Artifact Creature — Construct
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bomat Courier Discussion
5 days ago
I know of a turn 3 win in STD but you dont have any of the cards in your list.
T2: Bomat Courier, another Toolcraft, swing 4
T3: Toolcraft, Reckless Bushwhacker, swing 16
Super hard to pull off, but it still works!
6 days ago
Hey DubiousDanish, the more I look at it me more I find it hard to put to a place where it is competitive :$ Marvel aside, I think you can put up some pressure with smth like:
Enchantment (3) 3x Tezzeret's Touch
Planeswalker (5) 3x Tezzeret the Schemer 2x Ob Nixilis Reignited
Creature (16) 4x Chief of the Foundry 4x Metallic Mimic 4x Scrap Trawler 4x Walking Ballista
Instant (7) 3x Fatal Push 4x Unlicensed Disintegration
Artifact (3)3x Heart of Kiran
I would always put 4x Walking Ballista, since he's a Construct and picked by Scrap Trawler? He would be your mana sink later games.I am not certain about Bomat Courier since my build is not going so aggro. I would put it down to 23 lands, since Tezzeret the Schemer can give you the extra mana. I don'y think the curve is ideal, as you still have many 3 drops, but for this build I'd say Unlicensed Disintegration is the best removal.Anyway, let me know what you think of this and if you get a chance to play test it! :)
6 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
6 days ago
I'm not sold on Archfiend of Ifnir at all; turn-5 is way too late to initiate a removal plan let alone a removal plan that uses -1/-1 counters which rely on having both a healthy hand AND a discard outlet in play. Ruthless Sniper has a similar removal ability, but dependence on TWO other factors, being a full hand AND a discard outlet, makes me want to forget the concept all together. With your curve and lack of true card advantage spells, by turn-5, even with a discard outlet, you probably won't have enough of a hand to take care of any opposing threats.
I like Cryptbreaker a lot, but his janky token generation and ability cost seems too slow. Playing him turn-1 seems good, but then you give up tempo to make a 2/2 dude that just dies to all of the best removal in Standard right now. Insolent Neonate has more synergistic tempo with your deck, Gnarlwood Dryad is like a poor-man's Standard Tarmogoyf fitting well with your discard theme, and Sanitarium Skeleton provides a stupid amount of utility as discard fodder or chump blocker. I would also consider playing around with other synergistic 1-drops like Groundskeeper (potentially bonkers with these cycle lands) and Bomat Courier (has synergy with Shadow of the Grave as well as just fits with your theme).
My only other real reservation is Tormenting Voice, especially as a 4-of. It isn't card advantage, requires something like Flameblade Adept on the field to get the most value out of it, and 'dat sorcery speed... I think that with some tweaks and additions instant speed card advantage is much better. If you get a dude like Sanitarium Skeleton in here consider Altar's Reap or Merciless Resolve. Succumb to Temptation is also an option AND, considering you're running 3 colors, look at Painful Truths.
The winning combo, or synergy really, is a full hand holding Shadow of the Grave with a Noose Constrictor on the field ready to attack. Swing with the snake, discard 7 for +7/+7, play SotG, then discard 7 again for +14/+14 total potentially put your opponent at 4 life by turn 3. Having Flameblade Adept out is even better for you.
+8 1-2 CMC Synergistic Dudes+4 Pure Draw Spells
1 week ago
Shadow of the Grave does NOT fetch back cards you've casted with madness, so I would definitely not include that one. The Energy plan is cute, but R/B doesn't have the legs to stand on it. The best R/B decks I've seen run on artifact madness enablers. So 4 Key to the City, 4 Bomat Courier, 4 Scrapheap Scrounger all 8 of the 3 damage 1 mana madness spells and fill in the rest with creatures. If you cam afford it, try to get 3 Glorybringers too
1 week ago
Hiya folks, as the titles says; Looking for help, / fast stuff. I am attempting to return to the standard scene, and as I have not been following the spoilers like a proper devoted player as of late I am a bit behind on what the meta is and blah blah blah... I borrowed a R/B deck for the standard showdown and loved how it played, so now I am trying to make it my own. I have created a build nearly identical to that I played, and am looking for help making some choices on cards. I have a brief write up in the description but I will try to add more here.
Pia Nalaar is questionable to me in this build, now someone suggested Kari Zhev, Skyship Raider, however I have yet to test this and would like further opinions.
Bloodrage Brawler is another iffy choice... 4/2 for 2cmc is nothing to shake a stick at, but with only 4 madness cards, is it worth it?
Don't even get me started on the sideboard, I just kinda made a mashup from different examples of r/b decks.
Sorry for the novel, for those that made it thanks for taking the time to read. On a final note, for anyone experienced with code... maybe they can tell me what I did wrong, it seems a bit wonky.
SCORE: 2 | 2 COMMENTS | 163 VIEWS
1 week ago
Just turn it to mono red with Bomat Courier and you will see success ;)
1 week ago
Randomguy006 I keep going back and forth on Metallic Mimic, but the main reason I'm not running it now is that it's very lackluster if you get it late in the game. Chewy5150 I was thinking along similar lines with switching to a one drop, but the main reason I decided on Bomat Courier was because I'd sometimes find myself stuck on color t2 or t3 because I didn't have an artifact for Spire of Industry. Thraben Inspector was another possible solution, but missing out on the +1/+1 from Chief of the Foundry made it seem slightly worse. So far, courier's done a decent job of improving mana consistency, and the jury's still out on whether or not its activated ability is effective at getting me cards when I start running out.