Spitebellows

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Morningtide (MOR) Uncommon

Combos Browse all

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Spitebellows Discussion

Kjartan on Elemental Tribal

1 week ago

Or Collective Brutality to give you a good way to discard Spitebellows

Snowmen1 on Elemental dien't

2 weeks ago

Cool idea to use Sundial of the Infinite . Do you think Spark Elemental has a good spot in the deck? also I would highly recommend you play Lightning Bolt for reach, maybe Lightning Axe for interaction, but it seems you are not too far into the discard cards for Thunderkin Awakener , so it may not be worth it. I never heard of Lightning Serpent , but it seems very sweet, Id say to go to 4 because you can dump counters on it later in the game and still keep it with sundial. I'd also suggest taking out maybe 2 or 3 copies of Nova Chaser , because it is 4 mana, but more so because it sucks to have that card in hand and not be able to play it, especially since a lot of your cards just kill themselves every turn. Spitebellows seems sweet. I think that with Flamekin Harbinger , you could afford to play a toolbox strategy, especially from the sideboard. You could run say one Ingot Chewer and maybe if you wanted to go non-budget, you can splash white for Wispmare . I can see the deck is still in development given the 7 card sideboard, but you look like you are headed in a good direction. few things you can add to the side would be Duress , Thoughtseize , or Collective Brutality . Hope this helps you!

shadow63 on Midrange Burn Cards

1 month ago

Roast might be your best option. Flame Javelin could be helpful too. Combust is good if its blue or white creatures. Collision / Colossus or Crushing Pain or Spitebellows Are all decent choices

wallisface on Elemental Overrun

1 month ago

Spitebellows seems like an interesting choice, but realistically i’d just be better off as being another Path/Push

Gadianten on Magitek Machinations (Feldon Reanimator)

1 month ago

I think toxicliam is right about putting it in, if you need an idea of what to cut then take out Spitebellows and replace him with Goblin Engineer ; You can use the goblin to grab Meteor Golem if you are having creature problems otherwise hes a two mana tutor in a color that generally lacks them. If you have your commander out it suddenly reads pay this turn and make your opponent sad, I cant stress enough how powerful this is for you. Love the deck.

WillowtheCouncil on Budget Elementals the Second

2 months ago

You can cut the burning inquiries. They're not helpful to your plan. Also, you have a lot of one drops, because Rift Bolt counts as a one drop, really. I would play maybe 2x copies of Incandescent Soulstoke , because it makes your creatures better. Playing multiple copies of it means that your X/1s get better, and it also allows you to play some 2 toughness elementals in your SB, like Shriekmaw (even if it can't be regen'd with Awakener, it still is good). Ashenmoor Liege can let you Skelemental, attack with Awakener to recur it, and be getting in for 16 damage on turn 3. seems decent, but hard to hard-cast.

I'm torn on Steam kin. I'll do some testing with it, but I think 2 is probably fine.

You know how I mentioned evoke creatures? Well Glarewielder can be recurred to deal with tokens and shit. Ill continue this later but Spitebellows is great.

yumharu on Kreshing the party

4 months ago

Shriekmaw instead of Murder

other evoke creature are also really great like Spitebellows

Yavimaya Elder instead of Kodama's Reach

Malignus to have insane a creature with insane easily power.

Berserk is insane in this deck but it's a not a cheap card.

Vulturous Zombie i don't know if he will have enough time to be better than other t5, it might be complicated to help him survive with the few protection you have.

Flesh is good flexible card that will help you finish the game.

Evolutionary Leap and Eldritch Evolution are really greath in green sacrifice deck.

I think that you have enough draw and i don't think that a counter based theme is great in the for the deck, card that double the number of counter are really good but card that only put 1 additonnal counter are not powerful enough.

It could be useful to run Pyroblast or Red Elemental Blast to protect kresh when you are about to finish the game.

Good luck !

Xica on Gruul Cragganwick

4 months ago

Well i didn't see problems with going full on hatebears on my sideboard.
The benefit of getting your cards when you need them is hard to overstate, a reliable turn 2 scooze can be very hard to beat for storm - and its far better, than 1x relic, 1x surgical, and 1x damping sphere. Of course you can add stuff like Anafenza, the Foremost , Samurai of the Pale Curtain or Dryad Militant if you feel like needing more hate on the yard.

Ditch Linvalla!

If you go with card draw instead of poor old Fauna Shaman , you will be able to recover from boardwipes much more easily.
Probably the most obvious option to compliment them are the various bloodrush (and some evoke) cards, that can be cheaply spent to empty your hand, synergize well with an aggressive gameplan and are doing something if the game goes longer. Fauna Shaman is bad because, it gets killed by all the removal (other than Gut Shot ), and also gets eaten by counterspells - while instant/sorcery based card draw can only be caught with counterspell, which are rarely played at the moment.
Lead the Stampede is likely better choice for your deck, since your doesn't really benefit from ramping into high mana counts, as much as mine, and your creature base is less centered around creating added value on being sacrificed.

Cards like Slaughterhorn , Rubblebelt Maaka can help a LOT in finishing games in a timely manner, not to mention the keywords on Ghor-Clan Rampager & Viashino Shanktail
Evoke creatures can be even better as they often offer very unique benefits like Briarhorn 's flash, as it allows you to use the card to protect against damage based removal, and evolving them onto the field still gets all the value u could wish for, as you will get both the discount body, and the effect, the rest of the best are probably Glarewielder , Spitebellows (could be a sideboard allstar) & Faultgrinder to increase the effectiveness of Magus of the Moon

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Spitebellows occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%