Garruk's Packleader

Garruk's Packleader

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Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

TySherwood on Anima (feedback please!)

1 day ago

You're off to a good start, but I think you want to put more focus on 2 key things: 5-toughness, and relentless ramp. You want to either be consistently pulling fatties off the top with Mayael, or hard casting them if you can't make her stick. Things like Boros Reckoner, Gahiji, Honored One, Rubblebelt Raiders, Retaliator Griffin, and Figure of Destiny don't really support Mayael's gameplan: to power out big must-answer threats one after another until your opponents are out of answers and you can grind them into the ground.

I see 23 5-power creatures in here, which I think can be upped a bit; I've had good success with closer to 30. There's room to put in some smaller, easily castable ones like Woolly Thoctar, Thragtusk, and Polukranos, World Eater, as well as big bombs like Terastodon and Worldspine Wurm. Also, a higher count of 5-powers would make things like Vagrant Plowbeasts, Spearbreaker Behemoth, and Paleoloth much more relevant for the build. Krosan Tusker and Valley Rannet don't look too exciting on paper, but they're hugely versatile in a Mayael deck; they're either a draw/cycle card if they end up in your hand, but give you more Mayael targets in your deck, making her ability more potent and less likely to whiff. The only sub-5-powers you'll want to keep are the really awesome utility creatures like Courser of Kruphix. Other good ones I'd recommend are Sylvan Caryatid, Garruk's Packleader, Somberwald Sage, and Drumhunter.

It also looks like you could use some more card draw. Soul of the Harvest is frigging amazing, and spells like Hunter's Insight, Soul's Majesty, Momentous Fall, and Triumph of Ferocity can be stupidly potent in a Mayael build.

Counting Karametra, I'm only seeing 4 land ramp cards. You've also got Rites of Flourishing and Dictate of Karametra, but the potentially manageable downside of helping the opponents is hugely magnified in a multiplayer format. You need to consider your goal: casting Mayael and getting to 6 mana as quickly as possible. I recommend adding, in some combination, Sol Ring, Rampant Growth, Kodama's Reach, Ranger's Path, Harrow, and Khalni Heart Expedition to ensure you can consistently pop off at least 1-2 ramp spells early in the game. One big mistake Mayael players make is relying solely on her ability, then being completely dead in the water when she gets repeatedly Doom Blade'd, so you need to be able to hard cast your bombs if needed. I'm not too sure about your land count either, 34 seems low, I think you'd be better off with at least 36.

Some other cards I think are either too low impact or don't synergize at all are Druidic Satchel, Staff of Nin, Bow of Nylea, Ajani, Mentor of Heroes, Elspeth, Sun's Champion (her -3 directly opposes everything Mayael stands for :( ), Legion's Initiative, and Leyline of Punishment. Disaster Radius would be amazing in here, and Guild Feud makes for a hilariously fun game, with the potential to singlehandedly carry you to victory.

Sorry for the TLDR, but Mayael embodies everything I love about EDH, so I could go on. Hit me up if you've got any questions, and I'll put up my Mayael list if you're interested!

Popalofiti on When Green becomes fast...

6 days ago

I really like your suggestions, but you must remember, speed isn't just about getting your creatures out and swinging, you also need cards in your hand. That's the only reason I have Garruk's Packleader in here. And because of that my creatures should preferably have a Power of Three. Also, I can't always expect to be sitting at 20 life, so Nylea's Disciple can be a kick in the pants since I gain life and perhaps draw a card. And imagine the combo of Vernal Bloom + Polukranos, World Eater! But Alpine Grizzly and Bellowing Tanglewurm, you're out!

sillywhiteboy on When Green becomes fast...

6 days ago

It's a bit too slow; the average CMC peaks at 4. For a fast deck you want it to be more around 3, with pretty much nothing costing more than 5. Garruk's Packleader, Alpine Grizzly, Scythe Tiger, Vernal Bloom, Nylea's Disciple. and Garruk's Horde should be taken out. I suggest using combat tricks like Giant Growth and Aspect of Hydra to push quick damage through. Four of each should do. Add 2 Garruk's Companion and 4 Charging Badger as your main swingers. Consider Vorapede as a replacement to Bellowing Tanglewurm because if the majority of your attacking creatures have trample, intimidate isn't a super significant boost.

