Favorable Winds

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy Uncommon
Avacyn Restored Uncommon

Combos Browse all

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

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Favorable Winds Discussion

havetowin on This deck is pretty fly.

18 hours ago

I would recommend Mana Leak instead of any other counterspell and Path to Exile (if you can afford) or the more budget Condemn If you can afford them Aven Mindcensorand Spell Queller. Additionally, Pride of the Clouds and Favorable Winds.

MsSysbit on MoBlu Spellspam

2 days ago

I looked atvthe update and thought Favorable Winds might be useful as a lord for your drakes.

Hyperalgialysis on The Inside of My Skull Itches

3 days ago

Jace's Erasure Tormod's Crypt and Psychic Spiral are all good fits in here. Since you are running so much flying Favorable Winds and Gravitational Shift are good picks too.

Oloro_Magic on Looking to build around the ...

5 days ago

Favorable Winds looks like it could work, thx!

Calliber on [SPOILERS!] New Hour of Devastation ...

5 days ago

Don't forget about Wheeling, U/R is strong in that area. Sprite Noble, Gravitational Shift, and Favorable Winds can easily boost that swarm.

clayperce on Tribal Tech (List of Every Single Tribe in Magic!)

1 week ago

Legendxp,
I stumbled across Hand of the Praetors the other day, and next thing you know I'm looking at the Lord page at gamepedia. From there, here's a bunch more for your consideration:

Finally, I'm not sure how to classify these, but they're all color related: Angel of Jubilation, Caged Sun, Gauntlet of Power, Hall of Triumph, Knight of New Alara

EmmaMuu on Talrand Wants Opinions

3 weeks ago

Nice deck man, a couple of suggestions:

I prefer Pongify and Rapid Hybridization over Unsummon and Vapor Snag, they leave the token on the board but usually you don't have to deal with the threat you removed again which is nice.
I think Polymorph is bit shaky here, mostly because you are running some small creatures that could get in your way. You could replace Polymorph or run only big creatures to cheat into play with it.
I'm not a big fan of Favorable Winds, it's only good when you are alredy in a good position and most of the time it doens't win you the game. You could replace it with Jace's Sanctum, a staple for Talrand in my opinion.
Planeswalker are nice but running three I think is too much, Jace, Memory Adept is not great if your main strategy isn't alredy to mill your opponent. I would replace it with some more card draw instead.

For more options take a look at my version Chicken Slingshot

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