|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
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Wayward Swordtooth Discussion
5 hours ago
This seems like it could be very much fun to play. I have been looking for a way to punish the annoying draw-go decks, especially the Teferi ones, and what better way than to Armageddon them =D
I might put this together until I get my Abzan mana base ready in MTGA. Did you see the Instant Deck Tech featuring Assassin's Trophy, Golgari Findbroker, Vraska, Golgari Queen, Vraska, Relic Seeker and The Mending of Dominaria as additional ways to interact/synergize with Fall of the Thran... Other interesting inclusions were Wayward Swordtooth and Sumala Woodshaper...
23 hours ago
Patron of the Moon and other Moonfolk cards for returning and putting lands into play. Wayward Swordtooth, Rites of Flourishing, Ghirapur Orrery and Storm Cauldron are all budget cards for playing extra lands per turn. The cauldron works best with the patron of the moon. All the Moonfolk creatures go for less than .50 cents a piece.
2 days ago
I honestly feel that Wayward Swordtooth over Azusa, Lost but Seeking can still get the job done, even though you lose her 2nd land drop ability. and getting City's blessing should be pretty easy so having a 5/5 beater is always nice. now as for Ramunap Excavator, i'm assuming your just running him over Crucible of Worlds due to synergy with gavony town? I was trying to make a deck land destruction deck like this back in SOI days with crucible+Ghost qtr+Gitrog Monster as a draw engine. wasn't doing so well back then but now it could be a thing. love the deck idea
1 week ago
@thewyzman I tried Wayward Swordtooth out, but this deck just doesn't have the card flow to get reliable use out of its ability. It can make for some explosive plays early on, but beyond turn three or so it's just a vanilla 5/5. If your deck is tuned to draw extra cards every turn, then it probably deserves a slot.
@SurpriZe Personal taste. I don't really like cards that shut off my opponents' ability to play their cards. Same reason Vorinclex, Voice of Hunger isn't in here. Both cards are very, very good if your playgroup doesn't mind them.
1 week ago
1 week ago
Also, since so many decks straight-up out-tempo Mayael, i'm tinkering with a build with cards like Eidolon of Rhetoric and Sphere of Safety, to go ALONG with Iona, Shield of Emeria, Dragonlord Dromoka, Void Winnower, and Grand Abolisher. I guess I would rather my deck just be faster and more consistent, but slowing the table down seems to help me keep pace. A number of my fellow players are CEDH players, and it seems there are several competitive decks that are effective using a stax-style. Personally, I'm just trying to find a build strategy that works, and this primer is quite inspiring when I feel like getting back to the basics.
No Wayward Swordtooth in the list?
1 week ago
VarietyBlack - the pelt collector/experiment one is a different deck all together and does not blend in with this one. Plus, they are both payoffs for playing a few large creatures and do not care if they stick around. The payoff in this deck is said large creatures.
Going turn 1 Magus into turn 2 Emissary+Goreclaw+Myr Superion and having 12 power on turn 2 is what this deck is about.
I did make a couple of changes - I dropped one mountain for one forest as after testing green mana is crucial and getting stuck a mountain-only hand sucks. Additionally, both the Wayward Swordtooth were dropped out in favor of 1 more Rhonas and 1 more bolt, as per the suggestion of cxcharlie, replacing the SB Bolt with a fourth Relic of Progenitus. Though I am still hesitant to add another land. The deck really does not like it when it draws more than 4 lands, nor does it ever need them.
2 weeks ago
I wouldn't use Risk Factor as it just does 4 damage and then does nothing. I would use that mana to either ramp or get another big body on the field that can continue doing damage... Thrashing Brontodon, Steel Leaf Champion, Merfolk Branchwalker, and Pelt Collector are all pretty powerful choices.
I love the Ghalta Thud idea though! I've also made a deck incorporating those and Gigantosaurus. Good luck!