Abnormal Endurance


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Abnormal Endurance


Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

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Recent Decks

Abnormal Endurance Discussion

jwingzero1 on Budget Undergrowth

2 days ago

I prefer Abnormal Endurance for it's instant capability and buff, despite the long term effect of Journey to Eternity  Flip. Undergrowth improves with each aggressive creature trade you can make on the board (generally speaking), so the +2 ATK is worth it.

My change would be run 2x Abnormal Endurance and remove 1x Journey to Eternity  Flip and 1x Molderhulk (its mana cost is high).

perplexedsquirrel on Bar

3 weeks ago

Thanks I'll probably end up finding space either a couple of Costly Plunder or Abnormal Endurance. Plunder is hands down better as an all purpose response to bounce/exile but endurance really shines in enabling unexpected trades and triggering etb/death effects. I like Demon of Catastrophes but Whisper, Blood Liturgist is hard justify given the lack of large creatures to recur and its frailty. I know Gravewaker and his ability isn't a great deal either recurring mostly 2-3 mana creatures but in late game mana will likely be more plentiful than creatures.

iNaturalize on My first commander deck

1 month ago

I can see what you want your deck to be, but it seems to have too many instants and sorcereies that hurt what the deck wants to do: spam dragons. I’d recommend removing cards such as Lightning Strike and Abnormal Endurance as well as Mind Rot and your counterspells. They don’t really fit in the deck. I’d suggest swapping them for more dragons. I have my own Ur-Dragon deck and take out cards that don’t synergize with spamming dragons. A good card if you remove the dud instants is Hypergenesis. Additionally, if you want to spend like $15 on your mana base, checklands are the best cycle for you. Replace the awful Vivid lands with Checks, such as Clifftop Retreat andIsolated Chapel to make your mana base more efficient and not reliant on the terrible tap lands. There are also slow fetches, like Bad River to be able to fix easily. I hope this advice is helpful to you. :D

creepybeagle on Embalmalize

1 month ago

Abnormal Endurance seems misplaced.

Bennett_Stokes on Really Need Some Deck Feedback.

2 months ago

Really nice deck I would take out Abnormal Endurance and put in Supernatural Stamina because it is strictly better.

STONEDEVIL74 on Quick & Painless

2 months ago

UPDATE So after a few plays, I made some adjustments which I believe just made this stronger. Eviscerate was too slow, so I replaced it with Vicious Offering, which also helps against indestructible. Tetsuko was replaced by Hope of Ghirapur and Skyscanner to really keep Traxos, Scourge of Kroog going. I threw in 1 Sai, Master Thopterist, which allows for quite a few flying nuisances and a draw engine, and 2 Suspicious Bookcase for deadly swings with Torgaar, Famine Incarnate.Abnormal Endurance was added to annoy my opponents even more and then I threw in Blessing of Belzenlok to gain some life off Traxos, Scourge of Kroog and Torgaar, Famine Incarnate. Should be able to drop Torgaar, Famine Incarnate on turn 4 more than 50% of the time with these new additions. Cheers

w33m4n on Artifact Midrange (POST ROTATION READY) V.2

3 months ago

Squiggy686the2nd I just pulled Abnormal Endurance anyway was just testing the idea of the mechanic. Looking at a more expensive route at the moment with Karn, Scion of Urza and Tezzeret, Artifice Master. The Metallic Mimic Names Construct early game. Late game you could name Thopters to make those more productive. Most of the Creatures are Constructs. Also the tokens Karn produces are constructs or Thopters for Tezz. Sort of a Land and Air wide strike in the end if the initial smackdown doesn't get through with Traxos, Scourge of Kroog, Zahid, Djinn of the Lamp, or Demon of Catastrophes

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