|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Avacyn Restored (AVR)||Uncommon|
Combos Browse all
Creatures you control with flying get +1/+1.
|Have (8)||anonymausguy , mlouden03 , awalloftext , mymanpotsandpans , Kvothe1115 , mentor6 , MrCrazzyc , ironax|
|Want (44)||joshw335 , athix , coadster , Liquicitizen , Flame213 , snoopywashere , Tomasaa , CryAll , mgoodwi5 , Fullmetalmage , Commonomicon , MasterRoach117 , mtgtim , Chabert , itskevinmiller , bryanmochi , SupremeRNB , eleventhend , Korevana , zephyrmoth , dontjudgemyusername , XVicarious , colorfulsnailboy , Xz0mb13x91 , Vukodlak , obitus , kovellen , jkdhfgui , MstrbtnManatee , guimuave , chucklebot , Skydra2 , Schwiggity , Cunningcrow , Animale , jbriedis , Elphane , zomburs , tristanishappy , Dragonsound , THP88 , klokwurk , dtfer , kungfurabbi|
Favorable Winds Discussion
2 hours ago
4 days ago
tyhaddow Well, it's red deck - It always just burns us or removes the weak creatures from the table to allow their creatures to deal more dmg. With Favorable Winds our creatures are more durable and red player have to use more burn spells to remove them. Also you still have counter spells to defend them so.
But one thing remains - they can still target us. There are two options: We need to gain somehow more hp or just counter that spells. I want to to use Diamond Mare x2 and Amulet of Safekeeping x3 with more counter spells after Sideboard.
4 days ago
Looks great. I played a lot of mono U tempo before Ravnica Allegiance came out, and I've been thinking about how to upgrade it. Interesting idea to cut Mist-Cloaked Herald so that you have almost exclusively fliers for maximizing value of Favorable Winds . Favorable Winds seems like a good way of making things work when you don't draw Curious Obsession early. Although I've really like playing mono U tempo recently, I've always felt like the deck relied too heavily on Obsession.
How has the deck been doing against mono red?
1 week ago
What about Favorable Winds ? It's great cause it's so low cost, yet on a mass of fliers its a pretty big effect for 2cmc.
1 week ago
Maybe get some stuff to make your infect creatures land their hits easier. Stuff in blue like Levitation and Archetype of Imagination and Akroma's Memorial will give them all flying so that can help deal that fatal infect hit later in the game and if you do run it then maybe Favorable Winds could be another addition. Other stuff that could be good would be Spectral Flight and Arcane Flight that give a single creature flying as well as a bonus to their power/toughness. Lastly since you are running blue make sure to run Cyclonic Rift to open up your opponents to that fatal blow and run a counterspell package to protect your boys from anything you think will be too dangerous.
2 weeks ago
SirBalu: I added
because it sounds hilarious, and also all the cards work really well together outside of that combo. Thank you for your suggestions!
PS I also added Extraplanar Lens because ramp is good
multimedia: All of these suggestions are incredible, thank you for all of them. Just one question, outside of things like Obelisk of Urd and Favorable Winds , what cards do you see in here that don't really do much? I want to cut the fluff so that it's more efficient but not so much that I make the game unfun for my friends.
3 weeks ago
Struyk, I don't really want to replace Dovin with anything since he's my only form of card draw. He may not stay in the deck and be replaced with Chemister's Insight , as it's more consistent. I do want to add another Unbreakable Formation , but I don't know what to cut to fit it in. I like Favorable Winds since they're difficult to remove and most opponents don't usually want to remove it from the board, but I might cut one to fit another Unbreakable Formation . Thanks for the suggestion!
3 weeks ago
Favorable Winds occurrence in decks from the last year
All decks: 0.05%
All decks: 0.04%
Commander / EDH:
All decks: 0.01%