Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (5)||adomfritz , tedtanal , Horizon97 , metalmagic ,|
|Want (11)||KetamineMedic , PELOS_TIZNE , Kezoqu , Tezlik , Mpaganinitc , SoulTrinket , Robursu4u , yourfavoritenoob , dashwimp921 , Rabu , fitz66|
Printings View all
|Secret Lair (SLD)||Rare|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Fifth Dawn (5DN)||Common|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Serum Visions occurrence in decks from the last year
All decks: 0.81%
UR (Izzet): 16.0%
Commander / EDH:
All decks: 0.03%
UR (Izzet): 0.49%
Serum Visions Discussion
4 days ago
5 days ago
Its cool you like building decks, but this is not really competitive. Its a good deck, and you've certainly got some of the correct tech in here, but it really is a waste of my time and yours when you mislabel shit. Its cool you're building on a budget, but don't tag it as cEDH. Simple as.
Land base is fine for budget. Obviously it extends with fetches and Underground Sea if no budget. Your mana rock base is pretty unfortunate too, as you don't have any of the good 0 or 1 CMC accelerators.
Running Labman + Pact as your wincon in Yuriko seems strange. Yes you're getting additional draws off Yuriko triggers, but why don't you build a different deck if you're interested in a pact combo? Especially since the partner commanders lend themselves so well to this strategy. You could be running Tymna the Weaver + any blue partner and be getting much better draws with better overall card quality. You're missing the Draco + Emrakul package that makes Yuriko an actual competitive deck, and you're missing all the topdeck manipulation pieces that allow you to wipe the board with Yuriko triggers. Your lack of ninjas also means you're failing to get all the Yuriko triggers you would want anyways, and the triggers you do get aren't going to be very effective.
Your creatures are all over the place. Even if you don't have the full ninja suite (they are really not expensive at all), you still need to prioritize evasive creatures to get Yuriko ninjutsu. Benthic Biomancer is a cut. Foulmire Knight is a cut. Universal Automaton is arguably a cut, but it is a ninja. If you aren't going to slot the ninjas, at least get evasive 1 drop creatures for ninjutsu.
You have almost 0 topdeck manipulation. Tutors that go to top are a must for Yuriko triggers. Personal Tutor Mystical Tutor Vampiric Tutor Imperial Seal . Even cantrips or draws that manipulate topdeck are going to be good here. Brainstorm is an absolute must, and its shocking you don't already run. Other topdeck cantrips like Ponder Preordain or Serum Visions can set up big Yuriko triggers, even if you can't afford the MVP Sensei's Top or Scroll Rack.
You run a lot of dead draws, like Arcane Adaptation and Unnatural Selection . If you just ran a ninja in those spots, you wouldn't need those cards. Even spamming your creatures into ninjas, you aren't going to get very good triggers off Yuriko because you run no high CMC bombs to take advantage of the triggers, and no topdeck manipulation. Its easier to kill off of 3 triggers that do 15 damage than it is off of 15 triggers that do 3 damage. You're far more likely to get 3 triggers in than get 15.
This is not a competitive deck mate. It has a long way to go. Thanks for posting, welcome to tappedout, tag your shit appropriately and we'll both have a more pleasant day.
1 week ago
TypicalTimmy yeah dude, "combo" is short for "combination", like a combination of cards. Flexing knowledge and then giving two identical definitions and then stressing the difference between them hasn't actually transmitted any underlying concepts of deckbuilding or game knowledge.
"Combos are when you use one card to interact with another card to gain benefit, then use that benefit to interact with another card."
"synergy means several cards interact with one-another, allowing tighter play"
Just to be clear, you define both as multiple cards interacting with each other. You should try to be more clear than just saying "tighter play" in your definition too, which is another term you would have to define for someone not familiar. I appreciate you trying to spread knowledge, but if anything I think you have obfuscated meaning with overbearing usage of jargon.
