Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Conflux (CON) Common
Tenth Edition (10E) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all



Return target creature to its owner's hand.

Price & Acquistion Set Price Alerts





Recent Decks

Unsummon Discussion

Balinor5 on Azorius Blink Help Me

9 hours ago

Thanks for the comment, that's an interesting play with Reality Acid. Unfortunately most of my blink effects are on my creatures, with only Flickerwisp and Venser, the Sojourner being able to blink the Acid. I could replace Unsummon with Boomerang and even add Reality Strobe, but then its taking the deck in a different direction; although a cool one.

seniorweazel on (Need Suggestions!) Illusion Deck Modern

1 day ago

I run a blue illusion deck myself and I can offer some suggestions.

2 Spell Pierce for 2 Muddle the Mixture

3 Turn to Frog for 3 Unsummon or better yet Vapor Snag

2 AEtherspouts for 2 Gigadrowse

2/3 Sleight of Hand for 2/3 Serum Visions

They should be pretty self explanatory upon reading but if you have any questions for any particular card lmk.

Neotrup on unsummon vs. Heroic Intervention resolutions

4 days ago

The target of a spell needs to be legal when it is cast, and when it tries to resolve.

If your opponent casts Unsummon targeting your creature and you respond with Heroic Intervention the spell will fizzle (be put into the graveyard with no effect).

If your opponent casts Crashing Tide targeting your creature and you respond with Heroic Intervention the spell will fizzle, neither returning your creature nor letting you draw a card.

If you cast a spell and your opponent responds with Lost in the Mist targeting both your spell and your creature, and you respond with Heroic Intervention, the spell will not fizzle as it still has a legal target (your spell). Because one of the targets is illegal, it will only do what it can ignoring that illegal target, in this case countering your spell, but not returning your creature.

Mythwind on unsummon vs. Heroic Intervention resolutions

4 days ago

What happens if my opponent casts Unsummon targetting a creature I control, and I respond with Heroic Intervention?
Does the hexproof prevent the Unsummon at resolution or was the target selected already?

Hexaflexagon on Mermail V3

4 days ago

I suggest putting in Deeproot Waters and taking out 2x Unsummon from the sideboard as you can only have 4 copies in your deck

MTGsnaaf31 on Blue Pirates aggro/tempo!

5 days ago

magicsheep thanks for the suggestion! I am working on the sideboard right now and you are exactly right, I need to fix the manabase so I added 4 Drowned Catacomb to be able to cast some black cards aswell. Expel from Orazca I am not so sure about, Its not really different than Unsummon if you ask me, although it could buy more time

Minihorror227 on Merfolk in standard

1 week ago

SFA, i run Spell Pierce main board but dont run Unsummon. my lgs is full of w/u control decks. i always love when they try to fumigate turn 5 and i just stop it.

Tezdemona, haha i've been wanting to build merfolk since Ixalan came out but until Rivals came out it just wasnt a viable deck. now it's got some potential

magicsheep on 1st Control

1 week ago

Unsummon or Select for Inspection are strictly better than Galestrike. Frankly, Depths of Desire isn't worth leaving 3 mana open to only gain a treasure for Unsummon.

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