Primal Amulet

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Primal Amulet Discussion

dockaboomski on Kess EDH

57 minutes ago

primal amulet

Oloro_Magic on Taking All the Turns

18 hours ago

Dr_Jay first off thanks for the upvote!

As for Primal Amulet it does seem to have more of a home in bant with the ramp you have access to but here I don't think it can work simply because turn 4 ideally I can tap down my opponent or cryptic setting up a turn 5 kill. The effect on the card is cool and I'll likely add a section on it in under consideration but as for practical use, it is likely too slow though worth testing probably.

The effect also is kind of what I get from Thing in the Ice  Flip, nice extra value that goes far in winning the game but thing is only 2 Mana and a relevant blocker. Thanks for the suggestion and it's nice to see another turns player. How are you liking bant turns? I personally never was sold on it but I would love to hear your experiences with it.

Dr_Jay on Taking All the Turns

18 hours ago

Hey! A Turns Player!

How have you been feeling about Primal Amulet from Ixalan? Not much for the Primal Amulet side, but for the flip side. It seems a bit slow, but if you are able to stick one, you should be able to easily double all of your turns spells. For consideration? It may be better for me, since I play primarily Bant turns.

PhotogenicParasympathetic on Serial Killer [Primer Included]

1 day ago

Focusing on creatures such as Bane of Bala Ged, Sheoldred, Whispering One, and Kozilek, the Great Distortion, would turn this deck in a different direction than it currently goes, becoming more reanimator than control. Putting those creatures onto the battlefield makes me a target, and that's the opposite of what I want to do when I'm playing this deck. The idea is to discourage people from trying to interact with me by promising that they will lose more than I do. If I slam Sheoldred, suddenly A) they are losing value if they DON'T interact with me, and B) I have something important to lose, so the interaction's no longer one-sided in my favor.

Lim-Dul the Necromancer is certainly an option, though I tend to find him too expensive for his effect. I'd recommend trying out Geth, Lord of the Vault over Lim-Dul, since he not only can res creatures without waiting for a death trigger, but can grab artifacts too, all while doubling as another win-con should we get enough mana.

Phyrexian Obliterator is... interesting. My gut instinct is to say that it falls into the same category as Kozilek, the Great Distortion, in that it paints too much of a target on me. That said, if I were to use it properly (that is, mainly on defense), it could certainly be quite effective as a deterrent. I'll play around with it and let you know how it performs.

Gonti, Lord of Luxury is an odd one for sure. The variance on him seems really high - for every time I rip someone's eldrazi titan off the top of their library, there are going to be moments I hit three lands and an Emerald Medallion. If I were killing/reanimating him consistently, he'd be pretty sweet, but I don't know how frequently I'd end up doing that over reanimating Gray Merchant or things from my opponent's graveyards.

Boseiju, Who Shelters All seems like a good addition, and so does Primal Amulet - I'll test them and see how they do.

Kor Dirge is cute, but I dunno how effective it would be. If someone's actually attacking me, they're likely going for the kill, expecting that I'll interact by removing a lot of their attacking creatures. Dirge doesn't seem any better than any particular kill spell in that instance, and would be weaker in moments when I need a kill, but am not being actively targeted.

Sorin Markov runs afoul of the same limitations as Karn. As a terrifying planeswalker, he's going to draw more attention than he's worth. In addition, it's rare that I'm attacking with small enough amounts of damage that setting someone's life to 10 will be relevant. Either I'm swinging with a huge board courtesy of Rise of the Dark Realms, or I'm not usually swinging at all. Similarly, when casting the game-ending X-cost spells, it doesn't usually matter what life someone's at - either I have loads more mana than I could ever need, or I'm not likely going for the kill. Thus, life-gain strategies tend not to be an issue for me (doubly so since most of them rely on lifelinking creatures, which are easy for me to remove).

CaptMDKirk on XLN - Grixis Control

1 day ago

Have you experimented with Baral, Chief of Compliance and/or primal amulet for cheaper instant/sorceries?

gdm1989 on Serial Killer [Primer Included]

1 day ago

Yeah I reason I karn would be good is there will be decks that have enchantments same with a few planeswalkers. I been thinking of ways to be more well rounded in a multiplayer game against these cards. Plus also trying to steal the cards onto your battlefield.

Gonti, Lord of Luxury we can abuse via reanimation triggers

Kozilek, the Great Distortion for us to discard instants to counter cards and set up our spells

Bane of Bala Ged to keep exiling lands, enchantments, and other problematic things

Sheoldred, Whispering One can keep on triggering toshiro's ability

Primal Amulet to reduce our instants cost and also copy the spells

Sorin Markov I've seen a video with someone using him in a toshiro edh deck and won 4 times. While he may not be able to kill things he can take care of annoying life gain decks

Phyrexian Obliterator for defense and another way of dealing with permaments

Kor Dirge to redirect damage

Lim-Dul the Necromancer to steal your opponents creatures

Boseiju, Who Shelters All your instants cant be countered

ArcticJohn on Harsh Tormenting Punishment

4 days ago

Hi there, i'm also working on a monoblack discard deck for standard.I'm not quite sure if the primal amulet is good enough for this kind of deck, because copying discard spells later in the game isn't that great, Sword-Point Diplomacy on the other hand... Is just awesome for the deck.

As for your list i have a small question that i'm not sure if you were asked before, why no Fatal Push, budget or choice?

Nice deck and keep on emptying there hands ;)

slayingmatt1234 on Kess Control Casual

1 week ago

Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.

I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.

This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.

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