Dive Down


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Dive Down


Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Dive Down Discussion

Malikin on Izzet Tempo

13 minutes ago

A solid list, have you considered Ionize over Sinister Sabotage? Just wondering what your reasoning behind running SS over Ionize, I can see the red mana source being an issue. Surveil seems less necessary if you're already running 4 Opt's in a tempo deck. Also unsure of the usefulness of Dive Down in the mainboard. Rest of the deck seems great.

andriygoblin on Airborne Assault

2 days ago

I would cut Notion Rain to add Dive Down which will give you protection from targeted removal. Also Doom Whisperer mainboard. I like this so far. Take a look at my Thou Shall Unseal Thy Naya Soul which is a standard powerhouse!

walnutsmb on Merfolk

3 days ago

29 lands is way too many. I would go down to 24. Taking out 3 Islands and 2 Forests

I would add another Silvergill Adept and possibly Might of the Masses or Dive Down as some good combat tricks/evasion.

xhuggels on Arcades, the Strategist Beater/Control

4 days ago

in my original build i played Shalai, Voice of Plenty turn 5, and kept 1 open for dive down . the turn after that i would put Curator's Ward on her! its insane how quickly every card aggro decks have become dead weight once you properly defend her.

i have no idea how viable these cards are in commander, but i also used stuff like Board the Weatherlight and Memorial to Unity to find historic spells. having 2 copies each in a 60 card deck is way different than having 1 copy in a 100 card deck though.

xhuggels on Arcades, the Strategist Beater/Control

4 days ago

Dude...you turned my standard deck into a commander deck! the only cards i could think of from my standard build is Amaranthine Wall, the pay for indestructible comes in handy from time to time, though is a lot to pay to get it on the field. Suspicious Bookcase also has a sweet unblockable effect if you dont happen to have Tetsuko Umezawa, Fugitive on the field. i also use Traxos, Scourge of Kroog as a huge trampler that gets to untap pretty much every turn. he also untaps through Marble Titan so you wouldn't be kicking yourself when you have them both on the field. thats about all i can suggest since you are thinking in the right direction. I use dive down and Aegis of the Heavens to buff the walls, and i also play Shalai, Voice of Plenty to protect myself and my board, but i doubt single target buff spells would do you any good in commander.

Argy on Chromatic Jodah

1 week ago

I playtested this against my Dragons.

It kept board wiping me with Settle the Wreckage, but I never attack with Lathliss, Dragon Queen, so that I can refill my board, which I did thrice.

Eventually I got five Dragons on the field.

A 4/4 got removed from combat by Spires of Orazca, Chamber Sentry killed another 5/5, Zetalpa, Primal Dawn blocked and killed a second 5/5, and one 2/2 remained unblocked.

By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.

I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.

Next go I played Shock and Lightning Strike and it was all over.

I deliberately made the mistake of attacking with most of my Creatures into Settle the Wreckage. Earlier in the game 6 damage had been prevented with Root Snare.

Jodah, Archmage Eternal got killed earlier with Lightning Strike, before he could do any damage or block.

The Gateway Plaza and Rupture Spire both slowed this deck down too much. The turn they were played actually put you two turns behind because you had to pay PLUS they entered tapped.

Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.

He is cheap enough to make recasting no problem.

His ability would let you get away with playing HUGE spells for peanuts.

He's really not suited to Standard, in my opinion.

Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.

There are some problems with the plays you've set out.

T1: Land

T2: Land, Thaumatic Compass  Flip

This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.

T3: Land, Root Snare on opponents turn.

With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.

T4: Land, Thran Temporal Gateway, Chromatic Lantern

This play can't happen. You only have four lands at this stage. Thran Temporal Gateway costs and Chromatic Lantern coats , which would require seven mana.

T5: Land, Jodah eternal, activate Thran Temporal Gateway for Zacama, Primal Calamity.

This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.

If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.

This deck sort of has too much going on.

I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.

The ratio of Creatures to Artifacts feels way off here.

23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.

You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.

Sorry to be the bearer of bad tidings.

I don't really think this deck is viable in Standard.

At the very least it would need a Sideboard with stuff like Dive Down, to protect Zetalpa, Primal Dawn from Vraska's Contempt (which most decks play).

If you change it and want me to take another look, tag me in these comments.

I used to offer a lot of deck help, but I have really cut that back these days.

Tjau1985 on Dimir Assassination

1 week ago

I think I would still replace Strider Harness with maybe Dive Down to give your creatures more protection?

xhuggels on bant walls

1 week ago

I usually wait for 5 manna and keep a dive down up before i play Shalai, Voice of Plenty or Arcades, the Strategist in this version of the deck. Another sweet play is to put Curator's Ward on Shalai, Voice of Plenty, then the only targetable thing becomes the ward. Ive stopped red decks dead on their feet with under 3 life remaining more than once.

I agree with you though, and the deck im currently running i dropped the cards that were wonky. Board the Weatherlight was replaced with a copy of Anticipate and Memorial to Unity, with a slight change in the mana-base. The card found me nothing like 1/3 of the time. And if you are struggling to get your green sources it doesnt help you at all. tetsuko umizawa, fugitive got kicked out because, he is only good in a very specific scenario, and he does to Lightning Strike. Replace him with another copy of dive down and a counterspell. Curator's Ward was also taken out for a copy of Conclave Tribunal and Ixalan's Binding. Overall there are more answers, which made games last longer.

Im currently working on more changes, swapping out Traxos, Scourge of Kroog for Zahid, Djinn of the Lamp, as traxos isnt a turn 5 blocker if i need one, and if you cant untap him, its hard to attack at all.

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