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Mouth / Feed
Create a 3/3 green Hippo creature token.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.
Price & Acquistion Set Price Alerts
Mouth / Feed Discussion
12 hours ago
So first of all, TheTinyViking, you can just comment on this thread that you've updated the deck and I'll should see the comment :P
On to commentary...
I think that the deck is looking much better, with actual payoffs for going cat tribal. However, you can still make some upgrades I think. If you don't mind being in topdeck mode for a large portion of the game, that's fine, but it's generally not a good place to be. I would try to find space for cards like Mouth / Feed, Harmonize, or Rishkar's Expertise, with harmonize probably being the most powerful as it's good even if you're behind while the other two aren't.
Finally, your land base could use some upgrades. Scattered Groves, Blossoming Sands, Canopy Vista, Fortified Village, Graypelt Refuge, Stirring Wildwood, Temple of Plenty and Sunpetal Grove are all just actually better than the current tap lands you have in your deck, and Gavony Township, Grove of the Guardian, Desert of the True, and Desert of the Indomitable also all provide additional utility.
I would probably recommend Scattered Groves, Stirring Wildwood, and one of the following: Fortified Village, Temple of Plenty, or Sunpetal Grove as twelve of your lands, with each as four ofs, but aren't needed for budget reasons. For utility lands, you don't NEED any of them for budget reasons, but some mixture of them would provide your deck with more to do in the late game. That being said, no matter what, I would increase the number of white sources in the deck, in order to enable a WW spell on turn two.
15 hours ago
Alright. The largest issue I see with this deck at the moment, is the sheer number of three drops and lack of answers. I personally would cut Mirri, Cat Warrior, one Brimaz, King of Oreskos, and the Jedit Ojanen of Efrava, as well as the Intangible Virtue. Both Mirri and Brimaz are your only sources of multi green casting costs, and so cutting these cards will allow you to play more powerful cards at the same spots, and be more likely to actually cast them. Additionally, you don't have many copies of these cards anyways, and thus won't be able to reliably draw it. The reason for going down to three Brimaz is that he's legendary, and you don't want multiple copies in hand. The reason for cutting the virtue is that you are making roughly equal numbers of tokens and actual creatures, so the virtue would only hit half of your board.
Additionally, you don't have many payoffs for going tribal cats. Here are some options for you, with some being cheaper than others.
Some Payoffs and other cats you may not have considered Show
And here's some recommendations for removal
And then finally, the deck as it currently stands is a bit lacking in card advantage, so with additional tribal payoffs, the best one I can think of is Mouth / Feed, as it'll allow you to at LEAST draw one card, but usually many more.
Hopefully some of that helps!
1 month ago
Since Aetherworks Marvel has been banned this deck is very viable. One of the top decks right now is Temur Energy Midrange; think of this deck as a variation of it with Elves. Glorybringer is very good right now.
The only real difference between this deck and the budget version is the budget has a worse manabase using Evolving Wilds and Cinder Glade with no Botanical Sanctum or Game Trail. I recommend spending some extra money to use the manabase here instead of the budget version manabase.
Tireless Tracker is replaced with Mouth / Feed in the budget version which is obviously not as good, but a fine budget replacement for the Midrange matchups such as Temur Energy and Golgari Energy you want draw in.
I've choosen to main deck Magma Spray because you need it vs Zombies and that deck is very popular right now and the worst matchup. If Zombies aren't a problem at your FNM then you can either cut entirely or move all Spray to the sideboard. Here's a small guide of how I would change the main deck to reflect different most popular matchups at FNM:
- If you're expecting a lot of Midrange decks like Temur Energy or Golgari Energy then replace Magma Spray with Mouth / Feed. In these matchups having a mass draw spell is much better than a spell that only does 2 damage to a creature.
- If you're expecting a lot Aggro like Zombies and Mardu Vehicles then keep Spray main deck with a fourth in the sideboard.
- If Control dominates FNM then replace Spray with more Bristling Hydra; likewise if you find that you're losing to Control then add more Hydra either main deck or sideboard.
- The 4x Negate in the sideboard is for Control, but if no Control then you can cut some Negate for other cards.
Think of it like this Spray is to combat Aggro, Mouth is to out card advantage Midrange and Hydra can be an unkillable nasty threat vs Control. If one of these archetypes dominates your FNM more than the rest then you can adjust to reflect this.
