|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
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Crackling Doom Discussion
1 week ago
Looks like a good start! I don't think your land count is high enough to benefit from Azusa, so you should swap it out for something like Skyshroud Claim. Burnished Hart is also weaker than green options like Explosive Vegetation or even Kodama's Reach. Since you are playing green you have access to very good ramp spells like these, so you don't need so many of the tapped lands that produce multiple colors.
Crypt of Agadeem won't do much for you because you don't have enough black creatures or enough ways to fill your graveyard. Temple of the False God will produce 0 mana for the first few turns so is probably not worth including. Since your deck doesn't have many dragons Sarkhan isn't that helpful.
I don't think Spiteful Motives is good in EDH at 4 CMC either.
If you're playing with Sunforger, Crackling Doom is another good instant.
I'll leave it at that for now. Play with the deck and see how it goes. Good luck!
4 weeks ago
Gotta find room for Crackling Doom. It's just so good in these colors.
I just want to point out that only about 15 of your 35 creatures are targetable with Aleshas ability. I would try to cut your curve down, especially in the 5 slot, for more bears with ETB triggers to take advantage of.
1 month ago
This is fantastic. I'm so happy you made this. I also have some suggestions for good 3+ color spells:
- Crackling Doom
- Knotvine Mystic
- Fiery Justice
- Guided Passage
- Trap Essence
- Violent Ultimatum
- Punish Ignorance
- Siege Rhino
- Giltspire Avenger
- Skyward Eye Prophets
- Jodah, Archmage Eternal (in place of Fist of Suns)
and finally, Urza, Academy Headmaster. :)
You have a great deck here. I'll probably make some minor changes and pick it up for myself.
1 month ago
Denial of Faith
All God permanents have the following conditional clause: "If this permanent is not a creature, exile it. If this permanent can not attack or block, tap it. It can not untap for as long as Denial of Faith is on the battlefield."
The entire pantheon stood before one man, who stood back in sheer defiance. Whether it was through respect or fear, neither side took action.
Designed as Mardu because one of the key aspects of this wedge is it's hyper-aggressive value on it's own core beliefs. See, Mardu, at it's core, wants everything - and I mean everything destroyed.
Take for example the staples of any Mardu deck.
- Path to Exile, Lightning Bolt, Fatal Push, Boros Charm, Rakdos Charm, Terminate, Dreadbore, Crackling Doom, Wrath of God, Damnation, Rolling Thunder, and Merciless Eviction to name a few.
Mardu wants to hit you hard, hit you fast, rip everything away from you, and leave nothing but dust in it's remains.
To sum up Mardu in one single word: Defiance.
Mardu does not care about you, your goals, your desires, or how you seek to obtain them. It WILL rip them from you, it WILL stand before you, and it WILL defy you.
So what color combination would be best to deny a God? Mardu.
To that end, make a Mardu God. What happens when you have one who attempts to control that which seeks to end all? Let's find out.
1 month ago
Cool deck! Have you thought about the new partner pair from Battlebond: Sylvia Brightspear and Khorvath Brightflame? Sadly you miss out of Sylvia's main benefit but she effectively acts a tutor for Khorvath who can really speed up your knights.
1 month ago
This seems like a lot of fun.
Have you tested a sideboard yet? I can see something like:
- 2x Grafdigger's Cage
- 1x Wear
- 2x Crackling Doom
- 2x Fatal Push
- 2x Stony Silence
- 1x Disenchant
- 2x Skullcrack
- 3x Leyline of the Void
I'd love to test this some time, and I don't even play Modern right now :) Have fun!
2 months ago
Imperial Recruiter can tutor Grand Abolisher but with so many good multi-purpose tutors, it's not worth it, a little too narrow. I really tried Shred Memory because for CMC3 I can transmute Grand Abolisher or Lightning Greaves but found it slowed me down 1 turn. Re-thinking it now because it can pull me Animate Dead or Dark Confidant or Demonic Tutor or Dragon Tempest or Goblin Bombardment or Terminate... and 7 others. Transmute as a sorcery bugged me too. Might be a good solution if your facing a lot of Specific removal when you cast Kaalia of the Vast. I find I can usually sneak a Lightning Greaves swing through on Turn 3/4 usually uninterrupted. Always feels better when I have a Grand Abolisher though for sure.
Avacyn, Angel of Hope, Archangel Avacyn Flip, Boros Charm, etc. all help with board wipe strategies. In my deck Kaalia, Mirror Breaker EDH I generally work on progressing the plan I have for my deck to combo, so run very little control. ghostfire86 has a vicious land destruction model some examples Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Wasteland, Command Beacon, similar to your board wipe creature/artifact strategy. Land destruction is definitely more common, because it makes dealing with those big 6+ A/D/D much harder to deal with, when you have no mana.
I'm not the biggest fan of Crackling Doom, often the creature I really want to kill isn't always the creature with the highest power. But when your trying to rule the skies in a board-wipe strategy, makes prefect sense to me.