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Creature — Dinosaur
Other Dinosaurs you control get +1/+1.
5G: Create a 3/3 green Dinosaur creature token with trample.
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Thundering Spineback Discussion
1 week ago
the combo with Bellowing Aegisaur only works if Raptor Hatchling is given a counter BEFORE it is dealt damage. otherwise, the Raptor Hatchling will die before Bellowing Aegisaur's ability resolves. not to mention that by the time you're even able to cast Bellowing Aegisaur or Thundering Spineback at all, the game will already be pretty much over. you'll never have the mana to cast them anyway with only 28 lands in a 100 card deck. thats equivalent to 17 lands in a 60 card deck, which is absurdly low. why are you trying to run a 100 card deck?
1 week ago
I usually have Bellowing Aegisaur and Thundering Spineback on the battlefield, so the Raptor Hatchling is now a 2/2, so every time the Forerunner of the Empire's ability is activated the Raptor Hatchling will receive a +1/+1 counter from Bellowing Aegisaur. Let me know if this answer your question Lavawulf.
2 months ago
I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.
3 months ago
There's a whooole bunch of cards that would do nicely in this deck in Ixalan. If you're looking for cards, start by buying packs and boxes from there (as that's where you'll find literally all of your dinosuar).
If I were building the deck, the first thing I'd do is throw out some of the unriliable or unfitting cards like Pterodon Knight, Huatli's Spurring, and Built to Smash. As for adding cards, I like the idea of Charging Tuskodon and creatures activate abilities when damaging players (psst, Gishath, Sun's Avatar). Lightning Strike and the like provide good creature removal, and Territorial Hammerskull have are good evasion effects.
Green would benefit the deck tremendously. There are dinosaurs aplenty in green, and it could provide some much needed ramp (more mana faster) and creature buffing.
Cards I would consider adding are Blood Mist (one of my favorites), Cobbled Wings, Thundering Spineback, regisaur alpha , Gishath, Sun's Avatar if you can get your hands on one or two, and Cherished Hatchling.
Just look around in Ixalan and see what works and what doesn't while you're playing. was and is my best friend when I'm looking for cards to add to a deck.
PS: Your deck is standard, not modern, unless you imagine adding cards from non-standard sets in the future.
5 months ago
So you only need about 40% of your deck to be dinos or interact with them for it to feel like a tribal deck. This gives you a lot of options in my opinion.
I would cut Territorial Hammerskull, Majestic Heliopterus, Kinjalli's Caller, Frilled Deathspitter and Drover of the Mighty as they are all rather low impact for what they are. Thundering Spineback is probably worth a look in as a mana sink
Steely Resolve helps provide spot protection.
You need more lands/mana sources/ramp. Rule of thumb is you probably want about 42-46 mana boosts, of which about 36-38 of them should be lands.
6 months ago
Some good dinosaurs that appear to be missing: Trapjaw Tyrant, Thrashing Brontodon (need to have some answers in your deck for other people's stuff), Temple Altisaur, Verdant Sun's Avatar, Ranging Raptors, Wakening Sun's Avatar (boardwipe dinosaur!), Thundering Spineback, and some of my favourite "dinosaurs" Taurean Mauler and Chameleon Colossus.
9 months ago
I think if I'm looking for spots for the enchantments, I'm going to start by making sure that the dinosaurs I have in the deck are all worth the spot. Bonded Horncrest is just a body in my opinion. Not being able to attack or block without another creature is a pain. It didn't really perform all that great for me so it was an easy cut. I like Thundering Spineback and its utility but early testing for me hasn't been great either. I don't get to use the ability as often as I'd like and hard casting it feels underwhelming. He's still in my deck though, because dinosaurs, so its hard for me to say just cut it. Not a fan of Territorial Hammerskull. I like the ability but I don't really see myself attacking with it unless its been boosted up enough to withstand some blockers.
Next, I like what you have going with the Prey Upon aspect with cards like Ulvenwald Tracker, Pounce and Savage Stomp. These cards are all pretty sweet but they were cuts in my deck just because I wanted to focus my spells to ramp or Overrun/Indestructibility type effects. Not saying you should go that route necessarily, but those are cut options. The last thing I think I'm questioning (and it all depends on your meta obviously) is how is Aura Shards working for you? I feel like in my meta that would be a wasted slot because we don't run an overwhelming amount of enchantments or artifacts that would need to be dealt with that sort of power. Unless they're running Zur the Enchanter or something, in which case that card is awesome!
Anyway, hopefully this helps. If you want to see a different take on this deck, take a look at mine here:
Commander / EDH
SCORE: 3 | 8 COMMENTS | 155 VIEWS
9 months ago
So far, I found in my collection for you a True Conviction, Radiant Purge, Akroma's Vengeance, Unclaimed Territory, Burn from Within, Into the Core, Lightning Helix, Ranging Raptors, Thundering Spineback, Gruul Turf, Pillar of Origins and Seal of the Guildpact.