|Commander / EDH||Legal|
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|2010 Core Set||Rare|
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Creature — Elf Shaman
G, Tap: You may put a creature card from your hand onto the battlefield.
Price & Acquistion Set Price Alerts
Elvish Piper Discussion
1 day ago
Exaggeration Thanks for the suggestions! I tried both of those cards. Elvish Piper didn't work quite well, but Quicksilver Amulet did. Now I replaced it with Deathrender to equip the Eldrazi Spawns, but I think I will give the Amulet another chance =)
1 week ago
Wizno: Thanks for the suggestions! For the draw engine, I would definitely agree with you. Throughout my playing it, my good starting hands start top-decking on turn seven. I had included Shamanic Revelation at first but took it out because it was sorcery-speed, which is no fun. I made this before Aether Revolt, so I haven't considered Rishkar's Expertise or Lifecrafter's Bestiary yet, both of which would be VERY viable(static early-game ability for Bestiary, or Rishkar's for spell advantage for less mana when you need to cast spells regardless of spell count).
For creature-cheats, these are solid suggestions, especially Yisan, the Wanderer Bard and Elvish Piper. Yeva, Nature's Herald would be great, but it's color specific, which puts a damper in things. As for Descendants' Path, I still can't decide. It's great, but the only drawback is that it filters all my artifacts and enchantments to the bottom of the deck(since the place on bottom is required). But the dilemma is that it's really low cost for good value. In your experience, how does it work in-game?
The problem with Price of Glory is that it affects me too, forcing me out of flash-cheats. The other spell-whacks I originally got rid of because they are all spells and apply to me, but I'm seeing more in-game applicability to board-wide effects for a borderline-aggro deck.
As for Conqueror's Flail, that is definitely going on the sideboard for getting rid of that pesky counter player.
Thanks for all your suggestions! Best of luck to you and your Kessig concoctions.
1 week ago
I like the deck a lot and I'm glad someone else is sticking up for the were-pups in the face of adversity! I run werewolves too and I know the challenges that come with them but it makes it worth while!
Based on my own play experience, I have a few suggestions for your deck:
The deck looks like it could use some more card draw in it. While this is a typical problem for Gruul, there are a few cards I think could help:
These are 3 fairly popular draw support cards that I think can speed up your play even more.
You have a lot of solid ways to cheat creatures into play but I'll recommend a few more that I've tried/am planning to try:
One card that is really mean but definitely slows down spell casting is Price of Glory. You could also look at cards like Spellshock or Mana Barbs as well but they're risky. Pyrostatic Pillar and Eidolon of the Great Revel also fall into this category.
My final suggestion would be to continue tweaking your mana base with more dual lands as your budget allows to improve overall consistency.
I dig the deck and wish you luck with your Howlpack!
1 week ago
As with a lot of the green decks I see, I think focusing on either an aggressive stompy strategy or a heavy-hitting ramp strategy could be useful.
For ramp, I'd try to up the green symbol count to make Karametra's Acolyte shine. Devotion also gives access to Nykthos, Shrine to Nyx, Nylea's Disciple, and potentially Aspect of Hydra. Aside from mana dorks, Elvish Piper and Quicksilver Amulet are some cool tools to bring in the bombs. Some other big guys that I've messed around with before are Liege of the Tangle, Engulfing Slagwurm, and Primordial Hydra.
A stompy plan sticks closer to the low end of the curve. Experiment One, Avatar of the Resolute, Strangleroot Geist, and Leatherback Baloth are some possible curve plays. You probably can't afford to play anything much bigger than an Obstinate Baloth or Thragtusk without dipping back into ramp though.
In either case, I don't think the artifacts are adding much here that green cards couldn't do better. At the very least, I'd cut the Ornithopter, Bonded Construct, and Juggernaut to bring the deck down to an even 60.
I think I have too much time on my hands. XD
1 week ago
elf cards that are a must Oracle of Mul Daya, Norwood Priestess, Jagged-Scar Archers, Heedless One, Gempalm Strider, Elvish Piper,tribal cards to help out Urza's Incubator, Coat of Arms, Obelisk of Urd,life gain cards to think about Angelic Skirmisher, Essence Warden, Felidar Sovereign, Nyx-Fleece Ram, Rhox Faithmender, Serra Ascendant, Soul Warden, Soul's Attendant, Trostani, Selesnya's Voice, Beacon of Immortality, Test of Endurance, Chalice of Life Flip, Loxodon Warhammer.