Serum Visions


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Fifth Dawn (5DN) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Rare

Combos Browse all

Serum Visions


Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Recent Decks

Serum Visions Discussion

xyr0s on Forged Future

13 hours ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

Darth_Savage on Jeskai Wing chun

20 hours ago

Hi keyz,

Are you building this deck to a particular budget? If not, then you definitely have some sub optimal choices. Shock should be Lightning Bolt, Divination should be Serum Visions or Opt and Deflecting Palm is normally more of a sideboard card, given you have access to Azorius Charm, Izzet Charm, Boros Charm and Jeskai Charm. I'd probably swap Incendiary Flow for Pyroclasm and Cryptic Serpent for Bedlam Reveler too. Another thought is that if you ran Soul-Scar Mage then maybe Tezzeret's Gambit would be an interesting draw spell.

I hope this is of help, have fun brewing your deck.

CalebMaSmith on Atraxa's Trifecta

1 day ago

Path to Exile, Serum Visions, Brainstorm(cantrips are very important), Counterspell, Stubborn Denial, Go for the Throat, Mana Drain(Odds are you won't be able to afford that one unless it's a proxy), Supreme Verdict(personally my favorite boardwipe ever made)Thing in the Ice  Flip(my second favorite boardwipe)Cyclonic Rift(top notch card, but kinda pricey

xyr0s on Nissa Fast-Cast

2 days ago

You might want to...

...label this deck "standard", rather than modern. a full set of Nissa, so you are sure to find her (no point using a fast cast ability from turn 15, where it would literally be faster to just play things until you get there). some cards for digging and tutoring (since you build around a single card). In modern, that would be Serum Visions, and Opt, perhaps Oath of Nissa, in standard I have no clue. more copies of each important card.

hardhitta71194 on UR Storm

2 days ago

Sweet deck. Some Spirebluff Canal would help a lot!

I would defiantly run 4x Serum Visions and maybe some Opt as well.

Burritor on cEDH Yidris Storm

4 days ago

Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.

Kjartan on Gonnamakealot

5 days ago

Path to Exile instead of Time to Reflect would be nice. If path is too expensive Condemn is also an option.

With no fetch shock package and this many taplands, you should prbably only play 3 colors, but which color to cut, I don't know.

Cut down on your enchantments. They don't do anything the turn they are played, and they take too long for you to get back your value. Also cut down a bit on Embalmer's Tools the card if fine the context of the deck, but having 4 is still pretty clunky.

Champion of Wits, Sunscourge Champion, and maybe Anointer Priest would be good, as main cards for the deck.

Lightning Bolt, Lightning Helix, Snapcaster Mage, Negate, Mana Leak, and Electrolyze are just some viable options if you want to get more interactive, which you should, to some extent.

Faithless Looting, Serum Visions, and Thought Scour are a couple cards that can help you with set-ups.

The worst cards in your creature-base right now are Heart-Piercer Manticore, because it requires you to have another creature with the right amount of power to take out their creature to work, and it's a 4 drop that dies to bolt. Heart-Piercer Manticore because it's got awful stats, and is only good when you are really far ahead. Kami of the Crescent Moon because your opponent gets to benefit from it before you do, it costs 2 blue, and doesn't support your general strategy.

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