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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rubblehulk
Creature — Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
griffstick on What is Gruul to you?
1 year ago
Grull cards that scream gruul to me are
Creatures
- Ruric Thar, the Unbowed
- Borborygmos Enraged
- Omnath, Locus of Rage
- Xenagos, God of Revels
- Gruul Ragebeast
- Rubblehulk
- Mina and Denn, Wildborn
- Halana and Alena, Partners
Enchantment / artifact
The rest
- Xenagos, the Reveler
- Klauth's Will
- Destructive Revelry
- Decimate
- Hull Breach
- Contested Cliffs
- Kessig Wolf Run
These are the most "gruul" cards with both red and green (only red and green) in it, in my opinion.
JoosetheMuice on Kynaios Actual
1 year ago
Based on yesterday's games I have some suggestions!
First, the cuts: Hushwing Gryff Mina and Denn, Wildborn Rubblehulk Oath of Druids Condemn Oblation Collective Voyage Keening Stone (unless you lean more into mill) Hour of Promise and Tempt with Discovery should all go
Named_Tawyny on Two or More Power/Toughness-Defining Effects
2 years ago
(But in general, since both of these are CDA p/t effects, they'd apply in the same layer, so they'd go in Timestamp order. So if you first had your Tarmogoyf on the field, and then somehow also gave it Rubblehulk 's ability in a way that didn't tell you to add them together, the p/t would be equal to the lands you control, as you'd first apply the Goyf's (since it was on the field first) and then overwrite it with the newer CDA ability)
ZendikariWol on Two or More Power/Toughness-Defining Effects
2 years ago
Say I've got a Tarmogoyf that's gained all the abilities of Rubblehulk with... well, I actually can't think of a black-border effect that does this (by design?), but we'll say Grusilda, Monster Masher .
What is the creature's power and toughness? It's Schrodinger's cat as is right?
carpecanum on Tana and Tymna Saprolings
2 years ago
Trim lands down to 35. Drop the Abzan Banner , Ghalta, Primal Hunger , Crashing Drawbridge , Llanowar Elves , Quarry Hauler , Quirion Elves , Rampaging Baloths , Rubblehulk , Sporecrown Thallid , Volcanic Geyser , Rampant Growth , Strength of the Pack , Farseek and Life and Limb .
That leaves you with 45 mana / ramp cards out of 100. And 4 more left to cut.
Cotter11 on Omnath, Ramp
3 years ago
Avenger of Zendikar (If you're going to spend big money for any card, make it this one!)
CaptCreek on Xenagos, God of Gruul
3 years ago
I love me some Xenagos! I also really like the direction you took it, as it's not your typical "Grrr smash" list (Although that's my favorite way to play him, haha.)
The new Radha, Heart of Keld seems like a pretty sweet card for this deck, and Rubblehulk would be a cute little combat trick, although there are definitely better options.
And the best thing is that Zendikar Rising is bound to have a bunch of really nice cards for a land deck!
Beebles on [Primer] Mina & Denn's Rampaging Roil | V-MKM
3 years ago
Hey, theninja97. I did not seriously consider Radha, Heart of Keld, because I don't really like the card tbh. I agree Courser of Kruphix is the spot it is competing for, so let's compare.
The main reason to play either of these cards in this deck is that they allow you to play lands from the top of your library. Courser packs that ability in a defensive shell (great blocker stats and lifegain landfall) while Radha is more aggressive (more offensive stats, first strike during our turn and an overcosted Rubblehulk buff). I much rather have the defensive shell at 3 mana in this list because I'm not planning to attack with my engine pieces anyway. In the early game, I just want to set up my engines and defenses so I can build towards a moment where I can become aggressive out of nowhere. Radha puts that engine-ability on an aggressive card, which doesn't make sense to me in this list.
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