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Aura of Silence
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Aura of Silence Discussion
11 hours ago
Mana Drain, Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One, Stasis, Static Orb, Winter Orb, Storage Matrix, Back to Basics, Flusterstorm, Arcane Laboratory, Rule of Law, Eidolon of Rhetoric, Spirit of the Labyrinth, Null Rod, Hokori, Dust Drinker, Kataki, War's Wage, Linvala, Keeper of Silence, Iona, Shield of Emeria, Aura of Silence, Rising Waters, Stony Silence, Aven Mindcensor, Leonin Arbiter, Crovax, Ascendant Hero, Tangle Wire, Smokestack, Sphere of Resistance, Thorn of Amethyst, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Trinisphere, Torpor Orb, Hushwing Gryff.
I'm sure I'll think of more.
This is all assuming you're budgetless (which I assumed due to the Tabernacle already listed).
1 day ago
Aura of Silence and Blind Obedience are artifact hate and fit into the enchantment theme you have, Karmic Justice wards off any destruction or wipes. Besides Aura of Silence I don't know to many more Austere Command is one of the most versatile board wipes in white and can hit artifacts. I like the direction you're taking this deck it's much better than mine when I attempted it.
5 days ago
5 days ago
dlamars: Hmmm. Really depends what you're trying to hate on.
Manabarbs hits ramp players.
Rest in Peace hits GY players.
Et cetera :)
5 days ago
Hey thanks for the constructive criticism, this list is the product of a week of theory crafting. Everything is a bit jumbled and the curve isn't great. I didn't have time to get a description in yet either, sorry about that. What I want for control here is not a hard lock but something more akin to hate bears and winning through attrition. This deck isn't going to win in the first 6 turns, let's just put that out there. I'm looking at turn 7 or 8 probably, which means I need to disrupt turns 1-6 for other players. That said, I think I'll be removing Iroas, God of Victory for Spirit of the Labyrinth and possibly Argentum Armor for Aura of Silence.
You are probably right about Leonin Shikari but it's new to me so I'm not sure how effective it is. I assumed passing around Swiftfoot Boots, Skullclamp and the swords at instant speed would be worth a slot? If it doesn't work out I may go with Ethersworn Canonist.
I think I have to pass on MLD, my LGS is full of competent players but they aren't degenerates heh. Same reason Blood Moon was passed up here, I can win playing mostly fair but I will still try to find a spot for Static Orb since it's just great with War's Toll and Urabrask the Hidden.
You know of any really good hate cards in red similar to Stranglehold but doesn't so much target the mana base?
6 days ago
Just realized I miscounted on my suggestion for the mana elves, sorry about that. Anyways, now that I look at it Priest of Titania was a bad suggestion as I did not really take the time to see how few elves are really in the deck. I'm glad you realized that. It looks like you weeded out the one's you liked from my previous post. I'll try again with some more suggestions that I just thought of...
Glissa Sunseeker -> Caustic Caterpillar/Reclamation Sage/Aura of Silence/Bane of Progress/Nature's Claim. The goal here is not so much the ability to tutor but mana effectiveness and less restrictive. Glissa Sunseeker is a restrictive card in that it requires you to have mana equal to the artifacts CMC and it needs to be able to tap. Any of the aforementioned are going to be better.
P.S. Sylvan Library should really be in this deck lol.
1 week ago
As Panas said, just run Enchantment removal and board wipes. Be opportunistic with your combos. Disenchant, Return to Dust, Vindicate, Anguished Unmaking, Utter End, Aura of Silence, Austere Command, Oblivion Stone, etc.
I mean, you're running a graveyard general. You should be prepared for graveyard hate.
Kiki-Jiki and Restoration Angel or Zealous Conscripts.
1 week ago
freakingAud The only issue with Serra's Sanctum is that there aren't enough viable enchantments in the deck to ensure that it taps for 1 mana. Most of my enchantments are auras, which are only placed on after Bruna swings. This means that before that swing, Serra's will often tap for 0 mana unless I have Land Tax or Aura of Silence for example. It's a good land; but it doesn't work well in this build.