Chaosphere

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Chaosphere

World Enchantment

Creatures with flying have "This creature can't block creatures without flying."

Creatures without flying have reach. (They can block creatures with flying.)

Price & Acquistion Set Price Alerts

MIR

Ebay

Have (2) bakeraj4 , Friedrice24
Want (1) pskinn01

Chaosphere Discussion

Condenserhead on DINOQUAKE!!! (Dinosaur/Land Destruction EDH)

1 week ago

Thanks for the input, I appreciate it. I was thinking about using Star of Extinction + Heroic Intervention as a potential combo, as well as putting Boros Charm in there as another way to protect my dinos. In terms of removal, I only have Terminus in there as a complete board wipe, largely because it would bury my dinos rather than send them to the graveyard, at which point Gishath, Sun's Avatar would still be able to retrieve them. After running a couple simulations, I agree, I need some additional card draw; Mind's Eye and Elemental Bond are two that I am absolutely going to work in.

As for Reverberate my main reason for having it in the deck is twofold. First, it gives me a small amount of protection against counter-spells, so I can hold it until I am ready to cast something potentially game-winning to ensure that the spell goes off. Second, if I am not playing against a control deck, I can use it to tutor since I am out of black. Beyond that, it can also serve a utility purpose of being additional ramp or spot removal as a two cost.

Berserkers' Onslaught, Stranglehold, and Elixir of Immortality are all cards that I have been extremely wish-washy over. Ultimately, I think you are right; they are probably cards that would be best served as a sideboard depending on the meta. Chaosphere seems like a great addition over any of those three. I might also include something like a Whispersilk Cloak to make sure my commander gets through to trigger its ability.

Again, I appreciate the input.

AmazingGrace15 on DINOQUAKE!!! (Dinosaur/Land Destruction EDH)

1 week ago

Looks like a very solid foundation. As for certain cards to remove, I'm seeing some weakness in cards like Elixir of Immortality, Berserkers' Onslaught, Stranglehold and Reverberate for the following reasons: In commander, Elixir of Immortality isn't going to do all that much. 5 life isn't a lot at all, and although shuffling your graveyard into your library is nice, I think you'd be better off with something that buffed your creatures or mana ramped even more. As for Berserkers' Onslaught, although it is a good card, I think you'd be better off with something that helps you against evasion, like Spidersilk Armor or Chaosphere. Stranglehold is entirely about your meta and how your playgroup plays, but if you're not getting that much use out of it then I think it is worth taking it out. I say that because in my playgroup we search our libraries infrequently and for basic lands, and we rarely ever take extra turns. Now for Reverberate, although it is good for control, I don't see it being super helpful. That is, unless it was just a way to cheat a tutor not in your colors (like Demonic Tutor), or something of the like. I rarely ever see people play cards like Reverberate unless they're playing a Narset, Enlightened Master deck, but maybe that's just my playgroup.

A general rule of thumb I go by is a simple template created by the guys at The CommandZone Podcast, where they say to include 10 draw cards, 10 ramp cards, 5 single target removal cards, and 5 board wipes. I notice there isn't a lot of draw, so you might want to consider cards like Rishkar's Expertise, Mind's Eye, or Elemental Bond. For ramp, there's always the signets as well as Kodama's Reach, Darksteel Ingot, Burgeoning, etc. I know you wanted to have a small focus on removal, but it is hard to do that in a deck that loves creatures. I usually find that 5 single target removal cards works well for me (that is, various cards like Swords to Plowshares, Oblivion Ring, etc.). Since this is a creature heavy deck, 5 board wipes is probably a bit much, but 2 or 3 is fine. You could even combo with a Blasphemous Act + Heroic Intervention if you wanted. Just a thought.

I know this is a long comment but I hope it helped. Looks great, good luck!

SurpriZe on Today, Gruul DOESN'T Fight?! (Radha Primer)

1 month ago

Really enjoying this deck so far, but in many of my games I've noticed that it's really difficult to deal with flying aggression. What are your thoughts on replacing Renegade Map, Utopia Vow or Vow of Lightning with either Gravity Sphere or Chaosphere?

theindigoeffect on Need Blue Cards that Give ...

