Unsummon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Conflux (CON) Common
Tenth Edition (10E) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Unsummon

Instant

Return target creature to its owner's hand.

Price & Acquistion Set Price Alerts

HOU

M13

M12

Ebay

Unsummon Discussion

6ixer on Bounce/Flicker

1 day ago

Sense you said bounce Unsummon Boomerang to name off the top of my head.

Flooremoji on Chronic Blue Balls

1 day ago

Probably Void Snare if anything. If your wincon is Mill, 1 life won't matter. On the other hand, bouncing a Titi with -1 life could be fatal. Unsummon is a solid choice

Gawain451 on Wizards of the Coast v3.5

3 weeks ago

I don't think Unsummon is in standard anymore, is it?

I put in the Unexplained Disappearance and Time of Ice to give me another chance to counter a creature I couldn't counter before.

Sonic Assault is in there to slow attackers and burn them at the same time, what's not to like?

I do see your point about Cancel. I'll trade those for Sinister Sabotage. What was I thinking putting Cancel in instead?

Do you have any other card suggestions?

Hexaflexagon on Wizards of the Coast v3.5

3 weeks ago

Yea, all good. No offense taken.

There are better 3 mana counterspells in Standard than Cancel.

For Unexplained Disappearance, I just think I'd rather more consistency (by taking it out) instead of an Unsummon with Surveil 1 attached for one more mana.

As for Sonic Assault, I'm just not a big fan of the card, even with Jumpstart.

You might also want to consider taking out Time of Ice or any of these cards for more Goblin Electromancer, Electrostatic Field, or Murmuring Mystic.

gavoryn on Pauper Mill

3 weeks ago

Vapor Snag has always been my favorite alternative to Unsummon. The 1 damage likely won't matter, but...I mean...what is the downside?

vic on Acid Azorius

3 weeks ago

I tested it 3 games against my aggro modern deck Boros Double strike (I may come up with a more original name later). Mine was too fast for it, but if your Opts had been Unsummons, yours might have prevailed. I know you want ways to find Reality Acid ASAP, but it's something to consider.

cdkime on Can you stifle half of ...

3 weeks ago

Boza is correct, but I wanted to make one tiny comment.

There is a way to get around the shuffle portion of Etrata's ability. If, while Etrata's ability is on the stack, you bounce her (say with Unsummon); flicker her (Deadeye Navigator), or otherwise remove her and send her to the command zone, the rest of the ability will still resolve normally, but she will either not be on the battlefield or be a new object, and thus not subject to the shuffle effect of the ability. You're not countering that part of the ability, but rendering it a nullity works just as well.

I figured I'd mention this, in case your friend did not know/think of this option, and requires a new battleplan in light of his original idea being improper.

Gattison on Jace's Groundhog Day

4 weeks ago

Kurush: Thanks for taking the time to comment, and to start: Yes, I agree with you, on both accounts. I didn't have the space left to give this deck the "Jank" label also. =P

Secondly: Yeah, I'd totally be interested in collaborating! Two heads are better than one, as they say. =)

I've done some playing with this deck and Selhoff Occultist was a tragic underperformer. It was a weird idea that I should have known better to try, but, eh. Weird ideas are what I do. I've been considering multiple options as a replacement, such as:

  • Switching over to Shriekgeist in that slot, like you did.
  • Trying Soaring Show-Off (which I mentioned to you on your deck because I think group-hug-draw alleviates the sting of getting milled a bit--people like drawing cards).
  • Something unique-ish, like adding Sage's Row Denizen and either the Show-Off or Merrow Witsniper and using Ghostly Flicker or Peel from Reality instead of normal Unsummon effects to re-trigger the Denizen... but that may be a whole new deck idea entirely.
  • Or, hell, I could just put Mind Sculpt in there and almost guarantee the Phantasm gets activated, but that's so boring.

As far as Vile Rebirth and Beckon Apparition, you're right again. And again, I'll use just "creativity" as an excuse, lol. They are cool cards, and I still think they could be built-around, but this probably isn't the place for supporting that experiment also. =(

Anyway, I've checked out your decks, and I'm definitely going to borrow some of your card choices. I still want to add Soaring Show-Off though. =P =D

Let me know what you think about my ideas for replacements. =) Meanwhile I'll pick something and give it a few plays soon. Let you know how it went.

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