Autumn's Veil

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
2012 Core Set Uncommon
2011 Core Set Uncommon

Combos Browse all

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

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Autumn's Veil Discussion

samuelmood11 on CMY-K

16 hours ago

I just play tested this deck against one of my own Modern decks, and I gotta say I love this deck. It's crazy fast with a lot of potential. +1!

BUT, it matches up pretty poorly against a control deck that's got proper answers. Your deck is super prone to Doom Blade and Drown in Sorrow. Now granted, Judge's Familiar is a nice card, but it just doesn't do a darn thing against a guy who knows how to manage his mana. If you're gonna post a sideboard for this deck, I'd suggest putting in a few answers against control like maybe Autumn's Veil or Display of Dominance.

The deck I tested this against was this one: Silumgar's Vault of Goodies

Yams on Ramp with walls

1 day ago

Switching out Stalwart Shield-Bearers May not be a bad idea. Also, since both Assault Formation and Tooth and Nail are wincons, I'd suggest doing 4 of each. The odds of finding the first reaches 60% by turn 6 instead of 10 and you have a 52% chance of seeing the second by turn 4 as opposed to 42%, which is a big swing (up to 60 - 63% when using Wall of Omens.

Also, you shouldn't do 2 emrakul, you're better off with just 1. This deck has very restrictive requirements and the gain of a second emrakul just isn't worth it. Although it works when Emmy is thoughtseized, since it's legendary you can't tutor 2 if xenagos gets discarded, setting a 2 turn clock with lone emrakul as opposed to 1 turn with the wurm helping.

Also, be careful with 4x on sideboard since it limits your options, though you'll side in Autumn's Veil in most of matchup and Heroic Intervention in many cases (as it protects xenagos from Dismember during combo).

I'm sure you know how this plays better than I do, but I'd suggest Creeping Corrosion since it kills affinity, Condemn or Dawnglow Infusion to gain life against burn and scapeshift, and Mwonvuli Acid-Moss to disrupt eldrazi tron while ramping yourself. When sideboarding, cut either Perimeter Captain or Wall of Tanglecord depending on the matchup since they don't ramp or cantrip.

DiabolicEsper on Borborygmos, Destroyer of Value town

1 day ago

skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)

Yams on Ramp with walls

3 days ago

I'd say that this deck is vulnerable to Thoughtseize, which would ruin your combo with Tooth and Nail. Fortunately, your combo can't be ruined by Inquisition of Kozilek and budget players sometimes prefer Duress to Despise. To mitigate this threat, perhaps add Worldspine Wurm. It's typically better than your Emrakul since it can't be thoughtseized, but it wouldn't be a bad idea to have both because Emrakul, the Promised End + Worldspine Wurm sets a 1 turn clock if Xenagos gets discarded.

Since Promised End is tied for second-best card in the Xenagos combo with Blightsteel Colossus, which is rather expensive, I'd say don't worry about seeking out a replacement.

For sideboarding you could probably use some anti-hate rather than actual hate except against super fast decks like affinity since you're a combo deck and hating on your opponents delays your combo. Guttural Response would deal with any countermagic that tries to mess up your combo while also messing with other blue instants while Autumn's Veil can stop both counterspells and removal. Something like Heroic Intervention could also be useful to protect your stuff (especially Assault Formation) from removal and board wipes. Aside from that, some artifact hate (Naturalize comes to mind) would be good at slowing affinity and white has many life-gain options that you could use for burn.

sickrobot on Varolz Hulk

1 week ago

Hey artichoker! I actually haven't really done much theorywork with Xantid Swarm or Hope of Ghirapur, althought I do have a reason for that. Generally, you are going to go turn 1 dork, turn 2 Varolz, turn 3 attempt a win. Trying to fit a 1 mana creature in on turns 1-2 can really hurt, and there's no way to give either haste in the deck, so they end up feeling very slow. Generally, the same spot that is filled by those can be filled by Autumn's Veil instead, which, while not a creature, has effective haste, as well as flash, so you can surprise blue players better. Thanks for the suggestion! They are definitely great cards, and have a spot in testing, they just don't make it into the deck right now.

zamiero on A Michael Bay Film, Omnath: Age of Explosions! v2

1 month ago

Since you say you're the early threat and one opponent holds countermagic for you, may I suggest Autumn's Veil? Playing my Titania, Protector of Argoth deck I win countermagic wars with it... they always keep just enough mana open for Cryptic Command or Mystic Confluence. They never expect it!

I have the same problem with Titania, Protector of Argoth in that I attract early attention and the attention of the table. I have yet to find an appropriate solution (either with cards or politics).

I approached Omnath (with little success, so please take this advice with caution) using free or super-cheap ramp spells that can be activated the turn I cast Omnath: Sakura-Tribe Elder, Dawntreader Elk, and Perilous Forays. I noticed you already have the Forays in the deck. If you want more Landfall triggers and the ability to find Homeward Path at a moment's notice, then Crop Rotation is for you. I'm waiting for the day I can settle on a R/G commander, then pull out an instant-speed Kessig Wolf Run or Winding Canyons.

Speaking of which, if you have the extra mana then Winding Canyons allows you to force the control deck to react at a time of YOUR choice (instead of the other way around). Yeva, Nature's Herald also allows the same, but in a much more limited fashion.

However I don't know if any suggestion I've made is as good as the card it would replace in your deck.

MagicalHacker on MagicalHacker - List of All Anti-Control Cards

1 month ago

Uskebasi, I like Multani's Presence a lot! That's perfect! As for Autumn's Veil, it fails under the first point under "What this list doesn't include", but you can find it and other similar cards in MagicalHacker - List of All Counterspell Cards.

As for Insist, I maybe decided in the past that it wouldn't work for a list like this, but I think that it and other spells like it could definitely work! Thanks!

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