Dawn Charm

Dawn Charm


Choose one —

  • Prevent all combat damage that would be dealt this turn.
  • Regenerate target creature.
  • Counter target spell that targets you.
Browse Alters View at Gatherer


Have (2) Thunderbeard , orzhov_is_relatively_okay819
Want (4) brownwaterboys , mattsfatt , Luzaich , Chiefy.ae

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Planar Chaos (PLC) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Dawn Charm occurrence in decks from the last year


All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Dawn Charm Discussion

vasarto77 on Heliod, Sun crowned idea mill

20 hours ago

I have decided to put my Korvold deck I wanted to make recently to the side which "due to big debt from previous card purchases" made it look like it might be too expensive for what I wanted. So, I was looking around for a new commander of some kind and despite the fact of how much I absolutely hated the original Theros block and how apathetic towards this one I was I saw the new heliod and really gave it a look over for the first time and realized she would be a really fun and NON super ultra instinct level commander. I tried a mono green as my very first commander which was the locust of mana so I think having a new mono color commander could be fun for my deck rotation. So, help me brainstorm for ideas for what to put in this deck. I already know all about EDHREC and I looked it over and I think we could do a bit better than the list of stuff that is given there.

I already have the showcase version of heliod - Not foil unfortunately- and I was thinking of adding this combo in the deck.

Famished Paladin + Resplendent Mentor I also was thinking maybe doing a slight "aura" theme with the deck-but I don't think there is enough good mono white auras to make use of creatures like Hero of Iroas I could go with tokens as a secondary theme which cards I was thinking of using like Honor of the Pure Benalish Marshal and Storm Herd could be good. But then I might run into the problem of overdoing it with Tokens which I would have to decide WHICH kind of white tokens I would want to aim for that would still let me get in the "lifelink" theme that the deck would run on. I also have things like Sun Titan Archetype of Courage Dawn Charm Loyal Unicorn Idyllic Tutor and Three Dreams in addition to some of the staples from edhrecs' list. I know this can potentially be a really great mid power white aggro life gain-Possibly aura and tokens deck. But I don't normally play white-ever. I have probably have ever had possibly 2 mono white decks "both standard at the time" during the entire time I have ever played magic the gathering. It will also be a challenge since statistics show that having any white in your deck what so ever, even a single card gives you a -1% chance at winning games LOL. Not lying, so to beat someone with a mono white deck would be highly satisfying, especially if they are playing a higher power commander with the higher powered colors like blue green and black or heck, maybe even all three.

Anyone else can brain storm up some ideas? Possibly combos that are infinite or just a singular combo that is fun or strong or possibly what kinds of auras or creature base I should shoot for? Should I go soldier or humans for my lifelink or simply just fill out my deck with creatures with lifelink with no thought to what else they are or do?

Icbrgr on Kiora: Cruelty Without End

1 month ago

@abbatromebone yeah im not sure about Amulet of Vigor either... the idea seemed pretty good though and ive seen it mentioned/talked about many times over in various Maze's End forums but for what my deck is aiming to do i dont think it will shine with the absence of lands like Simic Growth Chamber .

I have most of my gameplan dedicated to colors at least to a point where i can reliably draw into and play for additional fog Dawn Charm power and mainboard universal spot removal with Detention Sphere . Because I'm in 5 colors by default via gates/end Cruel Ultimatum as a 1 or 2 of and between all of this decks draw/cantrips and Expedition Map / Gatecreeper Vine it really isnt too hard to cast; but certainly requires deliberate color fixing/gate fetches... It's a very high risk high reward spell in my opinion. I use Ultimatum very similarly here to how Sphinx's Revelation is used in other Control decks. I truly love this card but using Sphinx's revelation would probably be better; but I personally just like the style points.

Icbrgr on Kiora: Cruelty Without End

1 month ago

@ZendikarWol I think the cycling is a really good idea to think about and because of my use of creatures maybe the convoke could be a good idea too!

