Soul of Zendikar
Creature — Avatar
: Create a 3/3 green Beast creature token.
, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Magic 2015 (M15)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Soul of Zendikar Discussion
1 month ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.
1 month ago
Hey, you're welcome :)
What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.
What advice about upgrades would you like?
Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Rugged Highlands
- Cliffside Rescuer: can only protect something once which is not worth it when there's options that can be repeatable.
- Doomed Artisan: these tokens are not worth populating.
- Roc Egg: has to die before it does anything.
- Heart-Piercer Manticore: can be fine as creature removal, but I think there's better options.
- Scaretiller: too slow as ramp or anything else.
- Tahngarth, First Mate: belongs in it's own deck as Commander General.
- Atla Palani, Nest Tender: belongs in her own deck as Commander General.
- Soul of Zendikar: there's better six drops to play.
- Emmara Tandris: there's better seven drops to play.
- Tectonic Hellion: yikes.
- Desolation Twin: too much mana and the token is lackluster with no evasion.
- Commander's Insignia: not a good anthem effect for four mana.
- Full Flowering: this doesn't do anything unless you a lot of mana and a have a token on the battlefield to populate.
- Trostani's Judgment: there's much better lower mana cost options to exile a creature. Getting to also populate is not worth four or five extra mana.
- Soul Foundry: too slow.
3 months ago
ZendikariWol; The YouTuber Aether Hub. He goes over lore, both common and fringe, from all years of MTG. I was watching this video in which he goes over the newest evil Planeswalker; Davriel, Rogue Shadowmage . In the video, Seiben - the host - explains how Davriel's vast power comes from how a Worldsoul Entity embedded itself into Davriel's mind, driving him insane but giving him near-limitless power.
That got me thinking on Worldsouls and how the Plane itself is alive.
The rest is just pure conjecture on my behalf, since we don't actually have an answer.
But to me, it makes perfect sense. If the soul of an entire world happens into the Blind Eternities, which are known to warp, twist and rend physical nature and reality , then it makes sense that a Worldsoul could become distorted so much that it becomes an Eldrazi Titan.
We can also look back to see how many worlds are, in canon, dead / destroyed. Not just changed or altered, such as Mirrodin / New Phyrexia, but literally no longer in existence.
We also have Vivien Reid 's world, Skalla, which was destroyed by Nicol Bolas.
There is, technically speaking, Amonkhet - though it is still alive by just a hair with Hazoret protecting a small population of survivors. However, I suspect Amonkhet will soon fall, as a Plane of limitless undead can not be held off forever.
I wish I had at least one more to bring to the table that we know for sure is dead and is also prior to the events of Rise of the Eldrazi, but I don't know of any.
Regardless, we have the following pieces;
- Planes have Worldsouls that can be represented in Avatars - See cards such as Soul of Zendikar and Soul of Innistrad .
- Planes can die, see Ob Nixilis' world, Vivien's world, and the currently dying Amonkhet
- When a Plane dies, it's Worldsoul becomes an 'Entity', which we know is sentient and can influence others. See Davriel
- We know that the Blind Eternities twist and warp reality, nature, biology, mind, body, soul, mana - everything
So it's not a far leap, more like a small step, to assume that the Eldrazi Titans are corrupted Worldsouls.
4 months ago
Cards that I would cut:
Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon
No Sol Ring ? This a ban in local meta?
If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.
6 months ago
9 months ago
I think you need more token producers that double as manasinks. Using Radha-ability mana on cards feels like you'll end up overextending fast. Centaur Glade is not bad. Dragon Roost is expensive but may work. Myr Matrix is resilient. Night Soil doubles as GY hate. Ant Queen , Jade Mage , Soul of Zendikar etc.
1 year ago
I like Constant Mists in these kinds of decks. The decks that are planning to win with combat damage often just fold to that one.
I'd also look into some mana sinks. I mean there has to be a point where you have enough mana and you might want to start spending it on something to actually win the game, right? :) I run buyback spells (Wurmcalling) in my Karametra deck, which I'm guessing works somewhat similarly to this one. Soul of Zendikar, Nemata, Grove Guardian... Something like those, perhaps?
Laboratory Maniac looks a bit strange in this deck. Has it been working for you?
1 year ago
Dragonlord Dromoka could help protect the combo a bit if necessary, and is just a good card to run in general.
Carnivorous Moss-Beast creates an infinitely big creature.
For what I can tell, without using Auratouched Mage to fetch Boonweaver combo (which, with the other combo, takes up a whole lot of deck space), there is no way to instantly win the game w/out other included cards.