Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

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M20

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Printings View all

Set Rarity
Core Set 2020 (M20) Common
Explorers of Ixalan (EO2) Common
Hour of Devastation (HOU) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Conflux (CON) Common
Tenth Edition (10E) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

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Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
2019-10-04 Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Pauper EDH Legal
Pauper Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Oldschool 93/94 Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Unsummon Discussion

lagotripha on Blue/black modern budget that isn't …

4 days ago

On a 50-70 budget, I reccomend focussing spending on lands. Your spell selection will be good so working around that with a card advantage tribe like ninjas is a solid plan.

River of Tears is cheap and modern legal, and it lets you t1 duress, t2 mana leak, or t1 Changeling Outcast, t2 Ingenious Infiltrator/Ninja of the Deep Hours/Walker of Secret Ways.

U/B has Sunken Ruins which fixes a lot of problems with budget manabases. It can have trouble in a deck with checklands, but still works good when you upgrade, which checklands don't- grab checks and painlands if you are gonna stay budget, or filters and shocks if you are gonna look to upgrade eventually.

Card advantage from ninjas also helps smooth out draws, while 1-1 trading with counterspells/hand pruning gets value and limits threats. Exactly how you balance those things is a meta call- just make sure you have answers for those turns 1-2 creatures and you'll do great - even if its just Unsummon.

Frosto on Standard Stormwing Delver

1 week ago

Nice idea. NoCrash Through,The Royal Scions?Confounding Conundrum would be a good sideboard piece against the ramp decks.Redcap Melee will be a nice side-board piece against mono red decks.Stern Dismissal would be a better option thanUnsummon.

VampiricJace on (help) Red Deck Wins? Pfft. Mill Deck Wins!

2 weeks ago

VampDemigod: Whoops! Forgot about those Unsummons when I meant to put in Stern Dismissal. Believe that was the only problem. Thanks!

Gidgetimer on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

defamagraphy1 please re-read my earlier comments. I am not saying that the copy will get destroyed and not enter. Maybe an example would help. To keep this simple let's just use a single card instead of an already merged permanent for the base creature. We are assuming that no one would like to take any actions beyond what is specified just to not add priority passes.

  1. You cast Dirge Bat for its mutate cost targeting Charging Badger.

  2. You activate Lithoform Engine to copy the Dirge Bat spell.

  3. Since the original spell had it's mutate cost paid and is targeting Charging Badger, the copy is a mutate spell targeting Charging Badger. Nothing allows you to rechoose any choices made when casting or reselect targets, so you can't make it not a mutate or mutate it onto another creature.

  4. The copy resolves and you can put it over or under the Charging Badger. We are going to put it on top. So you now have a 3/3 token Dirge Bat with flying, flash, trample, and "Whenever this creature mutates, destroy target creature or planeswalker an opponent controls." that just mutated.

  5. The kill ability goes on the stack. No one responds and the target is killed.

  6. The original Dirge Bat resolves and since the merged permanent is considered by the game to be the same one it was previously targeting it mutates on and we can put it over or under the token Dirge Bat. We are again going to put the new creature on top. We now have a 3/3 non-token Dirge Bat with 2 instances of flash, 2 instances of flying, trample, and 2 instances of "Whenever this creature mutates, destroy target creature or planeswalker an opponent controls." that just mutated.

  7. The 2 kill abilities go on the stack. No one responds to either and the targets are killed.

  8. You cast Unsummon targeting the Dirge Bat/Dirge Bat/Charging Badger merged permanent.

  9. One creature leaves the battlefield and 2 creature cards and a creature token enter your hand. The next time SBA are checked the token ceases to exist.

If instead you had cast Unsummon at step 4 what would happen is:

  1. You cast Dirge Bat for its mutate cost targeting Charging Badger.

  2. You activate Lithoform Engine to copy the Dirge Bat spell.

  3. Since the original spell had it's mutate cost paid and is targeting Charging Badger, the copy is a mutate spell targeting Charging Badger. Nothing allows you to rechoose any choices made when casting or reselect targets, so you can't make it not a mutate or mutate it onto another creature.

  4. You cast unsummon targeting Charging Badger

  5. The Charging Badger is returned to your hand.

  6. The copy resolves with no target and you get a token Dirge Bat.

  7. The original resolves with no target and you get a Dirge Bat

Peoni on Sygg, the Soapbox Racer

2 weeks ago

I don't feel like you need either Ghostly Prison or Propaganda. You're looking to establish a big board presence with a lot of buffed up fish people, and then use control magic to protect them while you kick everybody's teeth in. Realistically people swinging at you isn't going to be what you need to worry about. What you do need to worry about is people interfering with your board with wipes and whatnot, and that's why you've got all the control magic so you're already set. The thing is, if somebody has a threatening creature that you don't want coming your way, propaganda isn't going to stop them. If they really want to hit you they're gonna pay the cost and hit you. Pillowforty cards aren't worth running unless you're stacking them and your strategy is built around them, but in your case you already have your horde of roided up fish people for protection. You should have more than enough chump blockers and threatening lads of your own to deter swinging better than propaganda could. I also don't think your deck needs Rest in Peace in its 99. It's not part of a win con that I can see like Helm of Obedience, and you aren't running stax or lots of graveyard hate, so it just feels out of place.

Then, with those slots you could add in let's say, another mana rock like Talisman of Progress because I feel like you might not have enough ramp. You could also add something like Stormtide Leviathan to lock down the board better than ghostly prison or propaganda could while letting your islandwalkers go nuts (which reminds me; Merrow Harbinger and Streambed Aquitects might suit you).

Finally Echoing Truth in commander seems questionable. Good against lots of tokens but other than that you're just playing a 2 mana Unsummon. I would consider swapping it out for either more ramp (Chrome Mox assuming you have a larger budget but not a Mox Diamond big budget, or Fellwar Stone if you're looking for something cheaper), or another counter of your choice, perhaps a Pact of Negation or a Force of Will. Hope this helps! I like your deck. :^)

DeinoStinkus on Trampoline Museum

3 weeks ago

May I suggest Stonecoil Serpent to help smooth out the tempo and serve as a finisher? Also, Spark Double seems ideal in a build like this.

It appears that Into the Roil is not legal; is it being reprinted in ZNR? If not, go with Callous Dismissal or Unsummon.

SynergyBuild on A New Way to Play - Spellchaser [PRIMER]

4 weeks ago

Dude, are you still on Unsummon? Repeal draws a card, can be cast x=0, etc.

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