Crackling Doom

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Khans of Tarkir Rare

Combos Browse all

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.59 Foil

Ebay

Crackling Doom Discussion

BrettonTheKid on Who needs friends when you have infect?

6 hours ago

This deck is interesting an interesting take on infect, but I feel like it does not perform well enough, I mean you could use some of the control aspects in black to stall, but in the end you do not really have something to deal with let's say Crackling Doom or Deflecting Palm. Phyrexian Crusader is good and Skithiryx is amazing, however this deck just seems to be on the slower side for what am infect deck should be.

GregDsprz on Zurgo Samurai

1 day ago

If you play tribal I would suggest :

  1. Coat of Arms
  2. Adaptive Automaton
  3. Metallic Mimic
  4. Stoneforge Masterwork

If you play equipment, I would suggest:Sunforger and other instant spells like Return to Dust, Crackling Doom, Rakdos Charm

Also : Arcbond, Bruse Tarl

_Kane_ on Saskia, The Fantastic Manderwoman

1 week ago

Ill trade you a Beastmaster Ascension, a Ankle Shanker, and a Crackling Doom for you Deadbridge Chant.These three cards fit in this deck really well and I could use the chant for Meren of Clan Nel Toth.

Also. I have Brutal Hordechief, Abzan Charm, Zurgo Helmsmasher, and Xenagos, the Reveler.

tlaine967 on Zurgo's Human Army

2 weeks ago

I would recommend Worldslayer for sure. It is a great combo with Zurgo unless they just have a ton of Indestructible stuff. Brainspoil and Open the Armory are okay tutors for Worldslayer. I would also run Chandra's Ignition for its awesome boardwipe ability with Zurgo and is also tutorable with Brainspoil if Worldslayer was countered or removed or whatever.

I agree with the sentiment of more land. If it is working for you then I understand why you don't want to mess with it but I am a fan of the Innistrad set Clifftop Retreat, Dragonskull Summit and Isolated Chapel. They aren't too expensive and are pretty easy to get into play untapped.

For Equipment I like Tenza, Godo's Maul, it has always worked well for me with Zurgo.

For Card Draw I would get rid of Read the Bones in favor of Seer's Sundial, Staff of Nin and/or Underworld Connections. These all allow for repetitive drawing.

For some Removal I like Mizzium Mortars and Vandalblast for their potential disruption to your opponents board. On a lesser level I like Crackling Doom especially after your opponent casts their Commander and then you just make them sac it... I get maybe a little too much joy out of that. I would probably get rid of Shatter and Demystify for Vandalblast and Wear / Tear.

Creatures are tough for me because I went much more Warrior tribal as opposed to Human. I still think Flamerush Rider and Jor Kadeen, the Prevailer could find homes here. You might want more artifacts for JK but if you added Worldslayer then it would probably be fine. Then Cavalry Pegasus FTW, kind of kidding but kind of not. That ability for a two drop in this deck is pretty sweet.

I didn't really mean to offer 17 cards up but hopefully a few of them will find homes here. These would probably have to come at the expense of cutting some of your creatures and enchantments though so idk. I hope I helped at least a little!

TheDuggernaught on HELP: Modern Mardu Midrange

2 weeks ago

Well what type of Mardu Midrange deck do you want? There a lots of different directions Mardu can go. It can go for a Young Pyromancer/Monastery Mentor build. It can go for a Jund-esque Good Stuff build. It can go Nahiri. It can go tokens, it can go burn. There are lots of options -- and the cards you have listed above do not do much to narrow down the style you are potentially looking to play. I get that you want to play burn stuff and control -- preferably in the same card. But you have some very curious inclusions and omissions if that is what you want to play.

That being said, I cannot guarantee that the cards I suggest you will use, as they all fit into various Mardu Midrange archetypes. But cards that are good in Mardu that you do not have listed above that I can think of off the top of my head are: Terminate, Crackling Doom, Dark Confidant, Lightning Helix, Monastery Mentor, soul fire grandmaster?, Sorin, Solemn Visitor, Chandra, Torch of Defiance, Abbot of Keral Keep, Pia and Kiran Nalaar, Grim Lavamancer, Painful Truths, Murderous Cut, Dreadbore, Ajani Vengeant, Nahiri, the Harbinger/Emrakul, the Aeons Torn, Batterskull, Brimaz, King of Oreskos, Goblin Dark-Dwellers, Kitchen Finks, Blood Baron of Vizkopa, Stormbreath Dragon, Thundermaw Hellkite, Night's Whisper, Fulminator Mage, Shambling Vent, Zealous Persecution, Elspeth, Knight-Errant, and Gideon, Ally of Zendikar.

Some of the cards you have listed above, inversely, should likely not go in any list. Dash Hopes, Mana Tithe, Ojutai Exemplars, Platinum Emperion (outside a deck dedicated to that combo you described), Avaricious Dragon, Dragonlord Kolaghan, Spark Trooper, Reforge the Soul, and Colfenor's Plans are all pretty meh, and I can almost guarantee that the cards I suggested could be slotted into a deck in their stead and make the deck better.

Riverdare on Army of Kaalia

1 month ago

Crackling Doom and maybe Iroas, God of Victory to protect Kaalia

Load more