|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.
Autumn's Veil Discussion
6 days ago
6 days ago
1 week ago
not only is Avoid Fate narrow specially for mono green it also tends to be dead very often due to how removal as used in the format where a card like Sylvan Safekeeper or Autumn's Veil which have much wider applications. Thank you though it is good to have discussion around these type of cards since they are often overlooked.
1 week ago
To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:
The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.
Changes I would do right now:
Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2
On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control
2 weeks ago
But to be honest, Toxic Deluge is easy to play around. The only time I play into it is if I had to cast what was in my hand before the Deluge player takes his turn, which has happened before, though, I have to be in a corner for me to feel compelled to do that. Great Oak Guardian is my Craterhoof Behemoth and my untapper, so if I have a way to save my field with him, I go for it. Otherwise I accept my losses and float some mana if dorks are the ones to be killed and try to outvalue the boardwipe by bringing something out.
2 weeks ago
Monomanamaniac: The issue with Joraga Warcaller is that it doesn't do anything the deck wants. We are never trying to win through combat because of how fragile it is in a competitive scene. With the exception of Selvala, Heart of the Wilds , Marwyn, the Nurturer , and perhaps Yeva, Nature's Herald herself (commander damage in a pinch?), I don't really care about the power and toughness of my creatures.
The deck's primary goal is two things: Get infinite mana and an outlet for that mana. Yeva enables the combos at instant speed to make them harder to interact with.
Elvish Piper : Beyond awesome and used to make my Great Oak Guardian and Temur Sabertooth lines cost 3 mana to go infinite. I also loved its ability to bring things out at instant speed without worrying about them being countered. As the deck became more and more optimized, Elvish Piper started feeling too narrow, so it inevitably didn't make the cut. It fell into the "fun card" category, but not optimized, so it ultimately had to be cut.
Heroic Intervention : is great for wrath effects, but the only wrath-like effects I encounter now are Cyclonic Rift and Toxic Deluge . However, the most important thing to note with this deck is that all Wrath effects are sorcery speed, beyond a couple rocks and dorks our field never looks menacing enough to boardwipe it, since we always play our pivotal combo pieces at the end of your opponent's turn. When we are boardwiped, I usually tap out all my dorks and float the mana, wait for priority to shift to me after it resolves and cast Yeva, which allows us outvalue sorcery speed wipes. This is also the reason my pod has moved away from wrath effects. The hexproof is as relevant as the Pro UB from Autumn's Veil .
3 weeks ago
First off, I love the deck. Great job with the deck, budget primer and on the work you put in the collaborative primer.
I’m looking maybe to make a Yisan deck and all 3 of these resources were of huge help to me. However, I still have some questions.
Here are the cards I’d remove compared to your list and the reasons for their exclusion (disregarding few manabase changes along the same lines);
Ravenous Slime - my meta isn’t big on graveyards, so I could see myself wanting better verse 3 options
My meta is mostly creature-based with lots of MAN/Blood pod/Tymna decks around. Blue is less prevalent than it is in other competitive metas, and green is the most represented color. There is quite a bit of stax (although I have yet to see a Linvala) and, as I’ve mentioned already, graveyards aren’t widely used here. Non-competitive crowd favors creatures and combat. I don’t expect to play with them a lot, but if we’re paired at a tournament, I’d like Yisan to steamroll them.
Here are my ideas;
Tendershoot Dryad - my meta is quite keen on combat, and I’d like to be conpetitive in that regard. A decent verse 5
Hornet Queen - pretty much the same as Dryad, but at verse 7 and it stops occasional Zur or Kraum
Wayward Swordtooth - a bad Azusa, but a ramp effect nevertheless. Could be useful because of its 5/5 body that can save me some life while enticing Tymna players to soften up the rest of the table for my Hoof
Tireless Tracker - because our games can get grindy, having a good draw engine and a beatstick in one sounds good.
Skyshroud Ranger - makes up for lost t2 Yisan capcity lost by excluding Diamond and it’s an elf. Nothing to write home about, but seems decent
Mana Vault - t2 Yisan enabler
Oracle of Mul Daya - if I had one, I’d probably just play it in place of Azusa. But I traded mine away long time ago. Its current price and likelihood of being reprinted make it an uneasy buy for me. But if you think it’s worth the buck in here compared to other options, I can bite the bullet.
Ulvenwald Tracker - Tymna eliminator and generally a repeatable creature removal in a relatively creature-heavy meta
Quest for Renewal - seems to me like an extra copy of Muse that’s lest susceptible to removal.
Autumn's Veil - not as relevant as it would be in some other metas, but it could be a good piece of combo protection
Noxious Revival - grave recursion plus grave hate if I need it. Its instant speed, low cost and versatility make it look good in my eyes even if this deck can’t really abuse it like some other decks can.
Return to Nature - a new goodie from WAR. A strictly better Naturalize that can not only remove an opposing stax piece, but can double as grave hate in a pinch. As with Revival, grave hate isn’t the selling point, but a part of a package deal that even without it should be a decent option.
Natural State - a cheap way to remove opposing stax. It hits los of relevant stuff, since I don’t see much Chain veils, PEngines and whatnot around (excet when I’m the perpetrator...)
Lightning Greaves - protection and haste enabling together make for a tempting offer
I’d appreciate it greatly if you could comment on these and suggest which of these to add. If you have any other additions below 20$, I’m all ears.
Thank you in advance!
1 month ago
I see a lot of people playing Autumn's Veil as well in cEDH.
If you want to go that deep it may be worthwhile.
Autumn's Veil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%