Autumn's Veil


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Autumn's Veil


Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

Autumn's Veil Discussion

SynergyBuild on Vannifar Evolution 101

2 weeks ago

So... this list appears to be a variant of mine, Dango, and most importantly Soren841's list Chain Hulk - Vannifar Flash Hulk, at least for the use of the Archetype/Pod pile.

It uses my Trophy Mage line, and my Elite Arcanist line, so I can respect that, but because of the inclusion of the older dead-eye line in the list too, rather than honing in on one, you only can fit in 14 actual answers ( Mystical Tutor , Worldly Tutor , Savage Summoning , Autumn's Veil , and Summoner's Pact aren't interaction), compared to 15 from Soren's list, this seems pretty good, however when you look at what else is missing, you run a ton less card selection, efficient ramp, and your combos actually take more mana.

This is because you use my Trophy Mage line. It is card efficient (very much so in my variant, which uses that line on its own, without cluttering it like yours), but costs a lot of mana to use, requiring a higher land count and cards like Carpet of Flowers , Exploration , Devoted Druid , etc.

My question is what does this do differently that makes it as good?

Inkmoth on Chain Hulk - Vannifar Flash Hulk

1 month ago

Well, on a lighter note: I'd like to congratulate you gentlemen! You have outdone yourself. This is hands down, thee best Vannifar list I've seen to date. I love everything from removal/interaction suite to the Dosan the Falling Leaf to secure the win. I wish I had some pointers, but I feel like you guys hit every nail on the head.

Only thing I would maybe throw your way would be Autumn's Veil , seems like a nice fuck you at the end of very interactive stack.

Last but not least, if it's not a terrible inconvenience, would you guys mind creating a more expanded guide? I would love to see the creative process here a bit and what the mentality at every given stage of the game.

Congrats on the sick list, guys! This will be the list I will refer to when regarding the best build version of Vannifar.

Vman on Najeela Competitive

1 month ago

Mana wise i like Ancient Tomb for explosive plays with such a low curve deck

Carpet of Flowers also tends to be amazing in competative 4 man pods due to how strong blue naturally is.

Lastly, for mana i think you are a bit light on blue sources.

Force of Will is an amazing card, but quick count i see 23(out of 99) blue cards exilable (this includes gold cards). Personally i dont think this is ideal.

I love Mana Leak . Underrated af.

Running the labman alt wincon maybe you would want to add some more blue cantrips? It also helps with the FOW issue above.

This is by heart a semi combo deck. Autumn's Veil is a card that just says NO!!

Worldly Tutor might have a home here.

Lastly, i know you run artifacts that tap for mana, but your curve is soooo low and you dont run swords. Consider Null Rod to stop some tables while you can stay low to the ground.

CyborgAeon on Vannifar Evolution 101

1 month ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Inkmoth on Yeva Draw-Grow

1 month ago

PookandPie Dude, I am so glad you liked the list. I keep trying to refine and perfect it, so your validation means everything.

I shall add Burgeoning to the maybeboard, since my land count is very low, but if Scryb Ranger makes it into the deck I feel like the effect will be abundant enough to warrant it. My issue with Weird Harvest and Uncage the Menagerie is exactly what you pointed out. :/

Autumn's Veil : Even though I play against 2-3 blue decks constantly, I still haven't felt like it's been absolutely necessary, but boy do I want this card in the deck.

Thanks for your time and support, truly means the world to me! :D

PookandPie on Yeva Draw-Grow

1 month ago

Hello there! Got your message.

I love this deck. It's like a mixture of a Marywn/Selvala deck and Shaper Savant's Yisan deck. I really like this, lol.

I honestly don't have a lot to add. Memory Jar immediately came to mind since you can loop it, but that's only at sorcery speed which isn't what this deck is aiming to do. I was going to suggest Autumn's Veil , but then I saw it in your maybeboard, so perhaps it isn't needed in your meta.

Outside of, perhaps, Burgeoning , like the ol Land Destruction Yisan lists used to run, I don't think I have anything to appreciatively add here. Outside of using Uncage the Menagerie or Weird Harvest or some similar sorcery to just straight up grab Temur Sabertooth plus Great Oak Guardian, or something, which obviously this deck wouldn't want to do as you'd be essentially holding up a sign saying, "Counter/kill my stuff now please" which defeats the purpose of going off at instant speed.

The largest issue I see is that you can't really disrupt opposing gameplans of slightly faster decks because you have no Trinisphere, Thorn of Amethyst, Root Maze, Null Rod, etc.. Without those tools, faster decks would just give you the flimflam slammajam (patent pending), but a couple of those would actively hurt this deck too so it's kind of a wash. All I can really say is to maybe try out Burgeoning, which is a card I've enjoyed in my Yisan build for a while (though in Yeva it has the added benefit of letting you chuck out extra lands you draw while also doing other things on opponents turns). It may not be super valuable, so it's just a thought.

Very nice list, though.

mrdehring on The Desolation of Prossh- EDH

1 month ago

Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.

For mana sources Ashnod's Altar and Phyrexian Altar are great in your deck.

You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.

Viscera Seer is a great sac outlet.

Skullclamp is a great source of card draw, especially in this style of deck.

Since you are making tokens... Ezuri's Predation and Sprout Swarm might be fun. Primal Vigor is another Doubling Season type of effect. My personal favorite in token decks is Eldrazi Monument

As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:

Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.

Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.

Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.

Goblin Bushwhacker one time effect, then not much. This wants to be a Craterhoof Behemoth or at least an End-Raze Forerunners .

Kalonian Behemoth big creatures are big, but not sure it does much in your deck. Gets some Lightning Greaves or Swiftfoot Boots and build your own.

Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.

Riftsweeper I don't think this works the way you think it does.

Ulvenwald Hydra and Zendikar Incarnate , these are better served in a lands deck

Autumn's Veil situational based on your groups meta.

Tainted Strike you better make sure to kill them with the only poison you are running

Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.

Explore up the land count to make this matter.

Mana Cylix run better fixing so you don't need to filter your mana.

Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.

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Autumn's Veil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%

Golgari: 0.12%