|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2011 Core Set (M11)||Uncommon|
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Creature — Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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|Have (9)||Fiolek , sombrevivo , Yawkcorb , PTsmitty , Candyman949 , maR2307 , Kimimaro , dplerner , xpsychovampx|
|Want (2)||sebek33 , richardmv|
Garruk's Packleader Discussion
2 weeks ago
Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:
How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points
Some sets of possible drawpower alternatives:
3 or greater power creature-based (I realize the deck is weenie-oriented and that these may therefor not be suitable): Elemental Bond/(Garruk's Packleader) + some combination of Rampaging Baloths, Inexorable Blob and (Blade of Selves)
Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:
Guard: Fumiko, Mirri & Tireless Tracker
Imperial: Selvala & Windborn Muse
Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)
3 weeks ago
Hi! Read your article on edhrec.com very interesting deck list! I was surprised you didn't include Garruk's Packleader! Fits perfectly into the cmc 5 slot and draws cards especially with so many creatures and he's budget as can be...
3 weeks ago
Hi there. I've a similar deck Ruric Thar Smash Face with only a few noncreature spells. Maybe you can find some ideas there. On a quick view I'd suggest:
- Quirion Ranger is great to untap Priest of Titania and get you an additional mana if you don't have a land drop.
- Channeler Initiate fixes color mana, triggers Garruk's Packleader and can simply kill a mana dork to enter as a 3/4 beatstick lategame.
- My meta is plagued by control and counter, so Prowling Serpopard is a must, as well as a bunch of indestructibles like Rhonas the Indomitable, Stonehoof Chieftain and Spearbreaker Behemoth.
- It's also very helpful to have ways to cheat the fatties into play, like Elvish Piper and Champion of Rhonas
- Great Oak Guardian is a blast. Flash, untaps your folks and pumps them. Can be used on offense and defense alike and reach is a great plus.
1 month ago
What that is referring to is the resolution of the ability. When you activate the ability it goes on the stack and checks just before it resolves, however you have to still have a legal target to put hte ability on the stack in the first place.
The reason for the check is that due to the nature of having a stack, something could happen to the target of the ability between activating it and the ability resolving. For example, say you had Melira, Sylvok Outcast, Aerie Ouphes and Garruk's Packleader all in play and your opponent had a Birds of Paradise.
In this scenario, you could sac the ouphe, targetting the BoP. In response, the persist trigger would go on the stack and would return the Ouphe with no coutners on it thanks to Melira. Then the packleader draw trigger would go on the stack. You could let that resolve and draw a card, and then in response to the Ouphe trigger that's still on the stack repeat this process to draw your deck, however it's very situational. But once the stack of Ouphe triggersattempts to resolve, he first one will as the BoP is on the battlefiedl, however once the next one (and all the ones after it) try to resolve, as the BoP is already dead they will fizzle. And you can't activate the loop again until you have another legal target.
2 months ago
beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.
eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.
falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.
pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.
2 months ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
2 months ago
I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.
Some new card suggestions:
Edge of Autumn - Usually early game ramp
Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)
Birds of Paradise - Just because it's mana acceleration