Crackling Doom

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (3) poolmanjim , Wingstar22 , Miehen

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Crackling Doom occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RBW (Mardu): 0.88%

Crackling Doom Discussion

jconeil1988 on Knights Unite

3 weeks ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

SplendiferousPotato on Saskia Deckbuilding Directions?

1 month ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

Lordeh on

1 month ago

Bruna, the Fading Light and Gisela, the Broken Blade are solid includes that won't break the bank.

If you have some extra budget look at Platinum Angel as a way to stall out the game and Avacyn, Angel of Hope to blank a lot of removal spells.

As you are in mardu colours I would definitely look at adding some more removal. Path to Exile Swords to Plowshares Utter End Anguished Unmaking Austere Command and maybe even Crackling Doom.

I would also definitely get some haste enablers such as Swiftfoot Boots or Lightning Greaves to acutally get some value off Kalia before she is removed. She is a massive means of drawing aggro from other players as she doesn't play fair.

griffstick on Two Life-Draining Spells

1 month ago

Crackling Doom exist and that's pretty much a better card.

Tata on Alesha, Mardu Clan General

3 months ago

I think your deck could be improved if you included a few more value engines and/or tutors to get those engines. My problem with Mardu/Alesha generally is a lack of resources (cards and lands).

At a glance, the most important engine in your deck is Skullclamp . It's the card that makes your deck go off. Because of this, I think you should include things like Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , and Taj-Nar Swordsmith . Any of these would help to make your deck more consistent.

I would replace End Hostilities with Wrath of God or Settle the Wreckage (the latter is especially powerful in a metagame dominated by Craterhoof Behemoth overrun-style decks).

Crackling Doom could be replaced by Merciless Executioner , maybe, since he's a warrior.

I think your deck could use an anthem or two. Elesh Norn, Grand Cenobite is probably the best, but I also like Dictate of Heliod and Marshal's Anthem .

Daveslab2022 on Card creation challenge

3 months ago

A spell I would cast? Got it.

Cataclysmic Lightning Storm

Instant

Each player sacrifices a creature with the greatest power amongst creatures they control. ~ deals 5 damage to each opponent.

Basically beefed up Crackling Doom , my favorite card.

I like this challenge- a spell you would cast!

hkhssweiss on Syr Gwyn, Flaming Stick of Doom | Primer

5 months ago

XinZhao Yeah I can add in Buried Ruin , haven't really had a problem with my artifacts being destroyed. Thanks for recommendations, but I feel Disenchant is better overall currently over Bedevil . There is a lot more enchantments in my meta and I need the flexibility. Utter End on the other hand has been on my mind, but the only thing stopping me from running it right now is the 4 CMC, it's good but I have to see how much single target removal I need in comparison to sweepers. Crackling Doom is a pet favorite card and I always liked having it in part of my package, killed people with the 2 damage before as well as making each opponent sac their greatest power creature. (Get's rid of that Blightsteel Colossus or any other hexproof/indestructible shenanigans)

As for Murderous Rider , I tried him in the beginning and I cut him out afterwards. I never really liked having him in my hand but maybe cuz I'm not going knight tribal, if it is Knight tribal I would reconsider adding him back in. For Embercleave I don't run enough creatures to make it work and even than I rather have other cheaper equipments. Appreciate the feedback!

TheMaggotPrince If this was a more creature heavy deck, I would consider running Conspiracy but as it stands now, I am currently testing out a Sunforger Aggro beats. Thanks for your insight though!

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