Ancestral Recall

Legality

Format Legality
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Ancestral Recall

Instant

Target player draws three cards.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -9%

25.94 TIX $47.72 Foil

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$1780.16 Paper

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Ancestral Recall Discussion

Daedalus19876 on Edric, the Mastermind - Dominating the Leaderboard

1 day ago

Your curve is really high for an Edric deck: I'd take out some of the 2-or-3-cost beaters and replace them with 1-costed flying-or-unblockable creatures. The dream is to have 3 creatures able to attack on T3 to give yourself an Ancestral Recall. This would also heavily increase your number of flyers, so Hurricane should come out.

You have no Sol Ring, and that is an atrocity :)

I find Disappear, Vortex Elemental, Assault Suit, Insidious Will, and Spell Crumple to be subpar here. Also, Disallow is strictly better than Voidslime these days, though of course you could run both, haha.

Happy deckbuilding!

vbfabled on Unbeatable $20 Self Mill

3 days ago

Tasigur, the Golden Fang as well as just about anything with delve like Treasure Cruise, Dig Through Time, Become Immense, Murderous Cut, and Temporal Trespass. These were used heavily in standard competitive before they cycled out since you essentially don't have to pay generic mana costs on them to get their powerful effects. Draw 3 for 1 blue like the ever-so-banned Ancestral Recall, take an extra turn for 3 like a slightly worse Time Walk. You get the idea.

The Sultai from Khans block were entirely built around this type of playstyle, and you're in the colors, so that's something to look into.

Yuri200X on Run of the Mill deck

3 days ago

basicly you want as few cards with CMC above 3 as possible... Essentially you won't have none since Archive Trap is free... due to fetchlands and other shenanigans.

I recommend you drop these cards: Mirko Vosk, Phanax, Jace, Artful dodge and Polymorphist's jest.

Try to think of Mill as a "Burn" deck. But instead of hitting the opponent's lifepoints, you are hitting his library.

UB Mill has been a fairly competitive build for a while now... let me show you an example:

UB MILL WITH DECK TECH FROM MTGGOLDFISH

and there's also some people that choose to run White and throw in Path to Exile to force the opponent to search his library and cheat an Archive Trap. The same "combo" can be achieved with Ghost Quarter. And then there's also people who run maindeck Surgical Extraction to wreck combos.

I forgot to mention there are some good card draw for mill: Visions of Beyond and Thought Scour... usually visions means a 1 mana Ancestral Recall.

Anyway, here is the UWB Build: UWB (ESPER) MILL

Both of these lists are fine and very competitive. Try to follow this pattern, because mill is kind of an underdog and you need to know that even the most competitive Mill Decks aren't cathegorized as a Tier 1 in terms of power... But nonetheless they can be very powerful and be as strong as a Tier 2 or 3.

Firebones675 on Blue Card Drawing Control

4 days ago

Let me first add to your problem by saying that this is the sort of deck that would want multiple copies of Sphinx's Tutelage.

Also Ancestral Recall is an absurdly powerful card. Even in vintage where people do degenerate things on a regular basis you are allowed only a single copy of it. A lot of people might not want to play aginst you if they know you are running 4 copies.

As for cuts:

Jin-Gitaxias, Core Augur cool card but you have no ways in the deck to cheat him out early and it will be hard to reliably cast him.

Elixir of Immortality, with tutelage you should be draining their library faster than your own.

Cancel as someone who loves counterspells way too much i think you can cut the cansels. If you want to keep that many counters in the deck you could run one of the ones that's better than cancel like Dissolve/Dissipate/Scatter to the Winds

2x Font of Mythos: having it as a 4 of might be a bit excessive

gaiden.17 on Endless Torpor

3 weeks ago

Absolutely fantastic deck Cougz! Honestly, you should have kept it private, tested and tweaked and brought it to a tournament. The fact that it is monoblack makes it all the more fantastic. I've made a copy - I liked it that much - and have been tweaking and playing around with it. A few things strike me as clunky for competitive modern:

