Rubblehulk

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Price & Acquistion Set Price Alerts

C18

C16

GTC

Ebay

Rubblehulk Discussion

greatdevourer on Rise From Your Grave *PLZ HALP*

1 month ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

bernardofox on Omnath Locus of Good Stuff

2 months ago

I would try to use Scapeshift its a nice spell to generate a lot of elementals and if you combo with Sylvan Awakening you can make a lot of damage out of nowhere and Purphoros, God of the Forge it's not a bad addition either. I would remove Nissa, Worldwaker,Rubblehulkand Stalking Vengeance.

_Delta_ on Grave Lands Fall

2 months ago

I was recently thinking that Xenagos, God of Revels could be useful in a deck like this? As you have cards like Baloth Woodcrasher, Centaur Vinecrasher, Crash of Rhino Beetles, Multani, Yavimaya's Avatar and Terravore. There's plenty of other creatures that can be big too like Rubblehulk and Ulvenwald Hydra and so this might be something I include in my list I think some time to try out.

I have added a few utility lands to my deck also such as Arch of Orazca, and Bojuka Bog which I just thought I would share as you might not even have thought of using them yourself.

Traverse the Outlands and or Boundless Realms are cards that I think you should consider for here too.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 months ago

To be sincere I hate Rubblehulk. I think it's vanilla trash xD If it gave trample it would still be trashy but a bit more acceptable. As it stand it's just bad. Worm Harvest is decent but to slow. Had it been instant it might have made the cut. But it's a lot better than Rubblehulk ahaha xD

MalcolmTent on Lord Windgrace MLD cEDH

2 months ago

Congratulations on your games! Really glad to see Tireless Tracker make the list. I too got to sit down and put a windgrace deck through it's paces and was subtly reminded of abzan dredge lists thanks to Worm Harvest with a sprinkling of fun from Rubblehulk. Looking forward to the next update.

w_nightshade on Budget Omnath Locus of Rage - EDH / Commander

3 months ago

Rubblehulk is not listed twice - it has two custom categories assigned to it. It is still only one card in this list.

LaShrew on Omn Nom Nom

3 months ago

I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:

Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:

You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:

Bounce lands and sac lands would work really well here as well:

I would also recommend:

shadow63 on Need more power!!

4 months ago

Maybe Rubblehulk

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