Serum Visions

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Fifth Dawn (5DN) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Serum Visions

Sorcery

Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Serum Visions Discussion

SideBae on I Play For Free, You Don't Get To Play!

9 hours ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

Demarge on Zur's Toolbox

18 hours ago

card advantage and counters will go a long way to help this deck, if you keep with the enchantment theme, Phyrexian Arena and Counterbalance come off the top of my head.

Arena would just be a draw 2 per turn engine, but it's the first one I could think of a zur could tutor ( Oath of Jace could also be interesting).

Counterbalance would be an interesting counter engine, might require running 4 Serum Visions to better abuse, but I'd almost suggest running 4 of those for this deck as you really want to find some cards and not others in some matchups and it's the most effective cantrip to look 3 deep for 1 mana.

This overall idea could be kind of fun to play, but the new hotness from war of the spark in new w/u planeswalkers sort of gave modern an increased power level for the midrange to control speed decks, not to mention horizons bringing even more cool tools for w/u decks. you likely could get a similar feel deck building around the war of the spark planeswalkers, just a bit more consistent since most of them are card advantage engines.

dino_beast on Advertise your MODERN deck!

21 hours ago

Hi, tappedout won't let me comment on the deck so I'll do it here. It seems like a really cool idea, and the deck seems to run well, however, manamorphose seems to do very little for the deck, so I would suggest replacing it. My personal pick would be Delver of Secrets  Flip, but something like Faithless Looting or Serum Visions would probably work as well, or maybe even Arclight Phoenix . Also, I would suggest swapping the Misty Rainforest s for 1 Sacred Foundry and 1 Sulfur Falls . Hope this helps, and good luck.

Here's my deck:


Dimir God Control

Modern dino_beast

SCORE: 1 | 104 VIEWS | IN 1 FOLDER


sten94 on Sultai Delver

1 day ago

running gurmag and nimble mongoose in the same deck seems bad they are so counter intuitive together. I think if you want another threat it should be the set of gurmag angler's or just a couple of Hooting Mandrills as they both dodge the most common removal in modern, and work in the same way with the graveyard. Also if you are running a delver deck it feels bad but you probably need to swap the opts for Serum Visions as you need more looks at cards to consistently set up the delver flips. The other card you could test, i'm personally not convinced it's good enough but it might work is Scour All Possibilities

achilles777 on Eye of the Storm

1 day ago

I might recommend a couple cards to help improve this. Isochron Scepter creates infinite mana with Dramatic Reversal . Also, Ad Nauseam is another excellent card advantage card you might want to consider. You're a little light on counter spells but that may very well just be user preference. Desperate Ritual seems like an add in for sure, also some cheaper cantrips like Brainstorm , Ponder & Serum Visions which will get that storm count up, then maybe add in Grapeshot for the finish.

Juha on Fade To Nothing 2.1

3 days ago

Renewed version of this deck is finally here!

I dropped and added . This enables Unmoored Ego , Vapor Snag , Void Stalker and Serum Visions . Although the original idea for this deck is cool it didn't thrive in playtesting. I'm hoping this new version will do better.

Kjartan on Thanos

3 days ago

How about some consistency spells.

You know, Serum Visions and such.

With all this ramp the new "Scour all Possibilities"

SynergyBuild on Collective Conjuring in modern

5 days ago

I think? Storm lists could use it if they are willing to use Pieces of the Puzzle , Grapeshot , Serum Visions , Sleight of Hand , etc.

Additionally, Ancestral Vision and the others like it can be cast using it!

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Serum Visions occurrence in decks from the last year

Modern:

All decks: 0.81%

Blue: 4.51%

U/R (Izzet): 16.0%

Commander / EDH:

All decks: 0.03%

Blue: 0.27%

U/R (Izzet): 0.49%