|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Aura of Silence
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
|Have (2)||sonnet666 ,|
|Want (10)||AlyOfArendelle , rotusq , MathiasDuch , MagikMic , Nuregami , qscerg , MaruMGT , BilboTBagins , zumberos_shadowwake , beastboyrolf23|
Aura of Silence Discussion
23 hours ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
1 week ago
A card I like that I guess could be defined as Stax is Aura of Silence since it makes your opponents pay more for stuff and it does act as artifact/enchant removal.
1 week ago
Came here after seeing your Khobolds version and decided to comment here because of my distaste for infinite combos.
Personally I'd make Marchesa the Queen of taxes and run all the taxing stax pieces and discard effects to make everyone feel the oppression of the crown. Cards like Damping Sphere , Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , and myabe even Rule of Law for flavour. There is also Ethersworn Canonist and Eidolon of Rhetoric as a Rule of Laws with legs that don't get hit by the non-creature taxation. If you can ensure that you will hold monarch then cards like Necrogen Mists , Oppression , and Painful Quandary start to thin your opponents hands.
1 week ago
Orzhov Signet , Zulaport Cutthroat , and Reassembling Skeleton are some great includes I see you're missing. If you want to keep the deck's power level down I wouldn't add too many tutors otherwise there is Vampiric Tutor and Entomb as some low cost powerful ones that weren't mentioned already.
The deck is lacking instant speed interaction which means you aren't going to be able to stop what your opponent is doing very well. I suggest adding Swords to Plowshares , Path to Exile , Anguished Unmaking , Despark , and Aura of Silence .
Lastly run some disruption because an Orzhov deck can always go the distance, but is SO slow to get there. Hushwing Gryff and Aven Mindcensor are instant speed disruption with a flying body that can really mess with an opponent's plan.
I would honestly rate your deck as more of a 6 power level and no where near a 8-9 as those can compete with cEDH decks or are cEDH decks themselves which can combo off around turns 3-6 and run a million counter spells to prevent your opponent from doing anything... Being in the 7-8 range is really the happy place but its dependent on your meta. If this deck is an 8 in your current meta then I would be hesitant to upgrade it too much because you don't want to leave your playgroup behind or it always turns into arch enemy where everyone kills you off first because your deck is so much more powerful then all of theirs. I actually have a friend who has this problem and even after de-powering his decks the slogan of "Rule 0: Kill Chris" is still said and obeyed a lot of the time.
If you enjoy listening or watching podcasts I suggest you check out The Command Zone podcast on Youtube or itunes. They have a few episodes where they specifically cover balancing your meta and how to avoid these conundrums.
2 weeks ago
SufferFromEDHD Thanks for the comment man, this is and will always be my favorite concept for a deck. I used Karona for the commander at one point when I first made the list, but my playgroup has a lot of tribal decks, and it kind of makes it unfair for me since their decks are a little more synergistic. So I cant use Karona, I definitely want to give the deck a little more bite, so I'll see if I can pick up a few cards like Shifting Shadow and Aura of Silence since those are better for my wallet right now. Thanks for the suggestion, I loved your deck, definitely got an upvote from me!
2 weeks ago
Something like Assemble the Legion would work really well with token generation since if it gets out of hand enough then you have an army.
Also Sphere of Safety is a really helpful card in the pillow fort style decks that you could use. Another that I always find helpful is Aura of Silence to slow your opponents down to give you a chance to pull ahead.
3 weeks ago
Hey, saw your forum topic asking for help.
Not sure what kind of advice you're looking for because the deck is bad, but you know that already. Consider more hatebears? Increasing the pillowfort/opponent disruption strategies and decreasing everything else? Teeg is a good Commander for hatebears. You already have a few good ones Ouphe and Honor Guard, but consider more? Instead of playing a lot of lackluster creatures play hatebears that can both attack and disrupt your opponent. You can build a hatebear/pillowfort strategy on a budget especially since you already have Ghostly Prison
Cards ($5 or less each) to consider adding:
- Luminarch Ascension : win condition when you have established a pillowfort and have your opponents disrupted. Repeatable source of 4/4 Angels that gets around many hatebears and disruptive enchantments/artifacts.
- Sun Titan : can reanimate lots of different hatebears including Teeg, disruptive enchantments/artifacts or Wasteland/Strip Mine.
- Aven Mindcensor : Teeg doesn't stop low mana cost tutors this does including Fetch lands.
- Thalia, Heretic Cathar
- Leonin Arbiter
- Containment Priest : prevents opponent reanimation.
- Vryn Wingmare
- Windborn Muse
- Hushwing Gryff
- Phyrexian Revoker
- Loxodon Gatekeeper
- Spirit of the Labyrinth
- Eidolon of Rhetoric
- Alms Collector
- Kataki, War's Wage
- Suture Priest : good against opponent token creation, can stop an infinite token combo.
- Remorseful Cleric
- Scavenging Ooze
- Aura of Silence
- Blind Obedience
- Rule of Law
- Authority of the Consuls
- Suppression Field
- Pithing Needle
If interested in these suggestions I offer more advice including potential cuts. Good luck with your deck.
1 month ago
Kiyomei - The best hate cards to shut down Brago are Aven Mindcensor and Torpor Orb . Brago searches the library constantly. Usually multiple times a turn. And obviously etb triggers is the name of the game. Brago also struggles against Ensnaring Bridge , Maze of Ith , Spore Frog , Constant Mists or anything else that prevents him from dealing damage. Elesh Norn, Grand Cenobite making him a 0/2 for example. Anything that prevents him from triggering is the most relevant hate. Often that is simply targeted removal or a board wipe. An early Aura of Silence can also be painful to fight through because of the tax and built-in removal. Vandalblast overload can hose Brago as well.
Sanctum Prelate on 2 would stop Strionic Resonator , Lightning Greaves , most counterspells, many mana rocks, Power Artifact , Cyclonic Rift , etc. I think 2 would be best against Brago. However, 3 does stop Fabricate , Basalt Monolith , and Rings of Brighthearth ; and 1 stops Swords to Plowshares , Path to Exile , some counterspells, some mana rocks, Sensei's Divining Top , Silence , etc. If I was playing against Brago I would choose 2. Next best is 1 in my opinion, then 3.
Aura of Silence occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WU (Azorius): 1.29%
WUB (Esper): 0.38%
GWU (Bant): 0.76%