Garruk's Packleader

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

Coward_Token on Gahiji: Forever War

2 weeks ago

Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:

How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points

Some sets of possible drawpower alternatives:

Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:

  • Guard: Fumiko, Mirri & Tireless Tracker

  • Imperial: Selvala & Windborn Muse

Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)

TheRedKnight on LM019 - Karametra CMC

3 weeks ago

Hi! Read your article on edhrec.com very interesting deck list! I was surprised you didn't include Garruk's Packleader! Fits perfectly into the cmc 5 slot and draws cards especially with so many creatures and he's budget as can be...

DerLhurgoyf on Ruric thar primal surge edh

3 weeks ago

Hi there. I've a similar deck Ruric Thar Smash Face with only a few noncreature spells. Maybe you can find some ideas there. On a quick view I'd suggest:

From your list I got Radha, Voyaging Satyr, Wasteland (if I can get one).

enpc on [List - Multiplayer] EDH Generals by Tier

1 month ago

What that is referring to is the resolution of the ability. When you activate the ability it goes on the stack and checks just before it resolves, however you have to still have a legal target to put hte ability on the stack in the first place.

The reason for the check is that due to the nature of having a stack, something could happen to the target of the ability between activating it and the ability resolving. For example, say you had Melira, Sylvok Outcast, Aerie Ouphes and Garruk's Packleader all in play and your opponent had a Birds of Paradise.

In this scenario, you could sac the ouphe, targetting the BoP. In response, the persist trigger would go on the stack and would return the Ouphe with no coutners on it thanks to Melira. Then the packleader draw trigger would go on the stack. You could let that resolve and draw a card, and then in response to the Ouphe trigger that's still on the stack repeat this process to draw your deck, however it's very situational. But once the stack of Ouphe triggersattempts to resolve, he first one will as the BoP is on the battlefiedl, however once the next one (and all the ones after it) try to resolve, as the BoP is already dead they will fizzle. And you can't activate the loop again until you have another legal target.

kylar_ on Mayael

2 months ago

beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.

eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.

falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.

agora so uma sugestoes aleatorias kkk: Thunderfoot Baloth, Steel Hellkite, Armada Wurm, Rampaging Baloths, Ogre Battledriver.

pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.

N_ on N_

2 months ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

soymonk on Titania

2 months ago

I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.

Some new card suggestions:

Card draw:

Edge of Autumn - Usually early game ramp

Elemental Bond

Nissa, Vital Force

Greater Good

Life's Legacy

Garruk's Packleader

Tireless Tracker

Shamanic Revelation

Sac Outlets:

Evolutionary Leap

Ashnod's Altar

Perilous Forays

Cool Stuff:

Akroma's Memorial

Eldrazi Monument

Homeward Path

Reclamation Sage

Manglehorn

Ulvenwald Hydra

Natural Order

Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)

Birds of Paradise - Just because it's mana acceleration

Dust Bowl

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