Garruk's Packleader

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

Combos Browse all

Related Questions

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

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Garruk's Packleader Discussion

Gareth98 on Mono-Green Beast Creature Type Deck

1 day ago

legomanalec I asked on reddit for help also and another guy said the Urza lands should be taken out too. So I was going to remove them, I actually was going to put Exploration into the deck but I saw that it wasn't legal in Modern, unless what I saw was wrong? That's why Explore actually ended up in there haha. Which creatures would you recommend I sacrifice to introduce more lower drops? I was going to (after the advice I got on reddit) play 4 Kalonian Tusker and 4 Leatherback Baloth and take out Garruk's Packleader and Garruk's Companion and try and take out a couple of the bigger ones while adding more copies of one or two of them.

Neotrup on BFZ Battlelands ETB

1 week ago

If multiple permanents enter at the same time, they do not see eachother for the purposes of how they enter (Clones can't clone other creatures entering, lands don't count eachother), but they do trigger eachother for ETB effects (Valakut can trigger off mountains entering at the same time, Garruk's Packleader sees power 3 creatures enter at the same time). In this case, Canopy Vista's ability effects how it enters, so it does not see the basic land(s) entering at the same time as it.

Tio_Infernape on Gruuldrazi EDH

3 weeks ago

NIce. May i give you some ideas?

Drumhunter and Exuberant Firestoker are mana dorks that also have bonus abilities if you control anything with power bigger than 5, which is pretty easy.

Somberwald Sage and Shaman of Forgotten Ways are the old brothers of Beastcaller Savant

Elemental Bond is a better draw engine than Sixth Sense, because is basically the enchantment version of Garruk's Packleader

Perpetual on Mayael command

3 weeks ago

For my taste, you have too many cards that benefit your opponents just as much as they help you. Archangel of Strife could be Thunderfoot Baloth or Elesh Norn, Grand Cenobite. Borderland Explorer could be Sylvan Ranger or Borderland Ranger or Civic Wayfinder. Ghirapur Orrery and Rites of Flourishing could be virtually any card draw engines that helps only you: Drumhunter, Garruk's Packleader, Magus of the Library, Primordial Sage, Mind's Eye, Seer's Sundial, and Staff of Nin all come to mind. Collective Voyage could be Cultivate or Nissa's Pilgrimage.

The next problem is that you are light on land. I use less land than most people, and you are at least 2 lands short for me, probably more like 3-4. And two of your lands don't produce any mana, meaning you would need even more. You could replace Evolving Wilds with Naya Panorama or Krosan Verge, or just add them at the expense of a creature or enchantment. You have all sorts of conditional taplands and Grand Coliseum, so replacing one of them with (or just adding) Jungle Shrine doesn't seem like a bad idea.

You are also light on spot removal, a trap I have fallen into more than once. Terastodon would probably have a home in your creature mix, and Fade into Antiquity, Krosan Grip, or even just Naturalize would not be a waste of space.

Mj3913 on The Indomitable Pubstomper

1 month ago

Draw power may help being faster by keeping you gassed up. Things like Soul of the Harvest, Elemental Bond, Harmonize, and Garruk's Packleader all net you cards when you play critters.

If by faster you mean haste, you have Lightning Greaves and Swiftfoot Boots. Yeva, Nature's Herald may not give haste, but you can play your things during opponents turns so they are available... Not really sure if it makes a difference or not, but never know. Hope it helps anyway.

Trveheimer on Surrak Aggro

1 month ago

also lass mal davon ausgehen dass es sich darum drehen soll, etb trigger auszunutzen und zu missbrauchen. ich versuche hier aufzulisten was in den jeweiligen bereichen an kreaturen mit etb gespielt werden kann, und karten die das ganze begnstigen und davon gebrauch machen.

for rampingstatt eigentlich karten wie Cultivate usw waeren also kreaturen wie Farhaven Elf, Wood Elves, Yavimaya Dryad, Ondu Giant, und Solemn Simulacrum besser, wg interaktionen mit panharmonicom, dem navigator usw. Sword of the Animist hatte ich kurz berlegt euch zu geben, ist auch interessant und nen blick wert. dasselbe gilt fr Nissa, Vastwood Seer  Flip. auch dran denken; viel ramp heit auch, dass man sein deck schnell ausduennt und dann es auch wahrscheinlicher ist, zb den craterhoof zu spielen usw.

laendertechnisch wirds nochmal noetig, aber auch nicht gaaanz billig.

control / removalCyclonic Rift (ist einfach enorm wichtig und gut, auch wenn's keine kreatur ist, weil es nicht so viele boardwipes gibt in temur)Acidic Slime, Reclamation Sage, Terastodon, Woodfall Primus, Venser, Shaper Savant

ETB Trigger Abuse / BlinkingDeadeye Navigator, Conjurer's Closet, Flameshadow Conjuring, Blade of Selves

TutoringWorldly Tutor ist es immer wert, alternativ Fauna Shaman oder Traverse the Ulvenwald, Mystical Tutor fr zb Tooth and Nail, Green Sun's ZenithWoodland Bellower - holt zb nen Reclamation Sage oder ne WittyFabricate um gut ans panharmonicon zu kommenGamble

Draw/ Card AdvantageMulldrifter, Rhystic Study, Garruk's Packleader, Shamanic Revelation

allgemeinLightning Greaves, Conqueror's Flail, Siege Behemoth, Triumph of the Hordes, Elvish Piper, Xenagos, the Reveler - dieser Planeswalker ist der shit, gibt euch viel mana und seine letzte ability bringt euch extrem weiter, er wird den gegner einfach zwingen seine removals zu spielen.

was ich jetzt weggelassen habe ist Kiki-Jiki, Mirror Breaker und alles was mit seiner combo zu tun hat. wenns dann doch combo sein soll und irgendwann mal bissl kohle da ist, kann ich noch weiter helfen. dasselbe gilt fr alles was mit dem Navigator infinite geht so wie in meinem deck zb.

Austin_Smith_of_Cards on Mono Green EDH

2 months ago

Besides flavor, Bow of Nylea ought to be included for the slew of effects it gives you. Blocking is now very undesirable for opponents, plus it shoots down smaller flying creature, and shuffles cards from your graveyard back into your library. Utility is everything in EDH.

Rishkar's Expertise is an insane EDH card that should be acquired while the price is still low. Draws you a crapton of cards, then you can play something from your hand with mana cost 5 or less, which potentially includes a card you just drew into.

Your list needs more mana dorks to get your bigger creatures out faster. I recommend Elvish Mystic and Llanowar Elves, but Arbor Elf and Fyndhorn Elves do the same thing.

Hydra Omnivore is a stellar card for when you're facing off multiple opponents; bully the player with the weakest board state to ensure everyone else will be clocking in 8 damage every swing.

Garruk's Packleader is a great way to keep your engine running, by maximizing off the creatures you're playing and drawing you into more big creatures.

Where's Acidic Slime? One of the best green cards in EDH for sure. Deathtouch + artifact/enchantment/LAND removal? Sign me up!

Genesis Hydra is a great two-for-one, lets you play something huge off the top of your deck when you've ramped enough, and sticks around as a pretty big creature.

Zendikar Resurgent is excellent for lategame gas, plus it makes your X-spell Hydras more insane.

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