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Target player draws three cards.
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Ancestral Recall Discussion
1 day ago
Awh..."Low cost" in terms of CC or money?
I don't like Mind Funeral: you can mill 30 cards as only 4 cards :/
And for your goal of 3 cards every turn, I think that Oboro, Palace in the Clouds can be your best friend ;)
(I' a mill player too ;) )
3 days ago
Looks pretty good. I'd run both trap and startled in the build you have right now, maybe 2 of each.
Personally I like Fog Bank over ornithopter as it will survive more combats.
1 week ago
The Bullets format is an eternal format in that decks can contain lands and cards with converted mana cost 1 only. All other cards are not legal in the format, such as zero-cost, two-cost, three-cost cards, etc. Any card with CMC 1 is legal, and any land printed in a Modern set is legal. (**Exceptions are on the banlist.)
The format itself is meant to be aggressive and rather unpredictable. The minimum deck size is 60. The maximum number of cards with the same name you can carry in your deck and sideboard is 4 with the exception to basic lands. Sideboards can only contain 15 cards.
The Bullets Format does have its own unofficial ban list.
The ban-list works like most other formats. Cards that would be legal in the format, but are placed on this list can not be played. This list consists of: Ancestral Recall, Candelabra of Tawnos, Contract from Below, Dark Depths, Demonic Consultation, Enlightened Tutor, Entomb, Gamble, Green Sun's Zenith, High Tide, Imperial Seal, Jeweled Bird, Mental Misstep, Mind Twist, Mystical Tutor, Personal Tutor, Skullclamp, Vampiric Tutor, and Worldly Tutor.
Potential Questions and Answers are listed below.
Why Modern set lands only? Lands are essential in any deck, and for such a fringe format the advantage a player with OG duel lands over someone with tap lands is too much especially when the format is strictly one-drops where speed is paramount. With the Ravnica shock lands there is more balance, especially with price tags.
Why isn't Sol Ring banned? In a format full of one-drops Sol Ring isn't around to ramp you into three and four drops on turn 2. When all your spells usually cost one type of color mana alone the advantages of having Sol Ring in your deck aren't as big as in other formats where its banned.
Please let me know if you have any questions, criticisms, or thoughts, thank you.
1 week ago
1 week ago
Yeah Rhystic Study is a bit too midrangy for what this deck is about :-/ If I am spending 3 mana on something it needs to get me either tons of cards immediately or tutor directly for food chain combo. Mystic remora is great :-) most games its like an Ancestral Recall with upside.
1 week ago
Looks good! Here are a few more cards you might want to consider.
Tome Scour is the second most efficient monoblue mill card, only behind traumatize.
Archive Trap is great, especially with people who play fetchlands
If it's a direction you want to move in, cards like Jace's Archivist can burn through an opponents library while comboing with tutelage. Be very careful doing this as you are also restocking their hand and against some decks this could backfire pretty badly.
Hope this helps!
2 weeks ago
Arcane Genesis is basically a better Metallurgic Summonings (or at the very least, similar to Endrek Sahr, Master Breeder without a downside), so I think a good starting cmc in terms of balance would be 6. That seems boringly expensive, so I think if it made one X/X, it could drop to a cmc of 4.
For the purpose of symmetry, I think each card could have a mana cost of 2MM (M is used to refer to the corresponding color of the cycle), and Arcane Rejuvenation would not be underpowered at the mana cost of .
Of all the triggered abilities, the one from the red one (suggested name: Arcane Ignition) is by far the most powerful. Being able to full the role of defense by killing creatures and offense by damaging players makes this way to powerful for even the cost of . The simplest way to tone it down while still keeping it well inside the realm of red is to replace the word "player" with "planeswalker" at the increased cost.
The blue one (suggested name: Arcane Augury) has both the problem of being the only that can provide multiple cards of card advantage (the same problem faced by Ancestral Recall in its cycle) and the problem of costing additional mana to trigger, which deincentivizes casting big spells. The best solution I think is making the effect just "Scry X, where X is the spell's converted mana cost," which seems balanced to me at , since it doesn't impact the board or your hand at all.
Lastly, the black one (Suggested name: Arcane Plague) needs to go back to square one, both because it's basically the broken Channel, and because it's not adequately in the cycle. My fix would to make it look like the rest of the cycle and make the effect "Put a -1/-1 counter on each creature you don't control with converted mana cost X. "
In conclusion, here are what I suggest this cycle should look like:
Whenever you cast an instant or sorcery spell, you may gain X life, where X is that spell's converted mana cost.
Whenever you cast an instant or sorcery spell, you may scry X, where X is that spell's converted mana cost.
Whenever you cast an instant or sorcery spell, put a -1/-1 on each creature you don't control with converted mana cost X, where X is that spell's converted mana cost.
Whenever you cast an instant or sorcery spell, Arcane Ignition deals X damage to target creature or planeswalker, where X is that spell's converted mana cost.
Whenever you cast an instant or sorcery spell, create a green X/X Elemental creature token, where X is that spell's converted mana cost.
2 weeks ago
iamyoona: Thank you for the feedback. Honestly Guttersnipe is a much cleaner victory but druid has been very good in testing. Keep in mind its my plan c win condition. If it becomes an issue I will likely go back to guttersnipe. I play against alot of blue spellslinger decks so Mystic Remora will usually draw me multiple cards in a single turn cycle. In this way it often functions like an Ancestral Recall with upside. In another meta I agree it can be slow, but for mine its 5x faster than Dark Confidant. I rarely pay the upkeep unless people hold off playing spells, which is fine with me as well. Winds of Change is beyond broken. It is the primary reason I am playing red. It all but wins the game for 4-5 mana most games and is also great with ad naus and other wheels. It can also dock over stax deck by disrupting thier good opening hands.
I cut Toxic Deluge because it hurts me just as much as my opponents since I run alot of dorks. Fire Covenant is really great and will help against hatebears a great deal. Thank you. I dont fear trinisphere much. The tax effect it provides is hardly backbreaking. Other stax effects are more problematic, but then again stax is the rock to my sizzors.
I do not have cockatrice, but I have been tempted to try it out. If I ever do I will definitely hit you up.