Dawn Charm however is mainly here for its utility. It can counter a burn spell targeting me as well as a fog; so it actually imo probably the most optimal fog in ... Clinging Mists might be a good candidate consider being replaced with some of your suggestions because of its 3cmc.... but it seems to be really hit-or-miss with fateful hour; I use my life total as a resource/cushion and dont use fogs at all until its lethal damage, so I get in that territory often....I've both lost games because of the mana cost as well as won games with the extra turn given with the extra tap power.... The the only thing I dont like about Defend the Hearth is that it doesn't protect Kiora, the Crashing Wave .

I'm gonna try out pollen though in the stead of mists... thanks!

ZendikariWol on Kiora: Cruelty Without End

1 month ago

I am hardly a spike, so if I say something stupid, forgive me. That said, your choice in fogs seems a little... suboptimal?

Angelsong and Haze of Pollen can draw you a card if you don't need the fog. Ethereal Haze , Holy Day , and Pause for Reflection are all cheaper than Dawn Charm and Clinging Mists (and really, when is Fateful Hour gonna be active?). Winds of Qal Sisma and Defend the Hearth are one-sided wraths.

Icbrgr on Kiora: Cruelty Without End

1 month ago

Fetches would be nice for sure but unfortunately i just dont have ANY in the entire WUBRG Color pie... The manabase isnt exactly competitive (neither is my Modern environment/competition) but it appears to be playable in the repeated Naya Zoo matchups I've been playtesting; I've been losing more often than winning but I dont think its mana related and moreso my spell list...im hoping with the addition of Dawn Charm ill be able to stave off the topdecked Lightning Bolt / Lightning Helix now... However I do have a few Expedition Map s not doing anything that I can certainly put in here to help out my Gatecreeper Vine ! I'll see if that helps.... I actually saw a Primeval Titan at the LGS I got my 2x Hinterland Harbor s from and almost bought it with this deck in mind but I decided against it because I dont really think I have the space to add any means to protect him/give him haste... but maybe?... its kinda a neat idea? but it might end up costing me changing the direction/focus of the deck kinda like you were alluding too... I mainly thought He'd just speed up Maze's End and didnt even consider his synergy with Field of the Dead ... Im kinda having a love/hate for that card so far... the extra chump blockers are really nice sometimes but Whelming Wave kinda nonbos with it and sometimes I just wish it was another copy of Mazes End... Im gonna keep tinkering/playtesting with this list to make it better; thanks again!

Magnanimous on Kiora: Cruelty Without End

1 month ago

Hey, I was working on a Field of the Dead deck in Pioneer and found that Kiora, the Crashing Wave fit absolutely perfectly. You could try it in Pioneer if you wanted (here's my start: https://tappedout.net/mtg-decks/fog-of-the-dead/?cb=1574915555), or you could continue in Modern.

The idea is to delay the game with Fog , Spell Pierce , etc. while ramping up to seven lands for Field of the Dead . Kiora ramps, stalls, draws cards, and acts as a secondary win-con.

If you continued in Modern, the mana would be difficult and I actually think going three or four color could work given the constraints for Field of the Dead . White for Holy Day / Dawn Charm or black for Darkness / Abrupt Decay / Painful Truths are both good options. You could go up to crazy numbers of lands and play any of Arboreal Grazer , Explore , Courser of Kruphix , and Growth Spiral instead of your current creatures to ramp every turn so you can get the combo up and running by turn 5. Alternatively you could go for control instead of ramp with Thoughtseize , Abrupt Decay , Spell Pierce , Mana Leak , etc.

Icbrgr on Kiora: Cruelty Without End

1 month ago

I was thinking alchemist refuge could be used for turning Whelming Wave into an AEtherize would be good or even better being able to cast it after the opponents 2nd main phase would buy me extra time... same going for playing kiora but eh... the only reason I think I might wanna keep presence over hearth is because of the lack of protection for kiora...now I'm playing with/playtesting with 5color gates to gain budget access to mainly... for possible Dawn Charm / Supreme Verdict ... gonna see if 2x basics with Gatecreeper Vine could be viable in a Blood Moon scenario before getting too carried away thought... I know fulminator mage and ghost Quarter are everywhere but the main focus is still kiora.

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