Autumn's Veil

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Autumn's Veil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%

Golgari: 0.12%

Autumn's Veil Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

6 days ago

DarthParkarius: Glad you like the deck! In answer to your questions...

1) Necroskitter was always a little... winmore here. It's cute, and is very helpful in a meta with a lot of mana dorks, but in general it kinda just sits there. It's a nice thing to slot in, if you have an extra slot, but... Not necessary to the deck's function.

2) Spidersilk Armor is in here for two reasons. First, this deck has always had issues with flying attackers. We spend our life somewhat aggressively, with cards like Necropotence, but almost nothing in the deck has flying. We have little trouble with attackers on the ground, since we get a lot of expendable deathtouching blockers, but Spidersilk helps patch that issue. Second, with Spidersilk out, we can loop with Yawgmoth, since each snake can survive a counter and still be sacrificed to Yawgmoth.

3) For now, Heroic Intervention and Veil of Summer have been sufficient so far. I may add Autumn's Veil and/or Imp's Mischief eventually, if I continue to have this issue.

DarthParkarius on Toxic Relationship: Hapatra EDH [PRIMER]

6 days ago

Hey Daedalus19876

First off, this is an awesome deck and I’m eager to try something similar. My play group has been morphing into a more competitive combo based meta and this looks like a fun deck to tryout there!

I have a few questions for you! What are your thoughts on Necroskitter? Seems like a powerful card but I’m not sure how often you actually end up killing your opponents creatures if you don’t have Yawgmoth.

Would you be able to explain the main function of Spidersilk Armor? Is it just there to put two -1/-1 counters on your snakes?

Lastly do you find it difficult assembling four pieces for your main combo? Would Autumn's Veil be a reasonable addition?

Thanks!

cPute on Yisan the Yiople Yirson

1 week ago

Nice deck. Some cards I would recommend:

K1ngMars on Grumgully The Infinite Gruul Goblin (CEDH)

1 month ago

You should consider as instant speed protection for your combos also Veil of Summer and Autumn's Veil. The first more often than not also draws you a card, so if you were to choose between one of the two, I'd pick Veil of Summer.

Tzefick on Pattern Recognition #141 - Voltron

1 month ago

I completely agree on White being one of the best supplementary colors for a Voltron strategy, if not for anything else than their affinity for equipments, auras and not letting the opponent do anything on your turn.

I feel like you're not giving enough credit to Green and Black and too much credit to Blue. Mainly because blue-white (as the preference for at least 2 of the colors for your Commander) don't have that good Voltron commanders to blow the other colors completely out of the waters.


Green have ways to protect with Veil of Summer, Heroic Intervention, Autumn's Veil. Green can re-use the graveyard far better than you give them credit for. Which is not irrelevant if your plan goes awry and your Commander ends up dead or countered a lot. Or if all your equipment gets blown up with a Vandalblast.

Green also have a piece of the "my turn, I play, you don't!" with City of Solitude and Dosan the Falling Leaf.

Green has a lot of card draw available to them to substitute blue's card draw. And in certain situations their card draw is more efficient than blue, especially for Voltron. Hunter's Insight, Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise. If you choose the aura approach, there's the entirety of the Enchantress group that white also have some additions for.

Green also have a few enchantment affinities like white, with the likes of Sterling Grove, Ancestral Mask, Rofellos's Gift.

And how could I forget about the lovely interaction between trample and deathtouch - you're basically getting unblockable at that point. Hmm, it seems like black is more keen on giving it to creatures than green is.


Moving on to Black, there's a group of surprise cards that Voltron Commanders can take advantage of, like Hatred and Tainted Strike. And the ever-weird Endless Scream that's permanently applied firebreathing. Of course not to mention the best variety of tutors available in Commander.

One way to get past your opponent's defenses is if they don't have any. Black is certainly one of the better to provide in that aspect.

I'm quite certain I don't even do black justice here, but I'll refrain from bloating this response further. I just feel like the ranking is skewed disproportionately.

Ender666666 on Ctrl-G | The Art of Mono Green Control

1 month ago

Cool. I'll check it out.

Thinking about Arasta, I feel like she's really worth adding. Should I cut Squirrel Nest to make room? I'm also considering swapping in Heroic Intervention instead of Autumn's Veil.

dingusdingo on Best Counterspells in Commander?

2 months ago

Blue

Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.

Ender666666 on Ctrl-G | The Art of Mono Green Control

2 months ago

Should I really be playing Mirri's Guile over Autumn's Veil?

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