|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
Combos Browse all
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
|Have (6)||OneEyedKing , brokendwarf , REscreech , Regulus1010 , orzhov_is_relatively_okay819 , GeminiSpartanX|
|Want (3)||gavriel1136 , tswalden95 , Waldeaux|
Double Cleave Discussion
2 days ago
Looking at the decks, I feel like the combo you do where you can tap a creature to do one damage does not work very well with infect. Still takes 10 rounds to win, and any lonely 2/1 unblockable creature can do the same, and cheaper, if we ignore the possibility of lifegain. It's nice to be able to put -1/-1 counters on creatures I suppose, but that means you take even longer to win. I'd probably just forget about that combo and just go for speed.
I feel like white is not really doing much for you - there's some creature removal, which other colors, including blue, can do as well, and there's some more creatures with infect, which again, other colors have too. But white is bad at making creatures stronger, a weakness it shares with blue. Comparing the other colors:
Red: Bad with infect, Ogre Menial really is too expensive, Razor Swine seems decent. But very good at doing damage! Start with a mere 1/1 with infect, pump it up with Fists of the Anvil (or Blood Lust / Blood Frenzy , then double the damage with Assault Strobe , Double Cleave or Temur Battle Rage , and BAM! 10 damage with infect, all you need is some enchantment to make it unblockable, which blue can easily provide. Also provides creature removal through direct damage.
Green: Lots of ways to make your creatures stronger too. No Double Strike, but more creatures with infect. Very little creature removal.
Black: Also quite a few good creatures with infect, also good at making creatures stronger. Lots of good creature removal. Can make the opponent discard cards, so it's good at control.
1 month ago
Makes sense Snapcaster Mage is expensive but they would be a great addition if you got them. I also don't think that Double Cleave is all that great. You might be able to maybe sneak a win in some games but I think running more counter spells would be more beneficial and would make the deck more consistent.
6 months ago
Hey Kalink27 I see this has been around for a while but I hope this still helps. I'm not sure how your playgroup is but I'd defiantly recommend more lands and ramp. Also potentially draw.
Not convinced about Mindcrank seems to me like your giving any graveyard manipulation heaps of value and unless your meta has lots of lifegain I cant see you milling someone.
Looks like fun though!!!
Would be awesome if you could give my deck some thoughts!
9 months ago
It sounds like your looking for ramp; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide could all help you play faster, though you wouldn't use them all in a single deck. Soldier of the Pantheon, Monastery Swiftspear and Bomat Courier are probably better options than Furnace Scamp, Gibbering Fiend and Priest of Iroas. You also might want to consider Boros Charm and Dawn Charm.
Even with additional ramp Rage Reflection and True Conviction are expensive, I might be tempted to use Phalanx Formation, Sunhome, Fortress of the Legion Assault Strobe or Double Cleave. Then again Boros Charm is possibly the best option, since it has other modes.
I hope this is of help, have fun brewing your deck
9 months ago
Looks like a decent start:
here are some budget friendly alternatives and additions
More food for Sunforger:
Hellspark Elemental and Spark Elemental they both work incredibly well with Skyfishermen. Example: Unearth Hell Sparky Swing, second main Fisherman Bounce Hell Sparky to hand. That gives you 4 swings with Hell Sparky instead of the usual 2.
9 months ago
9 months ago
Have you considered the possibilities of Precursor Golem? You could play cards like Double Cleave and give your entire board double strike during damage calculation. You also have Asceticism which would prevent your opponent from taking advantage of these spell shenanigans, and you benefit from all the extra golems produced by more copies of Precursor Golem.
11 months ago
Modification I just made to my more instant heavy build that might still work here is Double Cleave. Card ends games real fast.
Double Cleave occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%