|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Deflecting Palm Discussion
1 week ago
I'm trying to make a deck that's all about deflecting spells (such as Wild Ricochet or Goblin Flectomancer and damage (such as Deflecting Palm). I'm probably thinking of going Jeskai, unless there's a better color combination going out there.
I ideally wanted to make it very monk-themed.
Is there any other thing I could use to make this kind of deck work? After much testing, it appears as though I need more draw/filtering spells. What kinds of draws would you recommend that could fit my theme?
Any feedback would be appreciated!
2 weeks ago
I wouldn't splash, no. Or maybe blue for Snapcaster Mageing your burn spells but it's not necessary to me since you have the combo.
First, I'd remove 2-3 Clifftop Retreat and put in Sacred Foundrys instead (price drop incoming with the reprints). An opening hand with 2 or 3 Retreat is awful since them all come in tapped. Against any aggro deck, you're dead. And mulligan feelsbadman.
Concerning KCI, it can deal with anything ultimately so just wait for the ban hammer. It's just a hard time to but everything will be fine :)
Third, wtf is with the sideboard? I'm really curious about what motivated your choices here:
Why 4 Thalia? You run 24 non-creature cards mainboard, you don't want to see her at all, even on your oppnent's board, so why play her yourself?
Why 4 Rabblemaster? Unless you can drop him T2 in the control matchups ok but I don't see how your deck does it. Again, you run sweepers to avoid having to deal with too many creatures, just get rid of him.
Just my 2 cents :)
3 weeks ago
I want to build a fun deck for my casual 3-4 man play group.
I'm new to MTG so it's a huge time consuming to search for the cards I want (dont get me wrong, it's fun but too much time consuming).
I'm looking for cards that ping damage my opponents and punish them. Cards like Harsh Mentor, Goblin Chainwhirler, Guttersnipe, Metzali, Tower of Triumph. Double damage cards like Insult // Injury and Angrath's Marauders some Planeswalker Chandra cards, but also fun cards like Axis of Mortality for politics, and Fight to the Death, Deflecting Palm to catch my opponents off guard.
3 weeks ago
Kosa the Prepared
Legendary Creature - Human Rogue
As long as Kosa the Prepared is equipped, it can't be blocked unless defending player pays .
Whenever an Equipment enters the battlefield, Kosa the Prepared gains hexproof until the beginning of your next upkeep.
Soul of Plane
Soul of Lorwyn
Creature - Avatar
: Choose a creature type. Creatures you control get +3/+3 and become the chosen type until end of turn.
, Exile Soul of Lorwyn from your graveyard:Choose a creature type. Creatures you control get +3/+3 and become the chosen type until end of turn.
Let's say I'm working on a wuxia deck. Let's also say that outside of Deflecting Palm, Swift Kick, and Savage Punch, there aren't really any good wuxia-style instants or sorceries. Help me out here, and create an instant or sorcery for a fantasy/martial arts deck.
4 weeks ago
Eidolon of the Great Revel. This is, perhaps, the most Red card one can play. It hurts you, but will end up hurting your opponent far more. The vast majority of spells in Modern are under 3 CMC, meaning most every spell your opponent will play will ping them for 2 damage. While you're playing a lot of spells that will ping you for 2 as well, they also deal 3 damage to your opponent, so you come out ahead in that exchange.
Skullcrack is a solid burn spell with some pretty nifty additional effects.
Searing Blaze will often hit your opponent for 3 and take out one of their creatures.
The next thing you'll want to do if you wish to play competitively is make a sideboard. A sideboard is a set of 15 cards that do not go in your main deck, but can be substituted in and out before games 2 and 3 of the round. You're a bit limited in mono-Red in what you can place in your sideboard, but some solid options would be Abrade (as shirouu suggested--I'm just not sure you want to mainboard a spell that can't hit an opponent), Ensnaring Bridge (to deal with creature-heavy decks, substituting out your own creatures), and Relic of Progenitus (to put pressure on Delve and other graveyard shenanigans).
That will give you a very solid deck to start. If you feel like upgrading down the line, consider adding White for Boros Charm and Lightning Helix (and Deflecting Palm, Path to Exile. and Wear // Tear in the sideboard). You can also add one copy of Stomping Ground, fetch lands, and a sideboarded Destructive Revelry to deal with artifacts/enchantments.
But adding those colors can be quite expensive due to the fetch/shock lands required. You'll have a solid list with mono-red, albeit one that can't deal with enchantments.
1 month ago
Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.
I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.
Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?
1 month ago
get rid of lava spike and put in Exquizid Firecraft! I`d also putSilence to fight off your opponents counter spells and Deflecting Palm to fight against infect with hexproof- into your side- or even maybe-board! its worked for me-Just say'n!!!
1 month ago
i agree. take out the 6 cmc spell. add two lands, so you can cast the 5 cmc spell. I would do Boros Swiftblade before Truefire Paladin. also, look at War Flare. take out Deflecting Palm, maybe put two in the sideboard. it is only great against like two meta decks. check out my RDW lava spike, vorpalaxe. think about Wrath of God too.