Double Cleave

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Eventide (EVE) Common

Combos Browse all

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Recent Decks

Double Cleave Discussion

Liam77 on Gisela beat-down fun

1 month ago

Hey Kalink27 I see this has been around for a while but I hope this still helps. I'm not sure how your playgroup is but I'd defiantly recommend more lands and ramp. Also potentially draw.

I like Bonfire of the Damned Banefire Comet Storm and id encourage more like that as they are effective and crazy with Gisela, Blade of Goldnight

For combat tricks Id recommend Sunforger you can pull Double Cleave Arcbond to get messy or Angelsong Path to Exile to be defensive.

Also there is nothing wrong with doubling double effects =) Inquisitor's Flail on Malignus? or on Gisela, Blade of Goldnight if you can buff +1 is a knock out.

Oh also Heartless Hidetsugu pretty nuts with Gisela, Blade of Goldnight

Also definatly need Boros Charm even if you just replace Double Cleave

Personally Chandra, Bold Pyromancer beats Chandra Nalaar but Id have both and maybe drop something else.

Not convinced about Mindcrank seems to me like your giving any graveyard manipulation heaps of value and unless your meta has lots of lifegain I cant see you milling someone.

Looks like fun though!!!

Would be awesome if you could give my deck some thoughts!

Angels with Flamethrowers

Darth_Savage on Invincibility

4 months ago

Hi pohotu3,

It sounds like your looking for ramp; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide could all help you play faster, though you wouldn't use them all in a single deck. Soldier of the Pantheon, Monastery Swiftspear and Bomat Courier are probably better options than Furnace Scamp, Gibbering Fiend and Priest of Iroas. You also might want to consider Boros Charm and Dawn Charm.

Even with additional ramp Rage Reflection and True Conviction are expensive, I might be tempted to use Phalanx Formation, Sunhome, Fortress of the Legion Assault Strobe or Double Cleave. Then again Boros Charm is possibly the best option, since it has other modes.

I hope this is of help, have fun brewing your deck

LuxCannonator on Red White Aggro

4 months ago

Looks like a decent start:

here are some budget friendly alternatives and additions

Add 3 or 4 of SunforgersL Bolts are always a good choice.

More food for Sunforger:

Double Cleave, Rally the Righteous, War Flare.(there are a TON more, but I'm trying to stay in the feel for the build you already have)

Hellspark Elemental and Spark Elemental they both work incredibly well with Skyfishermen. Example: Unearth Hell Sparky Swing, second main Fisherman Bounce Hell Sparky to hand. That gives you 4 swings with Hell Sparky instead of the usual 2.

I would axe Geier Reach Bandit  Flip Generator Servant and Bellows Lizard.

Hydrax on Modern Turn 1 Win Deck

4 months ago

Pretty cool!

By the way, Temur Battle Rage is strictly better than Double Cleave

jfrog on Karn And The Golems

4 months ago

Have you considered the possibilities of Precursor Golem? You could play cards like Double Cleave and give your entire board double strike during damage calculation. You also have Asceticism which would prevent your opponent from taking advantage of these spell shenanigans, and you benefit from all the extra golems produced by more copies of Precursor Golem.

kellylogs on D's - Pauper Heroes Aura

6 months ago

Modification I just made to my more instant heavy build that might still work here is Double Cleave. Card ends games real fast.

thrane on Protectors of the Immortal Sun

8 months ago

Gishath, Sun's Avatar is ruthless with double strike, since his trigger will trigger for every hit. Some options could be: Assault Strobe, Double Cleave, Boros Charm or Berserkers' Onslaught

Hyperalgialysis on BR Dragons

10 months ago

I agree with the fact the early game still need fleshed out some, tho once it is updated I think the plan is early hand disruption and removal. As far as infect goes, I forgot the tier 1 deck is blue green, mine splashes red for Assault Strobe and Double Cleave making turn 2s a little easier. The mana base is all City of Brass and similar stuff tho, so Blood Moon is an instant loss if I dont win on turn 2-3. What would you suggest as a more proactive early game? If he can make this work I wouldnt mind sleeving it up and seeing how it does at my lgs.

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