|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Return target creature card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
1 month ago
2 months ago
I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.
- Liliana, Death Wielder, Liliana of the Dark Realms, Garruk Relentless, Disentomb, Corpse Churn, Pattern of Rebirth, Core Prowler, Kessig Cagebreakers, Puppeteer Clique, Riftsweeper, Spore Frog, Viridian Emissary, Wall of Blossoms, Winding Constrictor.
The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.
- I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.
2 months ago
Weeeell... let's take a look at that, shall we?
Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.
Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.
Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.
Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.
Palace Siege doesn't subvert costs but other than that major downside it's decent.
Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.
Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.
Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.
Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.
2 months ago
I get wanting to run more creatures, but in the end, its better to run the creatures you need, and have the sac outlets to make the deck run. To that end, I don't run cards like Cultivate in my Meren build, but would rather run something like the Yavimaya Elder that you already run, or its artifact buddy, Burnished Hart. They have built-in sac abilities, add experience counters for Meren, and accelerate your mana. Two other good mana dorks I run in Meren are Blood Pet and Blood Vassal. I like them because I can sac them the turn they come into play for mana, and don't have to worry about being able to tap them, like Llanowar Elves. Rune-Scarred Demon is a good tutor, but I really like Sidisi, Undead Vizier as a tutor in this deck. She can exploit herself, turning into the card you need and adding an experience counter, and likely getting her back at the end of the turn to tutor all over again.
In my build, I tend not to run a lot of the more traditional recursion, like Disentomb or Victimize. This is a personal approach, as the commander, who I usually have access to, provides plenty of recursion on her own. But, that's just my approach. If you find it useful, then stick with it, but you might make it more of a focus, adding cards like Necromancy, Animate Dead, and Dance of the Dead.
4 months ago
I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.
Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.
The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.
Hope this helps!
5 months ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
8 months ago
Nice build, the only change I'd make is to use spells like Macabre Waltz or Disentomb. They have some flaws, but if you really want to kick your opponents in the nuts with spare Mana, those are some of the ways I'd do it.
8 months ago
eljeffe_demagico, there are plenty of cards that will let you get a creature from your graveyard onto the battlefield for less than 5 mana, and even in mono white, there are a few.
griffstick, while Mortuary Mire is good in the same sense that a Disentomb is, Mortuary doesn't help you recur cards, it only helps you not need recursion after you get it down. That's why it isn't good enough for the list, if that makes sense.
Lord_Khaine, glad I could help!