Unsummon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Conflux (CON) Common
Tenth Edition (10E) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Unsummon

Instant

Return target creature to its owner's hand.

Price & Acquistion Set Price Alerts

HOU

M13

M12

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Unsummon Discussion

MrBronson on Jeskai Control

1 day ago

With the Aether Hub and Glimmer of Genius and Harnessed Lightning. You need to kick Solemnity. You would do well to consider Earthshaker Khenra, Bomat Courier or to stick with spells Unsummon.

Hyperalgialysis on Bant Rampy

3 days ago

Some Fog effects exsist in standard that would help a lot when playing against aggro. You should tinker with Approach of the Second Sun since you are ramping so much, game 1 win with approach game 2 win with sandwurms. Essence Scatter Glimmer of Genius Opt and Disallow are all great instants. Impeccable Timing is ok and is removal, as is Unsummon. You have a few too many enchantments to take full advantage of the gearhulk, drop about 5-6 for more instants as well as 2 lands. You are ramping so tossing in Aether Hub as well as Attune with Aether and you should be good with 24 lands. Good luck to you.

rbroyles on Azorius Winds

5 days ago

I've been tinkering with a VERY similar deck. I cut out all the 3 drop fliers though and included Skyship Plunderer (can boost Storm Fleet Aerialist), another Chart a Course and even 2 Reverse Engineer (may play more). I haven't play tested this yet, but I'm actually considering a 4 of for Ornithopter and adding another Reverse Engineering. Basically, load the board up as fast as I can, find as many Favorable Winds as possible, and hope I can overwhelm the opponent. Also, using Prepare//Fight for surprise removal/life gain/damage to the face and Unsummon to try and buy just a liiitle bit more time. Bottom line is everything is very low to the ground and flying out fast :).

Also, definitely sideboarding a full playset of solemnity.

Szavor on Enigma of the Featherlight

6 days ago

Hey Darsul thanks for your comment! I came to those realizations before I even read your comment. I played with the deck a bunch of times against my friends and realized Bloodwater Entity was counter-intuitive to the deck's main goal. Also, as you pointed out, Nimble Obstructionist was put in there as a good flier + some utility, but it really doesn't work very well in the deck.

I removed both aforementioned cards in exchange for a playset of Unsummon and after playtesting a bit on my own, it flows MUCH better. Thank you for your advice!

Snivy__ on Welcome to the Jungle

1 week ago

I would probably suggest maybe a couple of counterspells and/or Unsummon for a control aspect to the deck because it looks like the deck could get beaten by huge creatures and/or control decks. Have fun with this deck!

Hobbez9186 on Whirligiggles

1 week ago

Finally made the necessary upgrades for Ixalan.

I'd been considering Mirage Mirror for a while and finally am putting one in. Not sure if I want to replace both Mechanized Productions, but one and one I'm ok with. I like how the Mirror can double up anything, even Gremlins or Fireweavers. This way if I don't have a Panharmonicon I can still double the ETB triggers with another body. I like MP for the alternate win condition, but it may turn out more reliable and flexible to just have two Mirrors.

Unsummon is the "new" Essence Flux. It has the obvious downside of not putting the creature back right away for the ETB triggers, but against a board wipe it would actually save the creature this time. You can also use it against your opponent's creatures to slow them down so those two things together aren't awful. I'm torn between this and Ruse.

Siren's Ruse is the real "Flux" but for one more mana. It's too bad you won't get the extra card off of it, but the instant ETB trigger is what you are after and two mana is still fine. I will likely get rid of the Unsummon in favor of more Ruse and Stratagem.

Illusionist's Stratagem is the new Displace. Again costs more mana but at least this time you do get to draw a card. Double flicker is super powerful with all of these ETB triggers so it's totally worth the extra mana.

This is replacing 8 flicker effects with 7, I thought a solid mid game surprise would be Spell Swindle to counter a big thing and create a bunch of treasures for a bunch of ETB triggers. This could be enough to kill your opponent on their turn which would be hilarious. It also gives you back a bunch of mana that you can then use to play a bunch of things on the next turn to finish off your opponent. It seemed like a solid addition worth a slot. I added one into the sideboard as well.

HghLordOfAlera on How does monstrous work with ...

1 week ago

If I make a creature monstrous, such as Ravenous Leucrocota, and then I return it to my hand, such as Unsummon, when I summon it again does it have monstrous still, or can I make it monstrous again? I'm asking because I want to use Hydra Broodmaster in a Tishana, Voice of Thunder deck to make a lot of creatures.

DotaFerShota on U/R Spell Slinging Burn

1 week ago

Galaad Thanks for the feedback! I am thinking of getting rid of the Unsummon and the Supreme Will for 4 more lands, the Search for Azcanta  Flip, and one more card?

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