Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

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Set Rarity
Magic Game Night (GNT) Uncommon
Ixalan (XLN) Uncommon
Conspiracy (CNS) Uncommon
Avacyn Restored (AVR) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Favorable Winds occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Favorable Winds Discussion

Darsul on Alela's Artful Army

4 days ago

ummm, Favorable Winds, Scion of Oona and Bitterblossom to name a few but, really if your looking for better idea it would help to know your game plan. Turn the team side ways?

multimedia on Cloud of Faeries

1 week ago

Hey, your deck is missing it's Commander. If Alela is the Commander of this deck then you can make it official by tagging her with CMDR. In the deck editor put the CMDR tag after Alela, Artful Provocateur text.

1x Alela, Artful Provocateur *F* *CMDR*

What this does is it displays the card image of Alela in the deck list making her the official Commander of your deck.


Bident of Thassa is a good repeatable draw source with Faeries. Faeries have flying meaning that more times than not you will do combat damage to your opponents when you attack. For each Faerie who does combat damage to an opponent you draw a card. This can draw you a lot of cards. Consider cutting Festive Funeral for Bident?

Some upgrades within the budget to consider:

Good luck with your deck.

munky702 on Alela - Faerie Generator

3 weeks ago

Favorable Winds would be fun as well

DrakeTheDuelist on Enchanting Provocateur

1 month ago

If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.

For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.

If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.

You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.

It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.

SideBae on War and Taxes

1 month ago
  1. Your rock suite could use work. I've never found 3-mana rocks (i.e. Chromatic Lantern, Mana Geode, the cluestones) to be very good at all: a two mana rock on turn two means you can land your general turn three (assuming you make a land drop), but three mana rocks rarely speed you up by a whole turn. Consider running some of the following instead: Talisman of Progress, Talisman of Dominance, Azorius Signet, Dimir Signet, Orzhov Signet, Sky Diamond, Coldsteel Heart, Mind Stone, Thought Vessel... In general, I've found categorically replacing 3-mana rocks for 2-mana rocks is a good way to improve a deck.

  2. I'm not a fan of the anthems route, since it means Skullclamp isn't a viable card-draw engine. That said, if you want to go after the anthems, I suggest Favorable Winds in addition to your other effects.

  3. Mystic Remora is good -- I think it's better than Rhystic Study, but you may want to run both.

  4. I don't know how many creatures you usually have out, but if you have 4+ pretty consistently you may want to run Slate of Ancestry. It's a highly underrated card in token-based decks. Also Distant Melody and Windfall. And Thirst for Knowledge/Thirst for Meaning.

  5. Ponder and Preordain belong in any blue deck. One-drop cantrips that provide card selection don't look like much, and a lot of people write them off as not effective enough, but there's a reason these are both banned in modern and overplayed in legacy. I do think you should run Brainstorm, but if you do you should run at least two more fetches to make sure you don't get locked under the cards you put back.

  6. Winds of Abandon is a card I have never liked at all -- ramping your opponents is often straight-up dangerous in EDH. Consider something like Swords to Plowshares or Harsh Mercy instead.

  7. One combo I think is pretty cool is Counterbalance + Sensei's Divining Top. Both these cards trigger your general, and you can flip top to recast it if you need to squeeze out extra triggers. Paired, they produce a pretty tough counter-wall for your opponents to fight through, which notably does not cost you cards.

  8. Oblivion Ring? I think it's better than Path to Exile, for the same reason I don't think Winds of Abandon is very good.

  9. Cyclonic Rift strikes me as a lot more powerful than River's Rebuke. Being an instant that hits all your opponents is a big deal.

  10. Mentor of the Meek seems like another really good source of card-advantage for you. Like Skullclamp, if you have enough pump out it won't work.

Right. That's all I got.

Good luck

triproberts12 on Let's talk Dragons, forgetting symbol:R.

1 month ago

If it'll still feel like a dragon deck that way to you, then sure. My experiences building UG druids under Tatyova, Benthic Druid have taught me that it is very easy for a deck to turn into good-stuff by working to heavily into a non-tribal thing. I think what will happen is that once Favorable Winds and Gravitational Shift go in, it will just turn into a typical Alela deck as go-wide with faerie tokens and scry away your dragons becomes the optimal play every time. I've played against "scarecrow tribal" decks that run all 3 Conspiracy's, and it mostly just felt like a MLD deck. I never count Changelings as tribe members for flavor purposes, either.

avk207 on Edric, the Card Guy

3 months ago

I've a couple more budget suggestions I commented in response to your suggestions. Here's a couple more goofy ones I found that fit the bill for this list. Bower Passage , Favorable Winds , Sprite Noble , and Windstorm Drake . These fall in the same vein of anthem effects like Gaea's Anthem , Murkfiend Liege , and Thunderfoot Baloth .

Kazierts on Mardu Blinkearth

3 months ago

Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.

Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.

The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .

A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.

Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.

Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.

Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.

The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.

I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.

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