Nicol Bolas, the Ravager  Flip and 1x Darigaaz Reincarnated might also be nice

Sideboard Shock and Fiery Cannonade vs faster decks

And ofcourse hope for some good dragons in the next set ;)

Daedalus19876 on That's Mine Now [Beckett Brass EDH]

1 month ago

Hmmm. Cover of Darkness and Mana Drain seem good! Beyond that, more artifacts never hurt...maybe Curse of Opulence? You also don't seem to have many draw effects, so that might be a good place to start (Pirate's Pillage and Pirate's Prize?).

Yume72 on Kadeen's Last Stand

2 months ago

I would look into some card draw, since you are running low CMC cards such as Signal Pest, Springleaf Drum, Ornithopter, Memnite, and Mox Opal. That's twenty cards at CMC 1 or lower, plus twenty free lands...Maybe Expose Evil (clues are artifacts, so any investigate cards would work), Pirate's Pillage, Frantic Salvage, or Origin Spellbomb.Serum Tank would run well, as would Tamiyo's Journal or Trading Post.You could also run Nahiri, the Harbinger for a control/search element.

genex13 on Pirate Control to Major Storm

3 months ago

I had a similar Idea but ended up with for Brass's Bounty, Captain Lannery Storm and Pirate's Pillage. How is Vraska, Relic Seeker doing in there?

mrfab13 on Big Red Treasures (M19 - needs help)

3 months ago

Ravenous Intruder seems kinna bad for sb

Chandra, Torch of Defiance seems perfect for this deck, removal, ramp and card advantage. but it is rotating out so its up to you

Jaya's Immolating Inferno isnt actually that good in this deck, the deck is better of running things that dont have x in the cost as sunbirds doesnt work with it, same goes with kicker, as it will trigger sunbirds for less than you payed or if you cast it off sunbirds you have to pay the kicker cost in addition

Gilded Lotus is interesting as it fits poorly on the curve but once sunbirds it out it wil let you cast more things a turn, it probably needs some playtesting to see if it is worth it

the SB is also missing some enchantment hate and GY hate, its hard with not much information on meta decks with domineria but Pirate's Pillage and Ravenous Intruder seem like wasted slots

razelfark on Treasure Control (WIP)

3 months ago

Highly advise the removal of Pirate's Pillage in favor of more treasure map . The spell is a bit costly and the scrying from the Maps can really help setup the control you are looking for or help you dig to win conditions better.

You may want to consider the use of Bontu's Last Reckoning in sideboard or even main board. This will help you have answers for those decks that go wide.

dusterGGG on Hate the double spells!

4 months ago

Korlash88 has a decent point, but it can work with enough cheap spells that draw you cards. Chart a Course is good, Flood of Recollection returns another spell to your hand, Pirate's Prize and Pirate's Pillage give you treasure tokens, Secrets of the Golden City is efficient late game, and Shake the Foundations is a solid sideboard card against RDW.

JuQ on Trees Hug You Back!!

5 months ago

I'm glad you liked my suggestions. I have a Omnath deck of my own (haven't uploaded it yet) where I have those cards but I'm reforming it because I can't make it work (that's why I was checking your deck), Omnath is expensive and it takes forever to star rolling even having tons of ramp. For me the problen is the deck being to heavy to move and passing the first turns doing nothing but taking lands out of the library and when I finally get to cast Omnath they kill it and now you have to get to 9 mana. Also I have big problems with flyers, I like your choices of Ulvenwald Hydra, Tornado Elemental and Cloudthresher, I was planning to run them myself.

Keep in mind that every meta is different, what works for me, won't necessarily work in your meta. From your deck I'd cut:

