Soul of Zendikar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Soul of Zendikar

Creature — Avatar

Reach

: Put a 3/3 green Beast creature token onto the battlefield.

, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.

Price & Acquistion Set Price Alerts

M15

Ebay

Soul of Zendikar Discussion

DwaginFodder on Mono-green (what more need be said?)

4 months ago

Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.

Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.

Enemyinsid3 on Kitchen table deck help?

10 months ago

this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.

RazortoothMtg on Looking for creatures tha benefit ...

1 year ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

dbpunk on Go Green

1 year ago

Also Soul of Zendikar and Jade Mage

jrula on The African Wilds (Dual Deck)

1 year ago

See my other comment first!

This deck I was less pleased with when comparing directly with The Poachers. Here's why:

Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.

Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.

I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.

This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.

Emzed on Big Green Monster

1 year ago

Sure, green decks can have trouble defending against fliers, but some of your tools aren't really worth their slot. Instead of some narrow cards that do nothing except grant reach to one of your creatures or destroy fliers, why not run some fatties that incidentally have reach, but are solid cards even if reach isn't of importance? I suggest Cloudthresher, Soul of Zendikar, Worldbreaker or Silklash Spider. Also, Ulvenwald Tracker, Somberwald Stag and Sandwurm Convergence can help against fliers. However, all of those cards do a lot even if there are no flying creatures around. Flexibility is key!
Concerning the topic of lands: Of course you won't lack mana every single game, but 27 is still way below the approximate number the hive mind of EDH players have settled on. If you stick with that, variance will occasionally let you experience the consequences.

Load more