Garruk's Packleader

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

kylar_ on Mayael

2 weeks ago

beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.

eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.

falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.

agora so uma sugestoes aleatorias kkk: Thunderfoot Baloth, Steel Hellkite, Armada Wurm, Rampaging Baloths, Ogre Battledriver.

pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.

N_ on N_

3 weeks ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

soymonk on Titania

4 weeks ago

I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.

Some new card suggestions:

Card draw:

Edge of Autumn - Usually early game ramp

Elemental Bond

Nissa, Vital Force

Greater Good

Life's Legacy

Garruk's Packleader

Tireless Tracker

Shamanic Revelation

Sac Outlets:

Evolutionary Leap

Ashnod's Altar

Perilous Forays

Cool Stuff:

Akroma's Memorial

Eldrazi Monument

Homeward Path

Reclamation Sage

Manglehorn

Ulvenwald Hydra

Natural Order

Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)

Birds of Paradise - Just because it's mana acceleration

Dust Bowl

Kamerot on Budget Kamahl, Fist of Krosa

1 month ago

Hey there fellow Kamahl player! A few suggestions for your deck to help out.

Wild Beastmaster and/or Cultivator of Blades - These 2 let you essentially double whatever you do with kamahl for no mana, leaving some extra mana open for instants, or to use during your second mainphase

Xantid Swarm and Nature's Will - These help lock out opponents, especially during your second mainphase and leaves you free to cast whatever you want.

Rishkar's Expertise - Upgraded version of Soul's Majesty. Casting things for free is always fun.

If your budget allows for it, Nykthos, Shrine to Nyx is a HUGE mana boost.

Soul of the Harvest, Primordial Sage, and Garruk's Packleader - All of these give you card advantage while you giving you decent bodies to trample with.

Nacatl War-Pride - This is personally one of my favorite cards and is amazing with Kamahl. You can turn their lands into creatures and they either have to block and lose lands, or you get a bunch of unblockable 3/3's that you can pump up with kamahl for ridiculous damage.

Another budget pending card would be Garruk, Primal Hunter - He's the best planeswalker to pair with kamahl in my opinion. pumps out 3/3's for his +1, gets you card advantage, and makes 6/6's for his ultimate.

It's looking great for an awesome budget, If you ever want to chat Kamahl, hit me up. Here's a link to my deck for more inspiration: Om nom Trample. Good luck!

Gleeock on Newbie to EDH! (Selvala HotW ...

1 month ago

Multani, Maro-Sorcerer - CMC isn't too prohibitive, he is difficult to remove (shroud)... With Selvala as commander he probably will fetch you 20 mana, any color as soon as he hits the field

Otherwise, green has a good amount of cards/creatures like Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage where you draw for each power-creature cast, I've effectively stormed some people pretty good with that strategy.

Surrak, the Hunt Caller, Hall of the Bandit Lord & Concordant Crossroads -- because this strategy has a heavy need of haste

Frontier Siege can turn all your beefcakes into removal spells.

GoodLuckGuy on WurMayael

1 month ago

I used to have a Mayael deck, and I love the Wurm Tribal concept. I've got some suggestions for you, these will be just some of the stuff I'm thinking of, if you want more suggestions, just ask.

Seedborn Muse is SO nuts with Mayael, it allows you to activate her ability every turn, if it's a 4 player game, you can activate her 4 times in one turn cycle. It also gives you the option to only activate her during your opponents' turns to free up mana on your turn.

Illusionist's Bracers pretty much speaks for itself. Doubling up on Mayael's ability makes her twice as good.

Scroll Rack is not only an amazing card in general, but also can be used to put a power 5+ creature in your hand on top of your library while throwing away any unwanted cards permanently with Mayael's ability.

BONUS: While Mayael's Aria isn't technically synergistic with your commander, it's a serious flavor-win and works super well in one of these decks.

You can get crazy mileage out of cards like Soul of the Harvest, Garruk's Packleader, and Elemental Bond.

Lifecrafter's Bestiary is a staple in zoo decks already, but the scry 1 every turn makes your commander more reliable, giving it some extra value.

How are you in Mirari's Wake colors and not running Mirari's Wake? It's like, literally the best ramp card in your colors.

Bloom Tender is particularly strong with a 3color/3mana commander, puts you at 6 mana on turn 3, and then you can start activating Mayael starting on turn 4.

Selvala, Heart of the Wilds ramps pretty damn well but can also double as draw condition. The symmetricality of her draw ability is usually a non-issue in a deck with this many huge creatures.

Similarly to Mirari's Wake, if you're in W/G, you should be running Aura Shards. It is (again) literally the best card that does this.

Where Ancients Tread is essentially free murders for the rest of the game.

Paleoloth is yet another card that sees a lot of play in Mayael decks, for obvious reasons.

Mimic Vat makes sure you will never be without a creature to play for as long as it stays around. It's especially fun to do to your opponents' creatures.

Colfenor's Urn is about as obscure as playable cards get. If you wrath with this out, you'll get all your stuff back at the end of turn.

Gareth98 on Mono-Green Beast Creature Type Deck

2 months ago

legomanalec I asked on reddit for help also and another guy said the Urza lands should be taken out too. So I was going to remove them, I actually was going to put Exploration into the deck but I saw that it wasn't legal in Modern, unless what I saw was wrong? That's why Explore actually ended up in there haha. Which creatures would you recommend I sacrifice to introduce more lower drops? I was going to (after the advice I got on reddit) play 4 Kalonian Tusker and 4 Leatherback Baloth and take out Garruk's Packleader and Garruk's Companion and try and take out a couple of the bigger ones while adding more copies of one or two of them.

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