Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cosmotronic Wave occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Cosmotronic Wave Discussion
1 week ago
love it. have you considered Stolen Identity , or green for acceleration and replicate and Altered Ego ? and i'm still getting used to pioneer but as an edh player i'm cringing at the lack of evasion, so what's your thoughts on Ferocity of the Wilds / Crash Through / Teleportal / Savage Alliance / Glaring Spotlight / Barrage of Boulders / Cosmotronic Wave ? thanks in advance
2 months ago
Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you:
Curse of Bloodletting
(I think this would stack),
Claws of Valakut
Jaws of Stone
Breath of Darigaaz
Ashling the Pilgrim
Koth of the Hammer
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.
2 months ago
3 months ago
To clear up some confusion, do you swing your commander along side the tokens, or does he just sit in the back making them? Regardless, I feel that Dragon Throne of Tarkir , Berserkers' Onslaught , Strionic Resonator , Brass Squire , Thermopod , Cosmotronic Wave , and Neheb, the Eternal would probably make the deck a bit better. hope this helps!
6 months ago
At first glance, I noticed a couple things about the deck. One is that the mana curve seems very high for the amount of ramp you play. Talisman of Conviction , Mind Stone , Boros Signet and Boros Locket all seem like they could really help pump your mana production up and reduce the number of lands in the deck, which also feels like it's a little high. Mind Stone and Boros Locket - as well as Sunbaked Canyon , the new Boros canopy land - also act as card draw, which I think the deck wants.
The second thing I noticed is you're playing a heavy count of Legendaries, and, therefore, Historic spells. Cards like Board the Weatherlight and Weatherlight help you to dig for your powerful creatures, and they can dig for artifact ramp if you decide to add more. While not Legendary, Seasoned Pyromancer can draw you cards and develop a bigger board state, as will Cavalier of Flame from Core Set 2020. Jhoira's Familiar makes all your Legends and artifact spells cost 1 less. And with a high legend count, Urza's Ruinous Blast hurts your opponents much more than it hurts you. In fact, I think leaning into Legendary or Historic tribal could really work here!
Third and final: targeted removal and combat tricks. Some of the removal spells you have here are great; others are overcosted. Rather than Into the Core , why not play Vandalblast or Wear ? What about Swords to Plowshares and/or Path to Exile for problem creatures? These are staples of Red and White decks for a reason. Boros Charm helps you survive combat and wipes a little easier, and a pet card of mine for Adriana is Cosmotronic Wave , which makes every one of your creatures unlockable for a turn.
I like Adriana a lot, too, and I'm not telling you how you have to play her, but I think some of these offerings can help tune the list up just a little bit.
10 months ago
swapped out dagger caster and a few other small stuff for Fireblade Artist and I could only find two Cosmotronic Wave . Maybe instead of the macabre I will do two more of the waves, but I will worry about that later when I can actually have a playset. Somehow with all the cards I have I only have two right now.
10 months ago
Bladebrand and Murder seems weird considering you wanna focus on spirit. How about some copies of Cosmotronic Wave instead?
11 months ago
I play a similar iteration of this deck. Mine has a different cast of creatures, but I was wondering why you didn't opt for Light Up the Stage . I run four copies and it has won me a considerable number of games. Sometimes I just use it to burn land or useless cards off of my library. Consider a copy or two of Electrodominance as well. I know the verdict is out on this one still, but in my games it has been useful. I love Electrodominance into a spirit on their turn for 5, and then a Cosmotronic Wave on my own before following up with more Rakdos-y Creatures. See Judith and 2-3 copies of cards that synergize with her.
If you end up going for the Spawn of Mayhem you may want to consider Skewer the Critics as well. The life loss on your turn activates spectacle so its 3 for 1. Plus 1 tap to clip larger creatures. Another one to consider that I like is Carnival / Carnage .
Just depends how Rakdos/Spectacle you end up going. Nothing wrong with the wizard approach either. Its fun sometimes to splash white with this, run it up to 80 cards and play a copy or two of Firesong and Sunspeaker . The jank factor is high, but in more casual games, or multi-player games it can be fun.