Ancestral Recall

Legality

Format Legality
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Ancestral Recall

Instant

Target player draws three cards.

Ancestral Recall Discussion

rdean14 on Card creation challenge

2 days ago

Explosive Powerstone

Artifact

Whenever mana is added to your mana pool from a nonland source, it deals 1 damage to you.

: Add .


I'd like a fixed spell for the Boon cycle Healing Salve , Ancestral Recall , Dark Ritual , Lightning Bolt , and Giant Growth . I think the last two are the most fair and optimal for the power level.

I'd like to see a or or Instant on par with Giant Growth and Lightning Bolt , featuring the number 3.

MoonHollow124 on Ensoul Artifacts

6 days ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is just my 2 cents, I hope you take these into considerati

Daveslab2022 on Card creation challenge

1 month ago

@Lovilius that’s like saying “why is Ancestral Recall or Time Walk restricted when Ancestral Vision and Nexus of Fate do the same things? They do the same things. But not in the same way. At all.

hellhole3927 on On Tilts

1 month ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

cdkime on What cards do MTG players ...

2 months ago

I'm with SynergyBuild on this one. Demonic Attorney speaks to me on a personal level, and Contract from Below is the single best draw card ever printed (take that Ancestral Recall !). I completely understand why they were removed from the game--after all, there's lots of places where playing for ante would be illegal--but that does not mean they are not fun.

I've thought of putting together a cube with lots of Ante cards, so you're constantly getting new cards to add to your draft pool/loosing cards from your pool, requiring you to use the junk you picked up. I have not had time to give the project the attention it deserves though, so it's sitting on the back burner.

I've also said it before, and I'll say it again--any card with banding. It's a really neat ability, but just doesn't have the support necessary to make it shine. I'd love a banding-based Commander precon, but doubt that will ever happen.

rshistorysmuf on Why Rhystic Study is kinda ...

3 months ago

Time Walk and Ancestral Recall are very bad choices in Commander... they are banned!

SynergyBuild on Why Rhystic Study is kinda ...

3 months ago

either that or it becomes a more powerful version of Ancestral Recall with some delay... not bad?

Load more

No data for this card yet.