  • Apocalypse Hydra I'd cut it because it only synergize with the Elemental Mastery otherwise is another expensive underperforming fatty, you can put the elemental mastery on any of your power 5 creatures and get a good value out of it.
  • Golden Guardian  Flip from among all the fliplands in IXL and RIX that's probably the one I like the least, you need mana to play and flip it and you also need a big creature of your own to kill it in a fight, when you flip it you create tokens that don't synergize with the deck so I don't really see the point of it in this deck. If you have it because it produces two mana IMO Dowsing Dagger  Flip for a total of mana, you can flip it the same turn you play it and you can give the tokens to a player and attack another, on top of that the land produces 3, it's basically a cheaper situational Gilded Lotus
  • Frontier Guide to ramp a single land feels awfuly slow and inefficient, I'd rather play any of the CMC4 ramp sorceries.
  • Incandescent Soulstoke I don't think you can really win or deal serious damage by cheating a fatty for a turn and then losing it. Best thing you could throw at him is Molimo that depends on your lands, so in early game it's small in late game you can just cast it. The overal number of elementals in the deck is low. maybe something like Elvish Piper, Deathrender, Quicksilver Amulet or Champion of Rhonas instead?
  • Molimo, Maro-Sorcerer It's big and it has trample, but CMC7 is too high but I don't think it earns his slot without cheating it onto the battlefield.
  • Rubblehulk a cheap molimo without trample and Bloodrush which I guess not playing double strike you won't use that often
  • Spawnwrithe if there was a good plan to make this guy and his copies deal combat damage to an opponet I would love it, but he will be lucky if he manages to do it once on his own.
  • Mask of Avacyn unless you are protecting a low toughness guy Swiftfoot Boots or Lightning Greaves are better at protecting your guys. You can also use Steely Resolve to protect them all at the same time, but haste is king.
  • Seer's Lantern This card is terribly weak. You are already ramping like a mad man and if you want artifacts Worn Powerstone, Thran Dynamo and Sol Ring are better mana boost. For utility you can try Conqueror's Galleon  Flip (check if you can have combined power of 4 or greater the turn after consistently before including it).
  • Whispersilk Cloak this card is way too subtle, you want to combo off and crush your opponents with your 5/5 elementals or you are going 4th of July and throw sparks everywhere. If you just want protection the boots or the greaves are better cards.
  • Animist's Awakening you start the game with 40 lands in a 99 card deck which mean that at best you can only expect to find one land for every mana you spend on the . I say at best because you have many ramp spells that take lands from the library lowering your chances with this spell. Try instead Boundless Realms maybe you want to include more basic lands
  • By Force Not a bad card but you may want to swap it for Vandalblast or Into the Core if there are indestructible artifacts in your meta.
  • Clear the Land aren't there any more decent ramp spels with CMC3? find one that at leas don't give lands to your opponents Realms Uncharted don't ramp you but it will put lands in hand and graveyad, and not just basics.
  • Creeping Renaissance I want to like this card, but every time I tryed it, it underperformed. In this deck you have few permanents of a single type except for lands and you don't dredge yourself to put stuff in your graveyard. You do have a lot of lands, but to get those lands better use Splendid Reclamation, World Shaper, Ramunap Excavator or Life from the Loam. For a big, more flexible recursion spell I like Seasons Past
  • Growth Spasm replace for Kodama's Reach, or Cultivate. they are commander staples for a reason.
  • Mizzium Mortars replace for Blasphemous Act kills your creatures but you can be sure that it will kill almost everything and with discount
  • Pirate's Pillage allows you to cast Omnath on your 5th land but still i'd swap it for Harmonize another green EDH staple.
  • Primal Growth good card but you won't have disposable creatures on your early game and as a late game card is weak. As I told you before Kodama's Reach, or Cultivate (whichever you didnt used before).
  • Search for Tomorrow another good card that will perform better in other decks that really need to get to four mana ASAP, IMO some beefy ramp spell would be better for Omnath. Another one I like in this deck is Khalni Heart Expedition
  • Evolutionary Leap swap for Ashnod's Altar, you want your sac outlets to be activated without mana and without tapping. Your opponents will probably start worrying as soon as the see this card as it is often used for infinite combos.
  • Fires of Yavimaya for Anger. Mainly because you can cast it and put it on the battlefield to block in the early game and later you get the haste bonus. other good options for this end in this deck Ogre Battledriver and In the Web of War, same effect different formats.
  • Rite of the Raging Storm I ended up removing this enchantment from the deck because it is slow and don't help me with my defense, it's for more aggressive decks. The elemental that pops and sacrifices is nice when you have the commander, but It doesent justify the 5 manas.

What I'm still missing in the deck.

For me the problem with this deck is you need to so many card slots and turns ramping that you don't do much more. It is quite spectacular when you manage to combo off, but it feels a bit like a one trick pony. so that is why I'm tinkering with my Omnath deck trying to find balance for my meta.

Good luck with your deck, I hope I have been of some help.

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