|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.
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Autumn's Veil Discussion
2 weeks ago
Sure AR costs 1 less than Dualcaster Mage + Twinflame, but AR has some problems in this deck. Mainly that conspired or copied spells don't count toward its total, and also that unlike Storm decks, we probably won't have cast more than 3 spells in for the turn before casting it. We don't want to have to load up on too many instants and sorceries to be sure to kill the table.
- , Activate HD.
- : Flashback Past in Flames.
- : Flashback Rite of Flame, +.
- : Flashback Desperate Ritual or Pyretic Ritual, +.
- : Flashback Seething Song, +.
- 2 Life: Flashback Noxious Revival: Return Dualcaster Mage to top of library.
- : Flashback Manamorphose: Add , draw Dualcaster Mage.
- : Flashback Twinflame targeting HD (or anything, really).
- : Cast Dualcaster Mage in response, copy Twinflame with ETB, copy of Twinflame copies Dualcaster Mage, repeat for infinite copies of Dualcaster Mage with haste.
- Attack for lethal
If you have additional creatures in play you can also sac HD to Infernal Plunge and save a step. You can also cast more rituals for extra mana to flashback Pyroblast, Red Elemental Blast, Autumn's Veil, or Guttural Response, or to flashback Seize the Day if you're doing this post-combat.
1 month ago
1 month ago
Why not use Woodland Cemetery? It works with your forests (not your fetches), may see improved odds of getting to torment. Otherwise it's a cool combo, only rough match up is potentially faster combo. Love the inclusion of Autumn's Veil, it's my secret tech for my Aesthetic Belcher list (You can view that here if ya want). It runs 7 lands and combos quicker, but your brew is still a nice combo for the meta rn. +1 from me.
1 month ago
Hope the holidays were great for ya SlavicGhaespar. I too though that I should of auto included Autumn's Veil, Jarad, Golgari Lich Lord, Phyresis and/or Glistening Oil, but after some testing I've had some problems with each of them. Hear me out,
Autumn's Veil: great card, but I choose not to color hate, mostly cause it can be a dead card if you don't play against those colors. In my group, I guess it's ok, and can change with Vines of Vastwood. However it doesn't stop Path to Exile or Swords to Plowshares.
Jarad, Golgari Lich Lord: for a slower more value deck grind, yes, this card can be insane for a multiplayer version of this deck. In this deck there are a few main problems with having him in this deck. He is too expensive for an underwhelming payoff. As a tempo play for a proactive deck, do you want to play a 4 mana 2/2 that doesn't help you with your combo, but rely on the scavenge already done. He is a bad scavenge target if he is in the graveyard (GGBB can be hard to make and he will most likely be a 2/2 because there is no recursion in the deck so you scavenge any creature that hits the graveyard). The main target will to put your counters on will be 99% of the time be your commander. The question is, do you really want to sacrifice your 14/14 or 15/15 commander that you invested, your commander, a high value scavenge target that you won't get back, and any resources used to assemble that combo (tutors etc.). Lastly, along with a bad tempo play, he is a win more card. Let's say you play mana dork on 1, commander on 2, Jarad, Golgari Lich Lord on 3. Now compare that to, some of my other plays that you could do on that turn, how about Jarad's Orders get Elvish Spirit Guide in hand and Phyrexian Dreadnought in graveyard. Scavenge the the Phyrexian Dreadnought with the Elvish Spirit Guide swing with a 14/14. These are why I don't think he's that good in the deck (also if you play him on turn 4, you lose your ability to protect him. Regen in commander is not as good as you may think. The removal is usually exile, -x/-x and bounce against me like Cyclonic Rift, Toxic Deluge, Path to Exile, Swords to Plowshares and Elesh Norn, Grand Cenobite)
Phyresis and/or Glistening Oil: If I have a 15/15 commander and they block the creature will die (most of the time) infect or not infect. If they have a creature, they'll block a 15/15 commander anyways. Due to it being sorcery, you can't surprise win like Tainted Strike and steal a win. Yes you might get it a win here and there with it, but having too much redundant effects on a condition win can leave you with a not very good position. Besides, there are quite a few tutors in the deck that help reduce this redundancy for the best cards for the finishers (Berserk > Tainted Strike > Phyresis and/or Glistening Oil.
2 months ago
2 months ago
3 months ago
Dimir Machinations is a very good card in Food Chain Prossh decks. I also reccomend Red Elemental Blast, Pyroblast, Autumn's Veil, and Guttural Response as they all are low cost cards that can win you the game against blue players. Especially when you are about to combo out turn 3-4 (as Prossh tends to do) and somone uses the last of their mana to hold up counterspell on food chain
3 months ago
Karten, die fuer Dein Deck interessant sein duerften:
Karten, die ich Dir abraten wuerde:
Crop Rotation: kein Gewinn, da Cradle gebannt ist, riskant gegen Counter
Felidar Guardian: schlecht als Beater, macht nichts ausserhalb Deiner Kombo
Leyline of the Void: Du spielst Reanimation, nur gut gegen blitzschnelle Kombos (z.B. Breakfast Hulk), sehr schlechter Top-Deck