Aerial Predation

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) None
Return to Ravnica (RTR) Common

Combos Browse all

Aerial Predation

Instant

Destroy target creature with flying. You gain 2 life.

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Aerial Predation Discussion

endersblade on The Shrekoning Is Upon Us

1 year ago

Be careful with Upwelling, it works for your opponents too. Last thing you need is blue players floating mana lol.

Was thinking a bit last night, some other flyer hate: Arashi, the Sky Asunder, Tornado Elemental, and then targeted stuff like Crash Landing and Aerial Predation.

As far as Upwelling goes, you might want to look at Vernal Bloom. Or, if you feel like spending the money, switch to snow-covered lands and use Extraplanar Lens.

Another Hydra I can highly recommend, Hydra Omnivore. Especially if you have Blade of Selves - If they all go unblocked (say, thanks to Siege Behemoth), all of your opponents will take a minimum of 24 damage! (The Blade also works great with thing that have ETB effects, like the aforementioned Tornado Elemental - clear flyers out at every combat step, AND get three sudo-unblockables!)

Hexcimal on Fleshless Forest

1 year ago

I understand that the main focus of the deck is a plant theme, but I would highly recommend replacing Vinelasher Kudzu with Undergrowth Champion. It has a similar flavor to Avenger of Zendikar in terms of looks, a similar functionality to the Kudzu, but it's far more resilient. Its ability wouldn't also stack with Avenger's in terms of gaining counters upon landfall, but honestly that trick wouldn't occur often anyways.

On another note, maybe think of replacing Plummet with something that has a little more utility. Suppose you're going up against a deck that has little-to-no flying creatures in it, then essentially you have a dead card in your hand. Some cards for thought: Evolution Charm wouldn't get rid of a creature outright, but it would give one of your many creatures reach to combat it, as well as including a couple other tricks wrapped up into one card; Aerial Predation or Crushing Vines cost one more mana (something you shouldn't worry about with the ramp you have), with an added benefit of life for the former or artifact removal for the latter; Deadly Recluse (which again doesn't go with the plant theme) is an effective deterrent for not only flying creatures, but any creature that wishes to attack you; or even Return to the Earth, as its unsightly mana cost comes with a three-in-one removal.

Kudos to the deck design and cheers!

AmazingGrace15 on Elf pauper featuring Ulamogs Crusher

1 year ago

Great job with the choices so far! Elvish Visionary is phenomenal, so good job picking that up. Your ramp looks pretty good too, but I think adding Elvish Guidance would be incredible in this deck. To help with a solid base for Elvish Guidance, I suggest Presence of Gond. This will help you put elves onto the battlefield quicker, ultimately helping trigger Elvish Guidance, which will lead to Ulamog being out faster.

To make room for some noncreature spells, I suggest you move maybe 1 Elvish Warrior, 1 Farhaven Elf, and maybe even 1 or 2 Elvish Mystics or Llanowar Elves to the sideboard. I know mana ramp is super important, but I think you can get the deed done with 3 Mystics and 3 Llanowar. Then if you add them to your sideboard, you'll always be sure you can have extra ramp if needed.

As for noncreature spells, it depends on what you'd like. Obviously, there are plenty of green cards that buff your creatures. If you're looking to buff them up pretty quick and make then threatening, then cards that target your creatures are the way to go. If you want removal (which is always a good idea, at least to have in your sideboard), then you have to decide if you want to remove creatures, enchantments or artifacts. A few I suggest for both are listed below:

Buff:

Mortal's Resolve, Chorus of Might, Aim High, Strength in Numbers (this one would be BOMB), Spidery Grasp

Some cards I suggested here are more on the defensive side and some are on the offensive side. I'm not sure how you'd prefer to play, so it's up to you to decide!

Removal:

Aerial Predation, Crushing Vines, Natural End, Natural State, Deconstruct (good for ramp, if people play lots of artifacts), etc.

Misc. Suggestions

Evolution Charm, Spidersilk Armor

This is a great start, the rest is up to you and how you want to play. Remember, the sideboard is always there to help you if you're not entirely sure what you want to put in your deck and want to test a few things first. Get creative, be passionate, and do what you think is best no matter what!

Avacyn1986 on Poison

1 year ago

I would probably also get rid ofChoking Fumes, Divine Verdict and Pistus Strike, and consider adding Aerial Predation, Chastise, Immolating Glare, and Kill Shot. I would also consider adding 4 Lace with Moonglove, what would be better than luring an opponent in to kill one of your little dudes, only to make it an instant Deathtouch and draw a card?

kamarupa on Gross Green Goo

1 year ago

First off, I think this looks pretty good. +1!

I've got a few ideas that may help:

I'd say Plummet is better than Aerial Predation because it's cheaper to cast.

Llanowar Reborn and Mosswort Bridge might be worth considering.

I'd argue that Vines of Vastwood or even Ranger's Guile are better than Alpha Authority because Alpha Authority is easier to get rid of. That is, since the Authority is a permanent, it can be removed whenever an opponent draws a removal spell. With Vines and the Ranger, opponents must have a counterspell in hand to stop it. Also, the Authority, being an enchantment, has to be out before an opponent tries any targeting, which revels what might otherwise be unknown and unexpected. Also, both the Vines and Ranger cost less to cast. While it might seem scary to rely on one-time use hexproof instants, I think it is as reliable or more reliable than relying on an enchantment for it.

There's another small problem with the hexproof thing - yea, it's great to have hexproof/indestructible, but it won't stop black discard or any sacrifice. There's a reason why Celestial Flare and Geth's Verdict go into a lot of my sideboards. 13 creatures isn't very many. I think dropping some enchantments in favor of more creatures would make the deck more resilient. And after all, you don't need to deal 100 damage to win most games, so the real question is, how quickly can the deck deal 20 damage with the lowest CMC possible?

I see 2xRancor, but I wonder if that is enough to get past any would be blockers. I wonder if something like Prey Upon might be useful here.

tchau204 on Green / Red controllish stuff maybe

1 year ago

There are quite a few, but it really depends on what you're looking for. Here are some examples:

Gravity Well, Silklash Spider, Deadly Recluse, Aerial Predation, Plummet, Windstorm, Whirlwind