Electrify

Electrify

Instant

Electrify deals 4 damage to target creature.

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Set Rarity
Core Set 2019 (M19) Common
Amonkhet (AKH) Common

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Legality

Format Legality
Duel Commander Legal
Highlander Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Limited Legal
Pauper EDH Legal
Arena Legal
Legacy Legal
Casual Legal
Modern Legal
Pauper Legal
Tiny Leaders Legal
Block Constructed Legal
Historic Legal
Commander / EDH Legal
Canadian Highlander Legal
Oathbreaker Legal
1v1 Commander Legal
Vintage Legal
Leviathan Legal

Latest Decks as Commander

Electrify Discussion

Tzefick on Two Life-Draining Spells

7 months ago

WizardOfTheNorthernCoast But Warleader's Helix is generally considered overcosted - although that's maybe not entirely a fair appraisal.

Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.

I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.

Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.

So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.

That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.

A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.

Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.

Ryjo on Mono Red Burn Deck

1 year ago

My gut reaction is that your weakest cards are Fanatical Firebrand, Legion Warboss, and Wizard's Lightning. The Firebrand is a 1/1 that in the late game might ping your opponent. The Warboss is just going to create 1/1s that die in combat immediately (though might be a good card against control decks in the side board), and will likely trade if it ever attacks. Without a critical mass of wizards, Wizard's Lightning is just an Open Fire, which isn't very impressive.

Electrify, Radiating Lightning, and Doublecast aren't going to be that good for you. Bombard and Spit Flame are both superior to Electrify, but even then, they aren't that good. Radiating Lightning is going to, most of the time, bolt your opponent, ping all their creatures, and perhaps kill 1 of them. For 4 mana, that is not enough. Radiating Lightning is probably at its best against token decks, but Fiery Cannonade is the better card in mono-red for that. Doublecast needs another spell to work, and even then, that is probably not enough to justify it in your side board.

Ryjo on New to MTG

1 year ago

Electrify and Radiating Lightning are too slow for constructed play. Doublecast, as SynergyBuild stated, needs another spell to be usable, and requires you to have 4 mana open. It might be playable in an Izzet spells deck with Goblin Electromancer when you can basically get two 2 CMC spells for a total of 3 mana.

As for my proposed sideboard, Silent Gravestone and Smelt would be worth considering, probably replacing Jaya Ballard, Experimental Frenzy, and Mountain.

dduck13 on New to MTG

1 year ago

I want a super fast deck...I would love to burn the face off my opponent as quick as possible. What do you all not like about Doublecast, Electrify and Radiating Lightning

SynergyBuild on New to MTG

1 year ago

So this is a standard goblin-burn deck? I would really hope you decide goblins or burn, not both, Doublecast, Radiating Lightning, and Electrify can just be dropped, but you have to decide on using the Electrostatic Fields, Guttersnipes, or if you want to stay goblins.

Borka_Grim on Sarkham/Chandra PW Deck's Merge - Mono-Red Dragons

2 years ago

Awesome, thanks again.

The Sarkhan Deck comes with 4 x Kargan Dragonrider's, so it's easy enough to swap 2 more in for the 2 Viashino Pyromancer's.

Alternatively the instances/sorcery's I've not currently used from either PW deck that I could switch in instead are:

Or maybe the Gilded Lotus single that comes with the Chandra deck?

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