|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Deflecting Palm Discussion
1 week ago
Everything looks good except maybe the enchantments. They are kinda out of place, and it would probably be better to just have something like Goblin Bushwhacker/Reckless Bushwhacker in there for even more aggro
Also Lightning Helix is a pretty cool card
As for the sideboard:
1: Deflecting Palm Ian a seriously underrated budget Sideboard Card, 10/10 highly reccomend
3: I’ve seen went Wear / Tear played a lot in these decks for affinity and Bogles matchups
4: Mirran Crusader is hella good against jund, but doesn’t do much else in other matchups
5: I don’t know dont know what your budget is but Stony Silence would help out a lot against KCI and affinity
6: Abrade is a pretty versatile card
7: for whatever reason, Refraction Trap seems to be getting a lot of play right now as an answer to other aggro decks
2 weeks ago
Play testing has revealed that there is nowhere near enough dwarves or vehicles in the current list, constrained by my rather restrictive collection of cards.
The Swords and other ways to allow my dwarves to meet the Crew costs of the vehicles also need to be looked in to, as well as combat tricks like Deflecting Palm to help me live longer.
3 weeks ago
Lots of good advice and options above, but I'll chime in anyway!
First, a shameless plug of my own Sunforger deck! Super Smash Boros | Firesong & Sunspeaker EDH
Notable ones already mentioned:
- Teferi's Protection
- Deflecting Palm: biggest "gotcha" card ever
- Enlightened Tutor: not only does it get Sunforger, you can can also get it with Sunforger
- Boros Charm
Options that I don't think were mentioned:
- Chaos Warp: good removal.
- Dawn Charm: flexible fog.
- Settle the Wreckage: havn't had much succes with this personally, but it's an option.
- Argivian Find: good to get some recursion, especially if sunforger get's blown up.
- Dispatch: basically a better swords to plowshares in an artifact deck.
- Intimidation Bolt: good for stopping attacks that you don't want to happen(think Narset, Jeleva, Etali triggers).
- Price of Progress: Most damage for 2 mana you'll get. In the late game it becomes fantastic.
- Sulfurous Blast: another wipe option.
- Rootborn Defenses: protection, populate.
Other sunforger support cards you might want:
- Relic Seeker: Cheap tutor
- Auriok Windwalker: re-equip shenanigans.
- Auriok Steelshaper: smaller equip cost.
- Sculpting Steel: more sunforger!
- Masterwork of Ingenuity: EVEN MORE SUNFORGER!
- Brass Squire: re-equip shenanigans.
- Sigarda's Aid: flash it in, free equip.
Hope some of this helps!
3 weeks ago
4 weeks ago
You will only deflect 1 point of damage.
Notice that Deflecting Palm says "The next time a source of your choice would deal damage to you this turn[...]". This means that it will only prevent damage 1 time, even if the chosen source is dealing damage multiple times.
Niv-Mizzet, the Firemind would trigger for each card drawn with Enter the Infinite rather than triggering once for a single batch of damage. You can easily confirm this by checking the Gatherer page on the card where the second ruling says "If a spell or ability causes you to draw multiple cards, Niv-Mizzet’s ability triggers that many times."
Therefore, only the 1 damage from the first trigger can be prevented and reflected while the rest will go through and likely kill you. To prevent all of the damage, you would need a card that says it prevents all damage from a chosen source (such as Burrenton Forge-Tender).
4 weeks ago
Unfortunately Deflecting Palm will only prevent (and deal) one damage total.
The reason is that each single card draw is a separate event. Enter the Infinite will trigger Niv-Mizzet, the Firemind a number of times equal to the number of cards in your friend's library, and each of those triggers will do one damage as they each resolve. Deflecting Palm is only looking for the next single time the source you choose deals damage, which is going to be only one of those triggers.
4 weeks ago
1 month ago
I really like Prime Time in this deck, but I have to wonder if Tooth and Nail is just a better win condition. It means you can run more non-permanents and if you use Emrakul + Zenagos, god you can just outright win the turn you cast it.
I suppose the one advantage of Primal Surge over the Tooth and Nail deck is that the results are more resilient, multiple threats is harder to answer than a single one (I played tooth and nail for a while, losing to a random Deflecting Palm was a bad time.) If that's the case, you may want less reliance on Emrakul and something more like a bunch of smaller hasty creatures backed up by Craterhoof Behemoth. Since you will probably be putting 10+ permanents on the battlefield at once, a Craterhoof with something like Strangleroot Geist and its kin could be awesome. A build like that also means you have fewer dead cards in the event you fail to resolve Primal Surge.