|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Return target creature to its owner's hand.
Price & Acquistion Set Price Alerts
|Have (13)||richardmv , plof , frederiklw , Atroxreaper , CAPTAINxCOOKIES , ironax , _raeofsunlight , AaronKeeling , ZombieSam , Sprx101 , Yawkcorb , , Candyman949|
2 hours ago
What are you trying to accomplish with this deck? Is this for a casual fun group of friends? Are you trying to be more competitive? How married are you to the wizard concept? Azami and Archon need to go, Docent and voidmage as well. Bar the Door, decommission, reprisal all should be cut, with other options for sideboard in their stead . Mono blue with either merfolk or faeries could work better with faeries, focus on flash and Spellstutter Sprite as you could either hold up mana for a flash creature to play on their turn, or a counterspell. Vapor Snag is a must. Boomerang and Unsummon are options. You can boomerang their land to put them behind. With merfolk, Harbinger of the Tides, all the lords, and Cursecatcher Lullmage Mentor and Talrand, Sky Summoner would be great. With either option, adding more counterspells are a must.
3 hours ago
Ive found that with Kopala, Warden of Waves there arent a lot of instances it provides much protection unless you are playing against a heavy control/removal based deck. Specially late game the opponent typically has the extra 2 to push the spell through. although it does slow them down a bit, youre sill likely to lose your key creatures. This is still a strong deck build, I like that you have Unsummon for tempo.
5 hours ago
Oath of Angrath
When ~ enters the battlefield, target player discards two cards.
At the beginning of each upkeep, gain control of target creature with power X or less, where X is the number of planeswalkers you control.
"For the sake of my children, I will keep watch."
11 hours ago
You definetly need some hard removal, something like Essence Scatter Shock Lightning Strike Unsummon just a way to clear out blockers if they have any. I personally think red black pirates is a little faster, since they get bigger, but these guys are more evasive so they might be better at getting damage in. Regardless you need to have some form of removal, Fiery Cannonade maybe. Protean Raider is a solid card also, I had one at prerelease and it did so much work for me.
17 hours ago
4 copies of Deeproot Waters may be a touch too much. I'd throw in a couple of Unsummon into the main. I've also found Kopala, Warden of Waves to be underwhelming, especially when the sideboarding options for most people is board wipes. Consider Heroic Intervention
1 day ago
xyr0s Thx for your advise. I exchanged Unsummon for Vapor Snag, dropped 2 lands and added 3 Serum Visions (deck now 61 cards) and replaced 2 Silence with 2 Isochron Scepter. Do you think i should run 4 Isochron Scepters in main? Any other suggestions and is the sideboard acceptable?
1 day ago
As far as Blossoming Defense, Dev from SBMtG replaced them with Unsummon. It's protection and removal all in one. And you can use it if you get swept to return creatures to your hand. I actually think sweepers might be a bigger issue for this deck than straight removal. Blossoming Defense does pump your creature though.
2 days ago
Hey, thx for the feedback. You're right that I'm somewhat vulnerable to indestructible creatures. Counterspell are not in the deck for nothing. If it's really a problem, I got 4 Essence Scatter with the sideboard. Cryptic Serpent can also block smaller indestructible creatures. Tbh, I didn't fell like indestructible was a problem, but I guess it could be.
For my "win con is vulnerable".. I mean.. any win con is vulnerable at some point. Riddleform is not that vulnerable. On the opponent turn, it's often an enchantment, so difficult to deal with (can't be burn or targeted as a creature, etc etc). Yes, Enigma Drake is vulnerable, so what? I still can protect it with Negate or Unsummon. So I don't understand why you say that?
Land wise : Opt and Chart a Course as well as Perilous Voyage give me some draw/scry to find the needed lands. I never feel too shorts on lands. Especially that alsmot all the cards cost less than 4, so I don't want to be manaflood as well.
I tried to play Primal Amulet Flip and when I have it in hand, I almost never has the possibility to play it. It doesn't help much with my instant/sorcery and waste a turn to cast this instead of react to a 4 drop like.. let's say Hazoret the Fervent.
Kari Zev's Expertise, on the other hand, remove blockers as well as giving me more power. I like how it perform, and prefer to keep it.
For Supreme Will. Yes, I thought about it and I don't really like it, event if I know that it's good and people like it. Finally, Rekindling Phoenix is WAY too expensive. I play on a budget. I don't even consider cards that cost more than 4$.