Crackling Doom


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare

Combos Browse all

Crackling Doom


Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Price & Acquistion Set Price Alerts





Crackling Doom Discussion

TheACTR on Mardu Spellslinging

1 week ago

Firstly, I am a big fan of the channel and I am looking forward to seeing you pilot this beast.

Secondly, I love spell slinging decks. I will be back after I dig through my deck to see what gems I can recommend. One of my absolute favorite cards that I immediately noticed was absent is Crackling Doom. It is amazing at dealing with large powered threats and the damage doesn't hurt either. When copied, it is devastating!

CaptSillva on Ascension to the Throne

1 week ago

Here are a few cards you could consider for your Sunforger Package Crackling Doom, Kolaghan's Command, Hide / Seek, Wear / Tear, and Utter End.

Steelshaper's Gift and Relic Seeker are both really cost effective ways to get the equipment you're looking for. You could also run Masterwork of Ingenuity to double up on a good equipment.

Brass Squire is a cheap way to get past equipment costs.

Akiri, Line-Slinger, Kari Zev, Skyship Raider, and Swiftblade Vindicator are cheap minions that hold weapons very well.

BelugaWhale217 on zurgo needs your help

2 weeks ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals ( Check EDHREC ( for more ideas.

Hi_diddly_ho_neighbor on "This'll be a night you never forget!"

2 weeks ago

Have you considered the new Bloodtracker? It will work well with your minor +1/+1 strategy, is a vampire, and also draws cards.

On that note, I think you might want a bit more card draw and ramp. Yes your are aggro, but being able to cast spells and having cards in hand are important. Painful Truths, Twilight Prophet (on theme too!), Moonlight Bargain, Greed, and Read the Bones all would work here.

Commander's Sphere gives both ramp and card draw. I'd strongly suggest running a least two of the on color signets: Boros Signet, Orzhov Signet, and Rakdos Signet

I always suggest Crackling Doom for Mardu decks. It is such a fun/good card!

Good luck deck building!

Mr_Squib on Bloodweaver (a blood pod variant)

3 weeks ago

Good job! You should consider Zurgo Helmsmasher or Crackling Doom to annoy the opponent even more

hkhssweiss on Saskia Budget EDH

3 weeks ago

Crackling Doom would be great for being apart of the Sunforger package. Wear / Tear is also a great multi use card. Naya Charm is also good since all the modes are relevant.

Grand Warlord Radha can help you cast a lot of spells due to the amount of mana you can produce when your going wide. A little more on the pricier side is also Xenagos, God of Revels as he will double your creatures power.

I prefer Heroic Intervention over Make a Stand as it's one cost lower and green should be one of your more important colors although you won't be able to use it with Sunforger package. Krosan Grip should also be an auto-include.

Hope that helps!

CaptSillva on mardu fun for me (control)

1 month ago

you got to get that Assault Suit in here. It has crazy synergy with your commander. He is always indestructible during its control's turn. The Suit would make it so the active player always controls him, meaning he is always indestructible. He also can't be sacrificed and gets to attack and get bigger every turn.

Here are a few other cards you could consider Master Warcraft, Sunforger, Terminate, Kolaghan's Command, Crackling Doom, Blasphemous Act, Plaguecrafter, Mathas, Fiend Seeker, Queen Marchesa, Tariel, Reckoner of Souls, Solemn Simulacrum, and Stranglehold.

Load more