Deflecting Palm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Deflecting Palm Discussion

PlatinumOne on Optimum Number of Cavern of ...

5 hours ago

APPLE01DOJ: there is 0 invalid arguments on my part. the number of noncreatures i have is irrelevant. i always have the colors i need. and even without my Manaweft Sliver , i still always have the colors i need. they do not nullify my statement. my sideboard regularly undergoes changes and often ends up full of noncreatures. i can run Terminate , Negate , and Deflecting Palm simultaneously without issue.

are we even looking at the same vampire deck? there is only a single noncreature in the entire deck that requires double red or double black. the Fiery Temper .

your hypothetical "ask yourself this" question is irrelevant. if you're stuck on 2 mana, you're losing due to not having enough TOTAL mana, not because of a lack of colored mana. when he gets that 3rd land, he'll be fine. the statistical chances of that 3rd land being another cavern are really low. by turn 3 (before the draw) you'll have seen 8 cards (7 opening plus 1 draw) if you're on the play. so we're left with 3 cards in 52 being a cavern before that 3rd turn draw. thats about a 1 in 17 chance it will be another cavern.

if you're being mana screwed by a single copy of nykthos, thats just bad deckbuilding or bad luck, especially if it happens "a lot". you either have too many cards costing triple black, or your permanents are being destroyed.

whether the use of counters are heavy or not doesn't really matter. better to have the cavern and not need it, than need it and not have it.

bottom line, hard numbers and math prove my point. you're confusing "possible" with "probable", and the 2 are not the same.

hkhssweiss on Bruse & Kraum 1vs1

3 days ago

Yo heartofwolf, yeah for a Sunforger package there are some cards you have in there that is usually great, but there are also awesome cards like:

Just some card options~

goblinguiderevealpls on Candy Cane

1 week ago

guttersnipe is just terrible in modern.. 3 mana that could easily have just been another bolt, and there is a million better options than shock, most of which are fairly cheap.

some shock replacements include:

Wild Slash

Flame Slash

Searing Blaze

Skullcrack

Shard Volley

Deflecting Palm

Collateral Damage

Gut Shot

Molten Rain

Chained to the Rocks

guttersnipe could be replaced by plenty of lower cmc creatures not seen in regular burn decks

Young Pyromancer

Firebrand Archer

Kiln Fiend

Goblin Arsonist / Goblin Grenade

Mogg Fanatic

Keldon Marauders

Seeker of the Way

Soul-Scar Mage

Abbot of Keral Keep

sideboard you could and should run more artfact and enchantment hate like

Fragmentize

Wear / Tear

Smash to Smithereens

or even just the very basics in Smelt and Demystify

DrkNinja on DEUS VULT | Aurelia Mentor EDH

1 week ago

I like what I see but... I have some opinions

Your creature selection is weak, there are better cards at your desposal than what you are using.

And since most of my suggestions, and most of your creatures are either soldiers or humans...

You also have a tokens subtheme, all of which are soldiers or humans:

Also I feel like you are missing some really good creature/boros cards

If you are going to play Equipment tutors, you should be playing these;

Maybe not all of them but one or two for sure.

Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.

Older20 on Marchesa: Queen of Pain (95% Altered)

2 weeks ago

Thanks BlazinT! Much appreciated.

MattN7498 Thanks for your comment. The nice part of this deck is that there are numerous cards that can win you the game that wouldn't normally be considered wincons. Of course Gisela, Blade of Goldnight equipped with Sunforger gets the job done real quick so does Price of Progress , Rakdos Charm , Deflecting Palm , Bloodchief Ascension , and Master of Cruelties and many others.

If none of those seem to get the job done you may choose to use someone else's wincon with Mirage Mirror , Stolen Strategy , Word of Seizing , Necromancy , or Reverberate

I've played this deck countless times now and I've never worried about closing out games - the later the game goes the more confident that I have a lock on it.

PlatinumOne on Gisela VS Deflecting Palm

2 weeks ago

Madcookie: note that Deflecting Palm does not "redirect" damage. it prevents damage, then deals its own. this is a pretty important distinction.

Rhadamanthus on Gisela VS Deflecting Palm

2 weeks ago

Note that the defending player could apply the prevention from Deflecting Palm first and skip the doubling, but they probably don't want to do that since it means Deflecting Palm would only end up dealing 2 damage back to the attacking player.

Madcookie on Gisela VS Deflecting Palm

2 weeks ago

Basing this on the Gisela, Blade of Goldnight card rules*, the interaction is the following. Player 1 attacks with Gisela, player 2 casts Deflecting Palm choosing Gisela. Player 2 is the player being dealt damage so he chooses to have Gisela deal him double damage first (10 dmg from an unmodifieid attack), then prevents that damage with Deflecting Palm (10dmg) and redirects it toward player 1. Player 1 then takes a total of 5 damage (half is mitigated by Gisela' second ability)

*If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects. (2018-03-16)

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Deflecting Palm occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.01%