Mask of Avacyn

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Mask of Avacyn

Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof.

Equip 3

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Mask of Avacyn Discussion

Pal00ka on Medomai Master Rewind

1 day ago

Not in the mood for a book? Haha, fair enough.

If Medomai getting stolen is a persistent problem then more stuff to protect her is needed. Homeward Path fits the bill and only takes a land slot. Other useful equipment are Swiftfoot Boots, Mask of Avacyn, and Ring of Evos Isle. Additionally you could play cards that exile and then return a creature to bounce her back to your control. Angel of Condemnation, Long Road Home, Otherworldly Journey, etc. are options. Plus if you don't need em for defense you can blink blockers out of the way to connect.

If you consistently have a lot of enchantments out then Sphere of Safety is hands down better.

chapman.luke27 on Olivia has had enough of your games

1 month ago

You've got a lot of vamps that need to deal combat damage to make them more powerful (like Bloodmad Vampire). To make sure they get through you could add Rogue's Passage (maybe cut Thespian's Stage or Blighted Fen) and replace Mask of Avacyn with Whispersilk Cloak. I'd also recommend replacing either Rakish Heir, Erdwal Ripper, or Bloodcrazed Neonate with the similar but much more impactful Drana, Liberator of Malakir.

Two other great vamps with low mana costs that offer removal are Guul Draz Assassin and Dark Impostor.

Upgrade Murder with Hero's Downfall.

Replacing Night's Whisper with Sign in Blood is a downgrade on casting cost, but an upgrade flavor-wise!

Hope you found this helpful.

Hidran on Jenara Goes it Alone

1 month ago

Mask of Avacyn is a little clunky but is another source of hexproof. You could do with some indestructible to avoid wraths as well.

sushimage on 11.7% OF THE TIME, IT WORKS EVERY TIME.

2 months ago

Make it 40 card and sideboard or add Mask of Avacyn. Great price and deck +1

mahdik on EDH - Annihilator: Kozilek, Butcher of Truth

2 months ago

In your maybebaord you have some tasty cards, see the next few lines:

  • You run a lot of mana rock, you should then definitely consider Clock of Omens, it could give you a lot of free mana. You could then get rid of Doubling Cube or Voltaic Key, which are both great cards on their own (with entire different mechanic), but not on the same level as Clock of Omens (especially for commander in the case of Voltaic Key);
  • In the same vain, you should also play more draw engine to utilize that mana you already have: Tower of Fortunes is one of my favorite for exemple. I know draw engine can be difficult in colorless. If your meta has no infinite-mana combo, or any deck that do similar to yours, I STRONGLY advice you to play Well of Knowledge, it's an incredible card for commander, but it's more casual minded;
  • Metalworker is another all-star, no wonder why it's limited in vintage. You should definitely play it, no way you can skip that.

About the mainboard:

Random cards I would consider:

  • Mishra's Helix is a pretty funny card if you want to play more control, with all that mana you play right now you can literally kill people turn's even before they start it. But that card is really uncommon and eccentric. If you look at my decks you'll see I like to play strange cards XD.

Question:

Overall, great deck, super fun to play robots!

total_euphoria on Doran's Gonna Get Your Head Kicked In

2 months ago

For hexproof/similar abilities you'll want to be looking at Swiftfoot Boots, Mask of Avacyn, Darksteel Plate, Lightning Greaves, General's Kabuto and Champion's Helm. In regards to vigilance I'm guessing you want mass as opposed to single card vigilance? In this case you should look at Brave the Sands, Heliod, God of the Sun, Hold the Gates, Serra's Blessing and Angelic Field Marshal. Please dont take this the wrong way but I feel you have a fair few cards that aren't really in keeping with your gameplan or rest of the deck. For instance, Dragonlord Dromoka has a stax effect which youre not utilizing with other cards. Similarly, you're not running sacrifice so Ghoultree's mana reducing ability is unlikely to be utilized. Also, your land count is really low. An average EDH deck will run around 37 but you are using high costing creatures which require lands and ramp.

Triton on Tromokratis is CRACKIN' Skulls!

2 months ago

Hmmmm you got me there haha. I think Mask of Avacyn could be a cut for Thassa, God of the Sea. Glad my suggestions helped, and welcome to the format!

Gleeock on Ishai Voltron Prototype

2 months ago

Looks pretty good, I have a Sram deck with fairly similar counts on voltron + lands & it tends to beat face consistently. Your's is a little different in that you utilize 2x commanders. That being said, I see a couple of reasons for KEEPING Reyhan, Last of the Abzan

    1. GREEN color identity, those low cost green hexproof/shroud auras are reason enough to keep Reyhan - In fact I'd think about more due to you having a self-growing commander that isn't quite so screwed by shroud: Sexy BUDGET green aura to think about - Aspect of Mongoose , Canopy Cover , and CURSES!! Bear Umbra isn't budget but it sure smacks people. Pollenbright Wings can suddenly make you swing/block wide & is ridiculous with all that double strike.
    1. You use so much shroud so it is nice to have a secondary equip option, unfortunately in Sram I actually had to PULL Lightning Greaves due to several games where I played it early for protection but never found myself drawing in to a new equip option; fortunately for you, you have a 2nd option readily available in Reyhan if Ishai, Ojutai Dragonspeaker is shrouded & blocked from further equip/targeting (nifty bonus that his innate ability lets him continue to grow)

Other things I think I noticed/possible suggestions (trying to stay on budget)

    1. Vanishing - SERIOUSLY CAREFULLY READ THE RULINGS ON HOW PHASING WORKS!!!!!!!!! - I have seen this card attached to Zur wreaking MASSIVE havoc, it is by far more damaging than both indestructible & hexproof combined (as long as you have 2 blue mana open (the only downside for you is if you phase out (Ishai - I don't think his ability makes him grow... but still very strong) Seems mostly superior to Mistmeadow Witch
    1. Sigarda's Aid maybe?
    1. Trepanation Blade can surprise people
    1. Sword of the Animist a little $$ right now for some reason :(
    1. Grappling Hook I know the cmc is steep but I have surprised quite a few people by using that secondary ability
    1. Mask of Avacyn due to the importance of hexproof in your deck & the current $$ of Champion's Helm
    1. Argentum Armor maybe a bit steep $$ or cmcwise
    1. I would think about taking out Blade of Selves although it is cool I THINK duplicating your legendary creatures would be a dead effect seeing as how those legendary duplicates would be instantly erased (maybe you have it for some deathtrigger combo with Reyhan?)
    1. Banshee's Blade or because

Really neat deck, I'm a little jealous of some of the color combos & other stuff you utilize that Sram cannot. Curious as to how it would square off against Sram voltron.. probably a 50/50 FAST game type of situation. Also, would depend heavily on the types of mana base both decks were drawing in to.

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