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Creature — Dinosaur
Other Dinosaurs you control get +1/+1.
5G: Create a 3/3 green Dinosaur creature token with trample.
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Thundering Spineback Discussion
1 week ago
Some good dinosaurs that appear to be missing: Trapjaw Tyrant, Thrashing Brontodon (need to have some answers in your deck for other people's stuff), Temple Altisaur, Verdant Sun's Avatar, Ranging Raptors, Wakening Sun's Avatar (boardwipe dinosaur!), Thundering Spineback, and some of my favourite "dinosaurs" Taurean Mauler and Chameleon Colossus.
3 months ago
I think if I'm looking for spots for the enchantments, I'm going to start by making sure that the dinosaurs I have in the deck are all worth the spot. Bonded Horncrest is just a body in my opinion. Not being able to attack or block without another creature is a pain. It didn't really perform all that great for me so it was an easy cut. I like Thundering Spineback and its utility but early testing for me hasn't been great either. I don't get to use the ability as often as I'd like and hard casting it feels underwhelming. He's still in my deck though, because dinosaurs, so its hard for me to say just cut it. Not a fan of Territorial Hammerskull. I like the ability but I don't really see myself attacking with it unless its been boosted up enough to withstand some blockers.
Next, I like what you have going with the Prey Upon aspect with cards like Ulvenwald Tracker, Pounce and Savage Stomp. These cards are all pretty sweet but they were cuts in my deck just because I wanted to focus my spells to ramp or Overrun/Indestructibility type effects. Not saying you should go that route necessarily, but those are cut options. The last thing I think I'm questioning (and it all depends on your meta obviously) is how is Aura Shards working for you? I feel like in my meta that would be a wasted slot because we don't run an overwhelming amount of enchantments or artifacts that would need to be dealt with that sort of power. Unless they're running Zur the Enchanter or something, in which case that card is awesome!
Anyway, hopefully this helps. If you want to see a different take on this deck, take a look at mine here:
Commander / EDH
SCORE: 3 | 8 COMMENTS | 155 VIEWS
3 months ago
So far, I found in my collection for you a True Conviction, Radiant Purge, Akroma's Vengeance, Unclaimed Territory, Burn from Within, Into the Core, Lightning Helix, Ranging Raptors, Thundering Spineback, Gruul Turf, Pillar of Origins and Seal of the Guildpact.
3 months ago
Have you thought about adding a Thundering Spineback? The cost may be high but the +1/+1 counters can help plus its good later in the game because you can have continuous creation of dinosaur tokens.
4 months ago
So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.
You have no removal in this deck despite running red which is a wasted opportunity.
You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.
I also feel like you're being a slave to your theme.
Here's some suggestions
2x Raptor Hatchling
2x regisaur alpha
1x Ripjaw raptor
4x Growing Rites of Itlimoc
4x New Horizons
3x Savage Stomp
4 months ago
instead of Vizier of the True, would you consider Drover of the Mighty ? also ones to consider could be Ripjaw raptor (budget concerns can come with this, could consider Grazing Whiptail if so), Imperial Aerosaur (surprise flying can close out a game), Priest of the Wakening Sun (life gain and tutoring can be super useful, in my experience with that guy), Kinjalli's Sunwing , Commune with Dinosaurs, Verdant Sun's Avatar, Ranging Raptors....
so this is a lot of suggestions,
but if you put Ranging Raptors and Drover of the Mighty , that pairs with Kinjalli's Caller to capitalize on ramping out bigger bombs. also taking advantage of the "dinos matter" would be the inclusion of Kinjalli's Sunwing , Priest of the Wakening Sun, and Commune with Dinosaurs.
ill slap a list together and post it on here of what i think. i dig it though. is there any "lifegain matters" in standard at the moment? if so all the lifegain stuff (Ravenous Daggertooth included) could be a veritable strategy with a sort of build like this.
4 months ago
I used this deck when playtesting an improvise deck i built. This deck seems to flood on mana a little bit. I would pull a land for another Commune with Dinosaurs and put Sheltering Light in the sideboard and replace them with 3-5 drop dinosaurs. Having a mana sink wouldn't be a bad idea either. Rhonas the Indomitable or a single Thundering Spineback could be good. Or Ripjaw raptor to draw you more cards.