To respond to your actual post though, asking him to remove Golos from the equation is silly. Citadel utilizes topdeck manipulation just as well as Golos, and the 5 color access means a Golos deck has every tool available for its own synergy, as well as a Citadel combo. Its much better to add a few more pieces like Sensei's Top or Scroll Rack instead of suggesting to drop the Golos entirely, especially since the OP wishes to run high CMC bombs like Omniscience and Vilis, which can come in for free off Golos activations.
Mr_X_Lewis To respond to you specifically, yes this combo does require a lot of set up. It is also a lot of cards and mana used for a combo that doesn't explicitly win the game for you.
You can make hitting your combo much easier and much better with topdeck manipulation cards. Sensei's Divining Top can combo with Citadel, but it also is strong with Golos even outside Citadel combo. Scroll Rack allows you to put your hand on top, which means you can plop 3 huge spells right on top for a Golos activation. Brainstorm is another great way to manipulate the topdeck from the cards in your hand and set up Golos plays. Cheap to cast cards with scry like Preordain or Serum Visions are also neat ways to set up Golos, but obviously aren't as reusable as other methods.
If you're looking for a winning combo with Citadel + Sensei's Top, please look at Aetherflux Reservoir . You can keep replaying Sensei's Top off the top to build up massive storm, and then zap players down after you've built up a huge life total.
2 weeks ago
4 weeks ago
Cartre I took out Liliana, Heretical Healer Flip for Serum Visions it seems to be the best choice and so far I have gotten it down to turn 5 which is almost decent. I have a lot of spells to disrupt the opponent and still looking at your other card suggestions. sorry about the last comment above I sent that from my mobile device.. I left out some brackets xd~
1 month ago
Really cool deck! +1
From what I can tell, it looks like you're trying to have a mill deck that contains an infinite combo, but is not entirely dependent on it. That is okay, but I think you could cut some of the unnecessary cards and replace them with something like Serum Visions . That way you can find the combo faster.
If you want to keep the deck less combo and more mill, that's totally fine too!
And no, Snapcaster Mage flashback will not allow you to use transmute, because to "transmute" a card, it must be in your hand in order for you to discard it.
1 month ago
Really cool combo! I've never seen it before. +1
Some suggestions: Add some deck shorteners like Manamorphose or Street Wraith . I would even try removing Beast Within and Rapid Hybridization for Serum Visions or Mystic Speculation to help assemble your combo better.
1 month ago
Thanks for your comment. Inrememberance.
Your right that the deck could be, needs to be more consistent.
The problem is that Miracle decks take a LOT of at least semi necessary parts to work right.
You say the deck is trying to do to much and that that is the reason for the too many semi necessary parts.
I disagree that the deck is trying to do to much.
Here is what the deck is trying to do:
Scry, stack the deck, discard, draw to help do the first 2 points o of point 1, point 2 above.
Counterspell, removal, to: A. Disrupt opponents, slow them down, so that can have the time to achieve the above objectives. B. To Prevent other decks from disrupting what this deck is trying to do.
Board Wipe. Related to Points 3,4 above.
So those 5 points show that the deck is not trying to do to much, those 5 things are semi necessary to necessary, and without those 5 points, things, the deck wont work period, let alone be a little less consistent.
So because of the deck needing those 5 points, things, and because that does make the deck a little less consistent, then all one can do is:
Put in those 5 needed points, things, parts, etc, into deck. If that makes deck go over 60 cards, then so be it.
The trade off of the deck working is WORTH the deck not being as consistent, not having as good of drawing odds, because the DECK NOT WORKING IS WORSE then not as good drawing odds, less consistency.
The deck has at least 18+ something SEMI VERSATILE DRAW CARDS THAT DRAW AND DO OTHER NEEDED THINGS.