2 months ago
-Angel of Jubilation: meta-tech card against oloro and marchesa decks. I've tried trostani before and her token ability is just kind of slow
-Tolsimir Wolfblood: gone on my next deck revision for hour of devastation
-Privileged Position: helps protect wincon permanents from spot removal, but otherwise lackluster, might cut it later
-Collective Blessing: sits in your hand until a critical mass of tokens is reached, no different than something like overrun or thunderfoot baloth
-Night Soil: weaker graveyard hate than the other two, but significantly stronger in this deck, especially against a 4/5 man pod
-Kamahl, Fist of Krosa: wincon and boardwipe protection. you can use the overrun if it's late in the game or hold up mana to turn other people's lands into creatures when a boardwipe hits. I haven't gone full elfball enough to run ezuri yet
Garruk Wildspeaker: is both ramp and an overrun. he either survives a turn, in which case I got to ramp a bit and "gained" some life, or he keeps surviving, allowing me to ramp and threaten an overrun (planeswalker removal is kinda rare in my group, i'm really the only green player)
-Champion of Lambholt: i want to test her out in a normal game before i make a decision
-Cathars' Crusade (mentioned above): it's a card that really only needs to be out for a turn and then everything gets out of hand. I might cut it later, but i'm not ready to yet
2 months ago
Love this deck idea! +1
So, if I were you, I'd put in more W creatures that actually cost generic mana, to get max benefit from Oketra's monument. Angel of Invention strikes me as a good choice -- you could bring it out T4 no problem, then cast Omnath T5 plus a land drop after the fact.
Finally, I think your deck's weak spots might be the Cavalry and Mouth / Feed. Perhaps replace them with Emeria Shepherd or Exquisite Archangel, plus a couple more lands? Even with ramp, this doesn't seem like the kind of deck that wants to miss land drops -- you can always use the mana to sacrifice Clues and cast fatties.
Best of luck! Let me know if I can be helpful!
2 months ago
You're forgetting one the best green creatures Tireless Tracker. 3-4x Tracker split up between main deck (I would main deck at least 2x Tracker) and sideboard will help a lot. Going up to 3-4x Tracker will help in Control as well as Midrange matchups giving you some much needed draw from clues. Tracker gives you repeatable draw as well as a threat who needs to be dealt with. Other cards for draw I recommend are Mouth / Feed or Lifecrafter's Bestiary.
8x mana dorks is too many consider replacing one of them with another green 2 drop. You aren't using an energy strategy except for Servant of the Conduit I would cut Servant for another 2 drop either Sylvan Advocate, Lambholt Pacifist or Duskwatch Recruiter Flip. They all have positives: Advocate is an excellent defensive early game and can become a 4/5 when you have six lands for two mana, Pacifist works wonderfully with Rhonas the Indomitable and Duskwatch is another mana sink who can get you creatures. I recommend Advocate. One the best things green has are it's 2 drops I would take advantage of this.
Using 11x protection spells, 4x of Blossoming Defense and Hapatra's Mark is way too much for the main deck. You're going to have a lot of draws that are all protection spells and no creatures to use them on. In other words a lot of dead draws. Blossoming is the best out of all them I would keep it and cut or move some of the rest to the sideboard.
Attune with Aether is not really doing anything because mana or energy are not issues I would replace it with Oath of Nissa because it can find you either a land or a creature. In fact I would main deck 4x Oath of Nissa for these very reasons. A turn one Oath is very good when playing mana dorks to help you find one to play turn two. If you already have a mana dork in hand it can help you to find a 4 drop to play turn three using the mana dork.
Some sideboard card suggestions:
- Tireless Tracker: great draw and is a huge problem your opponent must deal with.
- Mouth / Feed mass draw most of your creatures are 3 power.
- Walking Ballista colorless damage, way to kill or hurt Planeswalkers.
- Prey Upon or Nature's Way: removal in green, good with Rhonas for midrange matchups.
- Bristling Hydra: you're not using energy, but this guy is still good with Rhonas and vs Control.
- World Breaker: big dude who can kill an artifact or enchantment and has reach to defend against fliers.
- Nissa, Vital Force: recursion of your creatures as well as being a great card to help you recover from a board wipe.
- Nissa, Voice of Zendikar: good in Midrange matchups to make your creatures bigger than your opponents, creates blockers.
- Clip Wings: removal for fliers such as Glorybringer, Archangel Avacyn Flip and Heart of Kiran
- Appetite for the Unnatural: can destroy Cast Out or any artifact.
- Lifecrafter's Bestiary: more repeatable draw in green.
Good luck with your deck.
2 months ago
Thank you for commenting, PotatoCat. Yes I have thought about using that card. I have it listed in the description as a possible alternative for the Call of the Herd slot. Think it'll be worth it?
Additionally, thank you for your comment Soulus101. Parallel Lives was the original doubler before Anointed Procession came around, which is why I'm using it over buying essentially the same thing. Other players can definitely substitute them when constructing their own versions to reduce the cost, though! I've looked into the Amonkhet cards and so far Mouth / Feed seems most relevant whereas I don't believe splashing a third color would be worth it. I may playtest other cards with embalm but for now I feel the deck will stay to keep the mana base's cost low and reliable.
Again, thank you both for your suggestions!