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Ancestral Recall Discussion
5 days ago
Logic Knot also a good counterspell that can be relevant late game due to you have a decently sized GY from orbs
Mind Sculpt might be useful
1 week ago
1 week ago
I'm also working on locust god and just a few observations from my playtesting.
The Locust God + Skullclamp + Thornbite Staff + Brass Squire is a strictly worse version of Ashnod's Altar + Skullclamp + The Locust God that is more complicated to set up when Clamp altar will draw your deck and net you infinite colorless mana, at this point Braingeyser, laborotory maniac, Throne of the God-Pharaoh, Rolling Earthquake or Goblin Bombardment all become win on the spot cards(situational excluding multiplayer which would be restricted to throne, lab, quake or Purphoros.)Outside of this single combo interaction both Thornbite Staff and Brass Squire are pretty bad in the list and are not doing much on their own, pair that with well placed removal on even Skullclamp and these draws become DEAD.
However Ashnod's altar is inherently good in this deck due to the amount of mana you can pump out of it , potentially playing locust god into brainstorm and curve right into kozilek.
Also I noticed almost no countermagic in your list. If you are going to play a combo based strategy cards like Force of Will, Mana Drain, and Pact of Negation are amazing options for tap out protection against other blue decks. Dream Fracture is another solid option.
Personally I feel Psychosis Crawler to be a bit of a dud in this list, it is very expensive and unless your already going off and screams "Deal with me before I kill you all" If your on a 2 turn set up Purphoros is a much safer play with fewer outs to dealing with him and a faster clock, 20 tokens gets a table win, 14 in 1v1. Skullclamp makes this happen with 7-10 mana. Energy Tap can pull 6 colorless off Locust god for a single blue. Where I'm going with this is cards that function well by themselves that ALSO enable those explosive plays will help to add consistency to your list.
I may sugest cutting the Thornbite+Squire and testing Basalt Monolith+Rings of Brighthearth. A well known infinite mana combo but also works really well in this deck with cards like fetch lands, Arcanis the Omnipotent becomes Ancestral Recall x2 for 2, Merfolk Looter/JVP and Isochron Scepter to name a few. Basalt+any sol land/card by itself fuels a T2 Locust God and helps cast cards like Enter the Infinite or Omniscience quickly
Cards like Mana Vault, Basalt Monolith, and Grim Monolith all get really insane with Goblin Welder.... who triggers Rings of Brighthearth to allow for double welding. If you add in some draw spells with discard like Careful Study Faithless Looting and Frantic Search your seeing more cards, netting more insects than most cantrips i.e. Ponder, Serum Visions, or Preordain, you can pitch things like Darksteel Citadel or ingot respond to removal and weld out your combo pieces or refresh your monolith/Vault
One Final note, I didn't Se Chasm Skulker you may look into him. he acts as kind of a Locust God piggy bank storing a second wave of tokens that can refresh a board after wrath effects or double the amount of mana you can generate via Altars, and at the very least its a creature that just gets absurdly large if unanswered.
Overall though glad to see others brewin' locust, he is a blast to play and I wish you the best of luck with your deck! Feel free to pm me if you'd like to talk more about the list I'm always looking for people to bounce ideas and suggestions off of.
2 weeks ago
Thanks for visiting my page. I started playing MTG in 1993, when it had just arrived in my country of birth. My best friend at the time pointed it out to me, and told me he only wanted to start playing it, if he had at least one friend who played it too.
So we each bought our very first magic cards together; an unlimited starter-set and five unlimited booster packs. I remember how excited I was when we unpacked these cards. Not that either of us knew anything about the game yet, or what these cards were supposed to be worth. As a matter of fact, value of the cards themselves wasn't on our mind at all. We just wanted cool cards to play the game with. It turned out my starter set contained a Berserk and a Mox Emerald. My friend was just as lucky, getting an Ancestral Recall.
My friend and I kept playing MTG for years. Since money was tight, we always bought a booster-box of cards together when a new set came out. I always got to keep the white, green and red cards, while he kept the blue, black and artifact cards. Not that we didn't constantly borrow each other's cards; but in terms of actual ownership things were pretty well divided. Valuable lands were always distributed evenly. It was a pretty neat arrangement; usually quite fair. I also remember that back then, we used to play for ante against other people. That was a lot of fun, although I was a bit distraught when one day I lost my Diamond Valley to another player.
We kept playing until Mirage came out, which was about 1998 I think. The reason for this discontinuation was very unfortunate. One day, when I was away from home, my mom decided she wanted to help me pack for the move to my very first appartment (I was going to college the next week, so it was time for me to leave my parents' home). My mom had no idea what MTG was, decided it was junk, and threw everything into the trash. Sigh, parents, can't live with em, can't live without em ... I didn't discover this until the moving day itself, by which time it was too late. Needless to say, I was quite upset. It stopped me from playing MTG for a long, long time.
In 2012 I met the woman of my dreams. She loves playing games, mostly board-games but also computer games and, lo-and-behold, card games :) She'd never played MTG, but because of her gaming enthusiasm, I figured it could be fun to restart my old hobby with her, and so I (we) did. This turned out to be a tremendous success! We now have a MTG collection together that we're very proud of, spanning cards of many different sets. Our favorite format (the only one we play these days) is EDH/Commander. Our collection has thusfar allowed us to build almost forty different decks in basically every color combination, of which currently a portion is shown on this site. It's my intention to eventually post all our ideas here, as well as our card collection.
2 weeks ago
um so lotsa questions ...
first a double brackets causes Vizier of the Menagerie to link, not single [...]
any particular reason most cards (especially the "key cards") are 1x? seems like you would want most things at 3-4x especially Llanowar Elves and other key cards. it provides consistency and redundancy is always important (even in 60 card decks).
3 weeks ago
If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.
Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.
I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.
Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.
Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.
4 weeks ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
1 month ago
100 Storm Crows seems too overpowered. Maybe replace some of them with inferior cards such as Black Lotus, Ancestral Recall and Force of Will? Don't forget Storm Crow actually has hidden text: "Whenever Storm Crow enters the battlefield, you lose 1 friend". So, unless you have assembled an infinite combo of producing Friend tokens, you will run out of them pretty quickly.