Creature — Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garruk's Packleader Discussion
1 day ago
Cmasa435, there's a lot of money tied up in the land base in a lot of my decks; my collection goes back quite a few decades. That being said, you can get around that with the fetches that ETB tapped like Mountain Valley, Flood Plain, etc. I would invest in shock lands, if possible, though. There are the pain lands from Ice Age, Apocalypse, and the reprints in Origins like Shivan Reef, Karplusan Forest, and Yavimaya Coast. The battle lands like Cinder Glade are relatively cheap, and lastly the Zendikar and Khans ETB life lands like Frontier Bivouac, Kazandu Refuge, Swiftwater Cliffs, Thornwood Falls, and Rugged Highlands are all very cheap.
Staples like Skyshroud Claim, Nature's Lore, Brainstorm, Earthquake, Decimate, Krosan Grip, Mystic Remora, and Explosive Vegetation are around $1.00 or so and worth picking up. A good budget substitute for Sensei's Divining Top is Crystal Ball. Sol Ring should be had for $2-3, Darksteel Ingot, and the Signets are pretty cheap.
One thing that I try to do is make sure I have plenty of ramp and card draw. Card draw is indispensable in EDH and I would say you should have no less than 10 sources. Green has a lot of creature based ramp like Elemental Bond and Garruk's Packleader, red had stuff like Faithless Looting and Reforge the Soul, and blue has outright draw like the aforementioned Brainstorm, Rhystic Study, etc. Staff of Nin and Seer's Sundial are nice and cheap.
I hope that helps give you a shell that's a bit more affordable.
1 week ago
Greater Good, Elemental Bond, Garruk's Packleader. Plus every token doubler. They're good for more than attacking. They still want to attack, and if there's a Static Orb or Ensnaring Bridge on the table you'll have to remove it, but the tokens do play an important role in the engine of the deck.
The reason I'm saying you can rely on having Beacon if you need it is that the deck is already running a toolbox set of other lands, so including land specific tutors don't detract from deck deck in the slightest. (Scapeshift, for instance, is one of the best cards in there.)
And have you playtested the deck I just posted? Because you can say that you've playtested every green commander (and I'm sure you're being honest), but if the list you tested happened to be sub-optimal (or even just tuned for French), it's going to give you a bad picture of how the deck performs.
Also, I forgot to ask, but how the hell do Freyalise and new Selvala go off on turn 4 or 5? I have not seen this, and it doesn't sound consistent.
1 week ago
Flagellum I'll review your suggestions individually:
Heartwood Storyteller: I could see myself playing this card, though it's a tad towards the group-hug side. I'll consider putting it in the maybeboard for now
Yavimaya Elder: I'll also consider him, as he is a very good value creature.
Tireless Tracker: Good card, but I don't think he belongs in the deck, since playing more lands isn't really the deck's strategy.
Primordial Sage: Mixed feelings on this guy. He does offer card draw, but he is rather mana-intensive.
Kavu Lair: Would add it in, but Elemental Bond affects only me (I'm rather greedy haha) and has a lower power requirement, though it honestly doesn't matter too much for me. I also have mixed feelings on this card, since the other person in my playgroup owns a Newzuri deck, so maybe?
Rites of Flourishing: Good card for sure, but I don't really care for the group-hug part. Maybe if I got more value out of playing lands.
Triumph of Ferocity: I really like this, since I have fatties, it's an almost garunteed card draw. Any suggestions to swap it in for?
Seer's Sundial: This would fare better in a lands-matter sort of deck, like my M&D one.
Horn of Greed: See the above
I'll maybe consider the two Krosans, their abilities seem rather narrow for me.
Worldspine Wurm I actually really want to put this in my deck, since it's super powerful in this deck, though mainly can't add it in because of budget reasons. :(
Terra Stomper: 3 mana is rather mana-intensive, and doesn't provide as much value as the Wurm imo.
Moldgraf Monstrosity: He seems pretty good to me, might have to test him out, though.
Woodfall Primus: Another amazing value creature, he goes into the maybeboard sine he's also out of my budget right now.
Garruk's Horde: I'll most likely add him in, any suggestions for what to take out?
Fierce Empath: Might know what I want to take out for him, but suggestions are appreciated!
Courser of Kruphix: This is actually a favorite card of mine, but I don't think she belongs here because there aren't enough ways to get more value out of her ability. If I had/could afford Oracle of Mul Daya, that would be a different story.
In general, thank you very much for the suggestions! I'll try incorporating them into the deck.
