Autumn's Veil

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

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Autumn's Veil Discussion

Jack_Meyer_Garvey on Prosshing

3 days ago

Dimir Machinations is a very good card in Food Chain Prossh decks. I also reccomend Red Elemental Blast, Pyroblast, Autumn's Veil, and Guttural Response as they all are low cost cards that can win you the game against blue players. Especially when you are about to combo out turn 3-4 (as Prossh tends to do) and somone uses the last of their mana to hold up counterspell on food chain

nyoumans on Baral ist mein Homey

1 week ago

Karten, die fuer Dein Deck interessant sein duerften:

Allgemein gut gegen Counter und Control: Orim's Chant, Silence, Savage Summoning, Autumn's Veil

Anti-meta Tech: Wasteland Strangler, Tocatli Honor Guard, Hushwing Gryff, Pithing Needle, Gaddock Teeg, Containment Priest, Price of Glory, Palace Jailer, World Queller.

Gute Beaters, die mit Deinem Deck synergistisch sind: Grave Titan, Restoration Angel, Creakwood Liege.

Tutoren: Green Sun's Zenith, Buried Alive, Entomb.

Utility: Dryad Arbor, Qasali Pridemage.

Mana-Fixing / Ramp: Murmuring Bosk, Lotus Cobra

Karten, die ich Dir abraten wuerde:

Crop Rotation: kein Gewinn, da Cradle gebannt ist, riskant gegen Counter

Felidar Guardian: schlecht als Beater, macht nichts ausserhalb Deiner Kombo

Leyline of the Void: Du spielst Reanimation, nur gut gegen blitzschnelle Kombos (z.B. Breakfast Hulk), sehr schlechter Top-Deck

PyroMechanical on Hallelujah, it's Raining Men

2 weeks ago

Eldritch Evolution is a great way to grab your edgewalker from an apostle. Sylvan Tutor and Worldly Tutor are both great was to jumpstart the combo as well.

Enlightened Tutor grabs most of your engine cards that aren't edgewalker.

Krosan Grip is awful slow compared to something like Nature's Claim. sure it can get countered but you can get it in at just about any time.

Vanquisher's Banner can replace lifecrafter's bestiary. Naming human gets it on almost all your creatures.

Autumn's Veil and Silence will both give you a turn to try and combo off. Grand Abolisher is great for this and also on-theme!

38 lands seems hilariously high, imo. you can probably safely cut at least 3 lands.

I'll probably do a followup post when I think of more stuff for this.

Florg on Thrasios and Tymna Doom the Day

2 weeks ago

Kaleo42
Thanks a lot, that's quite high praise! Silence is a card I am actually thinking of trying to slot in. One possible option is replacing Reality Shift and Beast Within with Silence and Sign in Blood. That way I could cast Silence then repeatably cast Sign in Blood via a Timetwister loop to deck my opponents out for a secondary win condition. It ultimately comes down to which set of cards is more useful in general. I find the signet and tailsman very useful because they produce colored mana. This deck doesn't have a lot of colorless costs because of its extremely low average CMC. I'm already playing the cheaper rocks that produce colored mana (other than Jeweled Amulet) so they are pretty much the best options left. I need some mana rocks to make the Dramatic Reversal + Isochron Scepter combo work.

Megalomania
Yeah when you're trying to build the best deck possible you end up using a lot of the same powerful cards like tutors and draw. I'll have to check out your list, it's always fun to compare! I do think the Birthing Pod combo is cool, but I think it is a bit too slow for this deck. Autumn's Veil was in an earlier version of the deck, but I eventually cut it for Dispel because it has a wider range of uses. Grand Abolisher is solid, but the double white cost can be annoying since it's my least used color.

Thanks for the nice critiques and suggestions!

Megalomania on Thrasios and Tymna Doom the Day

2 weeks ago

This looks frighteningly similar to the initial draft of my deck. Around 98% of the cards I had there is also in your list. +1 from me!

I ditched the Doomsday combo and built around the Scepter a bit more by adding Paradox Engine. I found the mana reqs of the DD combo to be a bit too demanding for my liking.

Also, as per advice of a friend who also uses Thrasios and Tymna, I added Birthing Pod and Trinket Mage to the deck to get the Bomberman combo out a lot easier. (Cast Mage, get Led, feed Mage to Pod, and voila!) IMO, the decks wins a lot more consistently now especially with the decreased reliance on LED in its several lines to victory.

Other cards you might be interested in taking into consideration are Autumn's Veil and Grand Abolisher.

Hope you can take some time to look at my list. Im sure youll find some interesting cards there and hopefully some suggestions on how to improve my deck.

SteelSentry on Why do you play Green?

