Mouth / Feed
Create a 3/3 green Hippo creature token.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.
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Mouth / Feed Discussion
popum on Token Catz
1 month ago
Hey It looks like your manna curve is a bit high. You might think about adding a Feral Prowler or a Longtusk Cub. They benefit from your tribal aspects and would help you play more consistent. I might suggest you remove Mouth / Feed for a cheaper draw/ramp card.Overall it looks fun to play.
1 month ago
If youre looking to refill your hand quick; I'd suggest Hunter's Insight and also Momentous Fall if something will die anyway. Maybe Mouth / Feed, or Soul's Majesty on your commander. Gotta keep pace w blue players
It all depends on budget. There's other really expensive cards too. I think your deck looks fun +1 from me!
Hopefully you'll swing by my gruul deck for ideas and an upvote!
1 month ago
If you are on a budget and want to be REALLY competitive, you might want to play Pauper instead of Legacy/Modern!
Besides that, the currently most played Tier 1 deck in Pauper is Stompy https://www.mtggoldfish.com/archetype/pauper-stompy-22958#paper, which is a monogreen deck that aims to flood the battlefield with small creatures and hit as fast and consistent as possible.
Like said here before by Dr_Jay, Legacy has a very fast metagame, and you need very consistent (and expensive) mana base to that: fetches, shocks, old duals... And this is just for start, because the other cards are also kind of expensive.
But for casual play, your deck seems very fun and strong! Here are some tips of mine:
I would reinforce that flying tokens are great, and recommend Midnight Haunting (instant speed flying tokens!) and maybe Lingering Souls (if the Birds of Paradise come out, you can generate black mana and flashback).
Intangible Virtue is great for this deck
Overrun might be a great finisher
2 months ago
With a lot of your guys having or giving everyone trample, Stonebrow, Krosan Hero is a nice extra pump, especially for a going wide strategy.
I don't see a lot of draw outlets so a few more to consider are Shamanic Revelation, Lifecrafter's Bestiary, Mask of Memory, Collective Unconscious, Hunter's Prowess, Mouth / Feed, and Soul's Majesty.
Adding in Bow of Nylea is fun with trample because you can assign 1 deathtouch damage to a blocker to kill it and let the rest spillover.
Avenger of Zendikar is great for getting tokens to go wide with.
2 months ago
Heyyy I upvoted your deck a few days ago but haven't had a chance to comment until now! I like the elemental theme and flavor
Last night I updated my omnath deck on here to match the IRL version (link). You should check it out for ideas (and be sure to upvote!). One new card I just added to try out is Mouth / Feed. I just love drawing cards lol
3 months ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
3 months ago
3 months ago
Looks good, good luck at Game Day.
I recommend playing 4x Attune with Aether this gives you more energy production for Cub and more ways to get a Forest which you need only using 20x total lands which is pretty low. Druid of the Cowl is another option in place of Cub. Druid can help you ramp into turn three Hydra or turn four Flagship while also being a source of mana to use to cast Last Stand. Druid isn't affected by Last Stand's lands don't untap next upkeep restriction.
Looks like Deserts are pretty important for your deck to function to it's fullest. Both Hydra and Naga are pretty lackluster if Deserts are not active. You only have one way to get a Desert into your graveyard by cycling Indomitable and you have no way currently to dig for a Desert, consider more ways. I suggest Vessel of Nascency because it can do many things here. You can use it to potentially find a Desert while also potentially putting another Desert into the graveyard. It can potentially find Hydra or Flagship. It can help to fuel Excavator's ability to play lands from the graveyard. Eight Deserts is not a lot for how important they are, Vessel can help to essentially dig for Deserts. Vessel can also help to put Mouth into the graveyard which is my next suggestion.
Feed works with a lot of your creatures especially Hydra, Naga and the Vehicles. Gearhulk can also help make any of your creatures have 3 power. Feed is the best part of Mouth / Feed because you can cast it from the graveyard; it has potential to be pretty powerful with mass draw. Feed would give you much needed draw currently you're only getting draw from Indomitable Desert.
Consider cutting 4x Evolving Wilds for 4x more Forest. 8x Forest is a very low amount you will be mana screwed too much, especially playing five drops. Wilds has synergy with Excavator, but I don't think you need this synergy and Wilds doesn't work with Deserts. I also suggest adding 2x more Deserts giving you 10x total Deserts. I recommend 2x Hostile Desert.
You're playing some cards main deck that are better off in the sideboard such as Life Goes On, Appetite for the Unnatural and Gift of Strength. In my opinion your better off playing these cards only in the sideboard and increasing the amount of cards that are good in just about all matchups main deck like Blossoming Defense and Nature's Way. Blossoming is by far the best pump survival spell you can play for it's mana cost. Same goes with Way it's most likely the best pusedo fight spell because your opponent can't fight your creature back, it's only a one way exchange that favors you and it gives trample. It could be damn good with a 5/4 Snake or a 5/5 Hydra.
Good luck with your deck.