Steady Progress


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Steady Progress


Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Draw a card.

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Steady Progress Discussion

RaberSaber on Dude, where's my dice?

1 day ago

drop in a Steady Progress , proliferate is great in this deck

Grubbernaut on Pauper infect

6 days ago

Gitaxian Probe is a must. I'd lose the other cantrips, including Steady Progress, and also use more 1-mana pumps. Groundswell, Vines of Vastwood. Infect doesn't win by tapping 3 lands to draw a card, it wants to go faster than that most games

I'd lose Giant Growth for either Seal of Strength (because you can cast it and use it later to more efficiently use your mana) or Llanowar Augur for the trample, but not as necessary with Blighted Agent in the mix

Speaking of trample, with Blighted Agent you might consider cutting Larger Than Life for either more one-mana pumps, or simply more Phytoburst since you're getting the damage in and don't need the trample with it

22 lands is also more than you probably want, plus throw in Land Grant to freely fetch


Entomo on Pauper Sultai Infect

6 days ago

Dam son, I love Steady Progress I didn't even think about trying to add more infect counters by adding blank counters to the players infect count. You could also use Virulent Wound to add a few extra counters.
I'd also agree on cutting Strider Harness. It seems kinda janky and too slow. I can see how it can help power out an extra 2 points of infect off a speedy evasive creature tho. There is also Viridian Longbow, it's just about as slow, but only adds a single counter per shot.
You should check out my infect build I think you'd like some or all of what I've got going on

$50 Maverick Infect

Pauper* Entomo


Also do you know of any other cards like Steady Progress that might work well? Maybe we could brew a kinda controlling grindy poison counter deck that doesn't even run any creatures?

scotchtapedsleeves on Ramos, Bringer of the Experience

1 week ago

I like the correlation between Ramos, Dragon Engine and the bringers as well as the experience counter synergy! Though the experience commanders can make it pretty hard to build up experience unless the deck is built specifically around them. Proliferate would be an insane thing for this deck to have a ton of, so Atraxa, Praetors' Voice, Inexorable Tide, Plaguemaw Beast (can help with Experience from Meren of Clan Nel Toth), Steady Progress (draw and counters), Tezzeret's Gambit (more draw and more counters), and Viral Drake for a repeatable proliferate effect!

autoshmo on Mizzix lights a fire and fans the flames

1 month ago

omg the instant speed tutor for unlimited mana and instant kill with 4 or more counters and 5 or 6 mana. kinda awesome when someone says ok i am swinging at you, what ur life total 22 ok swinging for 25. ok in response Firemind's Foresight for 3cmc Seething Song 2cmc Comet Storm 1cmc Mystical Tutor then Mystical Tutor for Reiterate. i had Steady Progress to draw it then cast Seething Song then Reiterate buyback and loop it for infinate red manna then dump it all into Comet Storm kick it for each player and gg.

hgjlesv on Eldrazi Stomp Party

1 month ago

Skulde13 I don't think I need any more proliferate, but I might consider Steady Progress for the card draw + proliferate if I can find the spot for it

Skulde13 on Eldrazi Stomp Party

1 month ago

Have you thought about adding something like Fuel for the Cause or Steady Progress ?

Sakana on Noyan Dar Preliminary Decklist

1 month ago

The $12 Add list

Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.

Cataclysmic Gearhulk & Tragic Arrogance- These clear the board of any threats without destroying your lands, Noyan Dar, Roil Shaper, or other important things. This gives removal in your favor.

Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.

Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.

Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.

Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.

Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.

To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?

Equinox- This is another card like Teferi's Response, it protects your living lands from being destroyed by Doom Blade or Beast Within. Or non-living lands, for that matter

Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.

Sacred Ground- Along the same lines as Planar Birth, this will bring back your lands whenever there is a wrath. So long as you didnt cast it. This card is very good recursion for you.

Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.

Planar Outburst and Hour of Revelation- Kills all of their stuff while keeping your lands alive. Very handy.

Coastal Breach and Devastation Tide- Wipes their boards clean, leaving you with lots of big lands to stare them down.

I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!

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