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Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Dive Down Discussion
5 days ago
I would use Dive Down to protect your creatures without having to rely on counter spells. Against aggressive decks, Authority of the Consuls is realistically the best protection you can get. Fumigate and Settle the Wreckage would help against hordes of creatures from your opponent.
Alternatively, History of Benalia might help you stall until you can get your Angels out and your deck running. Right now, the deck plays almost like UW control, but the issue is that UW control is struggling against aggro.
Good job avoiding creatures with 1-point toughness, as they die easily to aggro decks because of Goblin Chainwhirler.
I don't really know the correct approach to tweaking the deck, but I do look forward to seeing this deck evolve! It is uniquely themed and has an interesting construction. Great job Archfear!
1 week ago
Hey, I saw your forum topic; you're right the deck is stuck between being aggro and midrange. I suggest going aggro being fast and cutting any cards above three mana. Pumping all your Wizards with burn thanks to Adeliz at the same time doing damage to your opponent with the burn is a good direction to take this deck. Less focus on Wizards, more focus on cheap mana cost instant/sorceries that trigger Adeliz.
I suggest 4x Adeliz she's your build around card and even though she's legendary you want to consistently draw her in all games to be able to do this you want 4 of her. She's also quite fragile, if she dies you want more opportunities to draw another Adeliz.
4x Shock, 4x Lightning Strike and 4x Wizard's Lightning is a good burn to opponent base that can also fuel Adeliz. 4x Opt because it can first help to find Adeliz and then trigger her to pump Wizards as well as find burn. In my opinion it's one of the best spells with Adeliz.
Chart a Course and Warlord's Fury are nice cards to trigger Adeliz while also draw card(s). Dive Down can be clutch to save Adeliz or another Wizard from removal and in combat, it's a fine sideboard card. Wizard's Retort can also be clutch it's good, so is Negate, but each are better as more sideboard cards for control matchups.
For the Wizard creature base consider: 4x Adeliz, 4x Lavarunner, 4x Spellweaver Eternal and 4x Soul-Scar Mage? Soul-Scar and Spellweaver have prowess this ability is very good for this strategy. They're like Adeliz except instants/sorceries only pump Soul-Scar or Spellweaver not all your Wizards like Adeliz does. Still prowess is the ability your wanting to play because it lets you pump these Wizards not once, but twice with Adeliz also in play. Without Adeliz these Wizards can still get a pump from instants/sorceries which makes a huge difference in the amount of damage you possibly do with these Wizards.
For example, it's turn four you control a Spellweaver, an Adeliz and four lands. You start with casting Shock Spellweaver will become a 4/3 and Adeliz will become a 3/3. Spellweaver gets the +1/+1 pump from it's prowess ability and another +1/+1 pump from Adeliz's ability. Next you cast Lightning then Spellweaver becomes a 6/5 and Adeliz becomes a 4/4. This is potential 15 damage to your opponent this includes 5 damage to opponent from the burn spells this turn. With any other instant/sorcery in your hand you can potentially win on this turn.
Adding all this advice up, consider this fast aggro version:
- 4x Adeliz
- 4x Lavarunner
- 4x Spellweaver
- 4x Soul-Scar
- 4x Shock
- 4x Strike
- 4x Lightning
- 4x Opt
- 3x Chart
- 2x Fury
- 1x Retort with more in the sideboard
- 22x Lands
Good luck with your deck.
2 weeks ago
Curator's Ward in place of Dive Down could give Tetsuko Umezawa, Fugitive permanent hexproof. I would, at least, have Negate and Unwind in the side-board with a few cards that are unblockable without Tetsuko (Slither Blade, Mist-Cloaked Herald and River Sneak)
My version of this deck, Valduk Umezawa, Salvager is less aggro, but might grow into a bigger threat later in the game.
4 weeks ago
I’m running a similar deck, and I am absolutely I’m love with Dive Down as a way of fizzling targeted removal and activating Prowess. Think of it as a Blue Blossoming Defense. If you want to see my take: Wizard Prowess Tribal
1 month ago
I like the deck, I'm have something similar in the works. How do you feel about dive down and Admiral's Order in the side vs. control? Personally, I have a hard time getting around Vraska's Contempt so I will likely either run the dive down or Curator's Ward in the main. I also am a fan of One With the Wind. Likely would run over Short Sword. The artifacts equips feel a little clunky to me in Dom... maybe a 1 of Blackblade Reforged. Just some thoughts! Glad you went 2-2, what were your hardest matchups?
1 month ago
I won't remove any of my current list of Creatures. They are the correct ratio for Crewing my Vehicles.
Supreme Will comes out later than both those spells, and runs out of usefulness at the end of the game. I don't need the dig as I have better draw options.
I have already discussed Bomat Courier.
1 month ago
The The Flame of Keld might be good to help us turn a a stalled hand into two extra cards, but because the Goblin Chainwhirler already deals an infinite amount of damage, I'm not sure that the extra damage is worth it.
And as for Vanquisher's Banner, although it would help draw cards on Squee, the Immortal casts, it doesn't have the cost reduction that's necessary to cast Squee for free. However, I am considering whether or not it would be more beneficial to turn this combo deck into a W/R goblins deck with an infinite damage trick, and the Banner might be able to both buff our goblin creatures, and still facilitate an infinite combo if we have a Goblin Warchief on the battlefield.
Regarding Wily Goblin, he is used in a couple versions of this deck that use Squee cost reduction (i.e. Goblin Warchief and Hazoret's Monument) along with the Teshar, Ancestor’s Apostle recursion in order to produce infinite mana for a Walking Ballista.
But simply having a Hazoret's Monument let's us reduce the complication of the combo by one step as well as letting us only have only one card as win combo (Goblin Chainwhirler) instead of a two card one.
You're probably right in that Censor is not the best card, and Dive Down is probably the better option of between the two, but I get nervous at the thought of a Dive Down but none of our combo pieces. With Censor, at least you can cycle it if you don't have combo pieces.
Also, although Glimmer of Genius is super slow, it's an extremely power tool when we have four mana and desperately need to find that combo piece. It would probably be a good idea to go down on some, so we don't get too many early on.