Dive Down

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Dive Down Discussion

AgentJackjohn on Deeproot Tempo

1 week ago

I like Dive Down alot in this deck to act as another 4 copies of Blossoming Defense, as it also gives solid protection at 1 mana.

munky702 on R/U Riddleform Tempo

1 week ago

And Dive Down actually fits in what you're trying to do, color wise. Being blue. You can use that and still make a grixis deck. Ive seen someone's grixis deck with Dowsing Dagger and treasure creation. It seemed interesting for sure though

munky702 on R/U Riddleform Tempo

1 week ago

Its sad, a playset of Blossoming Defense is more than a playset for each of the other 3. Blossoming defense is awesome though. If I need it, I use it for defense purposes and have Dive Down just for that purpose alone.

jadanielnc on UR Enigma Form

1 week ago

Tried Bloodwater Entity too out of tempo with this kind of deck. Added back Soul-Scar Mage and Dive Down. Feel like this fits better for early on and ensuring some win-cons. Which will be focused mainly on Riddleform triggers and Enigma Drake.

Pieguy396 on Stormy Horizons

1 week ago

Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.

In any case, good luck! Feel free to let me know if you want some more suggestions!

djnewellmit on Temur Pummeler (XLN)

2 weeks ago

Took this deck to the Standard Showdown again, finished 3-1-0 out of 10 players. My one loss was to a WUB Scarab God token deck where my opponent got his Hostage Takers and Scarab God on the battlefield each game. I should have sided in Confiscation Coup to deal with The Scarab God. As it was, I didn't want to kill his Hostage Taker and Angel of Invention which would come back quickly as 4/4 zombies.

I am seriously considering replacing Dive Down and a few of the sideboard cards with Unsummon. Unsummon provides the same protection as hexproof, at least in terms of keeping my Pummeler from going into a graveyard. And it provides a solid one-turn reset to remove The Scarab God, or even Angel of Invention. With this deck, I'm not too concerned about killing their creatures as I am about just getting them off the board for a turn to swing with the Pummeler.

And as little red as I am actually using in this deck, I may try out a Sultai Pummeler.

Atroxreaper on Mill works in Standard!!!

3 weeks ago

For an options dive down might prove to be a solid protection spell for your fleet swallower.

sg_86 on River Heralds' Boon

1 month ago

Perhaps Dive Down and Blossoming Defense? Two of each?

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