|Commander / EDH||Legal|
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Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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|Have (5)||ZombieSam , nakni , ztanos , TThors , DFDGamer|
|Want (12)||Methuselah3 , metalevolence , Murphy77 , I_dont_play_magic , Mark755h , SaprolingKing , arcane_supernova , gmars , Spellsword407 , ludzek , Nitschkonator , Ijjo|
Dive Down Discussion
13 minutes ago
A solid list, have you considered Ionize over Sinister Sabotage? Just wondering what your reasoning behind running SS over Ionize, I can see the red mana source being an issue. Surveil seems less necessary if you're already running 4 Opt's in a tempo deck. Also unsure of the usefulness of Dive Down in the mainboard. Rest of the deck seems great.
2 days ago
I would cut Notion Rain to add Dive Down which will give you protection from targeted removal. Also Doom Whisperer mainboard. I like this so far. Take a look at my Thou Shall Unseal Thy Naya Soul which is a standard powerhouse!
3 days ago
4 days ago
in my original build i played Shalai, Voice of Plenty turn 5, and kept 1 open for dive down . the turn after that i would put Curator's Ward on her! its insane how quickly every card aggro decks have become dead weight once you properly defend her.
i have no idea how viable these cards are in commander, but i also used stuff like Board the Weatherlight and Memorial to Unity to find historic spells. having 2 copies each in a 60 card deck is way different than having 1 copy in a 100 card deck though.
4 days ago
Dude...you turned my standard deck into a commander deck! the only cards i could think of from my standard build is Amaranthine Wall, the pay for indestructible comes in handy from time to time, though is a lot to pay to get it on the field. Suspicious Bookcase also has a sweet unblockable effect if you dont happen to have Tetsuko Umezawa, Fugitive on the field. i also use Traxos, Scourge of Kroog as a huge trampler that gets to untap pretty much every turn. he also untaps through Marble Titan so you wouldn't be kicking yourself when you have them both on the field. thats about all i can suggest since you are thinking in the right direction. I use dive down and Aegis of the Heavens to buff the walls, and i also play Shalai, Voice of Plenty to protect myself and my board, but i doubt single target buff spells would do you any good in commander.
1 week ago
I playtested this against my Dragons.
Eventually I got five Dragons on the field.
By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.
I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.
Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.
He is cheap enough to make recasting no problem.
His ability would let you get away with playing HUGE spells for peanuts.
He's really not suited to Standard, in my opinion.
Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.
There are some problems with the plays you've set out.
This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.
T3: Land, Root Snare on opponents turn.
With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.
This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.
If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.
This deck sort of has too much going on.
I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.
The ratio of Creatures to Artifacts feels way off here.
23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.
You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.
Sorry to be the bearer of bad tidings.
I don't really think this deck is viable in Standard.
If you change it and want me to take another look, tag me in these comments.
I used to offer a lot of deck help, but I have really cut that back these days.
1 week ago
1 week ago
I usually wait for 5 manna and keep a dive down up before i play Shalai, Voice of Plenty or Arcades, the Strategist in this version of the deck. Another sweet play is to put Curator's Ward on Shalai, Voice of Plenty, then the only targetable thing becomes the ward. Ive stopped red decks dead on their feet with under 3 life remaining more than once.
I agree with you though, and the deck im currently running i dropped the cards that were wonky. Board the Weatherlight was replaced with a copy of Anticipate and Memorial to Unity, with a slight change in the mana-base. The card found me nothing like 1/3 of the time. And if you are struggling to get your green sources it doesnt help you at all. tetsuko umizawa, fugitive got kicked out because, he is only good in a very specific scenario, and he does to Lightning Strike. Replace him with another copy of dive down and a counterspell. Curator's Ward was also taken out for a copy of Conclave Tribunal and Ixalan's Binding. Overall there are more answers, which made games last longer.
Im currently working on more changes, swapping out Traxos, Scourge of Kroog for Zahid, Djinn of the Lamp, as traxos isnt a turn 5 blocker if i need one, and if you cant untap him, its hard to attack at all.