Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Blood for Bones Discussion
2 weeks ago
Witch's Oven- Good, but we could go faster!
Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.
Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.
Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.
Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.
Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.
Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.
Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.
Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.
Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.
From Toilet Paper Horde:
Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).
Phyrexian Reclamation- I think this just belongs here.
Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).
What to Loot WTSHTF:
Viscera Seer - Think of it as a sac engine and not a 1-drop.
Sakura-Tribe Elder- Is perfect ramp for deck?
Anger- Haste means punch them now, what's not to love?
Rhythm of the Wild- Think of this as enabling a big punch. Tempo!
Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.
Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.
Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.
Heroic Intervention- Wrath of Who?
Dark Ritual- I would like to cast all of these spells early. All of them.
Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.
Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).
Maelstrom Pulse- Target Sol rings to pass the salt back around.
Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.
(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:
3 weeks ago
1 month ago
Cards to consider cutting:
- Fountain of Renewal
- Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
- Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
- Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
- Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
- Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
- Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
- Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
- Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.
If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.
Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.
Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.
1 month ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
1 month ago
Not sure what to cut to make room for Blood for Bones
1 month ago
Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.
Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.
I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.
There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.
Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.
Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.
2 months ago
I like this deck. only suggestions I have is lose 8x Swamp s. You already have 4x Altar of the Pantheon & those other lands. This a Mono-Black you could use those eight slots for like 4x Murder and 4x Blood for Bones .
4 months ago
I think you should go all-the-way on a certain strategy rather than play a miss-mash of "okay" cards in various fronts. For example, you play mana dorks such as Gilded Goose and Deathrite Shaman , however u also run a few mana-rocks and land-ramp cards. I would play all the mana dorks I can to maximize the chance of getting a mana dork on my opening hand (aka for consistency). The whole point of early mana ramp is to get these ramp cards early on to speed your tempo on the game. If I see Gilded Goose turn 8, that would be much worse than casting the card turn 1. The same logic applies to land-ramp cards and mana-rocks.
You run a lot of premium cards, but this is counterbalanced by the fact that you also run a lot of "suboptimal" cards. For example, you run good lands that come untapped, but also run a lot of bad lands that come tapped. This would ruin the whole purpose of having lands like Woodland Cemetery that come untapped. The reason that untapped lands are good is that you get to speed the pace of your game. If you run a lot of tapped lands along with the untapped lands, you lose your speed and therefore lose the purpose of running these lands in the first place. This is also true for other card types. You run Dictate of Erebos but also run Butcher of Malakir over better cards like gravepact.
I think there are better options for some of your card choices. For example, Painful Truths draws you an extra card over Read the Bones . There are ALOT of good reanimtor spells in black yet you chose to run Blood for Bones .
I think your deck also lacks focus. What are you trying to do with your deck? It seems to me that you are running a lot of "generally good" cards, which is perfect for midrange, but running "good-stuffs" is good because it grants you flexibility: an ability to adapt to any situation. Your flexibility greatly decreases by you running very specific cards like Endless Ranks of the Dead and Scapeshift . If you want to play a zombie strategy, go all the way with other cards. If you want to play land-matters, focus on that. Just choose one.
Just a couple of cents from a stranger.