Abnormal Endurance


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Abnormal Endurance


Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Price & Acquistion Set Price Alerts



Abnormal Endurance Discussion

Ratgut on Rat Attack

6 days ago

Personally I would recommend some variety or options.

There are a lot of decks that can either outgrow or outaggro your deck, or even just shoot every rat down.

Especially after the first 3-4 turns, just playing 1 rat per turn is not going to cut it... if you even draw one.

Maby putting in some card draw, unblockable/shadow/fear or protection for your rats might help imo. But then again, I never played with a similar deck.

Some options in the standard range i could find are: Soul Salvage Retrieving some casualities Memorial to Folly Same, but it doesn't take the place of a rat Zhalfirin Void to make sure you consistently draw a rat Abnormal Endurance protection or some extra punch Cobbled Wings flying Helm of the Host imo is a staple in this deck Not a staple is Sword-Point Diplomacy but personally I would play it.

Hope this helps.

fearfactor19 on Dem Cheap Zombies Doe!

3 weeks ago

Legendary_Shadow... yes, I am most definitely gonna work towards those babies. I'd like to get 2 Assassin's Trophys to replace 2 of the Abnormal Endurances.

JuiceKelly on Where is your hp? [R/B Aggroish Burn]

1 month ago

Why isAbnormal Endurance in the maindeck? I'd suggest replacing it with Sovereign's Bite for maximum burn.

Ruffigan on Corpse In The Closet |Corpse Augur Combo PDH|

1 month ago

Abnormal Endurance, Shade's Form, Supernatural Stamina, Unhallowed Pact and Undying Evil would all save you mana getting your commander back in play. You might also consider Basilica Screecher and Syndicate Enforcer since you need life gain. Soldevi Adnate could be a good mana and sac source.

Also, there are many different combos you can play in PDH, Ghostly Flicker combos just have the most consistency and least number of pieces.

Boza on Could Black Have "Flickering" Effects?

1 month ago

Short answer: No. Long Answer: Noooooooooooooooooooo.

Without joking, this is not black's schtick. Flickering with white/blue and that is it. Black gets cards like Abnormal Endurance and Supernatural Stamina which function similarly, albeit with a different flavor than flickering, and while they do not allow to be flickered out of combat, they allow the creature to deal its damage and kill something before dying.

RenarenTheWizard on Does Nicol Bolas, the Ravager ...

1 month ago

Alright, thanks dude. I probably will sideboard her though seeing as there's so much stuff you drop things from your graveyard to the battlefield, or all in all prevent things from dying, such as Abnormal Endurance or Primevals' Glorious Rebirth

jwingzero1 on Budget Undergrowth

1 month ago

Abnormal Endurance can devastate when attached to a Lotleth Giant. I'd be OK dropping Duress for it. The struggle I see here is it seems a lot of mana might get spent trying to use control mechanics and opponent discards to give natural time to get your cards in the graveyard, however the mechanic is to accelerate feeding Undergrowth, so attention is very split. I am curious how this deck holds up in your local FNM. For every non-creature removal you have think about its intent and try to do it with a creature/combat-trade instead.

Another "budget" choice is Ochran Assassin.

jwingzero1 on Budget Undergrowth

1 month ago

I prefer Abnormal Endurance for it's instant capability and buff, despite the long term effect of Journey to Eternity  Flip. Undergrowth improves with each aggressive creature trade you can make on the board (generally speaking), so the +2 ATK is worth it.

My change would be run 2x Abnormal Endurance and remove 1x Journey to Eternity  Flip and 1x Molderhulk (its mana cost is high).

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