Panas Deckling

Please login to comment

Said on Need help for ......


All colours offer something different. I have a friend who enjoys her Karametra, God of Harvests stompy deck very much. She incorporates cards like Heroic Intervention, Selfless Spirit, Dauntless Escort, and Avacyn, Angel of Hope to protect her board from boardwipes. She also included some universal hexproof in Privileged Position and Archetype of Endurance to create a soft-lock against removal to get the time she needs to Overrun us. Add some Sun Titan, Karmic Guide and Emeria Shepherd and you have a very decent package to keep/rebuild your board. Mass exile still gets through and causes lots of problems, but the density of those kind of effects is VERY low.

If your friend is afraid of boardwipes (assuming you meant that by "but he gets nuked a lot") but doesn't want to include more colours, how about shifting to Kamahl, Fist of Krosa. Threaten to turn everyone's lands into creatures if a boardwipe happens and no-one will ever play one!

As already mentioned, black is excellent for recursion as well (e.g. Meren of Clan Nel Toth), and adds the possibility of a reanimator subtheme. Because it's fun to get a Terastodon on turn 2 sometimes...

June 19, 2017 8:52 a.m.

Enchantress is a nice strategy. Usually it falls into green/white as a result of the namesake card drawing engines. This is valid in these colours since card draw is scarcer and more unreliable for them. If you add blue, the theme loses some value since you need to sacrifice that for the stronger draw in blue, or your deck will lose power for doing the opposite. Something similar can be said for black to a lesser degree.

That said, since you already have a white/black base, I would just add green :)

June 9, 2017 6:42 p.m.

The answer to your question is no.

With Necropotence and Unlife on the field you can draw as many cards as your life total without losing, but no more. Necropotence asks you to pay life, and, if you have 0 or less life then you cannot pay that cost. The difference here with Ad Nauseam, is that the life loss is a consequence of drawing the card and not a requirement to do so.

You still get to draw upward to 20+ cards in a fine tuned Zur deck, but you better make sure to hit your Demonic Consultation or you are screwed!

June 7, 2017 9:42 a.m.

Oh wow! Just... wow! My eyes are bleeding!

June 6, 2017 7:55 p.m.

I'll start with the questions since that's easier.

1) +x/+0 effects are not necessary. Damage multipliers could be nice since you will be playing a fair-er deck.

2) Dreadnought is worth the money for the right deck. That deck is piloted by Varolz, the Scar-Striped. I wouldn't consider it for Brion.

3) Kiki-jiki is worth it. A wonderful combo piece that can go wild in almost every deck that runs red. In your colours, he could be a secondary win condition with Restoration Angel and Zealous Conscripts (you could add more combo pieces but that would draw the deck away from what you want to do by taking too many slots).

Alright! Now on with suggestions and notable omissions:

Bloodshot Cyclops is a second Brion and I think it's necessary in every Brion deck as a backup.

Might Makes Right is an interesting repeatable threaten effect. The drawback can be negated by most giants since they tend to be larger than average.

Vicious Shadows can be another mighty red enchantment.

As a matter of fact I would include less creatures that die at end of turn. Either that or include more recursion like Karmic Guide and Sun Titan. Try to find space for Kor Cartographer and Knight of the White Orchid as some of the only land-ramp in white.

Another major issue with the deck is your Sunforger. Where are the instants it will tutor for!? You need to improve that package with a lot of other cards. My suggestions for a decent boros package are Into the Core, Boros Charm, Swords to Plowshares, Return to Dust, Wild Ricochet and Master Warcraft.

Then card draw... I'd like to see (a lot) more, you will probably like to see more as well. But in boros that may be rough, sadly...

For boardwipes you have the classics (e.g. Day of Judgment) but you may find some interest in cards like False Prophet and Bearer of the Heavens. They can be very political and can prove a very literal threat with your commander. Otherwise opt for cards that offer versatility like Tragic Arrogance and Fell the Mighty.

Lastly, i would recommend taking a look at Brion's page on EDHRec. It's by no means the golden standard to pick cards from there, but it's a decent source of inspiration.

I hope this was at least a little bit insightful for you. It's always nice to see unconventional commanders and I would have loved to see a Brion deck at my table!

June 6, 2017 7:51 p.m.

Said on Looking for the ......


What you are saying Winterblast, is something I can agree with. The problem is asking someone who is out of work to pitch in for prizes that can be very costly. Granted I do not know the size of the playgroup, but assuming a casual 3-times-a-week gathering of 4 friends will ask each of them an entry fee of 70 bucks to get that Nether Void, or, anything from 20 to "way too much" for ABUR duals.

I love the ideas of EDH tournaments and maybe it can work (like having a pot, where the player with most points at the end of the year can use for whatever he wants). What it requires is discipline from the players and snapping at the whole group for the error of 1 player shows anything but.

I do not think this is an issue of formulating a different way of play; I see this as a problem of etiquette from the original author and more so from the member of his playgroup that abuses the leniency of the group. I strongly believe, and hope we can all agree to this, that a game can be exactly that when everyone involved is having fun. This is the point I wish passed on.

June 5, 2017 10:59 a.m.

Said on Looking for the ......


Wow! That's the most horrible thing anyone has ever said about this game - especially this format! I must ask you to reconsider your vindictive attitude, sir. Your playgroup does not deserve to have its fun drained by one of his upstanding players, because of one upstart ruffian!

All jokes aside, don't do this man. You will just enforce a horrible precedent in your playgroup that will lead to you guys actually falling appart (at least for what MtG is concerned). Not worth it.

EDH is meant to be FUN and playgroups are meant to manage bad boys through conversation! Talk to the guy. If he doesn't listen then be polite while you point him to the nearest unoccupied table to play by himself.

Another thing to do is to change your perspective on proxying. Do not allow it. The lack of resources promotes creativity; this motto has led my playgroup to find lots of hidden gems. If we ever allow a proxy or two for playtesting reasons we ask this of the person proxying: "If you like the card, when will you get the physical copy?". A card like Nether Void usually means "never" is the answer. So talk within the group and don't allow this kind of stupidity.

Now, although I don't want to have any part in the quarrel between your playgroup, I will also promote the stax-strategy. This is a very valid and very competitive playstyle that is mostly fair (not a lot of wins out of thin air - not many infinite combos etc). I would recommend Derevi, Empyrial Tactician or Glissa, the Traitor as my favourite stax commanders. Be warned, that even though a well prepared deck can still perform through the locks imposed, most builds will fold to them as they are quite oppressive (Cf. Stasis, Winter Orb, Smokestack). The pressure applied to all players - the pilot included - is bone crushing. So there you go, have fun, and welcome to the dark side. Stay to long and you will end up lonely! VERY lonely!

June 5, 2017 7:40 a.m.






Bad Santa Zedruu

Commander / EDH Panas


Ala-buster Cannon

Commander / EDH Panas


Dizzy King

Commander / EDH Panas


Jund Graveborn Manifesto

Commander / EDH Panas


Ertai likes Birds

Commander / EDH Panas


Tides: the Sun and Sea

Commander / EDH Panas


Finished Decks 7
Prototype Decks 0
Drafts 0
Playing since Future Sight
Avg. deck rating 2.50
T/O Rank 226
Helper Rank 454
Favorite formats Commander / EDH
Good Card Suggestions 88
Last activity 4 days
Joined 4 years