Wayward Swordtooth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tokens

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

Wayward Swordtooth Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago

Times are changing!

With Modern Horizons, now seems like the time to make a few key changes to hopefully not only improve the consistency of the deck but also add in a few new fun tools.

Old and busted:

Squandered Resources : I can see why this is appealing in the mass land destruction or fast mana decks, but honestly it didn't play out great in this build because the finishers aren't exactly that fast, or a few extra mana is unlikely to change the outcome (one or two Cabal Coffers + Urborg, Tomb of Yawgmoth is usually enough, and not only that, far more consistent with searching effects).

Luxury Suite : The mana base is slowly taking the desired shape, as before it was very much mirrored on all three colours with very few red or black cards. I've found consistently that a R/B untapped source is underwhelming and does very little to help ramp out early game and there is an oversaturation of fixing already present.

Rakdos Carnarium : Same issue as above, I used to feel that the third bounceland for the bounce effect was enough, but looking at the results I feel like this is an easy cut, the R/B fixing is good enough in this deck to not need to warrant another.

Drownyard Temple : while it may seem an easy addition, the effect has been lacklustre, at best a sac outlet for The Gitrog Monster or Glacial Chasm at best, but that doesn't feel like a consistent or effective gameplan.

New hotness:

Blast Zone : I have good feeling about this card; it has utility, it is a mana sink, recur it as you will. It's like a second Pernicious Deed with less steps.

Nurturing Peatland : G/B mana fixing, draw a card, easy include.

Mina and Denn, Wildborn : Am testing this out mainly because unlike Wayward Swordtooth it has a secondary ability that may be of use for interactions like protecting Glacial Chasm from removal, while also allowing a second landfall trigger if needed or simply as a way to pitch a land to Lord Windgrace ticking up.

Wrenn and Six : I'm big on this planeswalker in this particular build because Exsanguinate , Torment of Hailfire , Splendid reclaimation, Hour of Promise , Windgrace's Judgement and Scapeshift are all prime targets for recursion with retrace. The tick up is relevant, and the tick down...well like Lord Windgrace 's ultimate we'll just forget about that one and move on.

I have a good feeling about all these changes, let me know if there are any changes you would also suggest ( Tectonic Reformation was on the cards, but can't see another good target to cut and am unsure whether it is just another situational enchantment).

The land base has gone down for 42 to 41, but this should not massively effect the consistency of land drops.

Cust0dian on Nissa Deck

1 week ago

Hi, have you looked into Wayward Swordtooth ? It also let's you play additional lands each turn and is a decent creature once you have the cities blessing. In combos well with Nissa's Triumph .

FullmetalWes on Living Land

2 weeks ago

I'm surprised to not see Sylvan Awakening , any reason you're not running it? I feel like Wayward Swordtooth or Wilderness Reclamation could be sweet. Looks like it would be a lot of fun to play. +1 from me!

Balinor5 on Exploring the Citadels Reservoir

2 weeks ago

I'd replace a couple Llanowar Elves with Elves of Deep Shadow . If you can get the Wayward Swordtooth that'll help with extra lands, but that card is expensive, but then you can run 1 copy of Mortuary Mire . Llanowar Wastes are cheaper options than the Overgrown Tomb , and probably won't hurt you in the long run. Another great card for this is Autumnal Gloom  Flip, to mill excess lands (the goal is to go off with your combo, and never have to flip it).

Cool deck if you can get the combo to go.

ShikiTen on Abzan Citadel Dorkstorm

1 month ago

Hey, love the deck.

A couple thoughts:

How about Oracle of Mul Daya ? It does the same thing as Wayward Swordtooth but can also help slim the deck down. Given the low land count & the hefty mana cost to the low curve of this deck, I could understand not running it. Thoughts?

Also, what about Gaddock Teeg ? Cheap effective hate.

All in all, really interesting design to see a creature-based storm deck. +1 from me.

JohnnyCRO on Wanderer's Song

1 month ago

First off, I love the deck. Great job with the deck, budget primer and on the work you put in the collaborative primer.

I’m looking maybe to make a Yisan deck and all 3 of these resources were of huge help to me. However, I still have some questions.

Here are the cards I’d remove compared to your list and the reasons for their exclusion (disregarding few manabase changes along the same lines);

Survival of the Fittest , Mox Diamond , Gaea's Cradle , Azusa, Lost but Seeking , Mirri's Guile - budget restrictions. For different reasons, I won’t be getting these in the foreseeable future.

