Aerial Predation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aerial Predation

Instant

Destroy target creature with flying. You gain 2 life.

Balaam__ on Spider Art Cards

2 years ago

I always thought Aerial Predation was a whip scorpion. But I think that’s still an arachnid, so close enough I suppose.

Unlife on Spider Art Cards

2 years ago

I'm working on a project, but I could use some help. I'm looking for a list of cards that include spiders in their art, but are NOT spider creatures. Some are obvious such as Spider Umbra, and some, such as Aerial Predation have what is clearly a spider in their art though it isn't in the name. I know a few off the top of my head, but I don't think I could look at every magic card ever printed to check each card art.

Any reference is appreciated, thanks in advance.

hnki on Upgraded Nissa (Duel Deck)

5 years ago

In keeping with the original precon's ideas, and in contrast with the excellent quality of its common creatures, green has been given a more narrow selection of cards. One copy of Hunt the Weak is the closest the deck will get to unconditional removal, which is fitting for green. Two copies of Pierce the Sky and one of Aerial Predation give green the badly-needed ability to deal with fat black flyers, which was a major flaw in the original deck. Revive is a surprisingly versatile card that gives this deck a way of coping with black's myriad of removal, or get a second use out of Hunt the Weak. Introducing a beginner to the power of this pseudo-flashback effect and card advantage certainly seems appropriate. One copy of Overcome as a finisher seems appropriate to break stalled board states and give green a clearwe path to victory.

kingjust1ce on Green White Control Casual Help

6 years ago

Im looking to build a Green white control Casual deck to counter my friends red black Vampires deck. he likes to get +1/+1 counters out on his Rakish Heir, then he will use other vampires to help get more +1 counters and so on. right now my deck isnt complete, but here is what i have so far.

4xTowering Indrik 4xCommencement of Festivities
4xImpeccable Timing 2xArrest 2xcard:Takedown 2xFragmentize 1xSandblast 1xKeening Apparition 1xConsulate Skygate 1xShredding Winds 1xAerial Predation11xForest 11xPlains

im not sure what else to add to this deck as of now because i dont know what a good win condition would be. any help or recommendations would be greatly appreciated.

Edit: Would Mono White Angels work?

endersblade on I don't run any wincons

7 years ago

Be careful with Upwelling, it works for your opponents too. Last thing you need is blue players floating mana lol.

Was thinking a bit last night, some other flyer hate: Arashi, the Sky Asunder, Tornado Elemental, and then targeted stuff like Crash Landing and Aerial Predation.

As far as Upwelling goes, you might want to look at Vernal Bloom. Or, if you feel like spending the money, switch to snow-covered lands and use Extraplanar Lens.

Another Hydra I can highly recommend, Hydra Omnivore. Especially if you have Blade of Selves - If they all go unblocked (say, thanks to Siege Behemoth), all of your opponents will take a minimum of 24 damage! (The Blade also works great with thing that have ETB effects, like the aforementioned Tornado Elemental - clear flyers out at every combat step, AND get three sudo-unblockables!)

Hexcimal on Devil's Forest

7 years ago

I understand that the main focus of the deck is a plant theme, but I would highly recommend replacing Vinelasher Kudzu with Undergrowth Champion. It has a similar flavor to Avenger of Zendikar in terms of looks, a similar functionality to the Kudzu, but it's far more resilient. Its ability wouldn't also stack with Avenger's in terms of gaining counters upon landfall, but honestly that trick wouldn't occur often anyways.

On another note, maybe think of replacing Plummet with something that has a little more utility. Suppose you're going up against a deck that has little-to-no flying creatures in it, then essentially you have a dead card in your hand. Some cards for thought: Evolution Charm wouldn't get rid of a creature outright, but it would give one of your many creatures reach to combat it, as well as including a couple other tricks wrapped up into one card; Aerial Predation or Crushing Vines cost one more mana (something you shouldn't worry about with the ramp you have), with an added benefit of life for the former or artifact removal for the latter; Deadly Recluse (which again doesn't go with the plant theme) is an effective deterrent for not only flying creatures, but any creature that wishes to attack you; or even Return to the Earth, as its unsightly mana cost comes with a three-in-one removal.

Kudos to the deck design and cheers!

AmazingGrace15 on Elf pauper featuring Ulamogs Crusher

7 years ago

Great job with the choices so far! Elvish Visionary is phenomenal, so good job picking that up. Your ramp looks pretty good too, but I think adding Elvish Guidance would be incredible in this deck. To help with a solid base for Elvish Guidance, I suggest Presence of Gond. This will help you put elves onto the battlefield quicker, ultimately helping trigger Elvish Guidance, which will lead to Ulamog being out faster.

To make room for some noncreature spells, I suggest you move maybe 1 Elvish Warrior, 1 Farhaven Elf, and maybe even 1 or 2 Elvish Mystics or Llanowar Elves to the sideboard. I know mana ramp is super important, but I think you can get the deed done with 3 Mystics and 3 Llanowar. Then if you add them to your sideboard, you'll always be sure you can have extra ramp if needed.

As for noncreature spells, it depends on what you'd like. Obviously, there are plenty of green cards that buff your creatures. If you're looking to buff them up pretty quick and make then threatening, then cards that target your creatures are the way to go. If you want removal (which is always a good idea, at least to have in your sideboard), then you have to decide if you want to remove creatures, enchantments or artifacts. A few I suggest for both are listed below:

Buff:

Mortal's Resolve, Chorus of Might, Aim High, Strength in Numbers (this one would be BOMB), Spidery Grasp

Some cards I suggested here are more on the defensive side and some are on the offensive side. I'm not sure how you'd prefer to play, so it's up to you to decide!

Removal:

Aerial Predation, Crushing Vines, Natural End, Natural State, Deconstruct (good for ramp, if people play lots of artifacts), etc.

Misc. Suggestions

Evolution Charm, Spidersilk Armor

This is a great start, the rest is up to you and how you want to play. Remember, the sideboard is always there to help you if you're not entirely sure what you want to put in your deck and want to test a few things first. Get creative, be passionate, and do what you think is best no matter what!

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