Garruk's Packleader

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Magic 2015 Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

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Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

scruberaser on Ruric Thar - Get out of my way

6 hours ago

Changes:
Nylea -> Arlinn Kord  Flip - Still gives trample, but has more value
Regal Force -> Sin Prodder - way cheaper, more interesting, encourages decision making
Garruk's Packleader -> Tireless Tracker - nonthreatening card draw that will trigger every turn
Forest -> Ulvenwald Hydra

alexander.rokicki on [[Primer]] Omnath - Roid Rage Ramp

3 days ago

Highly Suggest Garruk's Packleader Soul of the Harvest and Drumhunter for card draw. Maybe take out some lands because you have all of the sorcery - land acquiring spells.

DasTree on The Elemental Rages On

1 week ago

just acquired Eldrazi Monument, Exploration, Garruk's Packleader, Stone-Seeder Hierophant, Walking Atlas, Fastbond, Kodama's Reach, Budoka Gardener, and the most important Greater Good

Now the question is what do I pull in order to fit these in? Please let me know. thanks

NotSoLuckyLydia on pauper EDH

2 weeks ago

I don't really get the restriction to 5CMC, because i can't see it actually doing anything to the format other than restricting bombs? That said, Bloodbraid Elf, Ascended Lawmage, and Invisible Stalker are probably the best generals in the format, with BBE and Stalker being banned in most groups. If you allow for commons as generals (my playgroup did) Orcish Lumberjack joins the top tier.

If you want a fun and powerful general that isn't necessarily top tier/banworthy, Nyx Weaver, Vampire Nighthawk, Nivix Cyclops (for 1v1 only really), or Maw of the Obzedat.

For something interesting that's not necessarily going to win you a lot of games, Springjack Shepherd, Garruk's Packleader(only because of the 5 mana restriction, without it it's a powerhouse), Azorius AEthermage, or basically any guildmage can be a good option.

You can also run basically anything with enough commons and an uncommon lord, or any available anthem effect, like the paragon cycle from m15 or Meadowboon, and run a tribal deck of whatever you want! (Stromkirk and drogskol captains are pretty good, from my understanding.)

Kovukono on Nylea, God of the Big Stuff

2 weeks ago

Update:

Out:

  • Treetop Village (Never, ever use it for a man-land. It essentially acts as a tapped Forest.)
  • Hunter's Prowess (This card works great for card draw, but it either comes out as too much and I'm discarding because I spent 5 mana and have too little left to play out what I drew, or the extra damage doesn't do enough and I end up drawing only a couple. Hunter's Insight has been considered for a replacement, or Soul's Majesty.)
  • Cloudthresher (Reach is nice, and that he can kill flying token swarms at instant speed is also nice. However, I needed to cut a card somewhere, and I'd rather cut an almost entirely defensive measure.)
  • Kalonian Twingrove (This is two big beaters with nothing else to them.)
  • Courser of Kruphix (Worked well with Garruk's Packleader to get rid of blockers when playing lands, but ultimately wound up being worse than alternatives.)

In:

GoldenDiggle on The Elemental Rages On

4 weeks ago

Burgeoning has been suggested, and it is a good card for this type of deck. I think you should check out Exploration as well, it is well worth it. A Khalni Heart Expedition can be easily procc'd on the same turn it is played, netting you 2 more elementals (and lands) that turn.

Sporemound gives more tokens per land, but they are not strong or elementals. Perilous Forays, Purphoros, God of the Forge, and Warstorm Surge still make use of them. (as well as Barrage of Expendables)

Walking Atlas is a great way to cheat extra lands into play. Azusa, Lost but Seeking seems worth the $30 to put into this deck. A great synergy card with any and all ramp you have would be Stone-Seeder Hierophant, allowing you to untap a land for each one that comes into play, this is a combo piece that will let you play your whole hand.

One of the coolest win-cons I can think of for this deck is Soulblast. After swinging, hit one opponent really really hard, and blast the others for damage with Omnath.

Now, if you want to play lands, you need to draw lands. You already have Elemental Bond, but you should look for Garruk's Packleader, Horn of Greed and possibly even Keen Sense and Snake Umbra to put on Omnath for bonus card draw.

Best of luck!

fifthdawn on Toke For Broke, Maelswan Tromderer's Temur Tokens

1 month ago

Thanks so much for taking the time to add these great suggestions. I'll definitely consider the Deepfathom Skulker. That's for sure on theme, although I would have to consider Edric, Spymaster of Trest for that slot as well. The other Coastal Piracy effects I think I would have to pass on, as they are not themselves creatures. The exception for Zendikar Resurgent is the double mana.

Wolfbriar Elemental is sticking for now simply because I can still multi-kick it if he is cast for free. He is also a great spell to use Gaea's Cradle on. I can also still find Dryad Arbor with Chord of Calling as I cast it for free, and the flexibility of Chord fits my play style. Brutalizer Exarch has some nice synergy, but it's a card I've found underwhelming. I do have Somberwald Sage in here, but I agree, I think that's a must-have.

I definitely know the Warstorm Surge and Vicious Shadows ideas as well, but for my play style, I try to cut out as many non-essential non-creature spells as I can. I do have the Goblin Bombardment and it has been enough for now, although that again is a feel thing and suits my play style, not to mention being a beautiful old-art foil.

The one thing I kind of liked about Garruk's Packleader is the synergy with Primeval Bounty but I am considering cutting Primeval Bounty as well as Rampaging Baloths for being slightly underwhelming for me. Mogg War Marshal I could never cut, however, as that card is an absolute beast with Earthcraft and Skullclamp. I also need early plays, and it contributes a lot more than it seems like it would. Mogg War Marshal will probably be in every single EDH deck I build where it's allowed. Shaman of the Great Hunt feels uncuttable to me. It does everything I'm looking for by providing a threat, a token boost and an easy way to draw lots of cards.

I am excited to check out your build! I will report any thoughts! I appreciate your suggestions. I had not previously known about the Deepfathom Skulker and it's definitely a consideration.

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