1 month ago

You can't counter everything. Eventually you'll Choke. Like a forest wrapped in Autumn's Veil, Green is ineffable and incorruptable. When Seedtime comes, you will feel Nature's Wrath. You may try to Bolt our Birds, but we will have our revenge. Your casters will snap and we will Prey Upon their weaknesses. Your Bitterblossom is caught in a spider's web, and your Doom Blades will break against our Blossoming Defense. If you Live Fast you will Die Young, and while you Brainstorm and practice Sleight of Hand alone we Attune with Aether and Commune with Dinosaurs. We will clip the wings of your God-Pharaoh, and any other dragons you bring will feel our Stinging Shots. When we walk through the valley of the shadow of death we do not fear, because Life Goes On. Our strength is unparalleled; we punch bears just for fun. You will be the Eternal Witness to our victory, for we have Gaea's Blessing.

MrBamsGoesBoom on I'm Devoted to that turn three win

2 months ago

Ok so this is my first time on commenting about a Devoted Druid deck but I feel like now I've seen it be used a bit I know what I'm talking about. So 4 of each Vizier of Remedies and Devoted Druid is correct and Quillspike is a great card for redundancy so I recommend putting in 2 copies instead of 3. Groundbreaker is a great inclusion because it's the green version of Ball Lightning. Weird Harvest is a fine card but I personally prefer Uncage the Menagerie, because x=2 searches out you combo pieces and x=1 searches out Mistcutter Hydra. Archetype of Endurance is great, good inclusion. Commune with Nature is great but if you want the turn 3 win I prefer Utopia Sprawl, because this allows you to keep a hand of just one forest (unless someone at your locals plays land destruction). Apostle's Blessing Is a great inclusion for protecting you combo pieces. Grapple with the Past is an interesting inclusion but I like it because it brings back your combo pieces. Harmonize is a great card as a 2 of because it's some redundancy to get to your big stuff. You can now probably put in 2 Autumn's Veil and you will be completely set. I'd also recommend playing some Canopy Vista in the mana base to consistently land green and white on turn 3.

Gates88 on [List - Multiplayer] EDH Generals by Tier

3 months ago

sonnet666 I appreciate your response. I'll start off by saying that mentioning the obvious tier 1s (Thrasios, Zur, Tazri) was really just for completeness' sake. In hindsight, it was just a waste of time to mention them and I regret bringing it up.

You're also completely right about Mairsil, I just straight-up didn't do any research on the way that deck was going at all. The Mirror-Mad Phantasm line is great in a Doomsday shell and it's the main draw for it. The Razaketh line is a little bit more questionable since it requires creatures in play and Grixis has few creatures it actually wants to run and it can only be uses once a turn, but turning your commander into Diabolic Intent isn't bad by any means. I still think that Kess and Jeleva are clearly superior Grixis commanders though since they can have 99 cards that are gas and not dilute their deck at all. It's similar to Teferi vs Arcum Dagsson. Teferi runs a couple of bad cards or cards that aren't good for reasons other than The Chain Veil combo (Thran Dynamo, Gilded Lotus, and The Chain Veil itself would be useless without the rules interaction that allows for the combo), but Arcum runs a lot more bad cards because it needs to have artifact creatures to sacrifice and most artifact creatures suck. There's less of a difference between Kess/Jeleva and Mairsil than there is between Teferi and Arcum Dagsson in terms of number of different cards in each deck, but the principle is that Mairsil requires more build-around cards than the other Grixis generals and it hurts him overall. Regardless, I apologize for my ignorance and I think that tier 2 can be a valid placement for now.

I forgot that Razaketh was your pet deck. I won't bother arguing with you about it then.

I disagree about Karador. It's true that he reduces his own cost, but only if creatures are in the graveyard, which there will probably be few unless someone has wiped or you have Survival of the Fittest/Fauna Shaman. In the latter case, you probably won't need Karador since you'll be able to tutor up Boonweaver Giant and a sac outlet (or whatever you're comboing with) relatively quickly anyway. It's true that he casts creatures from your graveyard, but only one per turn, so saying he effectively makes your graveyard your hand is a huge overexaggeration. Being able to cast creatures from the yard is also only useful if you have creatures in the yard, which is not too difficult to achieve but not always a common gamestate. Compare this to Tymna, who generates value at every stage of the game as long as you have creatures, and he looks much less favorable. The Abzan Boonweaver strategy has never really relied on the commander for anything but value, so the fact that Tymna can create more value more quickly than Karador speaks to her advantages and his weaknesses. If you won't put him in tier 3, consider at least moving him down to tier 2.5.

Everything I said about Teferi was in jest. In fact, I believe I even said later in my post that I was just joking around when I talked trash about Teferi. I don't post a lot on tappedout anymore so I don't blame people for not knowing, but I am a Teferi main and although I don't consider myself an expert, I know the deck pretty well. The Blood Pod matchup is probably Teferi's worst matchup (it's even worse than Ruric Thar, which is saying a lot), but it's not enough to keep him out of the top tiers.

