Deflecting Palm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Deflecting Palm Discussion

MahBoi100 on Queen Marchesa: Politics, Aikido, and Control

3 days ago

Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)

I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)

Oblation / Chaos Warp - Removal spells that double up as a way to rescue your own permanents. Also sweetens the pill for your opponent when you remove their things - at least they get something.

Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.

Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.

Scheming Symmetry - A cheap Imperial Seal that lets you cooperate with an opponent.

Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.

Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.

Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...

Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.

Disharmony - Steals an attacking creature to let you block with it.

Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.

Soul Snare - Similar to Gossamer Chains in the way that you make it clear for your opponents that attacking someone else is in their best interest.

Boros Fury-Shield - A narrower Deflecting Palm that costs 1 more mana. Still fits the theme nicely I think.

Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.

Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.

Mindclaw Shaman - Quite similar to Treacherous Urge , but hits instants and sorceries instead.

Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...

rdean14 on Card creation challenge

3 weeks ago

Based on Deflecting Palm

Counterpunch

Instant

The next time a source you don't control would cause you to lose life, instead, you gain that much life and its controller loses that much life. Counterpunch deals damage equal to life lost this way to target creature or planeswalker.


Three colors and 3 CMC to increase the power level, black would make it life lost, not damage.

Unfortunately, Defecting Palm works against infect, and mine wouldn't.

Shamanintraining on What’s got Billy so spooked?

1 month ago

jonmaior

I'm not running more Gods Willing type effects as prefer the flicker/exile in my build. The advantage is 1/2 my ramp spells are creatures which have a ETB effect that ramps, works better with exile flicker for protection, with the downside that the herioc creatures have to reset counters if they targeted for removal. I'm on the fence with this one.

I like Blinding Flare ... Seems pretty good for derailing any fatty blockers.

I mulled over Gideon's Sacrifice for a while, would be nice to avoid the late game Deflecting Palm my buddy always seems to have in hand.

I don't do infinite combos so Kiki-Jiki, Mirror Breaker and Midnight Guard aren't going in. Pretty dirty combo though.

BolasFucks on Ninjutsu and general priority

1 month ago

EDH

Last night my buddy had 2 fliers attack 2 different players. Neither had a flying creature to block with so they both declared no blockers.

After no blockers were declared, my friend returns the creature attacking player 1 to hand as part of the ninjutsu cost for Yuriko. Then returns the creature attacking player 2 to hand via ninjutsu for Throat Slitter .

Player 2 does not want his creature destroyed by Throat Slitter's combat damage trigger, so before the damage step casts Deflecting Palm targeting Throat Slitter.

With Deflecting Palm on the stack, the attacking player flashes in Spellstutter Sprite and it resolves, but it's ETB has no legal target so it doesn't resolve. Then while holding priority, he goes to ninjutsu in Sakashima's Student , returning Throat Slitter to hand and copying SS which would now be able to counter Deflecting Palm since now X=2 (fairies in play).

We were not sure if this was legal, but we let him do it based off the wording on ninjutsu. It seemed wrong, but the only prerequisite was that the creature being bounced was an unblocked attacker which we believed Throat Slitter still was.

Question 1: Attacking player was able to do one ninjutsu after the other if there were no responses, correct?

Question 2: Was player 2 able to cast Palm after Throat Slitter ETB'd but before damage was dealt?

& the big one!

Was the attacking player allowed to ninjutsu in the student as described? And if so, would this wild interaction have worked as intended?

Thank you for your help!!

kamarupa on learning to build

1 month ago

I suggest you use your remaining 8 slots for: Akroan Crusader , Fabled Hero , and/or Favored Hoplite . All of those pair well with Feather, the Redeemed , which I suggest you run 4x. Even though it's legendary, since it seems like it's at the crux of the deck, it's essential to do everything possible to play it.

Deflecting Palm is usually useful in a boros sideboard.

In terms of deck building, my best advice is to keep your deck hyper-focused on a wincon - make your deck find the wincon, protect it, and execute it and do that 2 out of 3 times within 5 turns. Keep spells to the absolute minimum CMC. There's not really great ramp in red or white, so odds are, spells over 4 or 5CMC won't see hardly any play. Your 1-2CMC spells are a deck's bread and butter. Be sure you have include enough to get them every game.

I try to include the following mechanics in all my decks in some form or another:

I slapped together a deck for Feather, the Redeemed recently. (Feather's Cap) It's focused on the Heroic mechanic, and because of those spells, also tokens and +1/+1 counters. It's far from perfect, but the creature CMC curve is decent and you might find some spells worth considering there.

Patolea on Queen Marchesa: Politics, Aikido, and Control

2 months ago

Both of you are correct.

Yes, the deck had to change in order to survive in the new meta of the creator, he explained this some pages ago.

I'm trying to use the older version but I'm facing two obstacles:

  1. The raising of the playgroup to a more competitive enviroment; and
  2. The hate of the players that already knows that I will steal the win out of theirs hands, a simple Windborn Muse became the priority target just to let my guard down and make me waste my answers.

With that beeing sad I'm thinking of reshape the list to a more "aggresive" stance, but I would like to remember that your decisions also made a big part of the aikido style, you can tax the table in order to slow the combos but letting the players develop their plans in order to fit in that Deflecting Palm in the right spot!

Aclaus on Just attack

2 months ago
  1. Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
  2. Palace Guard for Archetype of Aggression

Artifacts

  1. Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
  2. Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
  3. Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
  4. Staff of Nin for Mind's Eye
  5. Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
  6. Manalith for Commander's Sphere an upgrade

SORCERIES

  1. Act of Treason for Faithless Looting card draw with flashback seems always good
  2. Mass Mutiny - Mob Rule seems like an upgrade

INSTANTS

  1. Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
  2. Pay No Heed - Deflecting Palm
  3. Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
  4. Smite - Ride Down
  5. Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
  6. Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg

Disasterpiece on Scepter of Doom

2 months ago

I know what you're saying, but having to be able to hardcast all of the instants would really make it very difficult to get a mana base going and that also really narrows the range of instant cards that I can use. It would be nice to be able to cast them all without relying on the scepter, but it's a lot of extra work that the scepter already takes care of, IMHO. In this deck, the key feature of the scepter is not having to pay the specifically colored mana cost of the imprinted instant (as well as the repeatability of casting). Ideally, I want to imprint three or four instants that would work together to destroy creatures or permanents, counter spells, cause damage and gain life. Boros Charm is especially useful considering that I can choose to give permanents indestructible. Supporting spells like Opt and Anticipate would be nice because they are straight blue and help me draw into either a scepter or an artifact fetch card. There are four scepters and six cards to fetch the scepter, so the quicker I can draw into any of those 10 cards, the better. Heroes' Reunion is in there just as a way to keep me in the game when players start singling me out with damage, while it doesn't provide an offensive advantage, the ability to keep me in the game and the fact that it still removes counters from Thing in the Ice  Flipseems worth it. Maybe I'm way out in left field on this one, but I believe that focusing on ways to draw into the scepter or the fetch should be the focus. I dropped Deflecting Palm in favor of Anticipate and moved the Chalice of Life  Flip to the side board in favor of Voltaic Key . What do you think of Mirage Mirror ?

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Deflecting Palm occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.01%