Double Cleave


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Eventide (EVE) Common

Combos Browse all

Double Cleave


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Double Cleave Discussion

Hyperalgialysis on BR Dragons

1 month ago

I agree with the fact the early game still need fleshed out some, tho once it is updated I think the plan is early hand disruption and removal. As far as infect goes, I forgot the tier 1 deck is blue green, mine splashes red for Assault Strobe and Double Cleave making turn 2s a little easier. The mana base is all City of Brass and similar stuff tho, so Blood Moon is an instant loss if I dont win on turn 2-3. What would you suggest as a more proactive early game? If he can make this work I wouldnt mind sleeving it up and seeing how it does at my lgs.

divinagon on All Go Running When the Tresserhorn Blows

2 months ago

Neat deck, but you can't run Double Cleave with it containing white. There's a red sorcery that does the same thing for 1 mana, but the name currently escapes me. Another good card would be Sundial of the Infinite to end your turn after you cast LoT, and the ETB triggers get countered.

vbfabled on Helmsmasher? I barely know her! (BUDGET)

3 months ago

Awesome budget Zurgo deck! An underrated commander, in my opinion.

Anyway, a few suggestions: I might switch Double Cleave out for Temur Battle Rage because trample, first of all. Other than that, I think you could replace Inner Struggle with a more direct removal like Doom Blade or Murder or Ultimate Price so it kills a wider variety of stuff. Also, as far as equipments, I am a personal fan of Grappling Hook, Loxodon Warhammer, and Inquisitor's Flail

Good luck and happy deckbuilding!

colton815 on How does instant speed double ...

4 months ago

wouldnt really matter anyway since you should be casting Double Cleave right after blockers are declared, in the declare blockers step, before any damage is dealt. no reason to wait.

Tyrant-Thanatos on How does instant speed double ...

4 months ago

So I'm pretty sure I understand how this works, but I'd like if someone could confirm this.

If I attack with a creature with first strike, say a White Knight, and then during the combat damage step, after damage has been dealt, I grant my knight double strike, say with Double Cleave, does this enable it to hit again during the damage step that creatures without first strike hit during?

I'm mostly curious because a couple of C17 spoilers, Balan and the self-cloning axe, could make this sort of thing a fairly common occurrence in my playgroup.

CaesarSalad on Gate Warfare

6 months ago

While Double Cleave is an instant, you might consider running Assault Strobe because it costs half as much. Also consider running Mogg Fanatic over Duergar Assailant. I know you want to be running as many R/W spells as possible, but these suggestions are what came to mind.

Dorotheus on I Think This Works (Sometimes) Turn 2 Win

7 months ago

4x Smokebraider and 4x Simian Spirit Guide (idk your budget) are better than 8 of the mountains, being able to just cast Nova Chaser and Championing any Elemental is a strong play as it makes removal feel less effective. The 2 on the back end is a little rough, but that 10 power is as relevant as anything else with 10 power because Temur Battle Rage is a better card than Double Cleave and 1 of the Assault Strobes.

Being a mono colored deck, even budget, 2x Nephalia Academy is a decent way to fight against hand disruption.

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