JA14732 on Beast deck idea

1 week ago

Hmm...Beast tribal, eh? I'd recommend Contested Cliffs, Leatherback Baloth, Baloth Woodcrasher, Rampaging Baloths, 2x Chancellor of the Tangle, Craterhoof Behemoth, Garruk's Horde and Garruk's Packleader, Ghor-Clan Rampager, Gruul Ragebeast, Krosan Warchief, Obstinate Baloth, Thragtusk, Lightning Bolts/Lightning Strikes/Crater's Claws or other burn spells, ramp spells such as Cultivate, Kodama's Reach, Explore, Exploration, etc. to try to win. The basic idea is to get your lands out fast and get your big crap out ASAP.

KotaPuffs on Naya Dragons (FNM Advice)

1 week ago

Really nice deck! Only suggestion would be some creature protection and/or card draw like Garruk's Packleader as a maybe/sideboard option? Because as the game goes longer it feels like it falls behind a bit. Overall I like this though, can't beat having a massive dragon as the win-con

Brutticus on Green Red Aggro

3 weeks ago

This is my kind of deck. Midrange punch them. You seem to be casual or new, and thats cool. I'll keep my suggestions to cheaper, more easily obtainable cards. Ant Queen is a mean old mana sink thats also a 5/5 beater. You can pick one or two up for a dollar. Imperiosaur is an excellently efficient 5/5 beater at four mana. Pelakka Wurm is one *of the biggest, meanest uncommons ever printed.

I don't like thunderbrute, Snake of the Golden Grove, Pheres-Band Raiders, Wall of Fire, or Furnace Whelp. They are kind of generic big men, but there are cooler, bigger guys out there. Many of them are pretty easy to obtain too.

Garruk's Packleader. You want two or three of him. Excellent source of card advantage, especially in these colors, which are hardpressed for it. Run four Generator Servant. Mana acceleration and haste, both of which are what you want to do. Same goes for Elvish Mystic. Another card you might look at is Zhur-Taa Druid. Consider slotting it in over Voyaging Satyr.

For your removal suite, I like at least four Savage Punch, and four Lightning Strike. Magma Jet is very good for scry, which is an effect Gruul doesn't get very often, while Magma Spray is pretty good for smaller utility creatures. both have their uses, and you can run them in any combination or quantity and I wouldn't fault you.

I don't like any of your enchantments or artifacts. I'm just wondering what they do here. I understand your desire to give your guys haste and trample. Try Fires of Yavimaya and Rancor. I also like Ramp in this slot, for a deck like this. Rampant Growth, Nature's Lore, Harrow, and Cultivate are the go to spells for this.

There are tons of variation on a deck like this. I built one, check it out if you are having problems with ideas

http://tappedout.net/mtg-decks/31-10-14-gruul-stompy/

SpartanCEL on FNM Temur Monsters/Midrange - Feedback wanted

1 month ago

Yea no problem MLPAshkore! I like the idea of a turn three 6 mana hasty dude because my old iteration of my temur deck turned 3 a Surrak Dragonclaw with 3 basic lands and Generator Servant once lol(once I get some more cards I want for Christmas I'll put it up on here eventually). While that is unlikely the thing I noticed while using Generator Servant is the tempo loss after. I played and swung with Surrak Dragonclaw and he removed it with a Abzan Charm later so I did get the 6 damage in but lossed tempo and his expensive abzan deck recked me. Anywho I learned to go hard or go home on strategies. By that I'd say run 4ofs of all the big guys you want to see, maybe Soul of Zendikar for that Garruk's Packleader. I'd elaborate on Rattleclaw Mystic but http://www.channelfireball.com/home/spoiler-spotlight-rattleclaw-mystic/ (I'm not positive how to make an url link in this but copy and paste should work haha) does a nice job and lists some big guys to think of

Power / Toughness 4/4
Color(s) Green
Cost 4G
Converted cost 5
Avg. draft pick 3.39
Avg. cube pick 8.22

Legality

Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

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