Garruk's Packleader

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

triproberts12 on Punch the infidels!

4 days ago

I would just go ahead and lose the 7 non-permanents, entirely. Vexing Shusher can replace Red Elemental Blast as anti-counterspell tech. You already have a ton of artifact and enchantment hate, so Krosan Grip and By Force aren't necessary. Burnished Hart , Dawntreader Elk , Oashra Cultivator and Elvish Rejuvenator are all creature options to replace Cultivate and Kodama's Reach . Elemental Bond , Guardian Project (from the new set), Garruk's Packleader , and Regal Force would all be suitable replacements for Rishkar's Expertise and Shamanic Revelation .

Kamerot on Kamahl, Fist of Krosa

1 week ago

If you're needing a big body, then go with Primalcrux, I ran it for a long time and it fits every theme of the deck. It is never a dead card and scales throughout the game.

If your card draw is lacking, add in Regal Force and Shamanic Revelation, both will help refill your hand. Another option that's similar to beast whisperer is Garruk's Packleader, it's on etb, but restricted to creatures with power 3 and up. Still a solid card.

End-Raze Forerunners is a solid card, my only concern is, he is 8 mana and with kamahl, you can spend 5 to give your creatures +3/+3 and trample or spend 10 to give +6/+6 and trample. He may be worth playtesting at the very least for your deck though.

And lastly, I would run Wave of Vitriol over rampage of the clans. It costs more, but giving your opponents a bunch of 3/3's can be dangerous, wave only gives basic lands and if it's a 3+ color deck, could potentially wipe out their mana base while giving next to nothing back.

RxPhantom on Gore Claw!

1 month ago

I feel like you need more ramp and card draw. I'd ditch maybe one mana elf, and Into the Wilds for things like Nissa's Pilgrimage and Kodama's Reach/Cultivate.

For card draw, Garruk's Packleader, Soul of the Harvest, and Elemental Bond are great engines for this deck.

Overall though, my main piece of advice for a Goreclaw deck is this: if a creature can do the same/similar job as a card in your deck, use the creature, i.e. Archetype of Endurance instead of Asceticism. Oh, and a personal favorite of mine is Engulfing Slagwurm.

I have a question though, I'm intrigued by The Mending of Dominaria here. How do you like it?

WhichKing on Karametra- Ramping Up copy

1 month ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

dhannum on Gyrus Raise all the Things

1 month ago

I got so focused on creature reanimation that I had no instant speed removal. Merciless Executioner is good but I need something faster. I found Dire Fleet Ravager to be a bit too aggressive. Often it hurts me just as bad.

Merciless Executioner -> Assassin's Trophy

Dire Fleet Ravager -> Beast Within

Plaguecrafter is just a no-brainer from Ravnica

Fleshbag Marauder -> Plaguecrafter

Garruk's Packleader is perfectly good draw, but I like how the gearhulk also fills the yard and deals damage

Garruk's Packleader -> Combustible Gearhulk

These last two are just wincons. I found I couldn't close the deal, so now I can deal massive damage as (doubled) tokens enter, or sac a giant beeater to Jarad.

Path of Discovery -> Warstorm Surge

See the Unwritten -> Jarad, Golgari Lich Lord

mgc974 on Best mono green commander from ...

1 month ago

Hello, did you think aboutYeva, Nature's Herald ? Don't know your list but with her on the Battlefield you Can be more polyvalent with creature like Terastodon, Woodfall Primus. You Can create more draw engines with her. Keep your creatures in your hand, play them at the end of a turn, draw with Selvala, Heart of the Wilds, Garruk's Packleader,Beast Whisperer...

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