Primal Amulet

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Primal Wellspring

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None
Promo Set (000) Rare

Combos Browse all

Primal Amulet

Artifact

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

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Primal Amulet Discussion

Lord007 on Getting a Jump-Start on Standard

1 day ago

What I've noticed with this deck so far, is that I tend to keep lands in my hand past about the 5th or 6th to discard to Jump-Start. I think that makes it harder to, let's say 7, if I've got 2 Goblin Electromancers or an electromancer and a Primal Amulet  Flip on the field to reliably cast a Fight with Fire. It's definitely something I'm considering, I just think it's too slow.

ironballsmcgee on standard storm

1 day ago

Randomdeck101 Thanks for the advice!

So, Guttersnipe was something I thought about when I was initally building this, but when I tested him it just felt too weak, especially since I want to play Goblin Electromancer on turn two. I think Runaway Steam-Kin would be a great edition for some ramp, but I'm not sure what to cut other than the Erratic Cyclops. Also kind of want to add Electrostatic Field for an early blocker/chip damage to make the storm turn a little cheaper.

I like the ideo of Fiery Cannonade, but do you think it's worth playing when my big enabler is a 2/2? I really wish that Baral, Chief of Compliance hadn't rotated. Maybe if I played some amount of Primal Amulet  Flip to offset the potential early boardwipes, because I agree that I need something to stave off the Selesnya and other assorted aggro decks.

profanedorifice on Getting a Jump-Start on Standard

1 day ago

I'm working on a build like this one. I'm thinking I might throw in a Sacred Foundry and a few Glacial Fortress to splash Teferi, Hero of Dominaria.

With a Flipped Primal Amulet  Flip a kicked Fight with Fire isn't that bad to cast. I was playing U/R about a month ago. OPts and other low cost spells to flip it made it reliable. I was doing the degenerate option though, Chandra, Torch of Defiance ticking up to emblem all while double casting Nexus of Fate with the primal flipped. I never got to emblem Chandra once. Most OP's scooped after the 2nd time I logged 2 extra turns. Will definatly be building this again this standard.

ASalesman on The Chandra Family

2 days ago

I have lots of different pieces of advice, choose any or none of my recommendations. These are just my thoughts on the deck.

Love the themes here, but don't be afraid to include red staples. Would take a look at some more dumb red staples like Vandalblast, Ruby Medallion, Lightning Bolt, Reverberate, Reiterate, Guttersnipe, Jaya's Immolating Inferno, Rampaging Ferocidon, Reforge the Soul, Blasphemous Act, Fireball, Blood Moon

Cheap mana rocks/ramp are important to any successful deck. Include staple artifacts like Solemn Simulacrum, Sol Ring, and primal amulet

Though I like the pheonix theme, your planeswalkers scream "play instants/ Sorceries". I would include less Pheonixes and include more board wipes (to protect the walkers) and red cantrips (for single target removal and damage to the face). I would replace a few lands with staple mana rocks. I see what you're doing with caged sun, but I promise you will still find enough mountains even if you get rid of a few. You don't have to entirely scrap the theme, and still add some really good spells. (I personally would've made the deck more non creature based.)

If you'd like to be MORE creature based, you should look at Sarkhan walkers and some dragons instead of Jaya and some pheonixes.

Speaking on mana base: to be a little more competitive I would replace some of your weaker spells with a couple more mana-producing cards. You would like to start any game with 3 mana-producing cards in your hand, and on average you are getting 2.8 which can be low in some cases and mana screw you more often. (Mana screw is always way worse than mana flood in EDH.) Personally I would add two more mana-producing cards, and take out two non-mana-producing cards. Look at Nykthos, Shrine to Nyx and decide whether or not your devotion to red calls for it.

Throwing in things like Rampaging Ferocidon and Blood Moon will counter some decks and give your opponents' more things to worry about. Excellent decks are decks with multiple threats/win cons.

vomitpile on Izzet Guttersnipe (GRN)

6 days ago

Did you see risk factor? Seems like a good spell for decks like this, also Mission Briefing would probably be a better choice than Primal Amulet  Flip maindeck

otters on Melek deck

1 week ago

Jace's Sanctum Frantic Search primal amulet Impulse

JeranF on Mono-Black Control Commander

1 week ago

Thanks for all your tips guys, it's really helping me a lot!

@Skinken I'm still not too sure where to go, but looking at the cards I already got I tend to go the "discard" way. primal amulet seems great to me, easily combinable with a lot of hard hitters.

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