Favorable Winds

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Conspiracy (CNS) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

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XLN

CNS

AVR

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Favorable Winds Discussion

markbeloit on *Cue 'Coal Chamber - Loco' song

4 days ago

Ever consider Favorable Winds or Gravitational Shift?

More importantly, if you're going hard, why no Mana Echoes

Flalafell on Improvised Winds

6 days ago

Changed the List to a UR Swarming Build to max out on Consistency for both Improvise and Favorable Winds/Throne of the God-Pharaoh also Playing anotner Inventors' Fair to Fetch for the Throne.

Remember that the Throne also workes with Thopters tapped for Improvise, so there is no need to always attack with them. The Sideboard should allow you to switch into a more controlling Build. And i also made the experience that many decks have huge problems handling Bastion Inventor when it comes with a little counter-backup and all those ways to remove blockers.

sylvannos on Dumbest/Most Gimmicky Deck for FNM

1 week ago

I also haven't seen anyone using Harmless Offering yet, so I'd be excited to see a working deck.

IlGuale on Swing X In The Air

1 week ago

At first i thought this was Saffron_Olive Favorable Winds list. Btw i suggest you to play Smuggler's Copter because it is pure value. You can basically tap one of your 1/1 to inflict 3 damage and loot one card.

JakeBreake on The Dutchman

1 week ago

Favorable Winds instead of Fell Flagship. Good deck!

wfa54 on Jeskai Flyers

1 week ago

Hey Gary_Oak, I was thinking Favorable Winds was important for the deck because providing an anthem effect for the flyers greatly speeds up the clock which can be important for winning the more mid-rangey matchups in Standard rn. Aside from that, Favorable Winds also puts Aerial Responder and Angel of Invention outside of Lightning Strike range, and increases the value of our low-curve creatures mid-late game. The token generation mainboard is actually incidental and more often than not I find myself just putting +1/+1 counters on the angel rather than making tokens. Having said that, I am definitely curious to see how the hastey enchantment would run and I'll probably give that a shot too.

Do you have any thoughts regarding the sideboard and different sideboard options? I was particularly worried about how this deck would run against the U/W approach deck.

Thanks for checking out the deck!

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