As an additional cost to cast Pirate's Pillage, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pirate's Pillage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Pirate's Pillage Discussion
3 days ago
Brudiclad, more like BrudiRAD!
You might like these: Mimic Vat, Stolen Identity, Saheeli's Artistry, Rite of Replication, Dualcaster Mage, Archaeomancer, Guttersnipe, Thopter Spy Network, Wily Goblin, Pirate's Pillage, Pirate's Prize, Bonus Round, Combat Celebrant, Charmbreaker Devils, Faerie Artisans, Feldon of the Third Path
1 month ago
2 months ago
Last question :) what do you think about Pirate's Pillage for Captain Lannery Storm . It is one mana more but guaranteed 2 treasure tokens (sometimes you don’t get good attacks or get it removed after first attack) and you draw two cards (-1) with a sorcery that synergies with your commander as well (also with Glint-Horn Buccaneer, Dig Through Time, Narset's Reversal, Baral, Chief of Compliance)
2 months ago
Hey I play GUW Devoted druid combo, Burn and i have played phoenix a few times (before Faithless looting ban).
my combo deck is looking to go off at the same time as that but it has no response to a T3 Emrakul it would be a race to see who went off first. For this reason the path to exiles you have are the interaction you need against mine and lots of other decks.
burn wise i think the first few times you went of if you beat the burn strategy you would have the drop on me. However, after i knew your strategy my intent would be to keep all creatures off of your board which i think would be very achievable. running something like Pirate's Pillage (despite being a not so great card) could give you the token you need. IDK if that would work I'm just brainstorming ideas. Maybe something like lightning helix to remove a creature and helping against burn's strat is something more reliable.
I think you are very correct with the statement "I believe this deck's weak spot is hand disruption and counterspells" and decks like Grixis shadow will have a field day. I too struggle with that match up with my combo deck. I find Rest in Piece is good against the deck but not necessarily other decks that run hand hate and counter spells. Leyline of Sanctity also helps against hand hate.
sorry if this does not help much
3 months ago
As for the Earthcraft/Nest combo, I wasn't entirely sure. I honestly included it because I wanted a means to mass producing green tokens for Wort's conspire effect. This deck has loads of ways to make red tokens, but far fewer green options. Unfortunately Green and Red are sh*t colors for non-creature tutors, and all I can really think to add for stability would be Gamble , since those cards are enchantments not creatures.
3 months ago
The randomness of Charmbreaker Devils seems as though you'd more often than not be getting back something fairly low impact from your graveyard. Kind of expensive for what it does. You have enough regrow effects without them. Probably better off with Rosheen Meanderer for what you want to do.
Pirate's Pillage seems pretty underwhelming.
You can probably cut down 1 'copy spell' effect since this is why you're playing Wort in the first place. This is one type of spell effect that you only need so many in a deck before you're sitting with a bunch of them in hand with nothing to copy.
Earthcraft/Nest is a great combo but how are you assembling that? This deck doesn't have a lot of ways to pull these 2 cards together.
As for the rest of the cuts, I'd play with the deck a few times and the slackers will make themselves known.
4 months ago
Sorry, haven't checked this site in a while. Time to go through the mentions
@Texudo_1809 Yeah isorev is not that great. But more importantly, I want to be really clear on one point: things like Laboratory Maniac are totally unnecessary for this deck. You don't need it. When you have your whole deck in your hand, there are SO many things that win you the game. Lab Man is just a dead slot in a deck that can't afford dead slots.
@Overlordofdarkness It's not that great. At 5 mana it doesn't do enough; if it could net mana then we'd be in business, but best case scenario (notwithstanding high tide turns) it is mana neutral, and we already have Tezzeret's Gambit and Pirate's Pillage which are better cards to cast with 3 experience counters. (the former is mana neutral, the latter nets mana)
@deesoff Not a bad card thanks to PiF. Honestly I should consider it! Makes the budget a bit tight. I'd definitely add it to the upgrades section at a minimum.