Disentomb

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Related Questions

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

Disentomb Discussion

squadcarxmar on Phage Voltron

2 months ago

If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like Dash Hopes and Thrull Wizard . Your Withering Boon would also compliment this.

Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!

Kjartan on Liliana's incursion

2 months ago

The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.

Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.

I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.

Some relatively cheap suggestions to replace them with:

Dark Salvation , Diregraf Colossus , Disfigure , Cemetery Reaper , Inquisition of Kozilek .

Muskox on Golgari Rising

10 months ago

@Flooremoji the only reason I don't use Charnel Troll is because I dont want to empty out my graveyard. The more creatures in my graveyard the stronger some of my monsters get. Plus if Charnel Troll is out and has been used I won't be able use cards like Undergrowth Scavenger , Varolz, the Scar-Striped , Molderhulk , Disentomb , Jarad, Golgari Lich Lord . While the troll is a very good card, it over all would be counter productive to a larger number of cards in this deck.

Snogglesworth on Holy Chit, Earring Ghosts!

1 year ago

Disentomb has better art than Raise Dead so you should use it

MethodGorilla on Meren tweek list

1 year ago

I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.

The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.

  • I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.

ZendikariWol on Meren Death Means Nothing to Me

1 year ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

bushido_man96 on Meren Death Means Nothing to Me

1 year ago

I get wanting to run more creatures, but in the end, its better to run the creatures you need, and have the sac outlets to make the deck run. To that end, I don't run cards like Cultivate in my Meren build, but would rather run something like the Yavimaya Elder that you already run, or its artifact buddy, Burnished Hart. They have built-in sac abilities, add experience counters for Meren, and accelerate your mana. Two other good mana dorks I run in Meren are Blood Pet and Blood Vassal. I like them because I can sac them the turn they come into play for mana, and don't have to worry about being able to tap them, like Llanowar Elves. Rune-Scarred Demon is a good tutor, but I really like Sidisi, Undead Vizier as a tutor in this deck. She can exploit herself, turning into the card you need and adding an experience counter, and likely getting her back at the end of the turn to tutor all over again.

In my build, I tend not to run a lot of the more traditional recursion, like Disentomb or Victimize. This is a personal approach, as the commander, who I usually have access to, provides plenty of recursion on her own. But, that's just my approach. If you find it useful, then stick with it, but you might make it more of a focus, adding cards like Necromancy, Animate Dead, and Dance of the Dead.

ERoss8 on From the ashes they will rise again

1 year ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

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