Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)

Draw two cards.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (1) billtheturnip

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Thoughtcast occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Thoughtcast Discussion

DreadKhan on Legacy Affinity

1 week ago

I'm doing a janky budget build that isn't entirely different, and I'm surprised at how well Syndicate Trafficker plays. A 3/1 will trade with a lot, 2 mana is fine for 3 power, and his ability can really screw up blockers, while he also is growing. I'm not saying he's a good enough card for your level, mostly curious if you think he's reasonable for a lower tier deck of this type.

More regarding your deck, would Baleful Strix be of interest? I was thinking it might play stronger than Thoughtcast .

king-saproling on Atemsis, All-Seeing

2 weeks ago

Atemsis is very neat. I like the way you organized your list.

You might consider these cards: Coalition Relic (can get Atemsis out on turn 4), Urza's Incubator , Muddle the Mixture (finds either piece of dramatic scepter), Spellseeker (finds Muddle), Rush of Knowledge , Assert Authority , Thoughtcast , Concentrate , Vedalken Mastermind , AEthersnipe , River Serpent , Lay Claim , Striped Riverwinder , Floodwaters , Windcaller Aven , New Perspectives

omnath31 on Affinity for Oathbreaker

4 months ago

Thoughtcast seems a better signature spell. Also do not forget to use Vault of Whispers and Seat of the Synod . The Tron Lands would also fit this deck well as it seems a bit slow.

Since you have access to black, you should consider some tutors, Demonic Tutor , Diabolic Intent or a budget Diabolic Tutor .

Vulnoth on Scarecrow

4 months ago

Alright, let's get back in the field.

'Crow Support

Lords and Anthems

A longtime staple for tribes, dating all the way back to Zombie Master , and almost every tribe wants them. Since you're looking to put a lot of 'Crows on board, Lords of course buff them, and enables your ability to close a game without depending on commander damage. Some come with bells and whistles, and depending on what build you want, not all of these will make the cut. Anthems help with this as well, but vanilla Anthems won't give you the same mileage as a Lord. Nevertheless, it's worth considering everything at your disposal.

Adaptive Automaton - A standard Lord that mixes with any tribe, and maybe not ideal for Reaper, Lords are just good in general

Brass Herald - A little costly, but a recruiter and Lord in one is a nice option; I would only be comfortable recommending this if your creature count is high

Metallic Mimic - A de facto Lord, and is prime for ETB abuse

Etchings of the Chosen - Making your general hard to deal with should always be welcome

Radiant Destiny - I think Vigilance is a little too vanilla to make the cut in EDH, but it's worth considering

Shared Triumph - As far as Anthems go, this one is sold mostly by its appealing mana cost

Door of Destinies - Given that you will cast a lot of Scarecrows, Door will put in work

Icon of Ancestry , Vanquisher's Banner - An Anthem that can also access more advantage will serve you well

Other Support

Cover of Darkness - I think Cover is a little too Voltron-ish for King, but it's an option

Kindred Boon - Mostly just protection for King and at least is worth considering

Steely Resolve - Tribe-wide Shroud seems very good for any tribe that can use it

That Which Was Taken - Protection for anything, plus synergizes with Artifact support

Advantage Generation

Draw

Drawing is strange in EDH. Not everything good is usable here since you still want to find synergy, but there are plenty of options, and most of them will serve you well on a budget.

Deep Analysis - Its initial cost can be rough, but Flashback is great,

Dig Through Time - Given how long EDH games can go, Dig usually has plenty of Delve fodder to be affordable

Distant Melody - A decent choice for any EDH tribal

Thoughtcast - Solid in anything Artifacts

Greed - It's an option

Mind Stone - Doubles over as a mana rock, but its draw ability is mainly what you want for late game

Slate of Ancestry - It's " Distant Melody " on an Artifact

Thopter Spy Network - Generates fodder and enables draws, and while maybe not great, is nice nonetheless

Tutors and the Like

Consistency in function is crucial to your deck, and depending on who all you play with, the tempo of games could afford you time for otherwise less ideal options.

Scheming Symmetry - Better with more people at the table, but is an option

Planar Portal - Maybe a little costly, but it tutors anything and is a personal favorite

Planar Bridge - Even more costly than Portal, but can just churn a permanent out of the deck

Whir of Invention - Since Tinker will never be legal, this is what you got

Saheeli's Directive - Costly, but powerful, plus it gives a little extra utility to Artifacts that you don't immediately have use for or don't tap

Lands

I'm no expert in juggling lands for multicolor EDH, but there are some solid good stuff lands for such a format. This is probably where most of your attention is going to go because Shocks, Fetches, and the like are outside your budget, leaving you working with more strict cards. I'm including transforming cards because the Land forms are mostly what will concern you, although keep in mind their original forms should provide some utility as well.