The deck has about 9,10,11+ SCRYER'S THAT STACK THE DECK, DIG, GO THRU CARDS, PUT UNWANTED CARDS SO THAT THOSE UNWANTED CARDS ARE NOT AT, NEAR TOP OF DECK, SO THAT WONT BE DRAWN.
Because of the 18+ LOTS of draw, and the 9-12+ scryers, deck stackers, the deck is, has a lot more at least semi consistent, to consistent, better, drawing odds, etc, then you think.
You say that your decks have had draw in them. I seriously doubt your deck, decks had anywhere remotely close to as much draw, scrying, deck stacking as this deck has.
And even if you are, were to be right, and your decks were, used to be over 60 cards, and had a lot of draw, scry, and because of that, werent as consistent, then fine the deck is less conaistent, But better being less consistent, then to not have the needed parts and to not work at all, which is worse then being less consistent, etc.
Also Miracle decks will continue to be less consistent, needing too many needed parts to be more consistent, until such time as MTG, WOTC, makes better, atronger miracles, better draw, scry, discard, enablers, etc, IF EVER.
Because of that, the most optimized Miracle decks will, would be about tier 1.83 to about tier 2, to about tier 2.15, semi competitive, dark horse, spoiler, rogue, etc, decks.
As to what you said about running more fetchlands. I might be able to run 2 more fetchlands, by running 2 Alchemist Refuge, instead of 3, and 2 Halimar Depths , instead of 3 of them to add 1 blue black shockland and 1 blue black fetch land to add 2,3 Scheming Symmetry .
If I add that card, because its a great card for the deck, I would have to run the card, color black as a splash color. I dont think going Sultai, blue, black, green would work, with what the deck is trying to do.
While black has, is better removal then Wrath, Lightning Axe, Bonfire of the Damned, unless black's removal also enables miracle cards like Temporal Mastery, Wrath, thru scry, discard, just like with Lightning Axe, Magma Jett, etc, then while black is better removal, black's removal doesnt also enable miracles thru scry, discard, draw, etc.
Because of that running Black, Sultai, dumping red, lightning Axe, wont work as well for this deck, and what it wants to do.
1 possible, theoretical problem using scheming symmetry to tutor, search up the miracle cards and putting them onto top of library, is it allows opponents who have far nastier stuff then miracles in their decks to get those things and them use those things against the deck.
Also nust like with Noxious Revival, a weakness is opponents using discard, disruption, mill, etc, against deck.
Not sure if 7 counterspells would be enough to have a counterspell avaliable to stop a opponent from ether benefiting from Symmetry, an or disrupting. 7 might probably be enough, but might need 8 counterspells, instead of 7. But not enough room for 8 counterspells, instead of 7.
As far as adding 1 more Jace the Mind Sculptor. I would love to do that.
The problem is the only way I see to add 1 more Jace Mindsculptor is to either go with 5 scryer's, instead of 6 scryer's and either go with either 3 Serum Visions , or 3 Scour All Possibilities , instead of 2 of each.
Also Jace is 4 cmc. I have noticed in playtesting, that if run only 2 Jace, he doesnt come out often enough. And if run 3 Jace, he comes out too often, cost too much mana early. If I were to run 2 Jace, Like I do now, but with even more draw, scry, etc, that might or might not work, but then if I ran more draw, scry, I might then, would have too much, and also not enough room for the other needed things
And some people say this deck DURDLES(Does the same things over and over, without doing anything, with doing nothing else, and only just drawing, scrying a lot of cards, and have recommended cutting draw, scry down(which I disagree with)
Only other way to add 1 more Jace, would be to just add 1 more card slot to deck, and go with 1 more card over 60 cards, by adding 1 more Jace
I'll take another look at trying to figure out how to add 1 more Jace, but I dont see the room,etc, to add another Jace.
Thanks again for your comment. While I aggree with, and disagree with some parts of your comment, thanks for being constructive, and explaining your comment.
While I might probably not use all your advice, suggestions, I will try out some of your advice suggestions.