Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Conflux (CON) Common
Tenth Edition (10E) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all



Return target creature to its owner's hand.

Price & Acquistion Set Price Alerts





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Unsummon Discussion

shaftdiggity on Wizards Azorius Tribal

2 hours ago

What are you trying to accomplish with this deck? Is this for a casual fun group of friends? Are you trying to be more competitive? How married are you to the wizard concept? Azami and Archon need to go, Docent and voidmage as well. Bar the Door, decommission, reprisal all should be cut, with other options for sideboard in their stead . Mono blue with either merfolk or faeries could work better with faeries, focus on flash and Spellstutter Sprite as you could either hold up mana for a flash creature to play on their turn, or a counterspell. Vapor Snag is a must. Boomerang and Unsummon are options. You can boomerang their land to put them behind. With merfolk, Harbinger of the Tides, all the lords, and Cursecatcher Lullmage Mentor and Talrand, Sky Summoner would be great. With either option, adding more counterspells are a must.

mikeyoffbeat on Merfolk of Orazca

3 hours ago

Ive found that with Kopala, Warden of Waves there arent a lot of instances it provides much protection unless you are playing against a heavy control/removal based deck. Specially late game the opponent typically has the extra 2 to push the spell through. although it does slow them down a bit, youre sill likely to lose your key creatures. This is still a strong deck build, I like that you have Unsummon for tempo.

zephramtripp on Card creation challenge

5 hours ago

Oath of Angrath

Legendary Enchantment

When ~ enters the battlefield, target player discards two cards.

At the beginning of each upkeep, gain control of target creature with power X or less, where X is the number of planeswalkers you control.

"For the sake of my children, I will keep watch."

Make a Naturalize attached to an Unsummon.

Hyperalgialysis on UR Pirate Beatdown

11 hours ago

You definetly need some hard removal, something like Essence Scatter Shock Lightning Strike Unsummon just a way to clear out blockers if they have any. I personally think red black pirates is a little faster, since they get bigger, but these guys are more evasive so they might be better at getting damage in. Regardless you need to have some form of removal, Fiery Cannonade maybe. Protean Raider is a solid card also, I had one at prerelease and it did so much work for me.

GarrettTheGreat on Simic Merfolk

17 hours ago

4 copies of Deeproot Waters may be a touch too much. I'd throw in a couple of Unsummon into the main. I've also found Kopala, Warden of Waves to be underwhelming, especially when the sideboarding options for most people is board wipes. Consider Heroic Intervention

CuzImYourLastHope on Is this a good modern budget deck?

1 day ago

xyr0s Thx for your advise. I exchanged Unsummon for Vapor Snag, dropped 2 lands and added 3 Serum Visions (deck now 61 cards) and replaced 2 Silence with 2 Isochron Scepter. Do you think i should run 4 Isochron Scepters in main? Any other suggestions and is the sideboard acceptable?

WintersWrath on Standard U/G Merfolk Friends

1 day ago

As far as Blossoming Defense, Dev from SBMtG replaced them with Unsummon. It's protection and removal all in one. And you can use it if you get swept to return creatures to your hand. I actually think sweepers might be a bigger issue for this deck than straight removal. Blossoming Defense does pump your creature though.

Frytrix99 on Crazy spellcasting, featuring flying creatures

2 days ago

Hey, thx for the feedback. You're right that I'm somewhat vulnerable to indestructible creatures. Counterspell are not in the deck for nothing. If it's really a problem, I got 4 Essence Scatter with the sideboard. Cryptic Serpent can also block smaller indestructible creatures. Tbh, I didn't fell like indestructible was a problem, but I guess it could be.

For my "win con is vulnerable".. I mean.. any win con is vulnerable at some point. Riddleform is not that vulnerable. On the opponent turn, it's often an enchantment, so difficult to deal with (can't be burn or targeted as a creature, etc etc). Yes, Enigma Drake is vulnerable, so what? I still can protect it with Negate or Unsummon. So I don't understand why you say that?

Land wise : Opt and Chart a Course as well as Perilous Voyage give me some draw/scry to find the needed lands. I never feel too shorts on lands. Especially that alsmot all the cards cost less than 4, so I don't want to be manaflood as well.

I tried to play Primal Amulet  Flip and when I have it in hand, I almost never has the possibility to play it. It doesn't help much with my instant/sorcery and waste a turn to cast this instead of react to a 4 drop like.. let's say Hazoret the Fervent.

Kari Zev's Expertise, on the other hand, remove blockers as well as giving me more power. I like how it perform, and prefer to keep it.

For Supreme Will. Yes, I thought about it and I don't really like it, event if I know that it's good and people like it. Finally, Rekindling Phoenix is WAY too expensive. I play on a budget. I don't even consider cards that cost more than 4$.

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