|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
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Steady Progress Discussion
1 week ago
Disrupt Decorum Fall of the Titans
Play these and copy either one to knock out entire games at once.You should also look into these for acceleration:
Inexorable tide is ridiculous in a Mizzix deck, you get experience counters off of everything. Proliferate also works with Planeswalkers like Ral Zarek, who could give you near-unlimited turns.To make the deck a bit more protected, since you don't seem to want to run Propoganda, try Disrupt Decorum as a fallback. It's incredibly fun in a 4-5 player game when everyone starts trying to stop you. primal amulet is the new must-have from Ixalan. For 4 mana you get an electromancer effect, then the land is a copier. It's unbelievably powerful mid-game.
Good luck, my guildmate, and happy experimentation!
2 weeks ago
1 month ago
Man, that's a cool idea! Just I don't understand Darksteel Reactor really. I mean, if the opponent keeps focussing Azor's Elocutors, you have time to charge it and get the opponent waste creatures/removal/damage, but it's way to slow in my opinion!
Also, you have too little option to proliferate (try something like Steady Progress that get you draw too, if you need others damage preventions). You also need protection from removals like Path to Exile or black removals, so Gods Willing or Apostle's Blessing can be nice i think...
To replace your artifact, i would try Contagion Clasp! It's cheap on mana and you can keep it in play to proliferate when you have no other options!
2 months ago
I also think your in desperate need of more ramp. At the moment you have a supper high end curve that requires you to have a lot of different colors. I would suggest including cards like Kodama's Reach, Cultivate, Fertilid, and Solemn Simulacrum.
As far as possible cuts go. Well You don't have too many weak cards, but you could cut a few Jaces. Right now you're sitting at 5. Since you can only have one out at a time this can lead to problems. Maybe drop him down three, even if you end up running weaker planeswalkers it will raise your consistency when you're able to play them.
2 months ago
How it will work is you'll cast Steady Progress triggering Mizzix of the Izmagnus' ability to trigger. The trigger will be placed on the stack above Steady Progress and resolve first. Then, when Steady Progress resolves you'll be able to choose any number of creatures and/or players with counters on them, and for each object chosen add one counter of a type that object already has on it. In this case I assume you'll ignore the experience counter and add an energy counter (you have an Aether Hub, right?), but I guess you could end up with 2 experience counters if you really wanted.
2 months ago
You'll have 2 experience counters.
A spell is officially "cast" after you finish paying all its costs. This means in your example Mizzix of the Izmagnus will trigger when you cast Steady Progress, that trigger will be put onto the stack on top of Steady Progress, and you'll get an experience counter from the trigger before Steady Progress starts resolving and tells you to proliferate.
2 months ago
If I have a Mizzix of the Izmagnus with no experience counters from her ability, and then I cast a spell with Proliferate (such as Steady Progress), how many experience counters will I have after the stack resolves?
I'm asking because Proliferate can only duplicate a counter if there is a counter in the first place. So which effect will resolve first: Mizzix's ability off of casting the spell, or the Proliferate effect as the spell resolves?