|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Khans of Tarkir (KTK)||Rare|
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Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
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Crackling Doom Discussion
3 days ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
4 days ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
6 days ago
A relatively cheap card that I think would help this deck a lot is Mirror Entity. It will fit into your synergies and can actually be a finisher of sorts.
Another $1 that's great in Alesha is Reconnaissance, let's you use Alesha's ability without really attcking.
Whispersilk Cloak can be clutch for Alesha herself.
Also, generally I would say to just up your creature count a bit. I run Alesha and have around 40 creatures in the deck.
This is my build if you wanted some ideas Great Khan Punchy McStabbers
Either way, nice take on Alesha, I like your human and ally synergies.
1 week ago
Bluemechanic Crackling Doom seems spicy, thanks for the tip! Carnage Gladiator is a pet card that's most likely first to go, but it hasn't seen play yet. Sunscorch Regent is the same case but it tends to grow quite nicely.
1 week ago
I absolutely love it! Just some advice from a fellow Demonic Pact abuser, you're really going to want more removal and wrath effects to survive long enough to get your engine going. I recommend Fatal Push, Path to Exile, Terminate, and more Wrath of Gods. Crackling Doom is always a fun sideboard card in Mardu as well.
1 week ago
Thanks for the comment and +1 Jimmy_Chinchila. I appreciate it. I will consider the suggestions. I have been criticized on the double listing in multiple categories before, it just helps me personally to see how full each category is, and sometimes that means double listing. I get it though, and I think it does come down to personal preference. Is the card primary, or is the category/function primary. I have focused on category/function.
I played Crackling Doom before, but voltron was a rare archetype in my last meta, so it was taken out. I have not yet explored a new meta here in my new home of Pittsburgh PA, so this may make it back in, if it proves to be valuable. Mortify was also an inclusion at one time, and I just felt that I needed less spot removal than I had. I moved away from sweepers to things like Disrupt Decorum , so Mizzium Mortars was less useful in this list. Kolaghan's Command will make an appearance in another Aikido deck I am working on, and I am trying not to put too many cross over cards between them, as an exercise in showing the breadth of Aikido as an archetype. All of the big bombs you list could easily be good options, but the deck really needs to be careful about how many bombs it runs. Enough to get aggressive when it is time, but not to many that it tempts you to become aggressive too early, or so many that it takes up card slots that put you in better position in other ways. This becomes a fine line, and it is often a matter of experience with the deck that allows me to run the perfect amount of bombs. Of those you list, I like Kolaghan, the Storm's Fury best due to the dash mechanic. Seems like it may work well holding my threats in my hand until I will use them.
1 week ago
Impressive build and description. My only real suggestion would be to not have cards be in more than 1 custom category, but that's more just a personal preference for ease of reading. Great work, can see the time that's gone into it.
The deck list is solid, but a few other options to consider: Crackling Doom solid removal against things like Voltron, also a fan of Mortify, Mizzium Mortars and Kolaghan's Command. Skyline Despot, Boltwing Marauder, Kolaghan, the Storm's Fury could be fun. Athreos, God of Passage can abuse stuff like High Priest and Selfless Spirit, I also like Iroas, God of Victory for when you want to put the politicking aside and go in for the kill.
2 weeks ago
Interesting, so a sort of prison/control hybrid in Mardu colors? I think with all your destruction effects and spell-based damage, these colors can really shine here.
Switch Terminate for Mardu Charm. This is kind of a more minor suggestion, but I feel like the charm gives so much utility, including token spawning, that it outweighs the power of Terminate in the main. After all, some decks might not run many creatures, so having some more varied utility spells in the main can't hurt game 1 when you already have straight-up kill spells with Path to Exile and Crackling Doom.
Consider Painful Truths. Since you are running a control deck, you'll need card draw for fuel. And if you can consistently get 3 colors at a time, this is probably one of your better choices for draw power. You can even modify how many cards/how much life you lose by choosing how many colors to spend.