Abnormal Endurance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Abnormal Endurance

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Abnormal Endurance Discussion

MrLizard on Bad to the Bone - Torgaar, Life drainer

1 month ago

I would suggest Abnormal Endurance , Undying Evil , and Supernatural Stamina . Torgaar is going to draw a lot of hate, and I can't think of a better spell in response to spot removal or a board wipe than paying 1 or 2 mana and draining half of somebody's life.

CantEvenMagic on Krenko NEVER Stops

3 months ago

I don't apear to have Lightning Bolt , is Shock and Lightning Strike decent replacements? For Act of Treason , should I replace it with Volley Veteran ?

I will replace 2 of the 4 Expedite cards with Trumpet Blast . The other 2 Act of Treasons, I might keep. I kind of like them in the deck.

Walking Corpse could be donned by the Shocks, and the Lightning Strikes can replace Corpseweft , Abnormal Endurance and a Dread Wanderer .

I will try and get some of those cards you recommended, like Goblin Bomb or Goblin Bushwhacker.

Thanks again Caerwyn

K1ngMars on Muldrotha, the Gravetide.

4 months ago

Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.

Per il ramp ti consiglio:

Per la proteggere Muldrotha, ti consiglierei queste:

Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:

Ti consiglio di stare più in curva e di tagliare Slum Reaper , visto che ci sono opzioni che costano meno mana e fanno la stessa cosa: Fleshbag Marauder , Merciless Executioner e Plaguecrafter .

Carte che ti permettono di riprendere altre carte dal cimitero in mano:

  • Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.

Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.

Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .

Un'altra carta per salvarti il cimitero da effetti come Bojuka Bog : Perpetual Timepiece .

Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.

Tra le carte che ti suggerisco di togliere ci sono:

ZendikariWol on Isareth EDH

4 months ago

Lot of solid counter removal in black...? I think?

Hex Parasite , Thief of Blood , Thrull Parasite , and Kaya's Ghostform , Supernatural Stamina , Abnormal Endurance , are all solid work-arounds for those corpse counters.

legendofa on Krenko NEVER Stops

5 months ago

Welcome to the club! The top two bits of advice for deckbuilding are always going to be 1) Pick an idea and run with that, and 2) Load up on multiples copies of your most important cards.

Zombie tribal and Goblin tribal have some overlaps, with cards like Putrid Goblin and Festering Goblin , but if you want to focus on the tribal aspects, it's almost always better to have a dedicated Zombie deck and a dedicated Goblin deck.

What direction do you want this deck to go in? There's a base for hard, high speed aggression, there's a base for a more midrange build (start with early disruption, like discard and destroy spells, until you can cast a few strong creatures and put full pressure on your opponent), there's a base for sacrificing creatures for fun and profit... All of these are valid strategies.

Step 1: Choose the cards or interactions you like best, and buy four of each of those cards. Pick a focus, and develop that as you get more cards.

Some more specific suggestions: You don't have a deep base for Doublecast , with only 11 instants and sorceries, compared to 19 creatures. Similarly, Uncaged Fury and Abnormal Endurance beef up just one of your creatures, when you're able to dump lots of creatures out. Look for cards that support swarms of creatures, rather than single creatures. Also, more removal would help--your opponents are going to be doing things too, and if you can Murder a key creature or two, that will make it easier for your creatures to push through.

Above all, have fun!

WhattheDeck on [[Primer]] Gonti - Night Market Shenanigans

6 months ago

I played around with a similar build in my play group and had some feedback from experience:

  1. This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .

  2. Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant

  3. I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).

  4. Added Strip Mine and Blast Zone for more removal. Took out Cabal Stronghold and a Swamp.

  5. Put in Thrilling Encore which creates a fun wincon with Xiahou Dun, the One-Eyed and other creatures. Didn't get the combo off, but had a good a blowout with Thrilling Encore after a boardwipe.

  6. Conjurer's Closet was expensive, always instantly targeted and never got much value. Probably going to replace with Abnormal Endurance , because these effects are so clutch and fun.

  7. When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.

  8. Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.

  9. Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.

  10. Great deck and definitely recommend anyone checking out this list give it a shot!

General_Fist on Unholy Knights

8 months ago

Murphy77 sorry for the late reply. A friend of mine asked me to try out Elenda, the Dusk Rose as well which I am still yet to do, I do find Vona, Butcher of Magan is actually not usually a dead card, for example if i'm playing against the mono red deck, I can gain so much life off of Vona easily especially If I have Valiant Knight in play too, it can make my opponent focus their burn on Vona instead of me as well.

Bladebrand I don't think i'll try to fit it into this deck as there isn't a real need to I can see it working well with the first/double strike aspect of things. But my knights can get quite strong, plus with the first/double strike they can usually take down big threats, Vona and Aryel, Knight of Windgrace already have some great removal potential as well if I really need to take something down in order to win.

I don't really want to replace Midnight Reaper some reasons being it gives you card draw when you sacrifice Dauntless Bodyguard and taking 1 damage off of that isn't really a big issue, it also is a knight itself so I can be buffed for extra damage, but feel free to swap him out for something else say Orzhov Enforcer prehaps

I haven't really considered Abnormal Endurance or Demonic Vigor at all really, I personally think that they just aren't too useful.

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Abnormal Endurance occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%