Your suggestions for additions to Teferi are understandable but misguided. The primary reason that Paradox Engine and Dramatic Scepter aren't in Teferi is partially because the deck already has two and a half alternate win conditions - Rings of Brighthearth+Basalt Monolith is one, Power Artifact+Monolith is two, and Teferi+Stasis is almost a win condition - and doesn't need to dilute itself by running any more. All the cards I just mentioned are also good on their own - Monoliths for obvious reasons, Rings of Brighthearth for its ability to copy Teferi or Tezzeret's abilities, and Power Artifact for generating more mana while comboing with The Chain Veil. Neither Dramatic Reversal nor Isochron Scepter have utility on their own. Imprinting a Counterspell or a bounce spell on Isochron Scepter is a fine strategy in 1v1 (and I used to play Scepter Chant back in Mirrodin-era Extended, so I know how it feels), but it ultimately isn't good enough in the midgame to be worth running. Dramatic Reversal is effectively just a ritual and has very little utility outside of the combo. We already have access to a lot of good rituals, like Teferi for example, and we don't need another one that badly. Paradox Engine is too reliant on cards that are already in hand and costs 5 mana. Why would you tutor for a situationally relevant card that costs more to cast than The Chain Veil and is not a guaranteed combo? Furthermore, running these additional win conditions would require multiple cuts to either the manabase, card draw spells, counterspells, or bounce spells, which would weaken the deck in some other aspect. It's just not worth it to run these cards.

And just because Manifold Insights isn't as good as Lim-Dul's Vault doesn't mean it's trash. Being able to see 10 cards deep and getting 3 nonlands is a big deal, even if it's the three worst cards in that set. The fail state of Manifold Insights is either getting your 3 worst mana rocks or your 2 worst mana rocks and a counterspell that's not relevant (ex. Flusterstorm at a table full of creature-heavy decks). That's not great, but it's still 3 cards that will likely not be dead. The only major drawback to the card is its sorcery speed, which is unfortunate but ultimately not a dealbreaker. And obviously the card is unplayable with fewer than 3 opponents, but ideally that shouldn't happen.

Finally, do not under any circumstance go with a different decklist than what you have posted. Even though it does not match my personal list and I don't agree with every card choice in it (cough Expedition Map cough), the comprehensiveness of the primer section is encyclopedic, which makes it an excellent resource. It talks about primary combo lines, alternate lines, matchups, single card choices, and even budget alternatives. If you are already vaguely familiar with competitive EDH, you could become a somewhat competent Teferi player just by reading that primer and goldfishing a bit. Something drastic would need to happen in order for that primer to become irrelevant, on the scale of a major banning or maybe a change to the rules interaction between Teferi and The Chain Veil.

As far as Yidris goes, Jim has talked a lot on the discord about his deck and the gist of it is that Yidris is plan B. Plan A is jamming a turn 3 Ad Nauseam, which he aims to do as often as possible. That should give you an idea of how important Yidris actually is to the deck. His current list also still runs Mass Hysteria, so Concordant Crossroads could be a possible addition to improve it. I doubt Need for Speed would work well though, it overlaps with Rain of Filth too much and you'd rather sac your lands for mana than give your dorks haste in most circumstances.

I would argue that The Gitrog Monster can fight through counterspells more easily than Sidisi, Undead Vizier can because of cards like City of Solitude and Autumn's Veil, but you're right in that both decks are linear and somewhat fragile. Gitrog makes up for this by being able to clean up at really weird times, like their own cleanup step.

I think Tier 3 is solid for Atraxa. She has pubstomp written all over her, so it makes sense to put her in the pubstomp tier.

When I said that Dimir was a limited color identity, I meant in terms of what it can answer and how well it can answer it, specifically in regards to artifacts and enchantments. Black can't really interact with artifacts or enchantments at all, and blue only has bounce spells or counterspells. Hurkyl's Recall and other bounce spells are only temporary, and unless you can win the turn after a bounce through countermagic for sure, you will still be in danger of the problem card resolving the following turn again. Swan Song and other counterspells are reactive, which a combo deck really doesn't want to be. Compare this to Grixis, which has access to Vandalblast and By Force, or Esper, which has access to Disenchant and Detention Sphere (in Zur), or Sultai, which has access to every good card in the format, and Dimir looks worse by comparison.Even the creature removal isn't as diverse when it comes to wipes. Dimir only has Toxic Deluge while Esper has Supreme Verdict and Grixis has Rolling Earthquake and Fire Covenant. That's really the only weakness of the color identity, but it's not a trivial weakness and it does make Dimir combo worse than Esper/Grixis/Sultai/4 color combo.

As for your question on Baral, whether High Tide isn't strong or Baral is just bad, the answer is kind of both. Baral is a commander who gets outclassed by Jace in almost every way, and although he isn't weak by any means, Jace isn't outrageously strong to begin with.Jace can loot more consistently, can get more value in the midgame when cards have been binned, and can enable double Tide turns. Baral's cost reduction is nice, but that's about the only advantage he has over Jace. Blood Pod is also pretty brutal against Baral since all the win conditions either require Islands (making it weak to Choke) or artifacts (making it weak to Null Rod and Stony Silence).

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