|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Soul of Zendikar
Creature — Avatar
: Put a 3/3 green Beast creature token onto the battlefield.
, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.
Soul of Zendikar Discussion
5 months ago
I like Constant Mists in these kinds of decks. The decks that are planning to win with combat damage often just fold to that one.
I'd also look into some mana sinks. I mean there has to be a point where you have enough mana and you might want to start spending it on something to actually win the game, right? :) I run buyback spells (Wurmcalling) in my Karametra deck, which I'm guessing works somewhat similarly to this one. Soul of Zendikar, Nemata, Grove Guardian... Something like those, perhaps?
Laboratory Maniac looks a bit strange in this deck. Has it been working for you?
5 months ago
Dragonlord Dromoka could help protect the combo a bit if necessary, and is just a good card to run in general.
Carnivorous Moss-Beast creates an infinitely big creature.
For what I can tell, without using Auratouched Mage to fetch Boonweaver combo (which, with the other combo, takes up a whole lot of deck space), there is no way to instantly win the game w/out other included cards.
9 months ago
Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.
Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.
11 months ago
love the theme
Good luck brewing, hope this helps
1 year ago
Okay. Sorry I'm late, so I'll make it a good one.
Maybe too slow: Assemble the Legion, Awakening Zone, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Imperious Perfect, Jade Mage, Kazandu Tuskcaller, Krenko, Mob Boss, Rakka Mar, Vitu-Ghazi Guildmage.
Awesome: Artifact Mutation, Aura Mutation, Baloth Cage Trap, Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sram's Expertise, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice.
So yeah. Quite a list eh? Had to comb through 660 cards. So like... there's a lot.
1 year ago
this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.
1 year ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
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