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Aura of Silence
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Aura of Silence Discussion
4 days ago
4 days ago
Wasteland? Then I would only have 29 mana producing lands left (adarkar wastes already went out for the rings combo, along with pithing needle)...also I think it's really important because it can ruin certain decks here just like a strip mine, because they play no or very few basics. With crucible it's a sort of hardlock against some.
I'm not even sure about revoke existence, I had Fragmentize there instead...I took the exiling effect now to get rid of Purphoros. Maybe I don't need a targeted artifact/enchantment removal at all (There's still Aura of Silence which can be brought back with sun titan for repeated removal), that would clear one slot for something else.
The counterspells are all relatively new in the deck, I only used mental misstep once and it's hilarious. People usually don't think anyone reacts to a t1 sol ring and then I can say "wait! In response..." and they are just like wtf is this shit now? Swan song and negate can't do this trick so I'm not sure yet how much they really matter.
1 week ago
I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:
Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.
Mother of Runes: helps protect your commander and is just helpful in creature-based decks.
Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.
Aven Mindcensor: slows down ramp and combo decks, limiting there search power.
Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.
Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.
Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.
Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.
Nykthos, Shrine to Nyx: Speaks for itself.
Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.
Suggestions to remove:
Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.
Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.
Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.
Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.
Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.
Stone Quarry: One less tapped land.
1 week ago
While Bygone Bishop might not be the most efficient card, it did quite the great job (drawing >3, providing a flying body) and I do not like spending an entire turn on Mind's Eye. Furthermore I would much rather be able to crack a few clues in some end step than spend my mana on the opponent's draw step or main phase. If it comes to drawing cards Mind's Eye is the by far superior choice though... I will test that one ...
The deck was missing some sort of utility indeed... I would have to remodel the deck to conveniently fit the tax pieces you mentioned though... The utility pieces I came up with: Sanctum Prelate, Hushwing Gryff, Arcane Lighthouse, Elspeth, Sun's Champion as a boardwipe and wincondtion and Dawn Charm for some further interaction/protection... I will have a look at how well Aura of Silence fares ... It is an overall great card ... Thanks for the input.. I appreciate that.
1 week ago
I think you're onto something but your build could use some improvement in terms of disruption/taxation.
I'd consider adding: Windborn Muse, Containment Priest, Glory, Michiko Konda, Truth Seeker, Angelic Arbiter, Sunblast Angel, Authority of the Consuls, Blind Obedience, Ghostly Prison, Grasp of Fate, Aura of Silence, Divine Reckoning and Descend upon the Sinful.
I think there are several cards in your deck that are either not doing much to support your strategy OR you could replace with more powerful versions mentioned in the above list; namely: Bygone Bishop, Mirran Crusader, Palace Jailer, Ranger of Eos, Student of Warfare, Taj-Nar Swordsmith and Council's Judgment.
Good luck and have fun.
1 week ago
Honestly sir I believe you could run reanimate sac based deck that forces them to get rid of their creatures and Vampire Hexmage to help with the rest especially if you can use her more than once. At least counterwise. Thought you didn't ask for that.
With narset you have to be very careful using creatures, and dealing with opponents whom abuse Grave Pact style things. Try to use as much Scry and top deck manipulation as you can to make sure that when Narset goes off it's more impactful.
Though with Atraxa one of the biggest keys could be a douchey "land destruction choke" seeing as Atraxa can be a little tricky with that extra colour. Once Narset hits your mana becomes a little less relevant so it doesnt hurt you so much. Because land destruction is considered pretty taboo it actually tends to be cheap. That is if you're comfortable with that
Outside of that, but keeping with that kind of theme, Blood Moon is something that stops Atraxa dead in her tracks (you don't really use mana anywho, and you can play mana rocks for free) Although it's price is pretty ridiculous. Authority of the Consuls Aura of Silence Blind Obedience Ghostly Prison Propaganda Sphere of Safety Are all pretty standard for slowing down the creature based Atraxa, silence leaning towards stopping things like Death's Presence and Durable Handicraft Helix Pinnacle it atleast slows her down (the helix turn 1 is scary real fast)
Anything that lets you take extra turns without being a creature is broken. (thought they tend to be expensive)
If you can make narset indestructible boardwipes are awesome most of the time.
Strionic Resonator lets you double up on her ability.
removal is free if you get her going, bonus points if it has flashback, or buyback
A good place to look might be towards things Zur the Enchanter would use. He tends to lean a lot towards stax and pillowfort which may help.
1 week ago
It's definitely a very good start. Cards to keep an eye out for:
Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.
Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.
Lodestone Golem: Big beater? Check. Taxes your opponent? Check.
Leonin Arbiter: Tax your opponents, yet again.
Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.
Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.
Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.
Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.
Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?
Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.
Qasali Pridemage: Me-ow.
Phyrexian Revoker: Legacy staple, also beats for 2.
Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.
Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.
Stonecloaker: Just do it.
Oblation: Just do it.
Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.
Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!
Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.
Also, maybe 5-6 more lands?
2 weeks ago
Can't say that often enoughenough, destroying lands is best when spells can't be cast with a single land that people just happened to draw and play...Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Trinisphere, Aura of Silence need to be in this deck. Also stuff to blow up your opponent's mana rocks, for example Vandalblast, Fragmentize, Revoke Existence, Viashino Heretic. Aven Mindcensor is great against fetchlands and makes Ghost Quarter to an additional strip mine.