Rubblehulk

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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Rubblehulk Discussion

ZendikariWol on Boros is getting better, no ...

1 month ago

I love my group hug deck; its only wincon is surprise Rubblehulk. It can only knock off one player per game, but that's kinda the point.

SlimJim83 on Boros is getting better, no ...

1 month ago

cdkime is onto something with his deception of Boros. Resources denial is key in big mana formats like EDH and decks that can do that to their opponents while remaining untouched do well. This is why Rubblehulk is so great. Destroy their stuff, make it hurt, and use stuff like Furnace of Rath or Gisela, Blade of Goldnight to amplify the effects.

NexGenRogue on ($25) Top-End Temur Feat. Guildgates

1 month ago

I appreciate the card recommendations, Saljen but a single Amulet or a playset of Titans would cost more than the rest of the deck combined. This is an ultra budget deck I made as a Christmas present for my friend, who's a less experienced deck builder. This is by no means the most optimized version, but most budget-friendly, thematic and fun.

I think you underestimate the draw power of Guild Summit though, it draws on it's entrance as well as gates, and multiple can actually get you to deck yourself during long games. Not to mention, Circuitous Route becomes a draw and ramp spell. Cutting Rampant Growth is awkward, as it's the lowest play on curve and provides redundancy with Sakura-Tribe Elder. Similarly Spring / Mind thin out the deck, and when revealed by Sifter Wurm or milled by Combustible Gearhulk, it can swing a game on the dime with it's high CMC. Not to mention, Rubblehulk grows with all lands, not just gates. I will check out Crackling Perimeter as a budget Banefire, it can be a solid anti-control option in this deck. Hopefully I can get my friend a few alongside the new Gate Colossus card when the next set drops.

Anyway, thanks for the feedback!

ZendikariWol on Jund +1/+1 Counters

1 month ago

My guy, try some bloodrush. I actually have a hyper-casual version of this deck, though arguably no more casual than yours. Try Slaughterhorn, Rubblebelt Maaka, maybe Skinbrand Goblin, Ghor-Clan Rampager, Zhur-Taa Swine, and Rubblehulk. Note: rubblehulk's power/toughness works in all zones, not just the battlefield. If you go late enough in the game, that should absolutely be enough to get the job done.

DrukenReaps on Jiang Yanggu in Lord Windgrace?

2 months ago

I think you would be much better off bloodrushing Rubblehulk onto something. 2 of his 3 abilities are just crap and it takes a turn cycle to use his one good thing. Not near as bad as some walkers but I think there are many better options.

My windgrace tends to go wide so something like Overrun or Kamahl, Fist of Krosa are pretty great.

greatdevourer on Rise From Your Grave *PLZ HALP*

4 months ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

bernardofox on Omnath Locus of Good Stuff

5 months ago

I would try to use Scapeshift its a nice spell to generate a lot of elementals and if you combo with Sylvan Awakening you can make a lot of damage out of nowhere and Purphoros, God of the Forge it's not a bad addition either. I would remove Nissa, Worldwaker,Rubblehulkand Stalking Vengeance.

_Delta_ on Grave Lands Fall

5 months ago

I was recently thinking that Xenagos, God of Revels could be useful in a deck like this? As you have cards like Baloth Woodcrasher, Centaur Vinecrasher, Crash of Rhino Beetles, Multani, Yavimaya's Avatar and Terravore. There's plenty of other creatures that can be big too like Rubblehulk and Ulvenwald Hydra and so this might be something I include in my list I think some time to try out.

I have added a few utility lands to my deck also such as Arch of Orazca, and Bojuka Bog which I just thought I would share as you might not even have thought of using them yourself.

Traverse the Outlands and or Boundless Realms are cards that I think you should consider for here too.

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Rubblehulk occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Gruul: 0.26%

Jund: 0.21%