  1. Abyssal Persecutor: I agree that it is quite the beater; a 5/5 in the air for BB is nasty (I am assuming that the reduced cost is the most common scenario Abyssal Persecutor will be played as a turn 4 flying 6/6 is not that special in modern when most decks can simply win by that point). You get your opponent down to 0 life and sac it, and you win. However, you already have massive beaters in the form of Eater of Days, Hunted Horror, and Leveler. There is an argument to be made that you don't need Torpor Orb or Sundial of the Infinite for Abyssal Persecutor and so you break from being combo dependent but relying on transference of the creature to prevent your opponent from winning is effectively playing defense. This deck is designed to control turns 1-3 (through hand control with Inquisition of Kozilek and/or Thoughtseize) and win on turn 4. (Sundial of the Infinite, Heartless Summoning, and Sac outlet into Eater of Days or Leveler into Endless Whispers on turn 4 with the hope of sac'ing your game winner the turn Endless Whispers comes into play). You have even more control by killing any threat they can throw at you with your big creatures playable as early as turn 2 with Hunted Horror (although then they get the Centaurs) or turn 3 with anything else (including a torpor'ed or sundial'ed horror). The majority of your damage is non-trample thus for all your big baddies, the opponent can just throw up weenie blocks while they set up their own win condition mitigating the awesome power/toughness that the deck wields so early. In other words, you're not trying to aggro them with this deck; you'd need some form of acceleration to get your Hunted Horror or heartless summoned other baddie out on turn 2 to really be aggro for which you'd need green or Gemstone Caverns. If you want aggro, you have to go more 2 and 3 drops that can be played after heartless summoning as 0 or 1 drops. There is something to be said for this approach because so many at the 4 drop slot make you dependent on Heartless Summoning instead of just synergistic. But if you build more of a control shell, I think the current number of 4 drops is reasonable. If it were up to me I'd say go with Inverter of Truth instead of Abyssal Persecutor as your 6/6 flyer (presumably 5/5 with Heartless Summoning) which has much greater synergy with Torpor Orb/Sundial of the Infinite and Endless Whispers - i.e. its another win condition. Given that your monoblack, you can throw in Bojuka Bog for some of the Swamps to hopefully turn your Inverter of Truth effectively into a Leveler.

  2. Dimir House Guard and Krark-Clan Ironworks - I think these are too clunky. Even with Dimir House Guard doubling as a tutor for your win condition and Krark-Clan Ironworks generating mana (perhaps for a backup Torpor Orb or Sundial of the Infinite), I still worry they are too slow. I've been trying to figure out how better to optimize the sacrifice component of the deck. I've been going back to 4 cards: Life's Legacy, Tormented Thoughts, Ayli, Eternal Pilgrim, and Bound by Moonsilver. In this deck, Life's Legacy is effectively a draw 7 or somewhere there abouts. That's arguably better than Ancestral Recall so long as you can take advantage of the additional hand the turn you cast Life's Legacy which, at only you should be able to. Tormented Thoughts is effectively target opponent discards his or her hand. This may be a more powerful effect than Life's Legacy, especially against a control deck. It also more assuredly guarantees your win by forcing your opponent into top-decking. I like Ayli, Eternal Pilgrim because she'll survive a Heartless Summoning's -1/-1, her deathtouch makes her still relevant as a 1/2, and against non-damaging decks, you'll quickly get to 30+ life which makes her ability relevant. Bound by Moonsilver effectively turns into a reusable Pacifism. Of course all of these except for Tormented Thoughts introduce another color into the deck. The fact that these are turn 3/4/5 plays means that splashing is much easier - and in modern splashing is simple - albeit expensive. It does open you up to bloodmoon and other forms of land hosing which was a former strength of the deck although that form of control doesn't seem to currently be prominent in the meta top 8. I haven't playtested these yet, but given the sac is a late game play, I'd lean heaviest towards Tormented Thoughts. With all that said, none of these options synergize with Heartless Summoning. Ideally, we could figure out a creature version of a sac outlet to benefit from Heartless Summoning's acceleration. The best thing I could come up with was Scourge of Skola Vale. With Heartless Summoning it costs , it survives the -1/-1 coming into play with two +1/+1 counters, and you get to effectively transfer the P/T of the sac'ed creature (which is already an incredible rate) albeit not to block the fatty you just gave them with Endless Whispers as the Scourge of Skola Vale will be tapped. The issue with Scourge of Skola Vale is that I fear it is a win more condition, at least with Endless Whispers on the battlefield. If they are getting your Eater of Days, Inverter of Truth, or any of the others, you should just be winning the game, regardless. That's why I like Tormented Thoughts as insurance.

  3. Torpor Orb and Sundial of the Infinite: your deck revolves around these effects. I think they are a mandatory 4 each of. On review, I think the Sundial of the Infinite may actually be the better card for the deck as you don't need to sacrifice it once you have Endless Whispers. Of course, the Torpor Orb hoses so many modern decks that rely on ETB effects, that they are both fantastic additions. But you absolutely need one of these in play for your deck to work. The deck's primary weakness then is the loss of either or both in play. Looking at the meta, as artifacts and with such big creatures, your deck will trump Lightning Bolts. HOwever, Terminates and especially Path to Exiles will ruin your day and a well-timed Abrupt Decay will end the game for you. Jund and Junk are probably your most dangerous matchups. Your early hand control with Inquisition of Kozilek and Thoughtseize can hopefully protect you against Tron, Scapeshift, Living End, and other combos. Thus you either need backups in play or some form of instant-speed protection. This could mean adding blue for counter effects. But the streamlined mono-black is not something I'd quickly give up. I don't have a great suggestion here. You have the benefit of knowing their hand with your Inquisition of Kozilek/Thoughtseize type effects... Wish I could offer more here.

