Crackling Doom

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Khans of Tarkir Rare

Combos Browse all

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

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Crackling Doom Discussion

Caes on mardu midrange

2 weeks ago

I like it. The demon would probably be better as a Monastery Mentor though. Crackling Doom seems really strong right now. Also, where is the Blightning and/or Rakdos's Return and/or Aurelia's Fury??

ZM4C on kaalia the vast win streak

3 weeks ago

Crackling Doom is a must have, but I like what you got

DanteBeleren on Make Heavenly Inferno Great Again!

3 weeks ago

The beauty of Kaalia is despite the obvious shell of "Aggro General", you can play her however you want. You can pick one of the three tribes and stick to a tribal deck instead of running all three. You can make a stax build since Kaalia cheats stuff in. With that in mind, the following are cards that can fit in any general Kaalia deck (suggestions on left, remove on right/change up removals how you see fit).

If you'd like more suggestions, this is my Kaalia decklist that I've been working on since her intial release. I tried to give good reasoning on each aspect of the deck in the descriptions so you can have a better idea of what I do with each card. Other than that, good luck!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 weeks ago

MegaMatt13, Boros Charm fills a different role than either Terminate or Path to Exile, and Crackling Doom is somewhat counter to how I play the deck. I took it out long ago, because it didn't fit.

Crackling Doom is not surgical excision, and often, I want my opponents to keep their threats. Crackling Doom does not allow this. This deck needs to be able to remove specific threats, but leave as much power on the table as possible, so that it can be used against my opponents when I am ready.

Path to Exile is plain better than Terminate, and I would only take Terminate if I needed more and I had already included Path to Exile and Swords to Plowshares. All of them allow for surgical removal of creatures, but we all know that exile is better than destroy, even with the drawback inherent in the two white instants.

Boros Charm is not there for anything like that. Boros Charm is most often used as a better-than-counterspell for cards that destroy my stuff, and slightly less often to turn someone else's large threat that is attacking one of my opponents into a real monster with double strike. Rarely it is used to seal the deal after a Master of Cruelties attack. Basically, it is a better-than-counterspell against destruction that can be a coup de grace in the right context. That is perfectly in line with how this deck plays.

I was skeptical about including Boros Charm initially, I cut it early before I discovered it's real power, and then I trialled it again on strong recommendation by other aikido Mardu players, and I have not looked back after I mastered it's power. I am not sure how to value it over Path to Exile, but I would always include both.

As far as the two freeze enchantments go, I personally don't want to inhibit development at all. Blind Obedience and Authority of the Consuls both slow the development of my opponents, and while this may seem to benefit me, it also benefits everyone. I would rather have more asymmetrical defenses. I want my opponents to develop and then use their resources to kill each other, while I just make it unwise to attack me. I want the deck to feel like it is a group hug deck when my opponents are attacking each other, and a Stax deck when they are attacking me. I depend on their offense to bring each other down, so I have to encourage development, not retard it. I return to them often when thinking about changes to the deck list, but I always return to the fundamentals of how this deck is trying to win, and I feel like they are incompatible with that philosophy. In one-on-one, these would definitely make the cut. In multiplayer, they hinder my strategy.

ijonu on Saskia's Zoo (no lands)

1 month ago

Was brought here from the Thread posted.

Unless your manabase is very consistent, double mana symbol cards can stretch out a deck's capacity on operating smoothly.

CUT: Brimaz, King of Oreskos, Archetype of Aggression (Replace with Primal Rage if needed), Stormbreath Dragon, Voltaic Brawler (Only energy card?), Dreg Mangler (scavenge is marginal), Putrid Leech, Watchwolf, Flinthoof Boar, Burnished Hart (For better Green Ramp, usually only in decks without green), Crackling Doom.

tschiller on Kaalia's air sovereignty

1 month ago

Weird, Necropotence is marked illegal in MTGO, hence on the mtg website it's EDH legal :o Nevertheless I go with Crackling Doom until I find out the reason for this.

DanteBeleren on Kaalia's air sovereignty

1 month ago

Not sure if you've looked at other Kaalia decks or not, but I try to give good reasonings on each of the cards I run in my build if you'd like to take a peek: Kaalia's Revenge.

Otherwise it seems like a good base. What I've found with Kaalia is despite most versions being played similarly, how you pilot the deck will determine the build.

Although... Anguished Unmaking is better than Mortify and Crackling Doom is amazing.

Spazik008 on Dawnbreaker's Forging!

1 month ago

Liliana of the Veil would be better in general vs Crackling Doom. There are going to be 10 cases where Liliana is just better vs the 1 where the Crackling Doom's damage actually makes the difference. Obviously the main consideration there is budget.

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