Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garruk's Packleader Discussion

ChiefBell on Cheap Gruul EDH

1 week ago

Land first.

Stuff that lets you play more land or gives you mana (like Gruul Signet) second.

Generically useful creatures etc should be third. Think something like Garruk's Packleader which you have. It's just sort of generally good. Same as Garruk, Primal Hunter. It's just going to help you in a variety of situations.

Last pick up the specific good cards. Things like Atarka, World Render that are cool but don't like "make the deck".

FancyTuesday on This deck is green right?

2 weeks ago

Ramp is critical to mono-green advantage. There are some explosive effects in green, but they're dependent on other cards and need big targets. You don't wanna have Garruk, Primal Hunter or Soul's Majesty in hand with a board of elves, a few more fatties would shore up the power of those cards and some of the cards I'm gonna recommend.

Sol Ring - Auto-include in every non-duel EDH deck ever. Seeing as you're tagged "Group Hug" and not Solo/French I'm gonna assume that's not the case. Also, I'm not sure a deck should be tagged both "competitive" and "casual."

Nykthos, Shrine to Nyx - The best land in mono-color decks bar none. With nothing it's just a land, at 4 devotion it's better than a forest, and everything after that is value.

Tempt with Discovery - Grabs nonbasics and is worth every drop of mana even if nobody bites. It will always benefit you more than anyone else; if you're only digging out one it's Nykthos, two and you can pull Reliquary Tower, anything after that is gravy.

Nissa's Pilgrimage - Cultivate/Kodama's Reach exclusive to mono-green.

Worldspine Wurm - Big, scary, and valuable. Maintains a board presence even after a wrath or sacrificing to a draw effect.

Myojin of Life's Web - An indestructible 8/8 for 9 would be scary enough, but think of that synergy. Load up your hand, dump a huge hand full of creatures for free into draw triggers and have an out of control board-state with a hand loaded and ready to go again.

Garruk's Packleader / Primordial Sage - Slightly less impressive than Soul of the Harvest, but decently sized critters with a draw triggers. I like Packhunter because he triggers off tokens from the likes of Garruk, but I run more big critters so Sage might be better for you.

Tooth and Nail - Cheats out big guys. Works so well with Regal Force that it's worth running Avenger of Zendikar just for it, and Craterhoof Behemoth can win you the game the instant it resolves. This card's so rude I can understand your meta just not wanting you to play it, or at least to not run the cards I mentioned with it.

Mind's Eye - An absolute powerhouse of a draw engine when you're swimming in mana like you are in mono-green. It's not like you have a lot of tricks you're keeping mana open for, Mind's Eye more or less turns every open mana you have at the end of a turn into a card.

Greater Good - Best draw engine in green, except for maybe...

Sylvan Library - It's a little pricey, but you should be able to find white bordered copy for under 20 bucks.

Life's Legacy - The good part of Momentous Fall for half the price, which is also pretty good.

If your budget's nuts you can also pick up Gaea's Cradle and Mana Crypt, but that's entering crazy town for a lot of people.

mossflower on BEAST DECK

3 weeks ago

Garruk's Packleader and Wirewood Savage are certainly great cards for this deck, as they synergize so well with every other card in the deck. Primeval Bounty, however, doesn't really synergize with anything except those 2 cards. Sure, it's amazing if you can get both Primeval Bounty and 1 of those other two cards out, but that's very unlikely in 100-card singleton.

CPD on BEAST DECK

3 weeks ago

Primeval Bounty is a must-have. I don't know how this plays in commander, but I have one for casual play, and that gets hilarious because of how much card draw I have between Garruk's Packleader and Wirewood Savage. Throw in the bounty, and it ends up spewing tokens everywhere and drawing insane numbers of cards. Might be something over there that you've missed and need in this deck.

A Beast in the Hand is worth Two in the Deck

pskinn01 on Beware the hunt caller

4 weeks ago

Here are a couple of budget cards to consider:
Myriad Landscape is good in mono colored decks.
Terra Stomper over Tusked Colossodon - Terastodon
Garruk's Packleader
Bellowing Tanglewurm
Engulfing Slagwurm

CastleSiege on Deforestation

1 month ago

Evolutionary Leap is something I've considered but I only run 18 actual creatures.

Elemental Bond is obvious, I already have a foil one lol. Just deciding whether I want to replace Kavu Lair (I like helping opponents a little just to make me less of a target) or Life's Legacy. I don't particularly like Garruk's Packleader simply because creatures are easier to remove.

illumfolly on Deforestation

1 month ago

@jensei

Definitely Elemental Bond and Garruk's Packleader

Evolutionary Leap works pretty well -- running it with genesis, its pretty great

ComradeJim270 on Rhys = Pump x Tokens^2

1 month ago

Good stuff, I love me some Selesnya tokens. And you have a lot of the good cards for them in here already. Kudos on putting in Cathars' Crusade, the headache of keeping track of all the counters is worth it in these sort of decks for the immense power it has. Just be sure to carry around a lot of counters/dice.

I saw your forum post, and you're absolutely right that removal is critical in EDH. What you're missing here is card draw, which is super important in a singleton format. Greater Good, Skullclamp (especially Skullclamp), Collective Unconscious, Shamanic Revelation, Regal Force and Skullmulcher all work well here. Once you have your pump spells out you could try the new Elemental Bond, an enchantment version of Garruk's Packleader. Those two are more conditional though. Also seconding Mentor of the Meek.

For things to remove I will second slovakattack. Also:

  • Spidersilk Armor: It feels kind of meh. There are probably better ways you could handle fliers.
  • Illusionist's Bracers: conditional; great on your commander, a dead card if you can't play him for
  • Primal Vigor: a double-edged sword; say I'm playing my Trostani deck against this... I'm going to be making much larger tokens that can overwhelm all your little dudes and you'd be enabling that.
  • Call of the Herd: Two 3/3 elephants is kind of... meh.
  • Kazandu Tuskcaller: Great if you can keep it alive... which will be a big challenge in this format. It dies to pretty much anything.
  • Nomads' Assembly: I ran this in my G/W tokens EDH. What I found was that it pretty much screamed "someone wipe the board before my next upkeep". That's often what happened. Just be aware of this problem.
  • Grand Abolisher: What is this doing for you?

I'm not as well-versed on Rhys as Trostani, but a lot of the concepts are the same. Let me know if you have any questions and I'll try to help!

Power / Toughness 4/4
Color(s) Green
Cost 4G
Converted cost 5

Legality

Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

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