Deflecting Palm

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

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Deflecting Palm Discussion

Hi_diddly_ho_neighbor on Moo Cow and the Floopty-Doo's

2 weeks ago

Hi there!

So here a some suggestions for you

Mana fixing/Ramp: I know you mentioned not to hate on the manabase (and who could scoff at that lovely land distribution ;) ), but here are some cards (regardless of you lands) that I think would help your deck run smoothly: Boros Signet, Land Tax, Commander's Sphere, and Coalition Relic. A land that I think you should really consider since you will rely heavily on your commander is Command Beacon.

Some of these other suggestions appear to already be in your maybeboard, but I am going to mention them anyways because of how powerful I think they are.

I think you deck could use a lot more card draw as you will likely be burning through you hand fast (no pun intended). Cards like Mind's Eye, Book of Rass, Staff of Nin and maybe some wheel effects like Reforge the Soul or Wheel of Fate. Also, a card like Past in Flames might allow you to get more mileage out of your spells.

Deflecting Palm, Boros Charm, and Warleader's Helix would all be very good.

Gisela, Blade of Goldnight seems like an auto include here.

I hope some of those suggestions are helpful. Good luck deck building! +1 from me.

Kjartan on MARDU BURN

3 weeks ago

I really like Deflecting Palm too. I think you have way too much anti lifegain in the SB now, though, and you seem to be lacking any enchantment removal.

On a sidenote chadsansing, there are actually no situation where Chalice of the Void will effect Wear but not Disenchant. If they have Chalice on 1, both cards destroy it. If they have Chalice on 2, none of them work, unless they also happen to have an enchantment, in which case Wear can then destroy both chalice and that enchantment. If they have Chalice on 3, you can't destroy 2 cards with Wear but it will still just be an objectively better card than Disenchant, since it will be cheaper to cast if you're after an enchantment.

I'm sure we can find some insane situation where Disenchant is the better card, but realistically Wear // Tear is just better 100% of the time.

chadsansing on MARDU BURN

3 weeks ago

Rain looks awesome, Kjartan. I sometimes like similar effects at different mana costs to escape early Chalices, but another Wear in a meta that allows for it would be swell. Deflecting Palm is another interesting 2-of for the SB.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

StopShot, those are really good observations. I always appreciate the feedback.

As for responses, I will first address your question of Aikido. Aikido does not mean not defending yourself against attacks if it would mean disruption of your opponents' efforts. The discussion of ethics is about the most preferable ways to defend yourself. I include spot removal, and that affects board states and plans as well. The highest ethical level in Aikido is to defend oneself while preventing harm to both the attacker and the defender, but it leaves the possibility for defense that harms the attacker if necessary, it is just much less preferable. In the case of storm, you are right in that the board state of storm is the storm count, but no one goes off in storm without the intent to win the game, so defense in this situation can be justified. The alternative is to lose. Preferably, you could Deflecting Palm or Comeuppance an Aetherflux Reservoir for a win of your own, but causing the storm to fizzle is acceptable when you can't end the game yourself. The higher in the ethical hierarchy you play, the better you are, but dipping down to avoid disaster is OK.

I like a lot of your suggestions. As for Vampire Nighthawk, at this point it is sort of a legacy card. I think about removing it every time I consider an alternative. It is in the wincon spot now as an oversight from when I ran Hatred and had several lifelink creatures to go with it. Now it is just a flying rattlesnake. It currently occupies the most likely flex spot, and is in danger of losing it's place. If it is cut, it is likely to be replaced by something more than a simple flying blocker.

Mimic Vat is a fascinating idea. Limited graveyard hate and Aikido wincon. I will have to consider. Animate Dead has done a pretty good job for me, so I could see Mimic Vat doing the same.

Reverberate and Fork have been in the deck in the past. I think you are right in that they function very well in the right meta, and my previous meta was not the right place for them. My new meta may be. The fact that I now face combo and more counterspells means that it will probably function exactly the same way you say. I may trial this in the Vampire Nighthawk slot, probably my revised Fork. The other option I consider for this spot is Praetor's Grasp or Wheel of Fortune. Both can really mess with combo.