1 week ago
I'm going to pull some ideas from my Karametra deck which is very similar but my general is a ramp engine. Not all of these suggestions may be optimal. Keeping budget in mind:
Creature Based Card Draw
Enchantment Based Card Draw
Artifact Based Card Draw
2 weeks ago
Explore is pretty good. At the minimum it draws a card.
Search for Tomorrow i am not a fan of. Great first turn, but its value decreases rapidly for each subsequent turn, since you have to wait for it to fire.
I say get Sakura-Tribe Elder instead. Good chump blocker in early game and instant land drop later.
Also, going over your list again, i think you could use more card draw. Elemental Bond is nuts in my omnath deck.Garruk's Packleader is nuts as well since it is elemental bond on a creature and redundancy rocks in edh.
Another thing, you have a fair amount of big dudes without evasion, which means token decks can basically chump block you endlessly. Try tossing in Archetype of Aggression to blow right thru chump blockers.
3 weeks ago
IMO, Ruric Thar, the Unbowed should not run many non-creature spells at all. Try to get as many utility creatures that destroy stuff, ramp etc. as possible to replace non-creature spells that do the same.
Reclamation Sage - Again, on a stick removal for stuff and things.
Heartwood Storyteller - Card advantage is important, and RG hasn't got much of it, so this works and fits the theme.
Soul of the Harvest - Ruric Thar decks should play lots of creatures, so this is a great source of card advantage.
Spellbreaker Behemoth -Above curve body, makes control players cry.
Terastodon - More on a stick removal for stuff and things.
Ogre Battledriver - Because summoning sickness is overrated.
Fierce Empath - Tutor whatever fat thing you need. Staple in most green decks, should definitely appear in a deck full of targets for it.
Sakura-Tribe Elder - Ramp on a stick.
Wood Elves - Ramp on a stick.
Bane of Progress - More on a stick removal for stuff and things.
Farhaven Elf - Ramp on a stick.
Vorinclex, Voice of Hunger - I don't need to justify this suggestion I hope...
Zhur-Taa Druid - Ramp on a stick.
Yavimaya Elder - Ramp and card advantage on THE SAME STICK!!! What's not to love?!
Mina and Denn, Wildborn - Ramp on a stick. And gets around chump blockers.
Elvish Mystic - Ramp on a stick.
Garruk's Packleader - Card advantage on a stick.
Inferno Titan - Kills small stuff and mana sink.
Solemn Simulacrum - EDH Staple across the board.
Avenger of Zendikar - Makes chump blockers that get more powerful very fast.
Brawn - Who doesn't want to give all your big stuff trample.
Vigor - Makes your small rampey creatures great blockers.
Gyre Sage - Mana dork that gets better the later game you go.
Burnished Hart - Ramp on a stick.
Omnath, Locus of Rage - 2 words... Exploding Tokens.
Balefire Dragon - Board wipe on a stick.
Vexing Shusher - Make control players cry.
Drumhunter - Mana dork and card advantage on the same stick.
Woodfall Primus - More removal for stuff and things on a stick.
Rubblehulk - Great combat trick or fatty.
Dosan the Falling Leaf - You shouldn't be running any instants anyway, so this doesn't hurt you, only control players :)
Rubblebelt Raiders - Gets big fast.
There's one or two suggestions to get ya going!
1 month ago
I'll second Dauntless Escort and also suggest Joraga Treespeaker since you have so many elves and she basically counts as a mono-green worn powerstone/sol ring. Since you're going hardcore with the wolf flavor, consider adding Alpha Status. Also, since you have so many tokens, another good way to make a bunch of extra mana is Earthcraft, or a little slower with Cryptolith Rite. You can't play Garruk Relentless Flip in this deck because Garruk, the Veil-Cursed Flip is black. Both faces of double-faced cards have to match your general's color identity. Also, I'd add a good green card draw package with Soul of the Harvest, Garruk's Packleader, and Shamanic Revelation. Packleader isn't a wolf, but the name is cool and flavorful. Also, maybe add Garruk, Caller of Beasts as he is really powerful and fun. Token decks should usually run Hour of Reckoning and Marshal's Anthem fits your anthem theme really well while also providing a key reanimation function. Lastly, Collective Blessing would further make your tokens huge.
1 month ago
Nylea -> Arlinn Kord Flip - Still gives trample, but has more value
Regal Force -> Sin Prodder - way cheaper, more interesting, encourages decision making
Garruk's Packleader -> Tireless Tracker - nonthreatening card draw that will trigger every turn
Forest -> Ulvenwald Hydra