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Target player draws three cards.
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Ancestral Recall Discussion
1 day ago
3 days ago
@ TheSurgeon: Echoes is very cool tech; I can see it being a fun casual card and a decent one-of in more competitive play. I ended up cutting Shelldock Isle due to mana issues; it came down to that or Oboro, Palace in the Clouds, and I chose the latter. Just another preference issue, for the most part!
@ HezTheGod: Thanks for commenting. I actually do run a single Ghost Quarter IRL, as I've yet to acquire the singleton Marsh Flats. It's a fantastic card in Mill--I think Esper colors can support up to two copies and Dimir up to four--but with my low mana curve and many cantrips, I've slowly shifted GQs out in favor of colored mana sources.
Rest in Peace is a spectacular hoser, but not only is Surgeon right about it dying to Decay, it also shuts off a lot of my powerful mechanics: Snapcaster Mage, Visions of Beyond, Crypt Incursion. As such, I feel it belongs in there as a 4-of (which might also hold true for any Leylines), and I've determined that the loss of sideboard space + the nonbos with some of my mechanics means RiP is a no go.
Ancestral Recall is obviously a sweet card. I'd certainly test it if I owned any, but they're a tad pricy, and perhaps inferior to other card draw options available (how often can you say that in Modern?!).
3 days ago
Consider Darkness for sideboard/mainboard
6 days ago
There are so many ways to use broken cards to cheat big monsters out using banned and unbanned cards. I think that's what you want to do, and I agree Eldrazis are awesome. So for starters, I wouldn't have sets of four for each eldrazi, since each one of those is a legendary creature. I know they have etb effects, but I think its more worthwhile for you to have other great broken cards. Add blue, add the moxs like Mox Sapphire, add Ancestral Recall and Time Walk and Tolarian Academy. There's way more "banned" cards, just look up restricted cards for vintage format.
1 week ago
Shadow12721 If I am honest the Ancestral Recalls can be replaced with other draw cards instead but it will make the deck have a higher mana curve or draw less cards such as Divination or Serum Visions
1 week ago
- Card prices should never be a guide for formats. It leads deckbuilding to being extremely cluncky and not engaging.
- MTGO Goldfish tracks prices only from 2011 onwards. I tried looking up Ancestral Recall for example, as I know it was a cheap card at launch in alpha, but found nothing. Tarmogoyf used to be a bulk rare for the first few months of its life. However, cards like Splinter Twin were below the mark for parts of their life. So, all cards for Eternal formats are not accurately represented and the meta is naturally skewed towards Modern-era cards.
- Going with a ban list of all formats as a start is bad. Vintage has no banlist, and I sincerely doubt Ponder from Modern needs to be banned. Look for alternatives.
- What the reason for 1 off-color splash in an 80 card singleton deck? Seems way too meager (pun intended) to be relevant at all.
- Same for un-cards. Are there any that are actually good enough to see play? And how would rules work for them, when they are designed to not work with regular magic rules?
2 weeks ago
In answer to your other question, yes, they do. Rather, they want to keep some kind of cap on unlimited spell casting for most purposes. There are lots of ways to get infinite (or an arbitrarily large amount of) mana. With infinite mana and two Pull from the Deep, you'd be able to infinitely cast, say, Lightning Bolt or Ancestral Recall or always have the best counterspell on hand.
Even non-infinite combos are tough to deal with. A Seasons Past that gets you a ton of instants and sorceries plus ways to easily recur those is just "unfun" for a lot of people. I think that's why Wizards include self-exile, shuffle, or other library tricks.
2 weeks ago
It looks like you may also want some removal. and some instant speed interaction.
There are some good budget, instant speed mill cards too. Thought Scour is a good one, plus it draws you a card. With such a low mana curve, any card draw is great.
Archive Trap will always do what you want, since fetchlands are so popular in modern.
Given that you're playing on a budget, and not running fetchlands, Hedron Crab might not be a great creature choice right now, but if you decide to make upgrades, it's a good one to keep in mind. Though it does work with Evolving Wilds and Terramorphic Expanse. On that note, I would strongly suggest running some sort of mana fixing, as all basics can lead to games where you get totally mana screwed. So Crab + Wilds could be a good combo. Drowned Catacomb is also a pretty decent budget dual that doesn't always enter tapped.
Jace's Phantasm is also a nice beater. A flying 5/5 for ? Don't mind if I do.
TL/DR; Instant speed interaction, and better mana will lead to better games all round.
+1 from me. I like mill decks.