Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
|Want (3)||AndreSimoes , BasedNorseman , spencesteck|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wayward Swordtooth occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.04%
Wayward Swordtooth Discussion
1 week ago
You've got Avacyn's Pilgrim, which is good fixing and ramp, and Sol Ring, so that's a good start. Some more good 1-2 mana ramp would speed you up: Selesnya Signet, Wild Growth, Fertile Ground, etc.
Secondly, more lands. I steer clear of lands that ETB tapped, and I never slot in less than 36 lands. Oracle of Mul Daya would be pure fire if you increased your land count. Maybe even as high as 38+.
If you replace the tap lands with basics and Evolving Wilds/Terramorphic Expanse, you open up a couple possibilities: 1) Land Tax, 2) Karametra + Whitemane Lion/Kor Skyfisher combo, and 3) Ramunap Excavator + Wayward Swordtooth fetchland loop (also works with Oracle).
Lastly, take a hard look at your card draw. I didn't look real hard, but I didn't notice much. Rishkar's Expertise, Soul's Majesty, Huatli, Radiant Champion, maybe Freyalise, Llanowar's Fury since she's also more ramp.... Beast Whisperer, Colossal Majesty, and Drumhunter all have a similar vibe to Elemental Bond.
Best of luck!
3 weeks ago
Thundering Spineback, it is too slow, Rampaging Ferocidon because it cancels out all of your life gain, and many of your cards are life gain. Wayward Swordtooth is replaced by Regal Behemoth, and Territorial Allosaurus, not because it is bad, because it doesn't have any synergy.
1 month ago
Thank you for your upvote! Let me answer your questions:
Conjurer's Bauble/Urza's Bauble: I've already 4 eggs that cantrip. It feels almost enough. Still, I would like to find a free slot in the deck to add a 5th egg (Urza's Bauble). I didn't try a heavy egg version with more of them and Salvaging Station (SS) along because I've already an artifact deck with SS.
Soul-Guide Lantern: This can even be an upgrade to Nihil Spellbomb. Play both in graveyard metas.
Dryad of the Ilysian Grove: I don't play Wayward Swordtooth so I won't play the Dryad for its sole first ability. But the second ability might be interesting, except it's on a weak permanent type. With Cabal out, it'll be killed on sight. And I've already multiple access to Urborg: tutors and opponents.
Nevertheless, both abilities on the same creature might worth a test in place for Nissa, Vastwood Seer.
Castle Locthwain: No, it's bad. and multiple life to draw a single card is too much for my taste.
Plaguecrafter: Yes, it's an upgrade for Fleshbag Marauder. It wasn't changed in this list because of personal nonsense reasons about the art of the card.
Scrap Trawler: Never tested here, but I've the feeling I don't have enough artifacts in this list to make it shine. It can recur only lesser CMC artifacts, which reduces by a lot the number of time this can work.
1 month ago
It makes me happy that my ideas for cuts are echoed in your suggestions.
- I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
- I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.
- If I make the following cuts . . .
- Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
- Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
- Nissa, Vastwood Seer Flip comes out, Prismatic Omen goes in.
- Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.
. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.
I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!
- (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)
1 month ago
thank you so much for the +1! :D Dryad of the Ilysian Grove is an absolutely fantastic card and i would absolutely replace Wayward Swordtooth with him. He gives you the same land drop that wayward would but instead he also gives you a Prismatic Omen effect that lets you use your cabal coffers and if you add him in Dread Presence. Valakut, the Molten Pinnacle is a really sweet land package to have in a deck where you can copy it multiple times and have different omen type effects. Its one of my primary win conditions in my deck and with Squandered Resources and Splendid Reclamation I can make the triggers go infinite. One other card I've fallen in absolute love with and goes in every green deck as well is Seasons Past. That card is part of my infinite loop to keep getting stuff out of my graveyard and just shoot everyone to death. Ugin, the Spirit Dragon is a really good 8 mana card that can just ruin others game plans and can take over a game all on his own. He had won me so many games by dropping down and wiping a whole table and then just rolling up.
Cards I'm not that big on I see you running are: Burgeoning-it's super good turn one, but starts becoming way worse with every turn that goes by. By turn 5-6 if i peel that off the top i'm really not happy to see it.
Multani, Yavimaya's Avatar- You have so many other win conditions in your deck that although is really cool as a recursive threat, you have so many other win conditions so it ends up being pretty lackluster compared to the others.
Exsanguinate or Torment of Hailfire- I would honestly go with one or the other. It starts to crowd up too many slots in your deck having too many of the same card that does essentially the same thing in your deck. Torment is more big dick energy for the win, but either is fine honestly.
Nissa, Vastwood Seer Flip- Just as you stated above. She on paper is super cool, but she just ends up not really pulling her weight in practice. I use to run her and she became a cut in my deck very quickly.
Honestly, your deck is a great casual deck already the way you have it. I built mine just to deal with competitive and it has TONS of hate pieces and removal to grind out games. So my version is not something I tend to pull out for fun games and tends to be locked in its box until people wanna play competitive.
1 month ago
Thanks for the +1! I have returned the favor! :)
Seeing Dryad of the Ilysian Grove spoiled for Theros: Beyond Death actually had me considering throwing Valakut and Prismatic Omen back in the deck, but I didn't even know about Dread Presence! That seems wild, and I hardly ever play a game without Urborg being involved at some point. Maybe I should throw them all in! There are a couple pieces in here that haven't been pulling their weight lately - Nissa, Vastwood Seer Flip, for example.
Nice deck, by the way. You have a waaaaaay more hardcore angle on Windgrace than I do, that's for certain. Having read your list, it does my heart joy to see that we have a lot of the same ideas (barring the MLD, which is fine by me but not the angle I wanted to take with my list). I actually have a few questions for you, if you wouldn't mind humoring me:
Is the Valakut package worth it? I had only won with the ol' Big Boi Mountain a few times, but now that I have tech to make it work, is it worth making room for the Valakut package in my deck, with the recent addition of tutors and potentially several ways to get a bunch of mountains to drop? You run it in a competitive-tuned list, so there must be something to it.
As sort of an off-shoot of the first question, should I keep Wayward Swordtooth and add Dryad of the Ilysian Grove, or should I cut the Swordtooth and then add the Dryad? If I were to add pack the Valakut package (being Valakut, Prismatic Omen, and Dryad), what should come out? And while we're at it, what should Dread Presence replace? I'd love to hear your thoughts.
Why Ugin? Is it just because you can and you have the mana for it? Or is there some strategic reason for his placement in your list?
1 month ago
Love Jarad, he was my first deck almost 7 years ago and was spiritually succeeded by Meren after about 3 years. I have a slight bias towards land packages, but have you considered either Wayward Swordtooth or Titania, Protector of Argoth? I personally like the cheeky instant speed interaction of Jarad and Titania when Jarad is in grave, repeatedly activating last ability for an instant speed army of 5/3s. Maybe too niche, and if so, I apologize. Cheers!
2 months ago
When I ran Glacial Chasm in my Sultai deck, I didn't tend to run it back out turn after turn. I ran it more like a fog on demand if I needed to tap out with either mana or creatures and left it in the graveyard for a turn or two if I didn't think I would need the effect this turn around the table.
When I posted, I had forgotten that I also had multiple ways to put extra lands into play each turn Wayward Swordtooth, etc. so I did have the option of keeping up or getting ahead on lands. Its definitely a YMMV kind of card in the first place and you may not have the deck space to add in some of the support it kind of needs to really shine.