Garruk's Packleader


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

jubjubthegreat on Pauper EDH Deck Compendium

2 days ago

I prefer @rumpy's gorger to @Podkomorka's for a couple of reasons. The fact that Haze Frog isn't mainboarded in podkomorka's is a massive oversight - this card is so powerful with Species Gorger that it can singlehandedly beat non-blue combat-oriented decks in 1v1 situations (I have known the joys of Haze Frog myself in my Temur Sabertooth paper list). Podkomorka's reliance on playing big vanilla/slightly evasive creatures to close games is also quite offputting as i find they don't do much for you (PDH is notorious for boardstalls) unless they drop early and pile up quickly (see Garruk's Packleader). Also the recursion section seems like wasted slots.

Last_Laugh on Its all natural baby

6 days ago

Gots me a few suggestions with no real budget in mind.

First, cuts with a specific card to replace:

Cryptolith Rite for Earthcraft - doesn't need haste to get mana like Rite does.

Deceiver Exarch for Zealous Conscripts - works in your Jiki combo still but just a better card by itself by far.

Beastiary for at least 1 (possibly all) of the following Glimpse of Nature, Soul of the Harvest, and maybe Garruk's Packleader if you've got enough 3+ power creatures. - Free draw is better than paying mana

Now, just suggestions to add:

Yes to Bloom Tender all day. On that note, look into Somberwald Sage as well. Cloud of Faeries and Ogre Battledriver both deserve slots too.

Feel free to check out my list Animar, Angry Hemorrhoid

Dovahkriid on Rhonas, MonoG Boxing Club

2 weeks ago

Wow, thanks a lot for the time and the great suggestions!

I've been trying to stay away from going too "voltrony" with Rhonas, but Rancor, Vow of Wildness and O-Naginata are definitely going in (along with Berserk, as soon as i can afford one).

I didn't even know Nemesis Mask and Pariah's Shield existed! They're on my priority shop list now.

I don't usually put one use instant protection effects on the deck because of some instant hate in my meta (Teferi, Mage of Zhalfir, Grand Abolisher and the likes), but i'll keep in mind to add more protection. Probably going for Asceticism (again, as soon as my 3rd world country, broke college student budget can afford it), Lightning Greaves and Alpha Authority.

Very well said about Regal Force, i'll take it out in favor of Drumhunter and probably Garruk's Packleader will be entering the deck too.

Archetype of Endurance and Foe-Razer Regent are pet cards, so, despite being not-that-optimal, they'll probably stay in the deck for now. That said, the rest of the expensive thing should see the cut-axe soon.

Thanks again for the time to read the deck and the amazing write-up and suggestions!

JuQ on Rhonas, MonoG Boxing Club

2 weeks ago

Damm, I can't resist a good primer!

I'm a big fan of Deathtouch and I love to capitalize on it.
Deathtouch is amazing with Trample and with First Strike, but Rhonas is already Indestructible, so there is no need for First Strike unless you want to make Deathtouch a deck wide theme.
Give trample to a deathtoucher and it will only need to deal 1 damage to each blocker and trample the rest to the opponent, you can easily kill by commander damage. You don't need flashy finishers when your commander is cheap, big, unstoppable and unkillable.
Rancor is definitely a must, Vow of Wildness is efficient, Fists of Ironwood it's nice because the saprolings are great to protect Rhonas agains sacrifices, Berserk a bit expensive but absolutely OP for Rhonas, Ring of Kalonia, O-Naginata low costs and amazing, Loxodon Warhammer all time classic.

Ranged damage and provoking blockers: Nature's Way, Enlarge, Revenge of the Hunted, Tower Above, Nemesis Mask, maybe Seton's Desire. I'm not naming Fight effects because I guess you know them all already.

Pariah's Shield on rhonas and you will never be attacked again.

A couple resilient creatures more with power 4 Thornling, Manor Gargoyle. Maybe I would even consider Bonesplitter as a cheap way to activate Rhonas.

Rhonas biggest problem may be targeted spells that will usually exile him, bounce him or control him. Blossoming Defense, Ranger's Guile and Vines of Vastwood best thing for only one green mana, Hapatra's Mark is not as good but if you want a fourth one, it exists. Also Homeward Path is always good if you are not the one stealing creatures or animating them from graveyards. Brooding Saurian same effect just in case your meta is full of blue and black decks.

I'd say the amount of card draw you have is OK, but in my deck I would make some changes (personal preferences):
Regal Force out because it has a high cost and it is a "win more" card, If you are losing it won't help you much. You are not going to cheat it onto the battlefield so you most likely won't be able to do anything else in the turn and you'll have to discard many of them. You're not getting any extra juice from it either, no flickering in your deck.
Soul of the Harvest I actually like a lot this card, I put it in many decks, but it never stays long, it always goes back to the album.
Four cards you're considering are better options Elemental Bond, Garruk's Packleader (Lower cost and can trigger from tokens). Hunter's Insight is great, yes. Drumhunter perfectly on curve with Rhonas. I'd add to the list Life's Legacy: I know you don't like to sacrifice your creatures, but getting four or five ccards out of a creature for just two mana is a really good deal. Mouth / Feed I'm liking this card a lot, it gives you a 3/3 body in the early game and a slightly worse Shamanic Revelation from the graveyard. Also Garruk, Primal Hunter fits perfectly here.
Don't forget to include a Reliquary Tower and maybe even Thought Vessel if you feel you're having problems to hold you hand.

