Wayward Swordtooth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all


Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

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Wayward Swordtooth Discussion

elgosu1337 on Lord Windgrace - Lands EDH

1 day ago

Storm Cauldron should be good for more extra land plays and to disrupt opponents when they tap lands for mana. Wayward Swordtooth also gives extra land plays. Nissa, Vital Force can give more card draw. Dakmor Salvage can combo with Gitrog and a discard outlet. Decimate and the new Windgrace's Judgment could be useful removal.

Boza on Goreclaw Superion

1 day ago

Thanks for the suggestions guys, I have saved them in the Maybeboard for future testing!
I have also added Wayward Swordtooth as a possible three drop for the deck, from a user outside this site. It goes well with PRototype, emptying the hand faster and it is a possible threat that fits the theme of the deck - conditional overpowered creatures.

I am thinking for the first update I would do -4 herbalist + 3 swordtooth + 1 rhonas. Reason being bloodbraid elf in addition to few ways to trigger revolt. BBE has several "misses" - magus, servant, emissary and herbalist are 16 less-than-spectacular BBE hits. I want to lower that number.

Murphy77 on Sarkhan's UnsealWIN

2 days ago

Pelakka Wurm is just too difficult to cast. I also would not count on kicking Fight with Fire.

I like the idea of replacing Gift of Paradise and Grow from the Ashes with Colossal Majesty, which should give you a lot of added card draw. Wayward Swordtooth would then let you cast any surplus lands and might quickly transform into a big-hitting creature. Prowling Serpopard can actually do a lot in this type of deck if you are playing against a control deck with cards like Essence Scatter, you also want as many triggers as possible for Sarkhan's Unsealing and Colossal Majesty. I prefer Lathliss to Verix, but that may be a personal preference. If you have some, Glorybringer would fit right in.

Finish off with some instant burn, like Lightning Strike

draaien on G/U Benthic Scapeshift

3 days ago

oh yeah i forgot but Wayward Swordtooth might be something to consider.

CasterMilo on G/U Benthic Scapeshift

4 days ago

SynergyBuild so World Shaper was in for a few games, the problem was it did the same thing, for this deck that Champion of Wits did. Champion enters and we pitch 2 lands. Shaper enters sick, attacks the following turn, we bin lands, and then we get our reward when he dies. The Mending of Dominaria serves us to retrieve the lands untapped at a main phase, World Shaper was just hard to use since we dont get to plan when he dies. Maybe Sultai in Fall Set when parts of this list drops.

Im at the point now I am thinking Dropping Elvish Rejuvenator in favor of Wayward Swordtooth.

Dragonman39 on Sarkhan's UnsealWIN

6 days ago

I think you should replace the Timber Gorge with Sheltered Thicket. They still enter tapped, but you can cycle them for card advantage. I also think you should try some creatures that have power 4 or greater, but have lower mana cost. You can remove some of the ramping cards like Gift of Paradise and Grow from the Ashes and add in more creatures that can aid in your board and removal. I like Rhonas the Indomitable, Prowling Serpopard, and Bloodrage Brawler. If you use Wayward Swordtooth, it can serve as ramp and a cheap creature spell! If you would like some more ideas, check out my deck that uses Sarkhan's Unsealing.

Goreclaw's Unsealing

Standard Dragonman39


Torquoal on Natural Selection

6 days ago

From my Azusa deck I would highly recommend including Kamahl, Fist of Krosa as a great way to really abuse your huge mana count. Would probably cut Elderscale Wurm or Engulfing Slagwurm which strike me as two cards that don't really provide much value for the mana spent on them. I would also highly recommend Woodland Bellower as a way to use your Azusa, Eternal Witness, Ramunap Excavator, Wayward Swordtooth and others as a toolbox. You can also add other cards to work with it if you want like Tireless Tracker or Nissa, Vastwood Seer  Flip that both really help the lands theme.

Here is my Azusa deck incase any of the ideas within are helpful: http://tappedout.net/mtg-decks/azusa-its-good-to-have-land/

Deck looks cool, hope it works out well!

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Odysseus_97: You gave me quite a bit to think about, thanks for the comment!

  • Grow from the Ashes: This seems fine, but not better then my other ramp, and I really don't need any more right now.

  • Spire Garden: I don't even play Command Tower so this isn't needed. Taiga and friends are only played become I can fetch them.

  • Terramorphic Expanse: This could get a spot, but I don't want to lower my basic land count. Do you think there is another land I can take out?

  • Wayward Swordtooth: I think this deck has a good share of "play more lands" abilites, at least for how many slots I am willing to give. If you don't have Oracle of Mul Daya then you should play this!

  • Rampaging Baloths: This is a good question. To explain why this is not played, we have to ask why Om_rath himself is so good. The main reason is because it does not just require you to swing in order to win, but you honestly rarely do. Plus he is amazing removal in a pinch. However, Baloths does none of this. You just get a beast with no evasion that does nothing unless you have Craterhoof Behemoth (but is slow even then for 6 cmc).

  • Courser of Kruphix: Same as Wayward Swordtooth.

  • Tilonalli's Summoner: This is ok, but REALLY conditional on other cards in play. If you have a sac-outlet is is pretty good, but completely horrible otherwise. Plus it dies really easy. You should NEVER swing with it more then once, and is just a slow Tempt with Vengeance in the best case.

  • Heroic Intervention: Kinda temping, just to protect Om_rath at instant speed. Might be worth trying.

  • Krosan Grip or Beast Within: I know we hurt for non-creature removal, but I bank on not caring in most games. If Om_rath is your primary commander and you get hated out a lot, then you will likely want to play these. However, I only pull out Om_rath every couple weeks, so no one plays hate cards for it.

  • Green's Sun Zenith: I have never been in a state where I think to myself "I really want to Tutor more right now!"

  • Animist's Awakening: This misses way to often. I use to play it back in the day.

  • Pir's Whim: This is both weak ramp and removal. Not really what I am looking for.

  • The Mending of Dominaria:VERRRY slow...

  • Ghost Quarter/Tectonic Edge/Field of Ruin/Temple of the False God: More lands I would use if I didn't need so many basics to make the deck flow.

  • Triumph of the Hordes: REALLY MEAN, and not my style. Play it.

  • Blasphemous Act: This baby is 100% necessary. I can honestly say it has won more games then any other card in the deck, second only maybe Craterhoof Behemoth.

  • Mountain Valley: Only marginally better, but I might look into getting an alter made of it.

It is important to to note that all of these cards are ok in this deck!!! If you have then and are on a budget, run them! None are unplayable by any means, I am just running what I think to be a more optimized list. The beautiful thing about commander is that a deck does not need to be "optimized" to be good (and more importantly, fun!).

Thank you again for the comment! I will be trying to update my The Scarab God deck tonight, and The Ur-Dragon tomorrow. (They are my most voted lists, but all of mine are kind outdated right now...)

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