Noble Hierarch

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Conflux (CON) Rare
Promo Set (000) Rare

Combos Browse all

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or to your mana pool.

Price & Acquistion Set Price Alerts

MM2

CON

Ebay

Recent Decks

Noble Hierarch Discussion

Delta-117 on The Song of Phyresis

1 day ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

Barrett69 on Bant Spirits

4 days ago

Thanks for the comment. I will slowly add in the Noble Hierarch. Other than that, I think all I really need would be some Misty Rainforest.

lagotripha on Help me plzzzz

1 week ago

Ok, this deck has a simple problem. Rather than building win-cons, you've filled a lot of card slots with big, game-ending spells. I'm seeing four combos and big creatures.

The issue with doing this can be explained pretty quickly- Combo cards are effectively blank until you get both parts of them, and high mana cost cards are blank until you can cast them. Most of the game is how you get to your big stuff, rather than staring at them in your hand and wishing you could use them, so that should be reflected on how much of your deck is 'I win if I cast this' compared to 'I need to survive to cast this'.

This basically means that this deck consists of Predator Ooze, Heritage Druid Noble Hierarch Essence Warden and Champion of Lambholt, but your hands will only have one or two of them at most. In modern, most decks will have two removal spells and a way of winning by turn five, so you will lose against most decks unless you get very lucky.

There are some simple solutions to this. This genreally means reducing the number of combo cards while increasing your ways to make sure that they arent 'blank'. Tutors, pseudo tutors, making sure your combos are good without both halves.

You don't want to be attacking enough for Dense Canopy to reliably provide value, so its normally blank- you can replace it. Similarly, Spring Cleaning/Primeval Light takes a long time to be useful, while something like (Felidar Cub/Keening Apparition/Kami of Ancient Law or in particular Qasali Pridemage or Thrashing Brontodon can be bears and destroy all the important stuff the turn evening resolves- its still basically a wipe, its just useful prior to being a wipe.

Your only black cards are Sanguine Bond/Exquisite Blood. They end the game, but without four of each (and Vizkopa Guildmage) it is difficult for them to be in your hand and to reliably cast them. Spells like Zealous Persecution Mortify or Anguished Unmaking could play well with different gamplans but you should cut both of them, and focus more on two colours, as the mana is a lot easier to provide (as cards you can't cast are basically blank).

So, when you are looking at a card in this deck or to add to this deck, think through several things. 'How does it help me' 'When does it help me' and 'when don't I want it'. This means finding versatile cards which can destroy enchantments but are also creatures or have multiple modes (hello Austere Command/Primal Command). Try to pick cards that don't just help with one of your gamplans, but all your gameplans. Similarly. if a gamplan just isn't working out, consider cutting it for more support, or cutting something else to support it more.

I really reccomend focussing on 1 drops that help generate mana/life, and 5 drops that have a big impact the moment they are played (Thragtusk, Painful Quandary) etc. A set of 2/3 mana cards that form your combos or can search your library for them (Idyllic Tutor, Lost Auramancers etc) and a smaller number of wincons. Foccusing in on what you want to do really helps you with picking cards that help you get there.

Pethrax on Homo Sapiens

1 week ago

Ok, so here is a list of suggestions, and their reasons:

Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.

Bloodlust Inciter. If allowed to live, allows for some disgustingly explosive turns in tandem with Aether Vial.

Dauntless Bodyguard. A good sideboard card that would allow you to protect a large Champion of the Parish or Thalia, Guardian of Thraben

Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.

Empty-Shrine Kannushi. The Etched Champion of Humans if you have Kitesail Freebooter, Mantis Rider, and Noble Hierarch.

If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.

RingweMakil on Make Mill Great Again

1 week ago

HillyerGames The point of a mill deck is not to try and control the game, the point is to try and dump all the opponent's cards in the graveyard as soon as possible. Cards like Emrakul, the Aeons Torn stop this plan because of their trigger, which means you need ways to exile him in order to stop this from happening. Extirpate and Surgical Extraction are two ways to do this, Tormod's Crypt and Relic of Progenitus are others. However, none of these are very maindeckable, as against a lot of decks, these cards will not do anything; nor will they buy you the time you need as a mill deck to finish milling the opponent. By contrast, Crypt Incursion will almost always gain you 10-20 life, which will buy at least one turn; and in a deck with powerful mill spells, that one turn is often the difference between a loss and a win.

I would also like to point out that I do not enjoy calling others stupid, but when that person is rude, arrogant and advocates a fragile 4 part combo involving Profane Memento that does not even win the game and that does not work against decks which do not have as many creatures, I really do not understand their motivations unless they either lack an understanding of what they are proposing, or unless they are deliberately trolling.

Re: Ensnaring Bridge - the idea is you will have zero cards in hand when you cast Bridge, so they cannot get through. If you can empty your hand as fast as possible - which I think you will often be able to do - then Bridge is a hard lock (after all, no decks plays zero power and pumps from zero to twenty, although I suppose it is possible in an infect deck with Noble Hierarch). Darkness is only temporary, Bridge is permanent; I think I would rather have Bridge in general, and sideboard in Darkness against decks with these massive pump effects. If the opponent goes Become Immense, Vines of Vastwood and tries to kill you, and you play Darkness then you've traded his two pump spells for your one mana instant, which is a very good trade. By contrast, if he has Thalia's Lieutenant and Champion of the Parish and Mantis Rider in play, then Darkness will mean you are still faced with the same situation next turn, which does not get you very far. Bloodghast, Goblin Bushwhacker, Gurmag Angler, Tarmogoyf and indeed I could go on, but the point is, far fewer decks try to pump in one shot and win rather than getting a bunch of creatures in play and hitting them with you repeatedly. So Bridge is a better answer against creatures in general, since mill usually is empty handed by turns 3-4.

Hexaflexagon on Human not Sideboarding in SOI ...

1 week ago

When I first looked at the Humans decklist, I was like, why didn't they have Sigarda, Heron's Grace in sideboard? Sure, she costs 5, but gives all your humans (and you) hexproof and can be easily ramped out with Noble Hierarch. She also has a manasink, allowing you to create chump-blockers and giving +1/+1 counters to Thalia's Lieutenant and Champion of the Parish. I've compiled a list of what she helps with and benefits:

  • Burn by giving everything Hexproof

  • Removal and/or Pacifsm effects

  • Pumping up your guys

  • Using your now unused mana

  • Top of the curve at 5

  • And last but not least, she costs only a dollar or two.

What's not to love?

shadow63 on Sliver Queen, Spark Harvesting Hive Mind

2 weeks ago

Maybe switch to ramos to get closer to %100 have you thought about adding Birds of Paradise or Noble Hierarch

Silverdrake on Bant Spirits

2 weeks ago

Birds of Paradise, Noble Hierarch, and Vendilion Clique aren't spirits, 0/10 not on theme enough

For real though, why no Kira, Great Glass-Spinner? Basically copies 5-6 of Drogskol Captain, definitely worth imo.

Load more

Latest Commander