Wayward Swordtooth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

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Wayward Swordtooth Discussion

Starsky2814 on SOMEONE HELP MY OMNATH

3 days ago

I’m not quite sure what your meta is like nor what it is you commonly encounter, but here is a list of budget-ish cards that can make an impact and make the deck play faster.

MANA DORKS - Birds of Paradise - Boreal Druid - Elvish Mystic - Fyndhorn Elves - Llanowar Elves - Somberwald Sage - Joraga Treespeaker - Priest of Titania

RAMP - Wayward Swordtooth - Azusa, Lost but Seeking - Sakura-Tribe Elder - Explosive Vegetation - Farseek - Kodama's Reach - Nature's Lore - Nissa's Pilgrimage - Skyshroud Claim - Exploration

DRAW - Rishkar's Expertise - Shamanic Revelation - Greater Good - Nissa, Vital Force - Life's Legacy - Momentous Fall

SAC OUTLET AND BURN - Ashnod's Altar - Impact Tremors - Warstorm Surge

TOKENS - Tempt with Vengeance - Helm of the Host - Second Harvest

TUTOR - Green Sun's Zenith

SEMI-COMBO - Perilous Forays - Amulet of Vigor - Lotus Cobra

I hope this list can help with your situation. The listed cards above have given me success at one time or another.

Here are the Omnath decks I play. Maybe they can bring you some insight.


A Michael Bay Film, Omnath: Age of Explosions! v3

Commander / EDH Starsky2814

SCORE: 242 | 178 COMMENTS | 25073 VIEWS | IN 87 FOLDERS



Omnath, Locus of Armageddon v2.5

Commander / EDH Starsky2814

SCORE: 159 | 58 COMMENTS | 18703 VIEWS | IN 51 FOLDERS


Good luck and happy building!

Scarvis on Lands for the win

6 days ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

EDedan on Lands for the win

1 week ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

Hobbez9186 on Mono Green Stompy

1 week ago

So this stuck out to me because there were very few Standard decks that had been cycled recently and I've been tossing around ideas for mono-green but hadn't put anything to a list yet. I playtested your deck against a few of mine and made adjustments to tune it. Of course, the proposed changes are just suggestions based on my own preferences and take on the "Stompy" theme, but I like the possibilities. I made Ghalta much more central since you can drop it as early as turn 3 in a perfect world but fairly consistently by turn 4 and be way ahead in board state. If nothing else it will force your opponent to get their spot removal out of the way early if they even have it and you shouldn't have any trouble rebuilding over the next turn or two if they do. Anyway, great build, and if you want to take a look at what I tried with it check out Primal Savage Stompy. It even came in $10 less than yours ;)

I do really like the idea of Aethersphere Harvester against Glorybringer. That's a solid choice. I think it's ok to run without it as long as you have enough Fight in the main/side though because of all the 5/5's since Glorybringer is a 4/4. The added 6 life it brings to the table while nullifying him is nice though.

You do have a much prettier curve, but I look at the excess of three drops I used as an abundance of two drops because of the Elves. Adding Wayward Swordtooth for extra land drops also gets you ahead enough to be less concerned about a traditional curve. That's just my thoughts anyway. Oh, and +1! Best of luck!

t3hdarkness on {Kumena's} Merfolk Explorers (Needs Help)

1 week ago

I just want to double check here. You mean it loses to Brawl Dinos or Standard Dinos.A Standard deck should probably beat a Brawl Deck 100% of the time unless its something that relies on a specific life total or is very gimmicky.

This might just be a difference in Deckbuilding Philosophy or local meta, but Brawl is designed as a multiplayer format where one or two counter spells may be good, but less is more in most circumstances. Insidious Will and Admiral's Order might be the only ones worth keeping.

I think your deck needs more meat. Rhonas the Indomitable, Rhonas's Monument, and Overcome should help you deliver the boot where it needs to go. Blackblade Reforged can also deliver devastating hits with an unblockable commander like yours.

You might also want a little utility. Cards like Wayward Swordtooth, Uncage the Menagerie, and Mirage Mirror are very versatile.

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 week ago

I understand why you would think those cards would be good, but I haven't found any of them to be in practice. Let's go down the list:

  • Animist's Awakening: The big problem with this card is that it's a sorcery. To be more specific to my point, it's not a creature. In a deck consisting of land search effects and creature tutors, this is a big problem, as the cards that can find it (Planar Portal and Ring of Three Wishes) would much rather find Genesis Wave instead. I used to have Collective Voyage in this deck filling a similar role, but cut it for all these reasons and I'm not convinced Animist's Awakening is significantly better.
  • Summer Bloom: As an Amulet Titan player, I have a soft spot for this card, but for the same reasons as Animist's Awakening, it just doesn't belong in the deck. Azusa, Lost but Seeking, Wayward Swordtooth, and Oracle of Mul Daya are creatures (see above), so they get to keep their slot, and Journey of Discovery is versatile enough to keep its slot, and Summer Bloom is just left in this weird in-between where it can't compare to any of these cards despite it's similar effect.
  • Lifecrafter's Bestiary: I could maybe get behind this one if more than fifteen percent of this deck was creatures. As it stands, it barely does anything (Rowen would be better and I'm not yet sure if I want that) and the times that it does do something, that something is middling.

To round it all off, your suggestions would take the maindeck to 102 cards, which of course is more than the Commander/EDH-required 99 plus a Commander/General. Do you have any suggestions for cuts, or are you just sounding off cards that you think might be okay?

Best,

-r

Jimmy_Chinchila on Mono Green Stomp Standard

2 weeks ago

Carnage Tyrant is the best stomper around, but its pricey. Youd also need to go up a few lands, probably should anyways. Arch of Orazca 1x is nice for late game gas. Scavenger Grounds would also be good since you dont use your graveyard but lots of other popular decks do.

Other fatties to consider: Multani, Yavimaya's Avatar, Wayward Swordtooth, Territorial Allosaurus, Resilient Khenra.

I dont care much at all for Natuarlize mainboard, it does nothing against a lot of decks. Plus you can use Thrashing Brontodon since its also attached to an oversized body.

Im a huge fan of Elfhame Druid and Grow from the Ashes, 6 lands in play by Turn 4 kind of mischief. I have a similar themed deck, Multani the Ramp-Stomper.

Keep up the Stompin! +1

Biismuth on Dinosaurs Thran Temporal Gateway standard

2 weeks ago

About switch Savage Stomp with a burn spell, I'm not sure. The advantage to play a spell like Abrade is that's an instant and you can destroy artifact, but it's a red spell, hard to play beacause I don't have a lot of red land, and I can't really add more of them because I need green on my starting hand, and white for Board the Weatherlight. And Savage Stomp can kill the most of creature for only one mana with my big dino (or with Wayward Swordtooth on the first turn). It's my opinion

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