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|Vintage Masters (VMA)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
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Target player draws three cards.
Price & Acquistion Set Price Alerts
Ancestral Recall Discussion
1 week ago
My responses above were to confirm the incorrect assertions that have been made in this comment section, and regardless if you think you know how a card is "supposed" to be read, your original assertions were and still are wrong. The DCI gets to decide how a card should be read, so feel free to refer to judge rulings available online when someone challenges your assertions. Just so the above scenarios are clear, though, let me clarify further and make it unequivocal.
1) Blood Moon does NOT turn non-basic lands into basic mountains - period. It turns the land-only sub-type into mountain, and the card name and super type is unaffected. Ruination will destroy non-basics even if a Blood Moon is in play - end of story. If you need to confirm this, and you still think I'm wrong, please feel free to run the google machine and look at any response on this question from a DCI judge.
2) Skullclamp will trigger the draw effect when equipped to a token creature that dies, UNLESS that creature was instead exiled, which is the one exception I pointed out to begin with via my initial response. Token creatures do go to the graveyard when they die, but never exist in the graveyard (as previously noted), and cannot move between zones under any circumstances. In a deck built to exploit creature tokens and sacrifice abilities, Skullclamp then provides the ability to draw two cards for one mana based on something you plan to do anyway - sacrifice and kill tokens. As far as comparable spells in Magic go, drawing two cards for one mana and no other costs or effects other than the token death, there is exactly one spell that is better, that being Ancestral Recall. So in this type of build, skullclamp is a reusable 2/3 of an Ancestral Recall, which is insanely good.
Take this comment thread as a teachable moment if you can, as going into defense mode to assert that you are right, when multiple other players are confirming that you are, in fact, wrong doesn't do much for your persona within the TappedOut community. This is a community after all - we all enjoy playing this game, and for the most part, players are here to help when they can, and sometimes correct mistakes when necessary. It's ok to be mistaken - everyone is from time to time, but it's not ok to continue to make the same mistake because you decide the rest of the community needs to listen to you.
And one last thing, if you haven't already, at least upvote this guy's deck now that we've hijacked his comment section for the last two days...it's the least we can do for him, plus it's a pretty damn good deck.
3 weeks ago
Gleeock do you really think WoTC doesnt know the reserved list is unpopular? Using your suggestion they would basicly be asking consumers to choose between paying a lot or a little for product they want. I really don't think WoTC will learn much they don't already know. It would be the same if they asked what their consumers want in every mastery set. Every card worth 20+ dollars? No suprise there either. I think instead of trying to bring back past cards you are better off suggesting future prints that fit more in today's magic. Ancestral Vision and Visions of Beyond will never be Ancestral Recall but they are a glimpse of utilizing past cards in a more modern setting.
1 month ago
16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.
Implement of Combustion is another Cheap Draw Artifact (over Terrarion).
Magmatic Insight can help when drawing extra lands - possibly my worst suggestion
Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.
1 month ago
As the banned lists for EDH and German Highland quite different, I don't think that this is fixing the problem. So just look at the difference...
Banned in EDH and German Highlander (13)
- Ancestral Recall
- Black Lotus
- Gifts Ungiven
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Time Vault
- Time Walk
Legal in EDH not in German Highland (17)
- Birthing Pod
- Chaos Orb
- Falling Star
- Mana Crypt
- Mana Vault
- Mind Twist
- Mystical Tutor
- Natural Order
- Sensei's Divining Top
- Sol Ring
- Strip Mine
- Survival of the Fittest
- Umezawa's Jitte
- Vampiric Tutor
Legal in German Highland not in EDH (25)
- Braids, Cabal Minion
- Coalition Victory
- Emrakul, the Aeons Torn
- Erayo, Soratami Ascendant
- Leovold, Emissary of Trest
- Limited Resources
- Painter's Servant
- Panoptic Mirror
- Primeval Titan
- Prophet of Kruphix
- Recurring Nightmare
- Rofellos, Llanowar Emissary
- Sway of the Stars
- Sundering Titan
- Sylvan Primordial
- Tolarian Academy
- Trade Secrets
- Yawgmoth's Bargain
1 month ago
So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.
These are some cards I would look into cutting/replacing: Show
- Personally, I'm not huge on this card. Two 5/5 flyers is okay for blocking, but with all the control this deck puts out it doesn't really matter if you have chumps in the air. Plus, losing land drops/mana means casting less things, which is never good.
- All are good cards, but lose their strength when you don't have Mizzix out. Additionally, they aren't hard counters. Meaning that if your opponent does have the mana to sink into it, you're out of luck. Swan Song, Red Elemental Blast, and/or Pyroblast could be good replacements.
- I know this one seems crazy to take out, but really after you get so many XP counters, getting extra counters doesn't really matter. I see that Tezzeret's Gambit is in the side board, so I would say through that in here instead. That can be free card draw, while also providing Proliferate.
- Additionally, you get no discount on casting this 5 drop. Mystic Remora could also be considered as a replacement for this, because early game that card can essentially be Ancestral Recall in one turn rotation.
- I hate the bounce lands because they set you so far behind tempo. I honestly think running 36 lands will be fine for this deck, so I recommend cutting this in favor of one of the cheap draw cards (which help land drop consistency).
- This is alright, but without the Mizzix discount this is pretty pricy to draw a card and deal some amount of damage. It has a high ceiling of dealing a chunk of damage, but it can definitely be a dead card sometimes.
- Not a bad card, but Diminishing Returns is probably a better card overall, so I'd say just swap these out.
- You will most likely hit the Spell Mastery, but I hate how it is an X spell that has to be set up in order to not be solely creature removal. I'd say take this out for Pyroblast or Red Elemental Blast, in my opinion.
- This can be a huge whiff, and the lack of control you have over the kind of deck your opponent plays/what is in their graveyard makes this too unreliable. Your play group may make this card playable, so in that case keep it. If not, it might be too expensive CMC-wise to justify the variance this card has.
- I know that this is essentially Ancestral Recall, but I think that Dig Through Time is the better card between the two because of its instant speed. It gives you more cards insight for better selection as well.
- Similar to Pull from the Deep, just having Diminishing Returns in here replaced the need for both of these cards.
- I've never been to huge on this card, and really you only need so much, if any, redirection in your deck. You have cheaper (granted, less powerful) redirection in this deck, so I would recommend just swapping this specific one out for Fuel for the Cause. More Proliferate and more counter magic is always good.
I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.
1 month ago
Sorry mate, I hate budget decks like this, especially bad cards like Ancestral Recall, that are simply below my level. I only run bling cards like Grizzly Bears and Glory Seeker, mostly because they simply make my opponents tremble in awe and concede by turn 2.
3 months ago
Mill has a pretty linear playstyle. I would take out the Never//Return and the Wall of Frost and add Glimpse the Unthinkable and Archive Trap. You could also add Visions of Beyond--I know it doesn't fit the linearity, but it's Ancestral Recall.
3 months ago
What the fuck is this deck, it costs 7000 dollars because of Ancestral Recall, what are you doing with your life? Please reconsider your life choices and please leave this earth and please take your life. I suggest buying a 10 dollar rope from your local hardware store and setting it up in your kitchen. So when you die, someone will find you and then you shall be remembered as the kitchen bitch-ass. I bet you have a vagina you faggot of a whore. Take this to heart so that you actually kill your self. I bet you upvoted your own deck, you upvote whore.