Aphetto Dredging

Aphetto Dredging

Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Onslaught (ONS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Aphetto Dredging occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Aphetto Dredging Discussion

Lanzo493 on We are Legion (Sliver EDH deck)

2 months ago

I have my own sliver deck


The Hivemind

Commander / EDH* Madnote

SCORE: 2 | 1 COMMENT | 373 VIEWS | IN 1 FOLDER


So I'll be making suggestions based on my experience with Sliver Overlord as commander.

There are 2 cards The First Sliver can take unfair advantage of. They are Hibernation Sliver and Aetherflux Reservoir . You will get a lot of free spells, especially if you have Morophon, the Boundless out. Mosswort Bridge works nice with your commander, too.

Just by looking at your deck, I get the idea that you want to get the most out of every cascade trigger. Almost every card that is less than 5 CC is a sliver, even if it's a bad sliver (several of the slivers with sacrifice abilities) or a changeling. While that does help the deck be more explosive, it really hurts its resiliency. If there's a boardwipe, or spot removal aimed at your commander, you will fall very far behind if you don't have the mana to recast your commander. That's why Crystalline Sliver is always the first thing I search for with Overlord.

I suggest a bit of a paradigm shift. I'd add more lower converted mana cost cards and some card advantage, that way you won't be blown out of the water with all-too-common boardwipes. When slivers are out, people tend to play those cards more often for some reason. I like Distant Melody , Chromatic Lantern , Aphetto Dredging , Living Death , Bring to Light , Opaline Sliver , and Sol Ring . Wheel of Fate works really well with your commander, as does Living End . It should be noted that if you don't want to cast the card you cascade into, you don't have to. If you choose to not cast it, it'll be shuffled back to the bottom of your deck to be cascaded into later instead. Also, Mirror Entity is killer with slivers.

Let me know what you think! I may change my deck to go with The First Sliver sometimes, so I'd appreciate if you have feedback I'm not aware of.

Metia on Deck does not contain a lapdance *ding* Sliver EDH

4 months ago

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.

    Mortlocke on Riptide Madness

    8 months ago

    Hey Wesjohn11,

    Thanks for the nice words about my favorite deck. Glad you appreciate the build. After taking a look at your build, I have a number of questions, and comments.

    1. My deck is a midrange build. It is not necessarily meant to be the fastest, only the most consistent and flexible. The strength of the deck is to reliably have a solution in hand or deck.

    2. Your build has a lot of the overlord staples, which is great - however if you're interested in something that's more "Spike" but still Sliver flavored, then Sliver Queen is your gal. Thing is, you'd need to build a very different deck and you won't be playing tribal slivers for the most part. Queen is a higher tier general whom you can more reliably combo off and win with. If that's what you're looking for, I can give you a number of card suggestions to help you on your way. Otherwise, i'll offer a critique of your deck as it's currently built:

    3. Creatures - You're running 27, in my opinion you'd want to narrow it down to at most 25. Why? Because you need room for more interaction. For your deck to survive in any relatively competitive meta you need to be able to protect or slow down other players who will more than likely have faster options or higher tier generals than you. Cut suggestions would be Virulent , Syphon , Root *, and Essence Slivers. I leave an asterisk behind Root because you may want to keep that in depending on your meta.

    4. Interaction - Speaking of interaction, I tend to lean more toward counterspells, but some good suggestions for you would be Countersquall , or from the latest set Dovin's Veto - which is more or less cut from the same cloth. Beast Within is also awesome for obvious reasons. I'm not saying you have to get the previously mentioned cards, they're merely suggestions. Heck, you could run an Expropriate if you were so inclined - so long as you run spells you like - and allow you to remove key pieces from your opponent's boards. Or more importantly, protect your own.

    5. Individual cards - Aluren is a cool card, however much like Intruder Alarm this can be taken advantage of by your opponents. Personally, i'm more shrewd in my dealings with other players - assuming they always have some quick thinking which lets them thwart my plans. (I like that word...thwart). Personally, i'd cut it - replacing it with Skyshroud Claim . Claim lets you ramp, and fix your manabase as you can tutor for any forest in your deck. That means both Taiga and Savannah can hit the board, and you get the colors you need right away. Another suggestion could be Pir's Whim (more political, not quite as powerful - but fun). Harsh Mercy is a cute card. I tried play testing it and always got nowhere with it. Too many players in my playgroup ran tribal flavored decks. In it's place you have so many options ranging from Wrath of God to Engineered Explosives or even the off beat Blast Zone . In this slot, I think you have far better options. Oh, same for Wild Pair . I too, play tested this card and have always had a substandard time with it. Maybe you have better luck, but personally - i'd cut it like a bad habit. In it's place i'd run a mana rock like Mox Diamond - as it seems that budget isn't much of an issue for you. Speaking of rocks, why are you running Mox Amber ? Not that many Legendary permanents in the deck to speak of, I'd imagine you wouldn't be able to take advantage of it often. I'd recommend that get cut as well. Oh, and also sub out Aphetto Dredging for Yawgmoth's Will . YawgWill is just so much better. Casting creatures OR anything else in the graveyard directly to battlefield is such a luxury. And in late game usually means a win.

    Those are just some of my thoughts and suggestions. Hopefully you've found some of them useful. Good luck fellow hive mate.

    bushido_man96 on

    11 months ago

    Cut Flame Fusillade (unless there is some special reason it is in there that I'm missing), Demonic Tutor (unless you really, really need a tutor), Konda's Banner (seems like there would be better equipment, anyways), and maybe Aphetto Dredging as well. I would put Shared Animosity on the block, as well.

    Doombeard1984 on Slivers... Because someone has to be that guy

    1 year ago

    LVL_666 put in an Aphetto Dredging and Shared Animosity and looking to get Blur Sliver to replace reflex. Will then get Legion to improve aggro ability. They are changing well. Thanks again

    Mortlocke on Slivers... Because someone has to be that guy

    1 year ago

    Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":

    These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.

    The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.

    I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:

    Now, what cards do I think you could use?:

    Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!

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