Crackling Doom

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare

Combos Browse all

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Crackling Doom Discussion

hkhssweiss on Syr Gwyn, Flaming Stick of Doom | Primer

1 month ago

XinZhao Yeah I can add in Buried Ruin , haven't really had a problem with my artifacts being destroyed. Thanks for recommendations, but I feel Disenchant is better overall currently over Bedevil . There is a lot more enchantments in my meta and I need the flexibility. Utter End on the other hand has been on my mind, but the only thing stopping me from running it right now is the 4 CMC, it's good but I have to see how much single target removal I need in comparison to sweepers. Crackling Doom is a pet favorite card and I always liked having it in part of my package, killed people with the 2 damage before as well as making each opponent sac their greatest power creature. (Get's rid of that Blightsteel Colossus or any other hexproof/indestructible shenanigans)

As for Murderous Rider , I tried him in the beginning and I cut him out afterwards. I never really liked having him in my hand but maybe cuz I'm not going knight tribal, if it is Knight tribal I would reconsider adding him back in. For Embercleave I don't run enough creatures to make it work and even than I rather have other cheaper equipments. Appreciate the feedback!

TheMaggotPrince If this was a more creature heavy deck, I would consider running Conspiracy but as it stands now, I am currently testing out a Sunforger Aggro beats. Thanks for your insight though!

king-saproling on

1 month ago

Sunforger is so strong with Gwyn that I'd build more heavily around it. Stuff like Tithe to grab Mistveil Plains , Lapse of Certainty , Crackling Doom , Fork , and Chance for Glory come to mind. Toss in a Deserted Temple (to untap Mistveil) and Angel's Grace and you can take infinite turns by looping Grace and Glory. You'd need to fix mana first, but that's easy when you can loop Tithe to grab Sacred Foundry and Godless Shrine.

You might like these too: Godo, Bandit Warlord , Generator Servant , Coalition Relic , Masterwork of Ingenuity , Relic Seeker , Taj-Nar Swordsmith

TypicalTimmy on Love Thy Plainswalker

2 months ago

You said you want to make room for Teferi, Temporal Archmage ? I'd say cut Tamiyo, Collector of Tales . She doesn't appear to have much value in your deck as it currently stands. In order for you to achieve maximum value from her, you'd need to both have her out and be able to reliably manipulate the top of your deck each turn. Then, even if you can do this, because this is EDH you will only ever at most get a single card in your hand, and put three into your graveyard. Considering your deck is not built for graveyard synergy, I'd say she's easily the weakest link here. As for her static ability, not many cards out there force opponents to sacrifice permanents they own. They do exist, but by far it is one of the less relevant options of removal. Even those who do exist, it usually then befalls upon the opponent's choice, which means they will likely sacrifice their weakest permanents first. For example, obviously a player will keep their strongest two creatures when Archfiend of Depravity goes off, or they will sacrifice a token creature if able to Mogis, God of Slaughter . Likewise, Crackling Doom gives them the option to choose if they have two or more creatures that meet the condition, and even if they don't this only removes a single threat from their board.

So I think I can pretty confidently say you can forgo Tamiyo and run just fine :)

SideBae on Edgar Markov and his Jacked Up Family

3 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

SideBae on Marchesa, Curses

4 months ago

The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .

I like the Second Sunrise tech -- I didn't notice that interaction with curses. Faith's Reward is another good option with the same effect, if you want redundancy there.

Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.

I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.

Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.

Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.

I think Toxic Deluge , Kaya's Wrath or Wrath of God are likely better than Rout .

Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.

Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.

Alright. That's all from me. Good luck!

TypicalTimmy on Card creation challenge

5 months ago

Daveslab2022, your card made my Timmy senses get all tingly since it's basically a new version of Crackling Doom .

Anyway, sorry for the triple post. Got a bit excited there for a moment with Larek.

The challenge was as follows: "Go to page 27 in this thread, pick a challenge, cite which challenge you are doing and redo it."

LadyZ on Licia Gains

5 months ago

If you can afford it, you should run Exquisite Blood . It's strong, and goes infinite with Sanguine Bond . Heartwarming Redemption seems a decent card, gains you life and wheels for you. Ritual of Soot is probably better than Culling Sun . And lastly, to squeeze in some more red, consider Vandalblast and Crackling Doom .

SP3CTR3_chelts on need help building zurgo

6 months ago

I do love Assault Suit on zugo :D

you have a really high creature count! I would put some more instant/sorcery removal in it you have the right colours for it: Utter End , Anguished Unmaking , Despark , Mortify , Vindicate , Crackling Doom (Im not recommending you put all in)

also with an indestructibly commander board wipes can be quite useful. I.E destroy everything then swing with zugo. there are so many of these in white and black.

also i like putting at least 1 alt win in each of my decks just incase someone gains a stupid amount of life. I know you have at least one with combat celibrant/auralia and helm of the host but if you wanted another Kiki-Jiki, Mirror Breaker goes off with zelous conscripts

[ [ Deckname ] ] (without spaces) will also work for links btwm, i.e: zurgo horde

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Crackling Doom occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RBW (Mardu): 0.88%