Primal Amulet


Primal Wellspring


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None
Promo Set (000) Rare

Combos Browse all

Primal Amulet


Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

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Primal Amulet Discussion

OddChild on Red Scare: Zada EDH | *PRIMER*

4 days ago

Just out of curiosity for your opinion, as I will soon be using your list to fix my own abomination, was Primal Amulet  Flip not considered or did it simply not make the cut? Thanks for your time!

SenatorDickWeed on Knowledge and Power: Niv-Mizzet's Mania

1 week ago

Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection  Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet  Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!

Magicaids on Kaho

2 weeks ago

I just finished listening to the cmrd central on this deck and to things that I thought of that could help with a ramp as well as a wincon is Primal Amulet  Flip and Tidespout Tyrant I really like the commander and am going to give it a build and see what rabbit hole I go down with it

PlagueRats on Mono-Blue Birds - Quasiduplicate, Mystic, Djinn

1 month ago

Radical Idea would have to replace Chart a Course. Instant speed is an upside, but jump-start is only actually an upside games where your unlucky and flood out on mana, every other card is a better card draw effect or something you don’t want to discard.

Chemister's Insight seems too expensive for this deck. The deck needs to find its threats early more then it needs to draw cards late game. Same argument against something like Primal Amulet  Flip.

At least one Search for Azcanta  Flip would be good, I don’t own one yet and did leave it out for budget reasons. I have come around to Siren Stormtamer though, which blows the decks budget.

Thanks for commenting

hydrothermia on Mono-Blue Birds - Quasiduplicate, Mystic, Djinn

1 month ago

Have Radical Idea or Chemister's Insight been suggested, just to give you the ability to pitch it and cast it later with Jump Start or cast it once from your hand and once again in the graveyard for additional value. Primal Amulet  Flip would also give additional cantrips with what you already have as well. If this weren't based on a Budget theme, it would be hard for me to not want you to put in a couple of Search for Azcanta  Flip.

eliakimras on Atraxa help

1 month ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

Beeksie on Mono Red Burn

1 month ago

Nice! I threw together a list as well: here. After spending way to much time researching cards this weekend... I found a couple other interesting options that may be a good fit for this combo-style burn deck.

First, Jaya Ballard looks amazing. She does everything we want to be doing in this deck, and the emblem would enable the combo from the graveyard. Primal Amulet  Flip is another option that I think could be great in speeding up a more spell-focused deck. I think it would shine against control.

I also like Demanding Dragon to contend with some of the bigger creature threats in the format. If we can burn everything else to the ground, this could be a great form of removal for Ghalta, Carnage Tyrant or Doom Whisperer. It also goes 1-for-1 with Lyra (who is a massive headache for mono-red in my experience). In playing the regular Frenzy Red build, I often found myself overwhelmed by creatures that were just bigger than anything I had. This would be a step toward midrange, but the meta almost demands it.

GingerSquatch93 on Abusive Surveillance, Volume One

1 month ago

Yeah, xhuggels the more I think about it, the more I don't really like it either. Of course, at the moment I'm also giving severe second thoughts to the Doom Whisperers because they just haven't won me games yet.

Right now, what's being considered is Doom Whisperers out in favor of a pair of Primal Amulet  Flips and the Notion Rains out in favor of a playset of Nightveil Predators. Make it more of a Surveil-through-Control kind of a deck, which may supplant the need for Lazav as well, as he's only there as the hingepin for the Lazav-Whisperer-Spybug Combo. Which may also open the replacement for Etrata to come in.

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