Favorable Winds

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Conspiracy (CNS) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

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Favorable Winds Discussion

Sigh42 on Flying Pirates WIP

1 day ago

Thanks for Favorable Winds! I'll definitely be adding that. After some playtesting, I think I might cut the artifacts theme altogether.

Hyperalgialysis on Flying Pirates WIP

1 day ago

Not really for your deck, I was merely telling you what was available. Your deck would almost be better running Favorable Winds

w33m4n on Gardeners’ Curse

6 days ago

I'm starting to feel like doing more testing that Dowsing Dagger + Panharmonicon is working against you a lil at times. Being it makes 4, 0/2 defenders instead of just 2. Giving them 2 with your limited amount of flying seems kinda bad cause they just end up blocking the guys on the ground with the dagger. I'd say if you want more consistency with the dagger get an all flying crew. Siren Stormtamer is a great start to help keep some guys alive from removal. Storm Fleet Aerialist could definitely find a home here as well or maybe Dreamcaller Siren as his tapping ability could produce the hole for damage so dagger can flip. If you end up stacking on flyers think about running Favorable Winds as well to get your power up for cheap. Also Exactly how budget do you want to keep this? Also. If running the dagger what's the payout? produces all that manna for nothing big really. Look at maybe fitting in a Torment of Hailfire or maybe even a Walking Ballista

Orion93 on Enigma Standard

1 week ago

Probably the biggest weak point is how much spot removal you are running. Its strong because it can hurt players as well though so I don't think there is a good choice to drop it unless you wanted to play Abrade instead of Magma Spray and Hungry Flames.

There's potential to make room for 1 or 2 copies of The Locust God instead of running Saheeli Rai , along with maybe 2 copies of Favorable Winds. Take out some spot removal for Censor or extra Supreme Wills to have more draw power. Because if they remove your creatures, which you will usually only see 3-4 of in a game as the deck sits currently, you'll need to be able to find more answers.

I love the Harnessed Lightning and Glimmer of Genius synergy. Build up energy and knock out some critters all while refilling your own hand. Excellent combo piece with the Whirler Virtuoso, also does well with Favorable Winds. All energy works beautifully with 1-2 copies of Confiscation Coup if you wanted to punish an opponent with their own creature.

Just some slight mods I would look into if the current build doesn't work.

1 The Locust God for 1 Saheeli Rai

2 Abrade for 2 Magma Spray

2 Whirler Virtuoso for the remaining Saheeli Rai and for 1 Unsummon

2 Censor for the other 2 Unsummon

Find room for harnessed lightning maybe. But that is more for the glimmer of genius and whirler virtuoso. Good luck!

Snips500 on Today's Forecast: Cloudy with a Chance of Death

2 weeks ago

Hi, I think this is a great deck and some cool flyer synergies. One card I'm not sure amount is Censor unless you want the cycling from it Mana Leak and Remand are strictly better Counterspells. I would also go down on Sky Hussar and upon Favorable Winds. Hussar doesn't seem impactful enough, you are tapping two of your beaters in a tempo/midrange deck to draw. Instead try Opt and/or Serum Visions instead.

AgentJackjohn on Flying daggurz

2 weeks ago

So do you want the Dowsing Daggers to flip in this deck? Or is this just a Favorable Winds deck with some daggers to help do more damage? It'd seem like its the latter, but I'm just making sure

Sombrereo on Today's Forecast: Cloudy with a Chance of Death

2 weeks ago

Sweet deck, I really like the forecast mechanic! :)

  1. I see you're going with a flying theme here so I don't know if it fits perfectly but i've found that Disciple of Deceit goes along with Sky Hussar really well. Trading your discard spells for a Path to Exile is pretty neat along with being able to find your sideboard cards.

  2. When running Spell Queller you might consider swaping out Judge's Familiar with Mausoleum Wanderer.

  3. To add some more Spirits a couple of Lingering Souls could be great. The card also has synergy with Favorable Winds and Pride of the Clouds.

  4. I know that this deck is build around Tetzimoc but 4 seem a little too much for me since it's legendary and can't come down until turn six.

Happy Brewing! :)

IlGuale on Azorius Blue/White Control

2 weeks ago

As someone already said, UW control isn't exactly the easiest pick for a beginner, since you need to know both your deck and your opponent's very well. But if you are already sold on control, this deck Competitive Azorius Control on a Budget is a good starting point.

Then, if you want to remain in those colours, but you also want to play aggressively with creatures, there is a couple of tempo decks i can suggest you. The first is UW Spirits (like this Spirited Away: A Paranormal Primer [U/W Spirits]), while the second is something similar to the Favorable Winds deck played by Saffron Olive on its budget magic series.

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