1 month ago

Hmm... I like War Cadence, and I will be transferring Akroma's Memorial over from my Neheb, the Worthy deck, even though its cmc is higher than I would like. I do use Chaosphere as well.

NinjaFist on Commander 2017: getting ahead of ...

3 months ago

It's probably a safe bet that anything that is currently in standard won't be included in these sets, since they usually have different design teams and are made around the same time, so yes, you should probably pick up a copy of Pride Sovereign and Regal Caracal since I can almost guarantee you that they're not going to be in there. In the same line, commander products rarely contain planeswalkers, so picking up copies of nearly any of the Sorin or Ajani walkers is possibly a safe hit. I suspect if they were to put any one planeswalker in this set it would be Sorin, Lord of Innistrad, as he was printed far back enough to warrant a reprint and best fits his tribe out of any of the other candidates.

As far as Captivating Vampire goes, I have absolutely no clue. Since The Ur-Dragon already gives you a cost reduction on dragons, I suspect Dragonspeaker Shaman may not be included, but I feel that Dragonlord's Servant will be taking its place, due to most of the dragons only being 2/3 generic mana in addition to the colored mana. Just a hunch though. I also have a rather large itch in my side telling me that they won't be including Utvara Hellkite, as it may be a little too much for a pre-con environment. That thing with the already spoiled Scourge of Valkas closes out games very quickly if they aren't answered. Speaking of Scourge, since it was spoiled, it probably means they aren't going to be putting Dragon Tempest in the deck, as a redundant Scourge also ends games very quickly.

Super speculations glasses off, what we really need to be stocking up on is Chaospheres and Mystic Decrees, thar be dragons and vampires heading this way! (And I guess Maze of Ith for the cats with shiny things tapped to their backs...) You distract them while I'm over here shoving nonsense into this cage of mine...

luther on Animar, Soul of Eldrazi

4 months ago

I just realized you have a pretty bad nonbo in here too with your Chaosphere/Katabatic Winds and Eldrazi Monument/Akroma's Memorial. Sorry for the multiple posts, friend. you have a great concept in here to run with. +1 from me

ZombieCat on Red doesn't suck in CMDR

7 months ago

Great build of Krenko. Here's a couple of fun cards to consider..

Breath of Fury - Can go infinite with enough tokens.

Chaosphere - Brings down flyers.

Ruination - Hit your opponents where it hurts.

Seize the Day - win-con.

Hope these help you out.. I have a Krenko deck on my profile if you'd like to browse through it for ideas.

Firebones675 on Gobjunds!

9 months ago

Here are some cuts i'd make and why. It's not the full 37 but they are what I personally think are the weakest cards in your deck.

Fire-Belly Changeling: In a 3 color deck you might not have that much red to pump into it. Even if you do, it costs your whole turn and so i'd include this in only the most aggressive decks. With 40 life, it isnt worth it.

Goblin Welder: Great card but this isn't the best setting for it. You don't have much in the way of super expensive artifacts to cheat into play and it seems a bit out of place here.

Slobad, Goblin Tinkerer: again good card but I feel this inst the right home for him

Mycosynth Lattice: other than allowing you to sacrifice a permanent to make someone everyone sac one this seems pretty expensive. Even then I don't think it would be the most efficient way to do this.

Quest for Renewal: You don't have enough shenanigans with this card for it to be worth it.

Luminescent Rain Unless you have life gain synergies, cards that gain life and do nothing else aren't generally worth it. For rain to be good you already need to have a lot of goblins in play and would rather just have a way to buff them all. If the reason you need to gain life is that you keep getting bashed by that one annoying creature, you would rather have an answer to it rather than just a card that buys you a turn to find said answer.

Bower Passage/Chaosphere/Crosswinds/Dense Canopy/Windstorm: You seem very concerned about creatures with flying. I'm not saying you should cut all of these affects but personally i'd just rather play cards like No Mercy, Deadly Recluse, Fetid Imp, Thornweald Archer, or Dread etc. Makes opponents think "well i could just swing my flyers at thattallguy but then they would just die. Maybe i should swing at someone else instead"

Load more