|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
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Steady Progress Discussion
1 day ago
1 week ago
I have a friend that could stand to play a little more casually actually so I get how you feel. Most/all of his decks have the OP tutors and fast mana, which makes them all feel very samey and boring to play against (though he does do very well in most games because of those cards of course).
Your own build looks solid enough though without being oppressive, and I've learned that's basically the trick to playing slightly less competitive, but not totally casual. Even if you play removal and board wipes, the more you let others play their decks, the more fun everyone gets from the game.
In trying to find space for retribution, I can only think to drop a card that seems weak like Steady Progress or Tezzeret's Gambit as single use proliferate feels 'meh' to me for a +1/+1 counters strategy when you could be resetting evolve triggers. Otherwise you'd have to treat retribution as a repeated removal spell and trade one of your versatile removal effects for it. Mer-Ek Nightblade could be considered in the same manner if you wanted to use it too. But since you're aggro Elite Scaleguard feels like a soft control effect that may be more effective than the Citadel Siege. I', not sure how much you've already tested the build out, so I'm not sure how good or bad some of the cards are.
1 week ago
Here some cards to pimp your deck.
More ramp = more speed:
Control and removal
- Song of the Dryads
- Arcane Denial
- Cyclonic Rift
- Nature's Claim
- Swan Song
- Plasm Capture
- Simic Charm
- Beast Within
- Reality Shift
- Back to Nature
- Bane of Progress
- Krosan Grip
- Fuel for the Cause
2 weeks ago
3 weeks ago
First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!
Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.
From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.
I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.
1 month ago
1 month ago
2 months ago
Here is how I brew up my decks: 20 theme, 10 card advantage, 10 ramp, 10 interaction, 10 utility (or to go in other groups if needed), 3 resets, 36 lands. I highly suggest going through your cards and adding a "#" and whatever category to see what you have.
I'd add 3 lands and cut down on the amount of nonbasics. 10-12 is what I do for 3 color, the rest are basics.
It depends on your meta but I like ramp that puts lands onto the battlefield (over creature or artifacts, especially when playing green). MLD is usually rarer than board wipes or artifact hate and this method thins your deck (ever so slightly) to improve drawing action mid to late game.
It looks like PWs are a focus here so proliferate is viable. Inexorable Tide because you will be casting stuff; Plaguemaw Beast more token generators for chumping and this are solid; Steady Progress and Tezzeret's Gambit for additional draw; or Spread the Sickness to kill a nuisance.