|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Fifth Dawn (5DN)||Common|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Serum Visions Discussion
1 day ago
clentdc I'm doing my best to respond, but I'm still new to the formatting here, so I appreciate your patience.
The reason I choose Opt over Serum Visions is that the deck has a large number of two and three cmc interactive spells. Investing the one mana in a serum visions can often leave your shields down, and failing to cast your interactive spell can cause a waste of mana. Opt helps mitigate this by giving you an outlet for that unused mana, which helps the deck to run more smoothly.
Take all of this with a grain of salt however, I am far from infallible. I'll continue to test both in my lists to evaluate them both as the lists evolve. I plan on updating this primer frequently, and eventually adding sideboard guides and other expansions.
2 days ago
Great primer, thanks for providing it and taking the time!
Just at first glance I would think you would want to set up future turns on your main step rather than just drawing a card on their end step- or scrying desperately for a cryptic on turn 5/6.
wallisface on Catch!
2 days ago
Vexing Devil isn’t an Elemental, so can’t be championed by that card.
If you do go the control route, i’d be dropping the Runaway Steam-Kin, Vexing Devil, Lightning Strike, Shock, and Thud. In their place maybe some varying quantities of things like Remand, Cryptic Command (though careful with these cause you already have tons of 4-drops), Dispel (anything targetting your creature’ll prolly be an instant), Serum Visions, abd Search for Azcanta Flip (max x2)
I should probably add that i’ve suggested the above cards without knowing your budget - if you’re looking for cheaper options stuff like Mana Leak and Vapor Snag could be worth a look. I feel like protecting your creatures is your #1 priority, with your #2 being that you stall the board state for long enough.
Also, with Punch being sorcery speed, you’d better be sure you’re winning the turn you cast it!!
3 days ago
I'm not completely sure about Serum Visions though since the deck already seems to run pretty consistent. But I'll try it out and see whether or not it does any difference.
4 days ago
I like this deck overall. I think it needs some maindeck Blood Moon in this build. Also since you have Faithless Looting and Serum Visions the Madcap Experiment + Platinum Emperion combo would be good in here. You can use the looting and scrying to dig away the Emperion or extra copies of Madcap or get to it faster. I've seen other UR lists trying it here and there. You're already free of artifacts except for the Dragon's Claw on the side, which could easily be something else since the Emperion combo stops burn anyways.
4 days ago
After playtesting I settled on Opt in place of 2x Electrolyze and 2x MB counterspells. While Serum Visions and Sleight of Hand worked great, being instant speed ended up being imperative for Thing in the Ice Flip and buffing Crackling Drake just a bit more during combat.
Dropped another Mission Briefing, and I'm liking it as a 2-of. The requirement can be detrimental in the very early game, and I think Briefing would just be better period if I had more burn spells. However, I don't think I will ever take it out, as I don't think Snapcaster Mage as a 2-of would be better in this case.
Switching to a more proactive build definitely helped the speed of the deck quite a bit, but it made the exact MB counterspells I chose much more important. Playtesting again on Friday, and going to switch the Mana Leaks out for Remands and try that again. Going to try to get a 4th in, but I'm not sure what to cut. Maybe the Unsubstantiate?
Ral, Izzet Viceroy as a 1-of in the MB, and Keranos, God of Storms as a 1-of in the side has been working well so far. For games where I need the big creature removal and a finisher I leave Ral in, when Ral gets removed too easily I switch him for Keranos, and in longer games I have both in the MB.
18-19 lands seems to be the sweet spot. I tried 20 and felt flooded almost every single game. This is a lot of the reason behind just the 2x Drake, and a 1-of Ral/Keranos at a time, because any more of them and they would be stranded in my hand. With the pace the deck forces the game to play at, casting Drakes around T6 and Ral/Keranos around 7 or 8 has worked just fine.
Wandering Fumarole got cut. If I had 22 lands or something ETBT would be fine, but not at 18-19.
1 week ago
If you play Spellheart Chimera, Enigma Drake, and Crackling Drake; you may want to play Serum Visions, Thought Scour, Lightning Bolt, Logic Knot (max of 2), Think Twice, Flame Slash, Ionize (max of 2).
1 week ago
I think they are. Unless you wanted to go a more proactive "prowess" route in which Monastery Swiftspear may come into play. Early damage in the form of Goblin Guide could be beneficial, but then you're closing in close to burn or some blue/red jank stuff (which you already kind of are). I'm not sure, but I would think Opts and Serum Visions is probably the best bet in a deck like this.