Blood for Bones

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

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Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Frontier Legal

Blood for Bones Discussion

kenvan19 on Wurm Squirm

1 week ago

Couple suggestions from someone working on a similar deck:

Bone Splinters is great but swapping it for Spark Harvest lets you keep its ability while also allowing you to remove while you're flush with mana without sacrificing a creature.

Blood for Bones is good to kill a creature but Call of the Death-Dweller lets you bring back your creatures and turn Serrated Scorpion into a giant-killer with Deathtouch.

I would probably pull out Discordant Piper and sub in Bastion of Remembrance for the same sacrifice fodder plus it will leach life for every creature you lose. Another cool change to think about is Necropanther or Lurrus of the Dream-Den as a way to bring your creatures back over and over again. Nice work man, keep it up!

DanMcSharp on Wack Reanimator

2 weeks ago

Hello,

Arboreal Grazer works better in decks with high land count, like 25+ easily. For your deck I think Gilded Goose would make more sense if you really want a 1 mana ramp card. At least it won't be a 1 mana do nothing like Arboreal Grazer often will be.

I'm not sure why you run 4 Whisper Squad since it's normally used as sacrificial fodder which you don't need, but if you like playing them maybe you could mix in some Blood for Bones to get the most out of them. It would also be nice +2 fodder Vraska, Golgari Queen if you played one, which you should probably consider too.

Unexpected Fangs is pretty underwhelming. +1/+1 on your Void Beckoner or Titanoth Rex won't make much difference, and they might even already have a lifelink counter from Unbreakable Bond. If you use it just to help defend early on, you could just play some Mire Triton instead. They make excellent deathtouch blockers, they gain you 2 life and even mill you some cards. All kinds of things you want to get to your late game plan.

I'm guessing you're trying to keep the deck budget, but obviously mixing in some Overgrown Tomb would help the mana base a lot too.

Hopefully these suggestions are helpful, cheers!

MrKillStar on MoNo IsN'T aS GOoD

2 weeks ago

Tortured Existence for easy swap of big creatures to reanimate later for small creature to cast them again during early game.
Cards like Sadistic Sacrament, Bitter Ordeal, Nightmare Incursion, Praetor's Grasp are great for removing either important combo pieces of opponent's decks or just remove anything that could directly harm you and your plan. Peer into the Abyss could be fun aswell, also Temporal Extortion.
Fabled Passage - I dont really understand why would you use this in mono-color deck? Doesnt really seems like worth using just for another land for Urborg.
Beacon of Unrest - Really nice card to reanimate any creature or artifact.
Buried Alive, Reanimate and Entomb are just classic reanimator cards.
Blood for Bones, Victimize are also pretty decent reanimator cards.
Mortuary/Haunted Crossroads - kinda reanimator enchantments for Bolas's Citadel

For Syr Konrad, the Grim I run Tainted Strike as a sneaky finisher. All you need is a lot of creatures on board and someone just board-wiping them or I use Tortured Existence+Desecrated Tomb+Phyrexian Altar
Cavalier of Night - works both as good sac outlet and reanimator for creatures with cmc or less.
Clackbridge Troll could be worth using both as "food" for Massacre Wurm and force opponents to either sac or take damage from Troll during combat.

Azeworai on Undying gift of Nel Toth

1 month ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

CarefulStudy_SweetOlBob on G Y R U D A

1 month ago

These suggestions are going to be 1-for-1 replacements as far as mana cost is concerned:

Dredge the Mire for Wall of Stolen Identity?

Blood for Bones for Notion Thief?


These suggestions are more or less "maybe-board-esque" includes that I don't know why they aren't in the deck:

Phantasmal Image is a 2-CMC copy a creature so you can hit it with Gyruda and keep it moving. Dies to any kind of removal, so it might be an okay reanimate target.

Torgaar, Famine Incarnate can save you if your own life total gets too low, or put someone else in striking range. In the same vein, Eternity Vessel can preserve your life if you run fetch lands.

Voidwalk a flyer after Gyruda is out.

Victimize is kind of clutch since you'll be milling all sorts of stuff.

Bitter Ordeal keeps looking better. Like every time I read it, especially if you are recurring clones.

I don't like this card, but why not Dream Halls? Keep jamming stuff out. I hate to think that Vilis would be a dead card in your hand because you're only running 31 lands.

Stitch Together because good cards are good.

Mirror Mockery because ETBs exist in your deck amongst a few cards.

So not as much replacement. It's pretty good as it is. I think if you were to lean in to what I'm suggesting, it'd be more ETB focused. I don't think that's quite as neat, but ya know, it's stuff with reasons.


Ted talk for how do you can tribe, thank?

Malsorn on Lazav's multiple personalities.

2 months ago

Victimize is pretty similar to Blood for Bones if you wanted more of that effect.

DadHumanPraetor on You think darkness is your ally?

2 months ago

Just some quick off the top of the head Mire Triton Gorging Vulture Buried Alive Final Parting Bond of Discipline Apprentice Necromancer Syr Konrad, the Grim are all super budget friendly cards that are functional in reanimation decks. I like to mill as fast as possible with 2 drops and use stuff like Reanimate and Animate Dead to get out big pay off cards like Sheoldred, the Whispering One or Vilis, Broker of Blood to the field earlier than later but they arent all budget. I also like Meteor Golem or Ravenous Chupacabra in mill decks because once they are in your bin you can grab them any number of ways, and even though their stats arent great you can always feed them to your Blood for Bones to either destroy something else (they go to the bin before the ability resolves so you can return the creature you sacrifice) or you can put it back in your hand to hard cast later. I really like graveyard decks theyre fun even when you lose.

Dcku on Purphoros is in your car!

3 months ago

Yea, sorry my fault resonator only works with triggered abilities. Look black offers a lot of ways to ressurect by its own. But if you really eant to abuse his power i think you can also use something like a Necrotic Ooze. Not only it can help you deal with removal but you can also cast it after using your commanders ability and suck him to the legend rule or use him to ressurect sth else with a spell like Victimize or Blood for Bones. This is not the most efficient way but you can get multiple triggers of your ability.

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