Crop Rotation , Sylvan Scrying - without Cradle in, I don’t see these 2 holding up well

Ravenous Slime - my meta isn’t big on graveyards, so I could see myself wanting better verse 3 options

My meta is mostly creature-based with lots of MAN/Blood pod/Tymna decks around. Blue is less prevalent than it is in other competitive metas, and green is the most represented color. There is quite a bit of stax (although I have yet to see a Linvala) and, as I’ve mentioned already, graveyards aren’t widely used here. Non-competitive crowd favors creatures and combat. I don’t expect to play with them a lot, but if we’re paired at a tournament, I’d like Yisan to steamroll them.

Here are my ideas;

  • Tendershoot Dryad - my meta is quite keen on combat, and I’d like to be conpetitive in that regard. A decent verse 5

  • Hornet Queen - pretty much the same as Dryad, but at verse 7 and it stops occasional Zur or Kraum

  • Wayward Swordtooth - a bad Azusa, but a ramp effect nevertheless. Could be useful because of its 5/5 body that can save me some life while enticing Tymna players to soften up the rest of the table for my Hoof

  • Tireless Tracker - because our games can get grindy, having a good draw engine and a beatstick in one sounds good.

  • Skyshroud Ranger - makes up for lost t2 Yisan capcity lost by excluding Diamond and it’s an elf. Nothing to write home about, but seems decent

  • Mana Vault - t2 Yisan enabler

  • Elvish Archdruid and Marwyn, the Nurturer - big elf mana. I’m not very excited about these, but they might be good Azusa replacements

  • Oracle of Mul Daya - if I had one, I’d probably just play it in place of Azusa. But I traded mine away long time ago. Its current price and likelihood of being reprinted make it an uneasy buy for me. But if you think it’s worth the buck in here compared to other options, I can bite the bullet.

  • Ulvenwald Tracker - Tymna eliminator and generally a repeatable creature removal in a relatively creature-heavy meta

  • Quest for Renewal - seems to me like an extra copy of Muse that’s lest susceptible to removal.

  • Autumn's Veil - not as relevant as it would be in some other metas, but it could be a good piece of combo protection

  • Noxious Revival - grave recursion plus grave hate if I need it. Its instant speed, low cost and versatility make it look good in my eyes even if this deck can’t really abuse it like some other decks can.

  • Return to Nature - a new goodie from WAR. A strictly better Naturalize that can not only remove an opposing stax piece, but can double as grave hate in a pinch. As with Revival, grave hate isn’t the selling point, but a part of a package deal that even without it should be a decent option.

  • Natural State - a cheap way to remove opposing stax. It hits los of relevant stuff, since I don’t see much Chain veils, PEngines and whatnot around (excet when I’m the perpetrator...)

  • Lightning Greaves - protection and haste enabling together make for a tempting offer

I’d appreciate it greatly if you could comment on these and suggest which of these to add. If you have any other additions below 20$, I’m all ears.

Thank you in advance!

UpperDeckerTaco on Midrange decks in combo-happy meta

2 months ago

You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.

Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.

Purphoros, God of the Forge works wonders in the deck, especially along side the staples of Avenger of Zendikar and Rampaging Baloths .

Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.

Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.

Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.

Some form of protection is necessary: Heroic Intervention , Ranger's Guile , Blossoming Defense , Lightning Greaves ...

As for sac outlets, you have a great one in Goblin Bombardment and Greater Good and also Ashnod's Altar and Phyrexian Altar .

You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...

And of course you could use some of the staples: Sylvan Library , Krosan Grip , Constant Mists , Beast Within , Word of Seizing ...

As for some sweepers: Chandra's Ignition and Star of Extinction are good ones. Hour of Devastation does some work. Insurrection is usually a good game finisher.

The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.

bellz76 on Green Smash

2 months ago

So this is a very cool idea, but I think you may want a different approach. If you want to overrun your opponents with lands then you want more cards that either let you play more lands turn, or ramp out lands. Like, I would add the 4th Arboreal Grazer and then play 4 Wayward Swordtooth . This gives you 4 lands on turn 2 and potentially 6 on turn 3. And with all that land, you might think about something big to spend it on... esp since Nissa doubles you forest mana.

Also, you aren't playing much that the proliferate really benefits, but you have a bunch of proliferate cards in here. The Walker and the awakening are good, but I'd think either want more targets or less proliferate cards.

Just some thoughts.

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Wayward Swordtooth occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.04%

Green: 0.26%