|Commander / EDH||Legal|
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|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2011 Core Set (M11)||Uncommon|
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Creature — Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garruk's Packleader Discussion
Last_Laugh on Animar
6 days ago
Ok the first thing Im noticing here is 34 non-creature spells. That's an absurdly high count for Animar and you want half that TOPS (I run 12 myself).
There should be 0 mana rocks (sol ring is debatable... I don't run it) and 0 Cultivate type cards here (Crop Rotation is ok if you have Gaea's Cradle tier lands to look up). Your mana fixing comes from mana dorks or creatures that search up lands, so just keep those and drop the rest. Vizier of the Menagerie should replace Chromatic Lantern. Also look into Cloud of Faeries and Peregrine Drake (Palinchron too if you can afford it).
Doubling Season should be Hardened Scales... you can do a LOT with the 4 mana you save and the effect is relevant earlier here.
I could go on still but I'm just posting a link to my list for ideas. Animar, Gaea's Hemorrhoid
1 week ago
The first thing I'm noticing is 30 non creature spells in the deck. With Animar, you want about 15 TOPS (I run 12).
Your Signets, Cultivate etc. should be mana dorks. Anything from Birds of Paradise, Bloom Tender, Somberwald Sage, Shaman of Forgotten Ways, Sylvan Caryatid, or Beastcaller Savant. There's loads more options but this covers some of the best options.
I'd suggest finding room for Heroic Intervention for boardwipe protection. Ancestral Statue goes infinite with Animar and enough mana or counters on Animar (return Ancestral Statue to your hand over and over with its' own ETB). Cloudstone Curio, Equilibrium, and/or Temur Sabertooth are all great options for abusing ETB's.
I could continue but I'm just posting a link to my list for ideas. Feedback, upvotes, and ideas are appreciated. Animar, Gaea's Hemorrhoid
2 weeks ago
Since you mentioned needing draw, I can recommend all of these dumb things Green does:
-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.
-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.
Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."
3 weeks ago
Changed the mana expensive cards.
4 weeks ago
love the theme
Good luck brewing, hope this helps
1 month ago
Your curve as expected is super top heavy and you will usually be only be playing one threat a turn. Even though you are "Kaalia of the Vast-Ing" you may not want your top curve to swamp you. This was the challenge I Had with my old Jarad deck.
Being able to play a 2 drop and a 4 drop instead may be better than having 4 six drops in hand.
Additional Cards to consider.
Kalemne's Captain is Bonkers good hate.
Siege Behemoth for those pesky token blockers
Let me know if any of it was any help.
1 month ago
Sounds pretty neat, just looking at your setup I'm curious how consistently you can hit the required mana with your ramp by turn 5. Other than that, I would really recommend adding some more draw ability, you have some good card selection but you will probably run out of cards quickly if you want to run down your opponents. Rhystic Study or Mystic Remora can both work well, or even Garruk's Packleader or similar effects may be useful to you.
1 month ago
Ruric is aswesome, but he becomes even more so if you add some creature-induced mana-generation to his deck. There are plenty of options for this; here are some of the ones I'm using:
- Birds of Paradise; not the cheapest card to acquire, but nice, cheap-CMC mana dork in a multi-color deck;
- Sylvan Caryatid; cheaper to obtain than birds, and is protected from point-removal;
- Gyre Sage; considering your deck is filled to the brim with strong creatures, this creature's mana-generation potential is pretty good;
- Shaman of Forgotten Ways; fantastic mana generation for a creature-heavy deck;
- Somberwald Sage; see: Shaman of Forgotten Ways;
- Karametra's Acolyte; great in a deck containing lots of green permanents;
- Selvala, Heart of the Wilds; expensive card to obtain, but boy ow boy is it useful in a deck like yours.
Aside from these ramping options, there are some more draw options to consider like:
- Garruk's Packleader; in a creature-heavy deck like yours, helps you to draw lots of additional cards.
- Elemental Bond; enchantment-version of Garruk's Packleader.
A great way to get some additional acceleration, is by using:
- Lurking Predators; this makes your opponents very wary when it comes to spell-casting; every single thing they do might result in you being able to launch some free bomb-shells.
- Primal Surge; not so much an accelerator as it is a game-finisher in your deck's case. Still, it gets your fantastic beasties out en mass, which is fun.
Last but not least, have you ever considered adding life-gain equipment artifacts to the deck? Attaching stuff like Basilisk Collar, Loxodon Warhammer or Batterskull to Ruric, will make it even more beneficial for you whenever an opponent casts a spell. Additionally, it will prevent you from being harmed by Ruric's damage-ability whenever you cast something non-creature like.
I hope some of this helps. If you feel inclined, I'd love to receive some of your feedback on one of my decks. So please, feel free to review one (or more) of them. Happy brewing and playing!