: Untap Retrofitter Foundry
, : Create a 1/1 colourless Servo artifact creature token.
, , Sacrifice a Serve: Create a 1/1 colourless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colourless Construct artifact creature token.
|Have (2)||Fwaffle , AyyAyyRon|
|Want (19)||ramen44 , Chascarrillo , SteeveCougar , MementoMuffin , Swvinki , Rasp , Sopeanuts , kovellen , darius240 , btmalon , zabazor , SlinkSugarBear7 , Hakira , cablespy , Graumagier , Krinnok , Ijjo , thelkamp , 11053|
Retrofitter Foundry Discussion
1 month ago
Decided I wanted to spice up my boring Invent Superiority upgrade and turn it into a super janky casual combo/control deck based around the Sword of the Meek and Thopter Foundry combo. Basic idea is to play a bunch of cheap artifact creature generators like Genesis Chamber , Golem Foundry , Retrofitter Foundry , Efficient Construction , Hidden Stockpile , Thopter Spy Network , Flamewright , Loyal Apprentice , and Sly Requisitioner to get as many artifact chumps out as I can per turn, and use them for two purposes - to feed Breya, Etherium Shaper ’s removal to control the board state and stave threats while we find our combo, as well as to feed Kuldotha Forgemaster so he can tutor out our win con - Sword of the Meek , Thopter Foundry , and Ashnod's Altar .
Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either Orc Sureshot or Zulaport Cutthroat / Vindictive Vampire out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having Pitiless Plunderer out at this point can also be huge, as he generates a ton of colored mana for us, and combined with Dark Prophecy we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out Kuldotha Forgemaster so he can tutor the pieces, or transmute into specific cards we need.
My main questions are:
- Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.
- Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered Butcher of Malakir , but her casting cost is more expensive than Orc Sureshot for essentially the same end result.
- Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?
1 month ago
Does Mana Vault ever get played? Seems the early mana boost wouldn't be very game-changing.
1 month ago
1 month ago
Combos: Infinite Mana:
Krark-Clan Ironworks + Scrap Trawler + Myr Retriever + Sol Ring or Mana Vault or Grim Monolith or Mox Opal . Add Pyrite Spellbomb , Mind Stone , Solemn Simulacrum , Commander's Sphere , or Ichor Wellspring to draw your deck. Pyrite Spellbomb and Mycosynth Lattice on board or Mox Opal lets you do infinite damage with this loop too. Hangarback Walker in this loop makes infinite 1/1 tokens. Walking Ballista in this loop does infinite damage. Aetherflux Reservoir on board leads to infinite life (because the loop takes casting 3+ spells) and thus infinite damage.
Infinite Mana Outlets:
Wipe Your Opponents:
1 month ago
1 month ago
Challenge accepted. I hope I've done it justice.
Artifact - Equipment
When equipped creature attacks, destroy all creatures defending player controls and deal damage to that player equal to the number of creatures destroyed this way.
"Have you seen what Breeches made? He likes to call it his 'BFG'."
2 months ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
2 months ago
Combo One: Retro Foundry
Combo Two: Retriever Loop
Use KCI and Pia's Revolution to loop Retrievers in your graveyard. The opponent will eventually be forced to give you the infinite graveyard recursion or kill themselves. In some cases you'll be netting mana for each cycle depending on what you are using.
Retrofitter Foundry occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%