|Have (23)||xlebec , Bromophelio , Comicalflop , Valentine35 , likeapolygraph , ewills5089 , Wicuber , juggalohome , JadfihfTheMerc , CelineT , JIV_IV , greyninja , lucyfarrell , jtaddeo , attak , Nines19 , Duck_of_doom , shadowhound14 , jwe94 , Braxlyon , agtbubblez74 , twospires , hahmlet|
|Want (2)||saldagmac , dexterity|
As another animar player, I've personally found that a combo between + or Garruk's Packleader leads to insane board floods. Having Reliquary Tower is also nice when a lot of draw happens. Species Gorger and Roaring Primadox also help get Animar's counters up. And just for fun, everyone loves Jackalope Herd ;D
I think a Twinflame Temur deck could be a real competitor, and might even be good with focus on Red Devotion, but this doesn't quite seem to be the way to do it. Twin Flame targeting fanatic and Purphoros is only 6 damage (plus 4 for swinging in with your clone), which, while impressive, isn't earth-shattering in Standard.
First things first, I would drop Keranos, Jace's Ingenuity, Aetherspouts, Dissolve, Divination, and one of your Temur Charms. That opens up 14 slots, and I would add...
I'm not sold on 26 lands or Dig through Time either, but that's something to test. Chandra, Pyromaster , Lightning Strike , Garruk's Packleader , Ashcloud Phoenix , Surrak Dragonclaw , Bear's Companion , Goblin Rabblemaster , and Rattleclaw Mystic are all cards worth thinking about in this build, as are adding just more copies of Ascendancy, Purphoros and Stormbreath.
Hope that helps!
If you want to build a deck around a card that relies on the toughness of creatures, you should work backwards - how much can I get out of this card?
The easiest answer to this question is Colossus of Akros at 20 toughness for 18 mana. The toughness per mana ratio here is 1.11 - too low. We need a more effective rate! And the answer is before us - Meandering Towershell ! Compared to Disowned Ancestor , who has 9 toughness for 11 mana, this gives you 9 toughness for the low cost of 5 mana and a toughness-to-mana ratio of 1.8!
Now, lets start making a deck around those.
These are our two all-stars and everything else needs to be based around them. 28 cards to go.
4 Elvish Mystic - early ramp.
4 Voyaging Satyr - midgame ramp.
4 Courser of Kruphix - 2 devotion and cool effect, sign me up.
These 12 will be the mana dudes that will enable huge creatures earlier. 16 cards to go.
4 Genesis Hydra - another huge creature to enable our Invocation strategy.
2 Life's Legacy - some amount of card draw is nice in the mid to late game. Another underrated card.
2 Whip of Erebos - pains aggro decks, gives us huge creatures later on.
3 Chord of Calling - gets anything onto the field.
1 Hornet Queen - not great with the Invocation, but stops most decks cold.
1 Hydra Broodmaster - you cannot get bigger than this in standard. Chord him out on the opponent's turn, then flash him back for max value.
1 Arbor Colossus - very underrated, blocks everything.
1 Pharika's Mender - a 2-for-1.
1 Garruk's Packleader - enables card advantage.
This list relies on getting a huge Kin-tree (a 9/9) as a early as turn 4. I think it will give you a hint in the right direction.
Have you considered Garruk's Packleader ? I bit of an odd addition I know, but it really helps keep up with card draw. Especially when you go monstrous with Hydra Broodmaster . I added it into my mono-green (mono-green splash blue now) and it works surprisingly well.
Haha I remember my first deck: Champion of the Parish -> Honor of the Pure -> Silverblade Paladin attack all the time! Never stop attacking! Always attack! More +1/+1! more humans! more keywords! Angelic Overseer go!
I agree with you simple is good and that simple can be great! Instead of using overall themes, I suggest using turn orders to get ease her into a more competitive atmosphere. Be powerful with deck simplicity. You could hink fewer turns, less into the late game, and narrow in the specific advantages you can create within Turn 1-4.
Going green for new players is a great idea. I suggest going mono-green in this case. It really simplifies things plus mono-green is scary strong even in budget.
Turn 2 Leatherback Baloth
Turn 3 Deadbridge Goliath Attacking with 4/5 damn green you scary.
Turn 4 Thragtusk Attacking with 4/5 + 5/5? and +5 life??
Skip the 2 drop beasts. Garruk's Companion and Kalonian Tusker are great, but they don't create winning scenarios, and as a fairly new player myself, if you're not winning at least a few games, you're going to feel dumb and that magic isn't the game for you.
If you really want to show her a good time give her 4 Arbor Elf
and 4 Utopia Sprawl
(sprawls instead of mystics) and let her figure that awesomeness out. Pump Leatherback Baloth
to 4. Take out Advocate of the Beast
+ go heavy on the good cards with enter the battlefield effects like your Obstinate Baloth
and add 1-2 or more Thragtusk
. 4 Garruk's Packleader
was a great choice btw. Also put in 3-4 Deadbridge Goliath
then possibly go up to 6 CMC with 3-4 Nessian Wilds Ravager
and finish strong with 2-3 Pelakka Wurm
I would also suggest something like 3-4 Lead the Stampede instead of advocate of the beast if you think i made a few valid points. Also if you really want to teach her the benefit of sacrificing, use cards like Momentous Fall on a pelakka wurm, or Sakura-Tribe Elder instead of raise the alarm and tell her it's a "one-for-one" kind of deal.
Sorry if I went a little overboard. Mono-green's badass.
If you want to make this deck really combo-tastic, you could add in Primordial Sage and Soul of the Harvest , maybe even Garruk's Packleader and Temur Ascendancy with the anthem effects you have. Also, Muraganda Petroglyphs shines in a morph deck. I think Dream Chisel could probably come out, because Animar is just more efficient, and you'll always have access to him. Same with the Helm of Awakening . My deck has a pretty similar concept, you can check it out for ideas.
|0.55 TIX||1.0 TIX|
|Power / Toughness||4/4|
|Avg. draft pick||3.39|
|Avg. cube pick||8.22|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|