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Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
@Slycne thanks for your card drawing idea
i found some cards that do that for me
do you have any idea what i should remove from my deck?
I have a Polukranos, World Eater and I was wondering if you would want to work out a trade?
He is valued at 8.95 but I was wondering if there was anything else in my binder you would be interested in, because I am interested in about 26 dollars worth of your cards.
So if you see anything else you like in my binder let me know and if not how about this:
Gisela, Blade of Goldnight at 5.11
Sanctuary Cat foil at 0.50
Garruk's Packleader foil at 0.37
Elder of Laurels at 0.26
Champion of Lambholt at 0.54
Howlgeist foil 0.36
Door to Nothingness 0.45
Path of Bravery 0.89
For a total of 8.97
So, I found this snake monk in the box at my local store and thought if it would be possible to make an entire snake-themed EDH deck based around Seshiro. I look on TappedOut and sure enough, you've done it!
Since beginning on my own quest to assemble a similar deck of snake domination, I've found a few staples that may add some potency to the venom you're putting out here.
Non-Snake Creature Allies:
Champion of Lambholt : Hexproof her, make her indestructible, because she will be the greatest non-snake asset to the deck, in my opinion.
Garruk's Packleader : No, he's not a snake, but when Seshiro is online, each 1/1 snake token that's pumped out nets you card draw.
Ulvenwald Tracker : A green spot-removal engine to deal with problem creatures.
Somberwald Sage : Great mana ramp for mucho snakes.
Mwonvuli Beast Tracker : Helps us tutor for a creature needed based on what threats are before us.
Ivy Lane Denizen : Optional, but his ability allows us to easily pump up Seshiro to hammer home the commander damage.
Stampede Driver : For a one-drop, this guy brings value in allowing us to repeatedly alpha strike when our board is full and netting us more card draw when each snake tramples through.
Game-Trail Changeling : Another green changeling option, trample=card draw.
Gaea's Herald : Allows us to jam whatever snake we have in our hand.
Scavenging Ooze : Good in any format.
Acidic Slime : Currently in some of the new pre-con commander decks due to its versatile removal.
Sylvan Primordial : Removal and mana ramp in one stompy package.
Artifacts & Enchantments Help Lead the Way to Victory!
Bow of Nylea : The Oracle text says it all.
Expedition Map : Pertinent to the beneficial non-basic lands that I'll soon mention.
Predatory Rampage : serves as possible creature board-wipe that's available to green.
Revenge of the Hunted : because Miracle cards are fun, and isn't that what EDH is all about?
Primal Bellow : A possible finisher because there will be more forests than not under our arms.
Untaidake, the Cloud Keeper : based on how many of our snakes are from Kamigawa block, i.e. Legendary, this is effective ramp, more so to get Seshiro online as often as possible.
Hall of the Bandit Lord : Haste never hurts, unless it costs 3 life. Use wisely.
Thespian's Stage : Good overall utility in commander
Reliquary Tower : We may be drawing more cards at once than we realize.
Make sure the creatures you're putting on the field are actual Snake creature types. A few of the ones listed above are Cobras or produce Cobra tokens. Though good for flavor, it'll reduce the synergies of your deck if the people you're playing with are sticklers.
May the Green slice of the color pie be filled with delicious snake meringue for all to enjoy!
The thing is that anything that enters the battlefield with something has it on when it enters. Some thing that happens when a permanent enters the battlefield is a triggered ability. You can always respond to ETB triggers, which means that SBAs would always be checked putting the Hydra in the graveyard if it entered as a 0/0 with no counters and then they got put on. Kalonian Hydra also triggers stuff like Garruk's Packleader because it enters as a 4/4, where as a 1/1 token entering with Sigil Captain in play wouldn't because a 1/1 entered and then got buffed. That is the difference between entering with counters and having counters put on by an ETB ability.
Well, if you're really going for a SERIOUS wolf deck, there are a few cards, some standard and some modern, that would be cool. For instance, Garruk's Packleader , Young Wolf , and Wolfbriar Elemental .
I agree with the latter comment. Garruk's Packleader is really good with mono green, because green in Modern seems to severely lack card draw, I would recommend reconsidering it.
And consider a couple of Rancor s or your big mean creatures will get chump blocked for days.
|Power / Toughness||4/4|
|Avg. draft pick||3.64|
|Avg. cube pick||7.54|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|