Elvish Piper


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Elvish Piper

Creature — Elf Shaman

{{G}}, Tap: You may put a creature card from your hand onto the battlefield.

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Recent Decks

Elvish Piper Discussion

DragonGodKing90 on Jodah's Goodstuff

9 hours ago

you could take out stuff like Conflux or Swiftfoot Boots. Wildfire Eternal also casts stuff for free. Elvish Piper, Champion of Rhonas , Quicksilver Amulet, Show and Tell, and Sneak Attack are also good backup options in case the commander tax starts to get too high.

Kappeh on How to infinite (almost) anything ...

3 days ago

How to infinite (almost) anything with three cards.

Goal of this thread:

I hope to show you three cards that together can infinite almost anything. Don't believe me? Read on! These three cards are legal in Commander, Casual and Legacy.

The cards:

Khalni Gem, Vizier of Tumbling Sands and Freed from the Real.

The Combos:

Combo 1 - Infinite mana:

1) Tap Khalni Gem for two blue mana. 2) Tap Vizier of Tumbling Sands to untap Khalni Gem. 3) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 4) Tap Khalni Gem for two of any colour mana. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.

You end up with two mana of any colour and are back in the original state of the board. Just rinse and repeat, watch the mana flood in.

Combo 2 - Infinite untap For this combo you will need another permanent that has a tap ability. For this example I will use Civilized Scholar  Flip.

1) TapCivilized Scholar  Flip to activate their ability. 2) Tap Vizier of Tumbling Sands to untap Civilized Scholar  Flip. 3) Tap Khalni Gem for two blue mana. 4) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.

You are now back where you started and can repeat the cycle activating Civilized Scholar  Flip's ability over and over again.

Get Creative:

So, is that all this can do?! The answer to that, my friends, is no! Oh no. The two combos above are just the start of it. Played correctly, you can do some pretty insane stuff. Adding in just one more card can allow you to take full control of the game easily. Let's go through some examples:

Example 1

Say you have an Elvish Piper on the field. You can use Combo 1 to generate some green mana, tap Elvish Piper to get a creature from your hand onto the battlefield, then use Combo 2 to untap Elvish Piper. Rinse and repeat. Throw in a card that allows you to draw cards like Azure Mage and you can get ALL creatures from your library onto the battlefield!

Example 2

Say you have a Willbreaker on the field. You can use Combo 2 to untap all of your oponents creatures. Even if they are not tapped, they are still being targeted by Vizier of Tumbling Sands's ability. Therefore, due to Willbreaker's ability, you gain control of them. So you can gain control of all your opponents' creatures.

Point Of Interest:

Another reason I really like this combo is that even without the full engine up and running, you can make some pretty disgusting plays. For example, say you have Vizier of Tumbling Sands out and enchanted with Freed from the Real, you can effectively pay one blue mana to untap any permanent that you want! Also, Khalni Gem is just a brilliant card, if you get it out early, you gain so much advantage. Or better yet, Gilded Lotus. Having both in a deck would make this combo much more consistant.

Final Words:

I hope you find this combo interesting. I don't know how people haven't found this already but it is proving to be one of the most powerful things I have ever put into a deck. (I built a Willbreaker deck with this combo). Have fun and let me know what you do with this.

SSBoatNames on Marwyn the Nurturer

1 week ago

Nice list, but Elvish Piper seems kind of out of place. There is a Craterhoof Behemoth, but your other elves already ramp you to that. Rather than playing it, you could probably go for something like Vanquisher's Banner to get your elves to get more elves on cast.

Not__Muzzle on Make Narset Great Again

1 week ago

My favorite card, weirdly, is Narset. The creature not the planeswalker. I'm trying to make her viable in modern without the use of Goryos vengence Most things like Elvish Piper or Sneak Attack are so slow, resulting in a turn 4 or 5 play at best. her ability is broken and i want to abuse it

xyr0s on Angelic Vial

1 week ago

Restoration Angel is a supersweet card. but it has a small... clause... in its ability. A teeny, tiny, itty-bitty exception... it cannot blink angels. Any other type of creature, but not angels.

Also, I don't think ramp-vial is going to be any good. If you go with 4 vials and resto-angel, then you should most likely commit to that. Play a lot of creatures at casting cost of 2 or 3 with juicy-fat-powerful ETB-effects. Get extra use out of them with angel. Don't bring mana-ramp dorks, since that's really a bad thing to draw into after turn 1, and casting costs are low enough that extra mana isn't really important or useful.

Or go with big guys (but why angels? are they really the best you can ramp into in GW?) and mana dorks and Elvish Piper to bring them into play. Then you should also have ways to ensure that you can tutor up the big finishers as and when you need them.

Anyway, currently you have two decks shuffled into one, and while both of them could be strong on its own, they are both weaker because you don't get to follow a single strategy, but get cards from both, and they don't work terribly well together.

Lotuslaz1 on Derevi *still figuring this out*

2 weeks ago

Far too little creatures. Your general ramps you so you dont need too many ineffective ramp spells. Go gor a creature toolbox style deck. Wood Elves, Acidic Slime, Mystic Snake, Mulldrifter are all good cheap inexpensive creatures that have immedeate value. And prolonged value with your general out. For creature tokens the splicers are not good. You should try for creatures that tap to put out a token or actual creature like Elvish Piper or Kazandu Tuskcaller

MagicalHacker on Xira Arien Decks

2 weeks ago

Back in the day, I wanted a Jund EDH deck that used stuff like Sneak Attack and Elvish Piper to cheat in big creatures then reanimate them back onto the field, with stuff like Chainer, Dementia Master. I'm sure I could find it if I wanted to. lol

edwardgr on 5-Color Legendary "Tribal"

3 weeks ago

More to generate would be good so:Kaleidostone which works with Muldrotha, the Gravetide, but you might want a Glissa, the Traitor or Hanna, Ship's Navigator to help with recursion. Crystal Quarry couldn't hurt, and finally not a legendary but Bloom Tender should be considered.

You could also throw in a couple more cheats. Dragon Arch seems essential, Quicksilver Amulet, and although its not legendary an Elvish Piper seems warranted.

I did not see land destruction a Ghost Quarter if nothing else will come in handy.

You have some cascade which is always good value do you expect to hard cast things much? If so consider a Sunbird's Invocation.

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