Arch of Orazca - A colorless land can suck, but one that can keep cards in hand is worth noting

Command Tower - Don't question it

Glimmervoid - Staple for Artifact EDH

Growing Rites of Itlimoc  Flip - Can grab a creature, easily transforms, and if you manage that, it can be a nice mana source

Journey to Eternity  Flip - Production of any mana and reanimation is nice, and in a format where everything dies, transforming it shouldn't be hard

Mirrodin's Core - Super budget and requires some planning, but is flexible

Opal Palace - Decent fixing, plus it softens the pain of casting your general for the sixth time in a game

Path of Ancestry Color fixing with perks for casting your general

Storm the Vault  Flip - In Artifact EDH, it transforms for almost nothing into Tolarian Academy , and I guess it can also produce any mana

What to Ditch

This is where I start to fall off, since I've only ever built Voltron and Superfriends EDH decks. But I do have solid overall advice for deck building, period: consider what cards bring to the table. If you find that a card doesn't quite work well, look for something to better get this machine working. Try to get as much synergy out of your cards as possible, so things with linear and okay-ish function may not be worth keeping. Always test and see what happens. A lot of things that are good on paper don't iron out in practice, and likewise things that don't iron out on paper are great in practice.

Hopefully this all helps you find your way with the deck. Of course, since I'm no expert in this field, feel free to do further research for tips and cards. There are plenty of other King EDH decks on TappedOut, and people love to build things differently, so there likely are going to be things I've missed that someone else considers a no-brainer inclusion. Additionally, utilize Google and MTGSalvation for more ideas. Lastly, deckcycling puts it on the front page for people to see, and possibly give you a hand. There's a lot of room to build here, and there are likewise a lot of people who can advise you.

lagotripha on impeccable speed (modern)

5 months ago

For explosiveness some affinity tools help a lot, but as a budget list its worth using tools which never quite made the cut. Flayer Husk , Golem-Skin Gauntlets , and Signal Pest will help a lot.

Springleaf Drum and Arcum's Astrolabe allows incredibly explosive draws while fixing mana. This lets you run cards like Thoughtcast , Slag Fiend , Spellbombs, etc as you tune the deck.

It is worth looking at champion in the sideboard- he offers a lot for control matchups.I'd also look at Ravenous Trap or Tormod's Crypt for graveyards.

kamarupa on A Bigger Boat

5 months ago

The wraths won't buy you time if you can't cast them in time. Maybe if you had some ramp - the first two creatures I suggest don't bounce anything back to your hand. For the AVG CMC here, you probably need 2 more lands to avoid missing a land-drop.

Quicksilver Fountain would be very janky here, but it might be useful. Depends on the meta. I'd suggest playtesting with it (or a proxy if in paper) in place of Spreading Seas and see how it compares. One very slight function would that lands that got counters after a Blood Moon hit would turn back into islands for you, which would grant you some license to incorporate more non-basics.

Halimar Depths will speed things up here. Slow-lands like Tranquil Expanse are pure junk and only for the most budget-tight decks. Halimar Depths isn't that. It's a utility you build into your mana-base. You have more spells at 4CMC or more than you have less, and an AVG CMC of almost 4. You'll likely have turns you won't have enough mana to cast anything anyway, so Halimar Depths won't slow you down. Also, it can help with Devastation Tide , which is kind of important given that Serum Visions cantrips before it scrys. Besides, I only suggested you add 1 copy. You probably won't even notice it's there.

My rule of thumb for draw card is the same as it is for tokens - as close as possible to a 1 draw or token per 1 mana spent. So Chart a Course is darn good, provided you can meet the conditional. And in trying to meet that conditional, you'll probably be helping your deck out anyway, because those early bodies will be more effective at keeping you in the game on turns 1-4 than 2 Remands and 3 Vapor Snags. Following my rule of thumb, Divination is considerably better than Jace's Ingenuity - costing 1.33 mana per draw vs 1.66. The artifact route also offers a nice draw card spell in Thoughtcast , but you already said you don't want to go that route. The other draw card that's a great deal in mono-blue is Visions of Beyond . And while you do have 3x Search for Azcanta  Flip, that seems too slow to work in the long run. Also, I'm generally not a fan of cantrips, as they're essentially just deck thinning, and very few decks are reliable enough to have open slots to thin with. Finally, I don't see any major advantage to instant-speed draw card spells. Sorcery is the common speed for draw-card.

MoonHollow124 on Ensoul Artifacts

6 months ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

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This is just my 2 cents, I hope you take these into considerati

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