As for what combo I face, Karlov of the Ghost Council with Sanguine Bond and Exquisite Blood, both Mizzix of the Izmagnus and now Jhoira, Weatherlight Captain storm, a new Muldrotha, the Gravetide infinite Villainous Wealth, Gisela, Blade of Goldnight infinite attack phases, Purphoros, God of the Forge Kiki-Jiki, Mirror Breaker shenanigans, Damia, Sage of Stone infinite turns Deadeye Navigator, and Palinchron BS, and probably more. I would say that many decks use combo wincons in addition to other strategies, but there are some that only win with combo, such as the storm and Damia decks.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

My favorite win potentially ever came today. I usually don't get to play during the week, so this was even more epic for being a game that should have never happened.

Late game, only me, Mizzix storm light, and Baral denial left still alive, with the Atraxa infect hamstrung by my Solemnity and taken out in the mid game. Mizzix gets her storm interrupted by Baral, with Mizzix thinking that she had to try sometime, she had some counter backup, but the counter battle just happened to be won by Baral (surprise). I take the opportunity to drop Dark Depths into my Solemnity that everyone was so happy I had played when Atraxa was threatening the beat down with an army of infect creatures. All of a sudden, my new Merit Lage threatens the one hit kill against either opponent. I am sitting behind a solid Pillow Fort with Delaying Shield and Solemnity out and feeling good, and pass turn without playing any spells. Baral untaps, and he Control Magics my Merit Lage! I consider my situation. I'm holding a Deflecting Palm, a Path to Exile, and a Lapse of Certainty. I am OK. I let the Control Magic resolve, figuring that Baral would either take out Mizzix since my fort is solid, or I just Deflecting Palm the attack against me, and keeping the Path to Exile as a backup plan. Baral has very little board, and the only thing threatening is the grip of cards in his hand and 9 Islands sitting untapped. With my Merit Lage, he looks rather smug, and much more threatening than before. I am cautious, but still feel OK. Baral overloads a Cyclonic Rift! Two. Islands. Untapped. Mizzix shouts a curse and scoops. Time to gamble. I let it resolve. I pick up everything but my land. Baral cackles and turns Merit Lage sideways. I'm at 15 and Baral is at 17. I Deflecting Palm. Baral cackles again, taps the Islands, and drops a Mana Drain on the table. I drop my Lapse of Certainty on top of it, and push forward three of my untapped lands, making a show of tapping them. Stunned Baral curses, Atraxa and Mizzix whoop.

I won a counter battle with Baral after he resolved Cyclonic Rift to resolve my Deflecting Palm against my own stolen Merit Lage token for the win. Best. Win. Ever. This will have to end up as meta legend.

hungry000 on Boros Pyromancer

1 month ago

Neat deck. Have you ever tested out Mana Tithe? It catches people off guard a lot of the time and it's pretty sweet when it works. Idk if you're planning on playing competitively with this, but Deflecting Palm is good sb tech against Death's Shadow.

ShreddedByCrows on Firesong and Sunspeaker

1 month ago

lance4224130 It seems a lot better now with those changes. How has it worked out recently?

For Deflecting Palm, you can just switch it with another nice aoe/utility you could tutorize through Sunforger. Here are a bunch of possibilities : Teferi's Protection , Volcanic Fallout, Skred (if you opt for the snow-covered lands), Sulfurous Blast, Magma Jet, etc.

If you want something which ''looks like'' Deflecting Palm, you can always try out Divine Deflection. It's certainly a bit better there because you can, with a lot of mana, prevent the damages from all spells you're gonna cast this turn, and burn everyone. I'm not convinced though. It's pretty much a meh card.

That said, I think you could find a home for Sivvi's Valor in your deck, as you were seeking for ways to protect your commander. The loss of life doesn't really matter considering the absurd amount of lifegain you have.

Tithe is also an incredible card, if you manage to find the place for it.

Honor the Fallen is an interesting graveyard hate card, and it works pretty well with your strategy (lifegain) and the Sunforger.

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