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Ancestral Recall Discussion
2 weeks ago
I have a Duel Commander deck that contains Ancestral Statue. TappedOut indicates that the deck is illegal in Duel Commander because of this card. However, Ancestral Statue IS legal in Duel Commander. Ancestral Recall is the card that is banned. For reference, my deck list is here EDH Animar, Soul of Elements
2 weeks ago
This deck is not Legacy legal. The Moxen and Un-Set cards are banned in legal. The proper category would be "Unknown."
If you are going to make a hypothetical, Power Nine-based, turn one Door to Nothingness deck, you might as well try to do it within 60 cards. Something like the following is exactly the reason why we have banned and restricted lists:
1 month ago
Have been brewing a mardu metalcraft deck abusing Costly Plunder andIchor Wellspring to give an Ancestral Recall effect. Bleak Coven Vampires is a great finisher and provides late game inevitability. If you like boros kitties this uses a very similar shell.
SCORE: 6 | 105 VIEWS | IN 5 FOLDERS
1 month ago
I will start out by saying that some of the suggestions made by the EDH player aren't great--no offense intended, of course, but some are just too slow for modern. Dropping any number of Spellstutter Sprite, Fatal Push, Remand, or Spell Snare is just a bad choice; the Sprite is a cornerstone of all Faerie decks (and even some competitive non-faerie tempo decks), Fatal Push is literally the best black removal spell right now, and Remand and Spell Snare are both staples in blue decks. I assume he suggested dropping those for hard counters that can hit higher-converted mana cost cards because they're good in EDH, but three mana counterspells are pretty much a no-go in modern because they're too slow and much of the time Mana Leak is a hard counter.
Anyways, your deck is shaping up pretty nicely so far. I'd play the full set of Remand because it's so powerful, but that's personal preference. Your sideboard could use a lot of work. Here are some suggestions along with a general outline for your sb:
2-3 Counters for interactive matchups: Countersquall, Negate, Dispel, Spell Pierce, maybe an extra Spell Snare (it's very good when you're on the draw g2, good enough to warrant a sb slot though not essential)
Collective Brutality has been bolded because it's honestly the best sideboard card in black, and is the primary source of life gain in black decks. it's amazing against burn and pretty good against most other decks.
1 month ago
Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?
- Pitch 2x Spellstutter Sprite and replace with 2x Glen Elendra Archmage.
- Pitch 2x Spell Snare for 2x Disallow. Pitch the other 2 for 2x Spell Pierce.
- Pitch 2x Remand for 2x Faerie Trickery.
- Pitch 2x Ancestral Recall for 2x Brainstorm.
- Pitch 1x Fatal Push for 1x Faerie Tauntings.
- Pitch 1x Island for 1x Faerie Tauntings.
- Pitch 2x Wydwen, the Biting Gale for 2x Glen Elendra Liege.
- Pitch 4x Mutavault for 4x Faerie Conclave.
- Pitch 4x Darkslick Shores for 4x Secluded Glen.
I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.
Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?
2 months ago
My responses above were to confirm the incorrect assertions that have been made in this comment section, and regardless if you think you know how a card is "supposed" to be read, your original assertions were and still are wrong. The DCI gets to decide how a card should be read, so feel free to refer to judge rulings available online when someone challenges your assertions. Just so the above scenarios are clear, though, let me clarify further and make it unequivocal.
1) Blood Moon does NOT turn non-basic lands into basic mountains - period. It turns the land-only sub-type into mountain, and the card name and super type is unaffected. Ruination will destroy non-basics even if a Blood Moon is in play - end of story. If you need to confirm this, and you still think I'm wrong, please feel free to run the google machine and look at any response on this question from a DCI judge.
2) Skullclamp will trigger the draw effect when equipped to a token creature that dies, UNLESS that creature was instead exiled, which is the one exception I pointed out to begin with via my initial response. Token creatures do go to the graveyard when they die, but never exist in the graveyard (as previously noted), and cannot move between zones under any circumstances. In a deck built to exploit creature tokens and sacrifice abilities, Skullclamp then provides the ability to draw two cards for one mana based on something you plan to do anyway - sacrifice and kill tokens. As far as comparable spells in Magic go, drawing two cards for one mana and no other costs or effects other than the token death, there is exactly one spell that is better, that being Ancestral Recall. So in this type of build, skullclamp is a reusable 2/3 of an Ancestral Recall, which is insanely good.
Take this comment thread as a teachable moment if you can, as going into defense mode to assert that you are right, when multiple other players are confirming that you are, in fact, wrong doesn't do much for your persona within the TappedOut community. This is a community after all - we all enjoy playing this game, and for the most part, players are here to help when they can, and sometimes correct mistakes when necessary. It's ok to be mistaken - everyone is from time to time, but it's not ok to continue to make the same mistake because you decide the rest of the community needs to listen to you.
And one last thing, if you haven't already, at least upvote this guy's deck now that we've hijacked his comment section for the last two days...it's the least we can do for him, plus it's a pretty damn good deck.
2 months ago
Gleeock do you really think WoTC doesnt know the reserved list is unpopular? Using your suggestion they would basicly be asking consumers to choose between paying a lot or a little for product they want. I really don't think WoTC will learn much they don't already know. It would be the same if they asked what their consumers want in every mastery set. Every card worth 20+ dollars? No suprise there either. I think instead of trying to bring back past cards you are better off suggesting future prints that fit more in today's magic. Ancestral Vision and Visions of Beyond will never be Ancestral Recall but they are a glimpse of utilizing past cards in a more modern setting.
3 months ago
16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.
Implement of Combustion is another Cheap Draw Artifact (over Terrarion).
Magmatic Insight can help when drawing extra lands - possibly my worst suggestion
Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.