Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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|Commander / EDH||Legal|
Dive Down occurrence in decks from the last year
All decks: 0.44%
Dive Down Discussion
4 weeks ago
1 month ago
I have a friend who runs this kind of deck and you should really think about this card Adeliz, the Cinder Wind. When you cast a spell, all your wizards will get +1/+1 and the Prowess will still apply. You can take huge advantage of it. Not to mention it is a Haste flying card too.
2 months ago
Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.
For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:
- 2 Abrade - Can be used to hit creatures and artifacts.
- 2 Aether Gust - can buy you enough time to kill you opponent.
- 2 Dive Down - protect you creatures and count for prowess
- 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
- 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
- 2 Lava Coil - Removal that exile
- 2 Mystical Dispute - Cheap counter vs control
- 1 Negate - Cheap counter vs heavy non-creature spell decks.
2 months ago
I really like your list. The low 2 drop slot is hard. I feel like you're already playing the good ones. I would maybe recommend considering: Condescend ? Maybe even: Into the Roil or Blink of an Eye . I feel like once certain threats are in play your deck doesn't have a lot of answers to them and late game bouncing a mid-range threat and drawing a card is super relevant. An argument could also be made for Censor and Lat-Nam's Legacy ? Eh?
For your threats, I really like Brineborn Cutthroat . I'm also a fan of looter Jace Jace, Vryn's Prodigy Flip. I personally would maybe play them over the goblins. They come in a turn sooner and I feel like they're both viable threats even if they don't start producing tokens. Not to make your list literally the list by WindyDelcarlo, but I'm also a big fan of Dack Fayden and Saheeli, Sublime Artificer .Taking a tinker'd out target or Crucible of Worlds with Dack Fayden feels reeaaallly good. I could see the goblins you have maybe being a bigger threat than Saheeli, because you don't always have a relevant threat to make a copy of. I'm also a sucker for Baral, Chief of Compliance .
Two cards that I think could be better slots are: Dive Down and Ionize . I think I would value things like: Disallow , or Supreme Will . I also like Divert better than Dive Down . It's more versatile and will probably save your creatures from the same spells as well as win you a counter war.
2 months ago
I'm pretty sure the interaction between Dive Down and illusion creatures just ends up making the illusion get sacrificed rather than protecting them from and opponents spell/ability... I have used Monastery Siege with success in the past.
2 months ago
Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.
I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.
Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.
2 months ago
A possible turn 3 6/6 is always nice but this Niv seems more like a utility to me rather than a build around.You want to use him to dig through and find what your deck is actually trying to do. He doesn't protect himself in any way from removal and even though Dive Down is legal in Pioneer, you really don't want to play this Niv with a lot of mono colored cards since his ability specifically works with color pairs.
Fires of Invention might be a good card to cheat this out with and then just make a Rainbow Goodstuff deck. Not sure how competitive it would be, but you might get a pat on the back for the effort of trying to make it work.
3 months ago