Creature — Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garruk's Packleader Discussion
21 hours ago
Hey man, I run my own Omnath and the deck has slowly become my most competitive build. If i could make some suggestions here they are:
First thing I want to say, cut the lands man. I cannot imagine having that many lands being useful. Sure you guarantee land drops but how many lands can you play a turn? One. Most of time they will be dead cards until your next turn. My build seems to strive with the count I have, which is 36. I know that is low but the deck is meant to ramp. Maybe do not drop to 36 but 38-40 should be fine.
Other things to cut:
Just to slow of ramp card. Sure it is a body but you can find cheaper bodies that do the same exact thing. I ran him in my build and often times I found him to be way to slow.
Same reason as above. I've never played them though so I don't know if they truly are dead cards. Silverglade Elemental is an Elemental so he has that bonus, but he is only a 4/4 and you lack a a sufficient amount of sac outlets to make that relevant.
Now possible additions:
This is one of the best cards in the deck, in my opinion. Instant speed removal. Make a boat load of tokens, someone tries to kill Omnath and just sac all the tokens and omnath for four damage. This card has so many advantages in this deck.
One of Red and Green's biggest weakness is the lack of card draw it has. These cards work so well with Omnath that you might think you have blue.
This card works so well with our commander and the cards in the deck. It makes an elemental, it has a power of 5, triggering things like Warstorm Surge and Where Ancients Tread, and other people can use it to weaken our opponents.
These ramp cards are just value. Between Skyshroud Claim and Primal Growth putting untap lands on the field, Verdant Confluence has so much utility, either being 3 lands or ramp and recursion, and Nissa's Renewal is just a decent amount of lands.
Good luck with your build. Hope you find Omnath as enjoyable as I do. If you want more ideas feel free to take a look at my deck, here is a link:
5 days ago
So, you have a lot of spells that buff your creatures. However, you don't have as many creatures as you probably want. Add more big creatures. In order for your pump spells to be more effective, you will need to make sure that your creatures are getting to the battlefield early. Your mana curve is good, and your land split is pretty good as well. Since you are playing green, you might want to get some creatures that produce mana and get large creatures that are hard to remove. Plated Crusher is a good budget beast and Elvish Mystic and Leaf Gilder can ramp pretty effectively. Also, one of the most important concepts in MTG is card draw. Drawing cards is the best thing that can happen most of the time, because it means you are ahead of your opponent in terms of tempo. Elvish Visionary is a good card for this, or Garruk's Packleader if you have big creatures. The Rot Shambler isn't great in this deck since your aren't controlling when your creatures are dying (sacrifice effects). Also, this deck isn't standard so you should probably take it out of the standard hub. Put it in Casual or Golgari (that's the green/black combo). If you want to continue with these colors, you might want to consider buying the cards for a Black/Green Elf deck. They are easy to use and can have some fun interactions between cards.
1 week ago
Bellowing Tanglewurm can be a big blowout with all these green creatures being run.
3 weeks ago
While Zendikar Resurgent is fun it seems like a "win-more" card, because by that point it should be unnecessary. How about Elemental Bond, Kavu Lair, or Garruk's Packleader for draw engines that can be cast early and take advantage of your fatties?
It's good to be both proactive an reactive in Commander I've found, even if other colors do it better than you. Krosan Grip, Beast Within, etc. would help you boss the board more. Depending on your meta (some) artifact/enchantment is never amiss.
I've always liked Radha but was never sure how to do her in Commander, this looks like a fun and straightforward way to go about it. Nice job!
1 month ago
1 month ago
Archetype of Aggression, Berserker's Onslaught, Whisperwood Elemental, and Sight of the Scalelords all look fun. I'll see if I can procure them.
A friend actually just gave me a Decimate but I'm not sure what to cut for it. If you could give me your view on what should be cut (in general too) that'd be awesome.
I wanted a new Nissa soooooo bad but ended up drafting a Chandra the one Origins FNM I participated in. Love her but currently too rich for my blood.
I've seen Harmonize but I'd rather have repeatable draw that synergizes with my token generating theme, like Garruk's Packleader, which I'll hopefully add soon.
ZR was in here but I rarely saw it or played it when in hand bc I'd focus on ramping to Omnath ASAP. Might come back later as I slightly change my strategy with Omnath.
My playgroup has gotten used to my blitzkrieg of elemental fists so I think I'm going to shift my focus from more direct to passive damage to close out games. Drain the table with Purphoros, Warstorm Surge, etc. and finish through a repeatable sack outlet (or combat then sack). You're totally right masterosok about Goblin Bombardment so in it goes once I get one too.
Appreciate the feedback!
1 month ago
So, probably going to add the Signets, because they're great for ramp.
Illusionist's Bracers looks good.
Avenger of Zendikar also looks fun.
Have a Boots already in, don't worry haha. Lightning Greaves is good though. I'll have to look and see if I still have the copy I remember.
Not sure about Heartstone because there are very few other creatures that it would help.
Now with the ramp cards, I probably need to keep in mind how many basics I have. So I don't think I can take too many basic land ramp spells.
Boundless Realms may be a little to much.
Explosive Vegetation seems fine.
Chaos Warp seems good.
1 month ago
I figured they would be dead cards in the deck. I mentioned Garruk's Packleader as it is the better (imo) of the two cards. That's why I mentioned that I wouldn't recommend them for this deck. This deck doesn't create large creatures (except for the dragons) usually. You might get to draw a few cards off of them, but minimal card draw that's too conditional for a specific deck does not warrant a spot. I personally run Elemental Bond in my Zendikar's Awakening, Omnath, Locus of Rage deck since it pumps out creature consistently for the card draw, and I hadn't known about Garruk's Packleader at the time and have yet to grab one.
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
- Garruk's Packleader + Hydra Broodmaster
- Clone + Garruk's Packleader + Glimmerpoint Stag
- Garruk's Packleader + Genesis Hydra + Temur Sabertooth
- Fervor + Garruk's Packleader
- Garruk's Packleader + Rampaging Baloths
- Garruk's Packleader + Growing Ranks
- Garruk's Packleader + Soul of Zendikar
- Garruk's Packleader + Animar, Soul of Elements + Leashling