  4. Finally - and these were just other ideas I was tossing around - your deck shell might accommodate morph/manifest and/or exploit mechanics. The morph is nice because you effectively cheat in ETB-like effects (flip-up effects) while maintaining Torpor Orb and manifest offers an alternative mechanism to get these win-condition creatures into play without having to suffer ETB effects. In fact, if you manifest any of your win-condition creatures with an Endless Whispers already on the battlefield, you never even need flip the creature; just sacrifice and transfer the face-up to the opponent. For those players only familiar with the meta, this will be one heck of a nasty surprise. Keep in mind that Heartless Summoning while no longer offering benefit to the flipped creature's CMC, still affords cheaper morph costs. I bring up morph and not just manifest because you'd want to take advantage of the fact that your opponent won't know what the face down creature is and there are cards (like Grim Haruspex)) that have very inexpensive flip costs. Exploit will be trumped by torpor orb but offers an alternative sacrifice mechanism which, presumably, would be occurring after you sac the Torpor Orb anyway as you want the opponent to suffer the ETB effects. One thing I was thinking about was the combo decks out there. Then again, adding in these effects may be trying to do too much. You might simply want one Jeskai Infiltrator or one Whisperwood Elemental or, heck, one Mastery of the Unseen. Qarsi High Priest would allow you to stay in color... I look forward to yours and the community's response.

Tlipoch on milling all day

1 month ago

Awh..."Low cost" in terms of CC or money?

Anyway

I don't like Mind Funeral: you can mill 30 cards as only 4 cards :/

I suggest Glimpse the Unthinkable (budget version Mind Sculpt) : things that have a secure mill-rate

If you need some substitute for Thought Scour ...Visions of Beyond is the mill-version of Ancestral Recall you need this!

And for your goal of 3 cards every turn, I think that Oboro, Palace in the Clouds can be your best friend ;)

(I' a mill player too ;) )

For sideboard Instead of Cremate i would put Ravenous Trap

Firebones675 on Sieze control

1 month ago

Looks pretty good. I'd run both trap and startled in the build you have right now, maybe 2 of each.

Personally I like Fog Bank over ornithopter as it will survive more combats.

Visions of Beyond is another great way to refill your hand. More often than not it's Ancestral Recall but about $1,740 cheaper

If you were to splash black your deck might be a bit better as you get access to things like Mind Grind, Mind Funeral & Consuming Aberration.

StopShot on New Format Idea: [Bullets]

1 month ago

The Bullets format is an eternal format in that decks can contain lands and cards with converted mana cost 1 only. All other cards are not legal in the format, such as zero-cost, two-cost, three-cost cards, etc. Any card with CMC 1 is legal, and any land printed in a Modern set is legal. (**Exceptions are on the banlist.)

The format itself is meant to be aggressive and rather unpredictable. The minimum deck size is 60. The maximum number of cards with the same name you can carry in your deck and sideboard is 4 with the exception to basic lands. Sideboards can only contain 15 cards.

The Bullets Format does have its own unofficial ban list.

The ban-list works like most other formats. Cards that would be legal in the format, but are placed on this list can not be played. This list consists of: Ancestral Recall, Candelabra of Tawnos, Contract from Below, Dark Depths, Demonic Consultation, Enlightened Tutor, Entomb, Gamble, Green Sun's Zenith, High Tide, Imperial Seal, Jeweled Bird, Mental Misstep, Mind Twist, Mystical Tutor, Personal Tutor, Skullclamp, Vampiric Tutor, and Worldly Tutor.

Potential Questions and Answers are listed below.

Why Modern set lands only? Lands are essential in any deck, and for such a fringe format the advantage a player with OG duel lands over someone with tap lands is too much especially when the format is strictly one-drops where speed is paramount. With the Ravnica shock lands there is more balance, especially with price tags.

Why isn't Sol Ring banned? In a format full of one-drops Sol Ring isn't around to ramp you into three and four drops on turn 2. When all your spells usually cost one type of color mana alone the advantages of having Sol Ring in your deck aren't as big as in other formats where its banned.

Please let me know if you have any questions, criticisms, or thoughts, thank you.

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