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|Vintage Masters (VMA)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
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Target player draws three cards.
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Ancestral Recall Discussion
5 days ago
@ClockworkSwordfish: Another reliable method in mono-white to get card advantage is to use Scroll Rack with Land Tax. Both cards are great by themselves, but put them together and you have an Ancestral Recall at each of your turns, even more if you toss other cards you drawn and didn't need.
How it works: Each turn you get 3 lands with Land Tax, then you draw your turn's card. When you desire, pay and activate Scroll Rack, throw back those 3 lands (or less if you wish a guaranteed land drop) and any other cards you don't like, then draw that many cards. The lands and useless cards are on top of your library, but at your next upkeep Land Tax will shuffle your library again for 3 new lands. Rinse and repeat!
This combination was well known in 1998 as the "Tax/Rack combo".
1 week ago
also my deck is muck less focused on getting the infinite combo than yours. my main wincon is constantly filling up the board with bug creatures, refilling my hand and repeating while constantly draining my opponents life. you seriously might consider splashing blue for Mulldrifter and Slithermuse (always evoke them) with Grim Haruspex, Mulldrifter is an Ancestral Recall
3 weeks ago
New Vintage playable and possibly needs to be restricted from the get go:
I wish this was in Modern:
Creature - Vampire Shade
Whenever you tap a Swamp for mana, add to your mana pool (in addition to the mana the land produces).
: Nirkana Revenant hets +1/+1 until end of turn.
Also another reprint:
1 month ago
Unfortunately the original Grindstone is not modern legal, so we'll have to do with the fixed version. Jhoira, Weatherlight Captain is good at keeping the mill going. Average cmc is below two, most cards have built in draw and Jhoira gives extra draws on each chained historic spell, which we have quite a few of, including Painter's Servant, so it's not a dead card even against strictly mono color decks. There is still room for optimization. Could improve the storm style chaining with some Manamorphose or Etherium Sculptor for artifacts. If you get more than one Sphinx's Tutelage on the field, you don't usually have to draw that many cards to flip a library. Something janky like seismic swans might seem a tough matchup, but turning your bolts to Ancestral Recalls is close to something that might even be viable in this deck. Because "hit our swans, draw some cards" is practically the anthem for fun. ;)
There is already combo protection for grindier situations and a fair bit of removal, but the main game plan should still be to try and explode with enough card draw from looting and relics to go off in one shot. It's definitely a turn or two slower than with a real grindstone, but untapping with Tutelage should present a grave threat (pun somewhat intended).
1 month ago
"Counterspell: the best card in all of Magic's history"
But Mana Drain is strictly better.
And in terms of countermagic, Force of Will, Mental Misstep, Foil, and Daze are zero mana, Dispel, Flusterstorm and Swan Song are one mana, Negate/Mana Leak are more splashable, Arcane Denial/Remand are more splashable and replace themselves, Disallow is more versatile, Time Stop is more powerful, verastile, and Mindbreak Trap is more powerful (hits more), gets around "can't be countered", and can be free.
Counterspell isn't the best in any category in terms of counterspells, not like it comes anywhere close to the best card.
2 months ago
What is with Ancestral Recall being thrown in the mix? I only ask because it seems kinda out of place in an otherwise budget deck.
2 months ago
Modern Thursday 12/4/18:2-2: Testing Ensnaring Bridge and Nihil Spellbomb. They were both epic game changers!
2-1 GW Hatebears: Not the usual Hatebears build the plan for this deck was to play manadorks, then cast Lingering Souls and activate Gavony Township over and over. Game 1 The Rack was faster than them. Game 2, multiple Voice of Resurgence hit me for lethal the turn before I could stabilise. Game 3 was epic. Swamp into Rack, Swamp into Wrench Mind, Swamp into Bridge, Swamp into Soul's Betrayal killing 5 creatures, Swamp into Lily and Smallpox. It was just bad luck that they never saw a Loxodon Smiter or Qasali Pridemage.
2-1 Living End: Opponent saw 4 copies of Ancestral Recall in every game, yep they cast 12 copies...Game 1 their hand was ripped apart for an easy win. Game 2 the recalls found Living End while also always keeping up counter magic. Game 3 was a stalemate, Delirium Skeins turned off their recalls. Cryptic Command wasnt kept up for bridge and was wasted countering The Rack et, al. I sat behind two bridges and two Nihil Spellbombs for an easy win, cracked Spellbomb in response to Living End. They decked themselves. The best game of magic Ive had in a long time.
0-2 Infect: super fast infect deck. Geths Verdict is too slow. They played only the one creature game 1, I didnt see a kill spell, my discard turned on Become Immense, if I had been able to kill he creature or play a bridge it would have been different. Game 2 went similar to game 1, I saw a few smallpox and Geths but they always had an extra creature. Jace flipping was disastrous....
1-2 WUB Control: Game 1 was an easy win, which was bad as I didnt see much of his deck. I only saw Elspeth, Sun's Champion as a win con. Game two I side in needle and name Elspeth... They top deck and play Gideon Jura, and steal the game. Game 3 I dont see and needle or a bridge or a geths, and Jura steals it again (unfortunately I could only find and afford 2/4). I see this game as my mistakes losing he game not anything else.
Placed 7th out of 16.