Serum Visions

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Fifth Dawn (5DN) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Serum Visions

Sorcery

Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Price & Acquistion Set Price Alerts

MM3

CN2

5DN

Ebay

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Serum Visions Discussion

Sn4ggleto0th on Jeskai Tempo

1 day ago

clentdc I'm doing my best to respond, but I'm still new to the formatting here, so I appreciate your patience.

The reason I choose Opt over Serum Visions is that the deck has a large number of two and three cmc interactive spells. Investing the one mana in a serum visions can often leave your shields down, and failing to cast your interactive spell can cause a waste of mana. Opt helps mitigate this by giving you an outlet for that unused mana, which helps the deck to run more smoothly.

Take all of this with a grain of salt however, I am far from infallible. I'll continue to test both in my lists to evaluate them both as the lists evolve. I plan on updating this primer frequently, and eventually adding sideboard guides and other expansions.

clentdc on Jeskai Tempo

2 days ago

Great primer, thanks for providing it and taking the time!

May I ask why you chose Opt over Serum Visions in this build?

Just at first glance I would think you would want to set up future turns on your main step rather than just drawing a card on their end step- or scrying desperately for a cryptic on turn 5/6.

I run opt in decks that utilize prowess triggers, or Thing in the Ice  Flip/Young Pyromancer for insta-blockers etc- but I think that Serum Visions is honestly better all around even in my shell.

wallisface on Catch!

2 days ago

Vexing Devil isn’t an Elemental, so can’t be championed by that card.

If you do go the control route, i’d be dropping the Runaway Steam-Kin, Vexing Devil, Lightning Strike, Shock, and Thud. In their place maybe some varying quantities of things like Remand, Cryptic Command (though careful with these cause you already have tons of 4-drops), Dispel (anything targetting your creature’ll prolly be an instant), Serum Visions, abd Search for Azcanta  Flip (max x2)

I should probably add that i’ve suggested the above cards without knowing your budget - if you’re looking for cheaper options stuff like Mana Leak and Vapor Snag could be worth a look. I feel like protecting your creatures is your #1 priority, with your #2 being that you stall the board state for long enough.

Also, with Punch being sorcery speed, you’d better be sure you’re winning the turn you cast it!!

SaliHampus on Artifact Deck

3 days ago

I agree that Lantern of Insight doesn't do much. But since I had the space over I felt like it just added a nice touch. But I do agree that Lightning Greaves would work better.

I'm not completely sure about Serum Visions though since the deck already seems to run pretty consistent. But I'll try it out and see whether or not it does any difference.

Spazik008 on Arclight Izzet - Decklist and In-Depth Primer

4 days ago

I like this deck overall. I think it needs some maindeck Blood Moon in this build. Also since you have Faithless Looting and Serum Visions the Madcap Experiment + Platinum Emperion combo would be good in here. You can use the looting and scrying to dig away the Emperion or extra copies of Madcap or get to it faster. I've seen other UR lists trying it here and there. You're already free of artifacts except for the Dragon's Claw on the side, which could easily be something else since the Emperion combo stops burn anyways.

Liquidbeaver on Argent Moon: Liquimetal Control

4 days ago

After playtesting I settled on Opt in place of 2x Electrolyze and 2x MB counterspells. While Serum Visions and Sleight of Hand worked great, being instant speed ended up being imperative for Thing in the Ice  Flip and buffing Crackling Drake just a bit more during combat.

Dropped another Mission Briefing, and I'm liking it as a 2-of. The requirement can be detrimental in the very early game, and I think Briefing would just be better period if I had more burn spells. However, I don't think I will ever take it out, as I don't think Snapcaster Mage as a 2-of would be better in this case.

Switching to a more proactive build definitely helped the speed of the deck quite a bit, but it made the exact MB counterspells I chose much more important. Playtesting again on Friday, and going to switch the Mana Leaks out for Remands and try that again. Going to try to get a 4th in, but I'm not sure what to cut. Maybe the Unsubstantiate?

Ral, Izzet Viceroy as a 1-of in the MB, and Keranos, God of Storms as a 1-of in the side has been working well so far. For games where I need the big creature removal and a finisher I leave Ral in, when Ral gets removed too easily I switch him for Keranos, and in longer games I have both in the MB.

18-19 lands seems to be the sweet spot. I tried 20 and felt flooded almost every single game. This is a lot of the reason behind just the 2x Drake, and a 1-of Ral/Keranos at a time, because any more of them and they would be stranded in my hand. With the pace the deck forces the game to play at, casting Drakes around T6 and Ral/Keranos around 7 or 8 has worked just fine.

Wandering Fumarole got cut. If I had 22 lands or something ETBT would be fine, but not at 18-19.

Pheardemons on Argent Moon: Liquimetal Control

1 week ago

I think they are. Unless you wanted to go a more proactive "prowess" route in which Monastery Swiftspear may come into play. Early damage in the form of Goblin Guide could be beneficial, but then you're closing in close to burn or some blue/red jank stuff (which you already kind of are). I'm not sure, but I would think Opts and Serum Visions is probably the best bet in a deck like this.

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