I wouldn't bother with the one drop mana dorks, you need a lot of them to be sure you get one in your opening hand, but they are kinda useless after that. It is not so important to have a second turn Rhonas, if they have a Path to Exile, Swords to Plowshares or Reality Shift they will be able to use it anyway.
I would however swap Cultivate, Kodama's Reach and Arbor Elf for Sakura-Tribe Elder, Nature's Lore, Rampant Growth and Emerald Medallion. Arbor elf is one of those one drop mana dorks, Sakura-tribe elder in the late game will be able to block and fulfill his duty of bringing a land. Cultivate and Kodama's Reach are great but they have the same mana as Rhonas, so you will have to delay Rhonas or cast them in the fourth turn instead of a power 4 creature.
Using CMC2 mana ramps will allow you to play Rhonas on the third turn and have a mana open for reactions (remember Blossoming Defense and the other instants to give hexproof I mentioned before?).

Personally, I'd cut all the CMC6 and higher except for Rishkar's Expertise, Seasons Past, Pathbreaker Ibex, Ghalta, Primal Hunger and maybe Zendikar Resurgent and Sandwurm Convergence. Using good lower CMC spells to activate and protect Rhonas making the deck lighter. Keep in mind that rhonas is also a mana dump for the late game and if you are using his activated ability during your turn you won't have mana available for big spells.

Disciple_of_Doran on Trostani's Token Delight

2 weeks ago

Since Trostani gains you life based on toughness and only copies one token each turn, there is a natural focus on making a few large tokens as opposed to lots of small ones, and you will naturally gain lots of life. As such, some auto-includes for me are:

Garruk's Packleader and Elemental Bond: Both cards let you draw cards whenever you make a big enough creature, and since you should always be populating your biggest token you should draw extra every turn.

Mimic Vat: Steal big creatures from your opponent or have a way to bring back your non-tokens as tokens. Then populate that token to get a second one that doesn't die at the end of the turn. Shenanigans ensue.

Phyrexian Processor: You don't have to pay life until the card hits the battlefield, so don't worry about a counterspell killing you. Just make sure you have the 4 mana open the same turn you play it, and you can make the token in response to any sort of removal, guaranteeing you at least one massive token and a return to your original life total. If removal doesn't happen, your life total and board state start to run away quickly.

Angelic Accord: and tend to struggle with fliers, and this fixes that while also staying on theme and giving you yourself air superiority. If you get it to go off even once from your normal life gain (which should be easy), you now get a 4/4 flier on your end step. Spread out your populate triggers during your opponent's turns and target the angel or something bigger to get more free angels at the end of their turns as well.

Also, while I agree with most of the above commenter's suggestions, I strongly disagree with Sporemound / Life and Limb combo. This makes a mandatory loop, not an optional one, so if you succeed in starting it unless you have instant speed removal for one of the pieces it never stops, forcing a draw game. And if your opponent can break the combo for you to avoid the draw, they'll do it before you get any of it's benefit, so it does you little to no good to play. Life and Limb also pretty well promises that you lose the game if a board wipe happens, because now you and only you also lose all of your lands.

elgosu1337 on Xenagos, God of Hydras

3 weeks ago

Looking pretty good. The trample providers you included are really helpful for hydras. I would drop most of the charms and instants except the protective ones. The more ramp the earlier you can get hydras and the bigger your hydras, so get another 5-10 ramp spells. You could try Archetype of Endurance to protect your hydras. Elemental Bond, Garruk's Packleader, and Zendikar Resurgent draw you cards when you play hydras. Something like Pandemonium or Warstorm Surge could really hurt opponents when your hydras enter play. Death's Presence and Stalking Vengeance might be helpful when they die.

Neotrup on How do objects entering the ...

3 weeks ago

The relevant rule here is 614.12:

614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1cd.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent's own static abilities that would apply to it once it's on the battlefield, and continuous effects that already exist and would apply to the permanent

TL;DR Because Hardened Scales and Winding Constrictor aren't on the battlefield yet when Scrounging Bandar is trying to enter, they cannot effect it. The same is true for multiple Avatar of the Resolutes.

The answer is different for triggered abilities, if one of the creatures is a Garruk's Packleader it will trigger of each creature entering with enough power.

Podkomorka on Pauper EDH Deck Compendium

3 weeks ago

I'm going to say we stick with Agent_Fire's list. heltoupee has made good points and added good criticism.

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