Thundering Spineback


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Thundering Spineback

Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

5G: Create a 3/3 green Dinosaur creature token with trample.

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Thundering Spineback Discussion

Sledwick on Yay Dinosaurs!

3 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions


1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest


3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

mr_funk on Great Wall of dinosaurus

2 weeks ago

instead of Vizier of the True, would you consider Drover of the Mighty ? also ones to consider could be Ripjaw raptor (budget concerns can come with this, could consider Grazing Whiptail if so), Imperial Aerosaur (surprise flying can close out a game), Priest of the Wakening Sun (life gain and tutoring can be super useful, in my experience with that guy), Kinjalli's Sunwing , Commune with Dinosaurs, Verdant Sun's Avatar, Ranging Raptors....

so this is a lot of suggestions,

but if you put Ranging Raptors and Drover of the Mighty , that pairs with Kinjalli's Caller to capitalize on ramping out bigger bombs. also taking advantage of the "dinos matter" would be the inclusion of Kinjalli's Sunwing , Priest of the Wakening Sun, and Commune with Dinosaurs.

Verdant Sun's Avatar is a giant bomb that is really only possible with the other ramp stuff. (could also consider Thundering Spineback if you go down the road of making lots of mana. good mana sink)

ill slap a list together and post it on here of what i think. i dig it though. is there any "lifegain matters" in standard at the moment? if so all the lifegain stuff (Ravenous Daggertooth included) could be a veritable strategy with a sort of build like this.

AquatiicOrangeGorilla on Thesaurus Rex

2 weeks ago

I used this deck when playtesting an improvise deck i built. This deck seems to flood on mana a little bit. I would pull a land for another Commune with Dinosaurs and put Sheltering Light in the sideboard and replace them with 3-5 drop dinosaurs. Having a mana sink wouldn't be a bad idea either. Rhonas the Indomitable or a single Thundering Spineback could be good. Or Ripjaw raptor to draw you more cards.

Space_warf on Dinos Budget

2 weeks ago

Consider adding more Ranging Raptors or removing it for an additional Regisaur Alpha or another Thundering Spineback

Red_X on

1 month ago

You have a good start, but there's some sub-optimal cards in here. I am assuming this is a budget deck, but there are still some strong options at lower price points. Feral Prowler, Brambleweft Behemoth, Accomplished Automaton, Ancient Brontodon, Nissa's Encouragement, and Nissa, Genesis Mage are all cards that are either sub-optimal, too slow, or just don't fit the deck. Some better options for payoffs that are still cheap would be Thundering Spineback, Sifter Wurm, and Scaled Behemoth, while some better enablers would be Spring / Mind and Beneath the Sands. Hour of Promise would also be a good addition, but you would have to switch up your mana base to include a healthy number of desserts. You could also make the deck better with better payoffs if you wanted to spend more money, but you can easily keep the deck under $15-20 and still be useable.

RazortoothMtg on Looking for creatures tha benefit ...

1 month ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

Bxbx on Extreme Dinosaurs Gishath EDH

1 month ago

Thanks for the siggestions, bushido_man96!

It's cool to hear ideas from someone who builds his dino tribal with a different commander.

At first, I also thought that cards like Coat of Arms would be unnecessary. But those hymn-like effects also increase the size of Gishath, Sun's Avatar and her triggered ability. That's why I want to give it a try.

I might consider Growing Rites of Itlimoc  Flip, but it might often not flip until Gishath hits the board and then it's almost too late. There aren't many more mana sinks like Thundering Spineback. The dagger may be too conditional.

Thanks for Kavu Lair! I didn't know that card. I think Soul of the Harvest is too expensive, but it's better in Mayael the Anima. Concerning Rites of Flourishing: no group hug for my play group!!!

The thing with Yavimaya Elder is, that it doesn't ramp. It just generates a ton of card advantage. This is good, but while playing I often found myself in the situation of having to discard to handsize after activating the elder.

bushido_man96 on Extreme Dinosaurs Gishath EDH

1 month ago

Hi there, I like what you've got going here. I'm working on a Dinosaur build, too, so its good to see some other approaches.

Here's the one I'm working on: Dinosaur Tribal I like the idea of triggering enrage with cards like Pyrohemia, but I'm not sure there are enough in there to make it central yet. Since most of the dinosaurs are already big, I haven't thought about running cards like Door of Destinies or Coat of Arms. I'm also running Gishath in the 99, and am going to try Mayael the Anima as the commander.

For ramp, I'm considering the new Growing Rites of Itlimoc  Flip and Dowsing Dagger  Flip. Growing Rites in a second Gaea's Cradle for the deck, and should hopefully prove useful later in the game with Thundering Spineback. For more card draw options, you could try Kavu Lair, Soul of the Harvest, and Rites of Flourishing. I consider Yavimaya Elder to be an almost auto include for any deck I run with green. He's really a better, green version of Solemn Simulacrum, in my opinion. Best of luck with the deck, and keep us posted on how it does!

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