Retrofitter Foundry

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Retrofitter Foundry

Artifact

: Untap Retrofitter Foundry

, : Create a 1/1 colourless Servo artifact creature token.

, , Sacrifice a Serve: Create a 1/1 colourless Thopter artifact creature token with flying.

, Sacrifice a Thopter: Create a 4/4 colourless Construct artifact creature token.

SufferFromEDHD on Renegade Prime

2 months ago

Great Furnace

Retrofitter Foundry

Hope of Ghirapur seems like a great fit.

Arcbound Ravager and Arcbound Reclaimer really useful robots.

Blood Moon hefty tax.

SufferFromEDHD on Pia Goes Brrrrr

4 months ago

Ancient Den, Great Furnace and Goblin Welder non-combat damage triggers.

Eternal Scourge and Squee, the Immortal infinite castings from exile.

Loyal Apprentice and Retrofitter Foundry efficient thopter generators.

Conspiracy Theorist repeatable impulse draw.

Cosmic Intervention protection that triggers.

IltaertheZendikariRiddleMaster on Unite the New Coalition

1 year ago

Jaroc249. Teferi, Temporal Pilgrim is an asset to any deck, beyond question. As to Retrofitter Foundry, I honestly do not think the game will be won or lost by it and, since it is not Legendary, Jodah cannot summon it. If you truly desire colorless tokens, though, I would go for Thopter Spy Network since at least it requires no mana to generate said tokens. Honestly though, I think it better to simply add another quality Legendary creature.

Jaroc249 on Unite the New Coalition

1 year ago

IltaertheZendikariRiddleMaster thank you, I’ve noticed on my deck I can make white, black, red and green tokens but not blue so I’m thinking of removing a land card and putting in Teferi, Temporal Pilgrim as it creates a blue spirit token.

Not sure if I should also put in a card that creates colourless tokens as well like Retrofitter Foundry

What would you say?

hejtmane on At what point is a …

1 year ago

My issue with budget is this I bought Retrofitter Foundry for a $1.20 had a deck for years then the card shot to $40 dollars x40 times the cost now my deck did not grow more powerfull the card was being used in legacy so the card price shout up until a reprint and it is still a $15 card but it is not a game altering card in edh it works for the deck I have it in for incremental value.

Budget to me is these cards were cheap when I built the deck

trippy_mcfly on Cumly Cube

1 year ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

IHATENAMES on Elesh Norn's Anthems & Taxes

1 year ago

Urza's Saga can grab 0 or 1 cmc cards so no esper sentinel. However it is versatile. I don't mainly because I don't have a copy and I don't think it adds enough unless I want the karnstucts

Grave hate Soul-Guide Lantern and there are other great options here.

Ramp Sol Ring the suspend sol ring Mana Crypt your power9 artifact ramp

Equipment/utility niche maybe maybe not like Shadowspear for alot of good effects

baubles/spellbomb for 1 off card draw and a maybe useful effect

Retrofitter Foundry token generation

Recursion Codex Shredder underrated gem

I'm sure there are some combos with it for example copying the ability and tutoring something or getting a combo piece that fits with it like Zuran Orb for Fastbond and Crucible of Worlds can grab Grind Stone for Painter's Servant combo

Bad parts Can't get artifact lands too sadly but still can be worth it. And nothing that is 1 color or no 0 in the mana cost part of the card. Hope this helps.

duchessCretina on Contamination locked

1 year ago

I don't think you have an issue on how to end the game because you can reliably drain the opponent each turn with Contamination's trigger + Blood Artist/Bastion of Remembrance.

I think, however, that maybe Ensnaring Bridge is missing to make the prison full circle.

The deck reminds me of Big Red/Dragon Stompy with Contamination being the "Blood Moon".

Maybe, just maybe, Karn, the Great Creator could occupy 4 slots in the maindeck to tutor for Trinisphere, Chalice of the Void and Ensnaring Bridge.

And maybe even tutor for Wurmcoil Engine or another alt-wincon or a token-generator like Orochi Hatchery or Retrofitter Foundry... not to mention the wide toolbox variety Liquimetal Coating, Mycosynth Lattice, Pithing Needle, Relic of Progenitus, Tormod's Crypt, Executioner's Capsule, Sphere of Annihilation, etc.

Maybe some Urborg, Tomb of Yawgmoth can help since Ancient Tomb hurts over time.

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