Return target creature to its owner's hand.
|Have (2)||Smokingclays , Hellsing|
Printings View all
|Core Set 2020 (M20)||Common|
|Explorers of Ixalan (EO2)||Common|
|Hour of Devastation (HOU)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Unsummon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
16 hours ago
I'm not aware of many ways to get around commander tax, but you could always run some cards to bounce Lazav to your hand, like Unsummon. While not a perfect or always reliable solution, these could come in handy for not only him, but also your opponents' creatures.
3 weeks ago
gingerthewritingdog, I see what you're saying. I actually mainboarded 4 Unsummons and 4 Stern Dismissals because I recently played against a red weenie aggro deck. The other dude stomped me before I could use any hard counterspells. At the time, I was using 10 hard counterspells with 3 CMC each.
Thank you for the suggestion.
1 month ago
I'm worried about Blossoming Defense being your only defense against control tempo (and I say this as a seasoned, almost-exclusively, blue player). Unsummon and Brazen Borrower are hyper efficient to burn your strategy to a restart. Maybe hitch your Voltron strategy onto a creature that already has hexproof, like Paradise Druid, and just give it vigilance (perhaps Sentinel's Eyes)? Just a thought, not meaning to detail your idea
1 month ago
SlitherySnek: The reason why I've chosen Unsummon over Stern Dismissal is that I've gotten great gains by bouncing my own creatures, such as Cavalier of Gales, when someone is desperately trying to exile/kill him. I then can abuse his ETB ability again, usually combined with Kiora, Behemoth Beckoner. Same is true with Gadwick, the Wizened.
austintayshus: I'm so tired of people playing the same 3 decks on rotate; I don't play a card just cause it's meta. Boring. I like back and forth, and not just slam Thassa and the Agent down and watch them concede :)
1 month ago
Love the creative and deck building outside the current meta. Just a suggestion though, maybe instead of Unsummon, try Stern Dismissal. It does the same thing but gives more utility in being able to bounce enchantments too.
1 month ago
I hope this isn't a necro, but here goes:
I personally like Smuggler's Copter. However, it needed to be banned for a while. The reason being is that Pioneer doesn't have enough efficient removal to get rid of it. As of Ikoria, Fatal Push is the only card in the format capable of easily getting rid of Copter without running maindeck artifact hate. White and red both have only 2 mana answers, and they were pretty bad. Blue has Unsummon, which sucks. The problem wasn't the effects, the problem was that we don't have enough interaction to deal with it yet. If they give white or red another 1 mana removal spell, then I could see it coming back. The format would be better for it.
After watching the meta a little bit, the Heliod/Walker combo doesn't seem too bad. The list I found is a perfectly reasonable slow prison deck. Now, I can see hating that sort of deck after playing against it a few times, but the fact that not only with TS and Push can kill the combo pretty easily for 1 mana, but Green and White and Red all have 1-2 mana responses that can stop it in or out of sideboard means that it's not too oppressive. Personally, it feels like a fad that'll stick around a bit, but eventually be pushed out in favor of other decks. At worst it's similar to Modern's Splinter Twin but slower, and that was a fine deck even if it did use an infinite combo to win.
Really, if you use an inf combo to win but have a perfectly normal control-esque gameplan, you're fine. The problem combos are the ones that take forever, like Lotus Breach, Eggs, 4 Horsemen, etc.
Dimir Inverter, on the other hand, is extremely difficult to interact with. It also already has black's perfect removal suite with TS and Push, meaning it's a combo/control build that requires you to race it. Personally, it's not healthy. I think Inverter should get the ax, mostly because the shell is already a great deck. Literally, you can remove 7-8 cards and replace them with another win condition, like maybe Tasigur. And Jace, Wielder of Mysteries can even stay. It's not like the deck's built around the combo -- it's just a really good shell with a win condition that's almost impossible to stop. Yes, 20% of the meta would lose $50 or so because of the banning of Inverter, but with $10 you can just switch win conditions and still have a tier 1 deck.
Veil of Summer can never come back. It's just Cryptic Command but for . I think a color pie shift and a 3 mana discount definitely covers the fact that it only hits two of the better colors in Pioneer. TS and Push, again, are what makes Black good, and we have DTT and TC, as well as Opt, Quench, and more that make Blue viable. Sorry, but situational Cryptic for 1 is too good.
Thoughtseize shouldn't be banned either -- we just need a budget replacement or a meaningful reprint. Either that or print a slightly worse version and let players send in their TSs for the new slightly worse card, and ban TS. Seriously, if the dump TS in uncommon in something like a Master's set, the problems with TS would disappear. It's just so good that it combined with Push make Black automatically tier one, but nobody wants to shell out $140 for these cards when premier lands in Pioneer hit $25 apiece tops. And that price tag is mostly Standard talking. Seriously, we need TS to either drop to $10 or less(which is still to high, but usable) or we need the exact same thing but it costs 3 life. That and we need White and Red to get some better interaction. Shock and Declaration in Stone being the best(or almost the best) is depressing. Maybe Bolt but can only hit creatures? Maybe Path but it gives 'em a land and some life and lets them scry?
1 month ago
That's not a hurdle - that's an advantage! Step one: Attack with Kalamax. Step two: cast spells!
A large number of spells that you'll want to cast during opponent's turns seems ideal - you'll want to attack (tapping Kalamax), then copy a spell on each of the following turns. Counterspells are probably going to be quite strong, since copying them means you have a huge advantage against other blue decks that might try to counter back. Targeted removal (Lightning Bolt, Beast Within, Krosan Grip, Chaos Warp, Unsummon, Into the Roil, even temporary things like Icy Blast or Crippling Chill) would all be helped as well, and I'd run a lot of them to help defend you while Kalamax is tapped down. And of course, instant-speed card draw like Chemister's Insight, Frantic Search, Momentous Fall, Fact or Fiction etc. will all be at a premium here. Defensive spells like Veil of Summer and Heroic Intervention won't be as strong, but should probably still make the deck to keep Kalamax safe.
If you're looking for non combat ways to tap Kalamax, and ways to untap him freely, I suggest edhrec's page on King Macar, the Gold-Cursed, who is probably one of the better-known "needs to tap/untap to be good" commanders, and though he doesn't share colors, he'll cover a lot of the artifacts that can help your strategy. Vehicles, I imagine, could be a nice way to tap Kalamax at faster-than-instant speed.
2 months ago
While we're at it, not only is a creature spell not a legal target for equip abilities (because it's a spell, not a permanent), you can't activate the ability of a permanent before it's on the battlefield, unless it specifically says it can be activated in a different zone (such as Reassembling Skeleton, where the ability can be activated in the graveyard).
While Balan, Wandering Knight is on the stack, you can't activate its ability at all. It's still a spell waiting to resolve. You'll have to protect it from counterspells some other way.
Once it's on the field, if your opponent targets it with Murder, Unsummon, etc., you can activate Balan's ability in response to give it whatever equipment you have out, and if it's something defensive, it will save him (Shroud/Hexproof means he's no longer a legal target, Indestructible saves him from destroy effects, etc.).