Garruk's Packleader

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

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Set Rarity
Magic 2015 Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

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Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

Snacrifice on Lady of the Mole Hill(<15$)

1 week ago

Thanks shaistyone! Right now I'm using Racecourse Fury rather than Fires just because it's so budget, and less likely to get dumped on by enchantment hate. The buff might be worth it. Already have Hull Breach in there. Swapped in Garruk's Packleader. Lay of the Land does duty for the Tusker and Rannet while keeping the mana curve low IMO. I didn't know Acidic Slime was so cheap, but I dunno what to swap in for it so for the moment it's gonna sit on the maybeboard. Everything else is either slightly out of budget or I'd rather keep the giant tribal in instead.

shaistyone on Lady of the Mole Hill(<15$)

1 week ago

Love it. Had to trim some just so it wasn't a huge card-dump.
Taurean Mauler - gets very big, and helps players learn to pay attention to triggers
Silklash Spider - anti-flyers
Valley Rannet - smooth land plays
Krosan Tusker - great value Hoard-Smelter Dragon - utility + big threat
Garruk's Packleader - excellent value with your creatures
Flametongue Kavu - ease of use + utility
Acidic Slime - ditto
Fires of Yavimaya - haste is clutch for you
Hull Breach - some much needed utility

nik_r on Mono Green omnath hydra

2 weeks ago

One thing I noticed was a lack of card draw. A huge lack of it. I would definitely include cards such as Shamanic Revelation, Elemental Bond, Soul of the Harvest, Sylvan Library, Zendikar Resurgent, Garruk's Packleader, Harmonize, Rishkar's Expertise, and Regal Force. I'm a huge mono green/gruul fan. So I'm happy to see this deck, but it will run out of steam fast if you don't add in cards to refill your hand. There are a ton more draw spells in green, those are just the ones I know off the top of my head. Congrats, deck looks like a lot of fun. If you want any other suggestions on cuts, etc. Let me know.

chiri on Atarka EDH, Version A

3 weeks ago

Hey again! I've managed to build the deck, but with some adjustments to the cards and I am loving it!

I'd like to know what your reason is for taking out a lot of the card draw engines like Elemental Bond, Soul of the Harvest, Garruk's Packleader, etc...

May I recommend Hull Breach as well? In the games I've played, the flexibility of being able to destroy both an artifact AND an enchantment has kept opponents from comboing off on more occasions than expected. Can't hurt to include cheaper spells too.

Thanks again for the fun deck!

MrTomDawson on Rishkar EDH

4 weeks ago

Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;

  1. OUT - Xantid Swarm.
  2. IN - Wirewood Symbiote.

Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.

  1. OUT - Khalni Heart Expedition.
  2. IN - Citanul Hierophants.

The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.

  1. OUT - Den Protector.
  2. IN - Aquastrand Spider.

Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.

  1. OUT - Wall of Blossoms.
  2. IN - Elemental Bond.

Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.

  1. OUT - Harmonize.
  2. IN - Garruk's Packleader.

See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.

On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.

Got to go now, the child demands attention, but I'll try and write more later!

Enral on Selvala Brostorm

1 month ago

tw0handt0uch: I see where you're coming from...perhaps Glimpse of Nature/Garruk's Packleader might remedy the situation of running out of gas?

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