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Garruk's Packleader Discussion
4 days ago
I don't really like to run infinite combos. Squirrel Wrangler is a card I've been considering since early builds of the deck though (I have a ton of Squirrel tokens I want to use). I run Kavu Lair over Garruk's Packleader because it's harder to remove and because it does help my opponents believe it or not. Having a few cards that aid other players makes me less of a target. Edge of Autumn is nice, but only if I do get it early game. Otherwise it's almost a dead draw.
4 days ago
Doing comparisons between your deck and my Titania deck. I'd replace Kavu Lair with Garruk's Packleader. Packleader is more easily removed, but only helps you, not opponents. Also Edge of Autumn seems like a good card for this deck. It's early game Rampant Growth, late game cantrap that gets you a token.
1 week ago
Xenagos, God of Revels: double the power and +X on the toughness of your creatures is always a plus to your creature base. PLus, he offers haste as well. Sub in for: Molten Primordial ---> it's cute, but it's slow and is one dimensional plus you have no sac outlets so your opponents get them back.
2 weeks ago
The idea of a Nykthos, Shrine to Nyx is one that I've been playing with, so I went ahead and threw 2 in along with one Genesis Hydra to replace the Bow of Nylea. The others though start to turn the deck into a midrange Green devotion deck. While I really like, and have extensively used before, Garruk's Packleader, Arbor Colossus, and See the Unwritten they are all too expensive. The deck's win cons hit at 4 mana usually turn 3 or 4. Keeping with the speed is a priority idea, I want to keep my land base super fast. The fetchlands help me filter the deck out to keep me drawing beaters instead of land. The instants are necessary for this deck to perform as well. Aspect of Hydra can turn into a OHKO out of nowhere, while both Collected Company and Warriors' Lesson help me keep from going into top deck mode for cheap.
2 weeks ago
Ok Mcleod...you want to do bounce and you want to do it in all green. Certainly a challenge as white and blue take precedent in that ability for the most part as far as I know.
But first...21 lands?? Please dont be that greedy this is a mana intensive deck and it needs all it can get.the least I would run in a deck that has 7 and X cost cards is 24 (maybe 23...) even with the mana ramp. On top of that this deck needs mana to run smoothly so dont shoot yourself in the foot. If you do nothing else
Now lets start by seeing how everything falls into this strange strategy of yours.
Elvish Mystic Its ramp. Its green. Nothing really wrong there.
Garruk's Packleader So this is where this kind of strategy wants to be I guess. The problem as the list stands is you want the packleader trigger to go hand in hand with something else. Based of that logic having a creature w/ power 3+ that has an ETB effect is really whats needed. You want a creature you want to bounce anyway and just have this effect going off in the background.
Staff of the Wild Magus To put it bluntly this card is just...bad. It puts you at a serious card disadvantage as the most it does the turn you play it is gain you maybe two life? It isn't what you want to be playing in the early stages to develop your board state, it isn't what you want to play in the midgame to get the ETB effects going, and it certainly will never help if you draw it in the late game.
Genesis Hydra This is a great card in most green agro decks but I really dont know what to think about it here. On the plus side it brings an extra creature onto the board so maybe you get to yank out a free ETB effect. On the downside you are never going to want to bounce the hydra unless you return hand so idk if it fits in to the strategy well. Outside of the ETB perspective though it is a great card for most green beat down decks.
Kalonian Twingrove THIS is where you want to be. Great card in a mono green if you can ramp up to it and if you find an easy way to bounce it can be fun.
Sandsteppe Mastodon I like the idea but at seven mana I dont know about running 4 of them. The annoying thing is though is that if this is your only creature you get nothing from bouncing it and only get the initial ETB again. Repeatedly yo-yo ing this guy doesnt do jack for you.
Shaman of Forgotten Ways Good mana ramp and certainly a powerful card. Doesn't fit into the ETB side of things though. Certainly spicy though.
Temur Sabertooth This guy has a lot of potential and I serious suggest you shift you focus to revolve more around him. However I feel he is only really really strong with manifested creatures as you can return the lands/spells you dont want to be upside down on the board. Returning your normal stuff to hand seems slow and clunky especially considering the mana cost of a lot of things in the deck. I mean do you really want to be paying 9 mana to bring something like Sandsteppe Mastodon back to hand and recast it?
Whisperer of the Wilds Again its more ramp. In a deck that has some costly loops going for it running the three different mana dorks probably isnt a bad idea.
Yisan, the Wanderer Bard I see the appeal and really he is your call to be in the deck as I can see him going either way. In my opinion he is just way to slow for a non commander format and ends up being a big distraction early when you want to just be playing cards. Even if you draw him late game it takes him a few turns to start churning out the big stuff which means he will never save you but is only good if you get him down early and ignore everything else to keep activating him.
Sudden Reclamation I am curious as to why this is here quite frankly. Trying to draw a creature card in green I guess but personaly I feel there are better ways to go about it. Shaman of Spring and Eidolon of Blossoms both draw cards for the same mana cost and can benefit from the repeatability of their ETB effects.
Restock So I can see where you were going with this one. Let us just take a minute to see how long of a loop this is going to be. you need to first play a relevant creature, have it die, cast this and then recast the creature(s). Seems like a very long very slow and very costly way to have a creature reenter the battlefield.
So I like the idea but it seems really slow and really clunky. Unless you have an absurd amount of mana it is going to be really hard to do everything you want to on the same turn. And as it stands right now it has to be your turn. I dont feel like you are going to find any Roon of the Hidden Realm or Cloudshift style bouncing in this format so the quest then is how can we start to abuse the ETB effects if you are set on this?
Here is where we move into opinions on where to. Remember it is your deck so do whatever you want I just want to not feel bad beating you when we play again in the fall haha.
Personally, I would build around what Temur Sabertooth was build for, getting the most out of your manafest creatures. This guys certainly has power for what you want to do since his ability give him some added bonus and its not just a useless effect on its own. There are times you are going to want to do this for his benefit rather than just bouncing stuff. That being said I feel like Whisperwood Elemental should find its way in here. Churn out stuff to bring back to your hand. If you want to use him solely as your bounce enabler then go for it as he certainly does it cheaply enough. I am sill just worried about set up cost for this deck as it seems astronomical. T
Here are some suggestions though for the current build or ones to build around:
Eidolon of Blossoms Its no secret to you but I adore Constellation abilities and this is one of the better ones. Its an ETB effect that causes other cards to have ETB effects. Thats really what you want to happen I feel. Card comes in and triggers everywhere. Everyone cheers. Hooray.
Strength from the Fallen Remember what I said about loving constellation. This was my favorite build around me card from the entire Theros block. It was my FNM deck for a good long while. I do love me some constellation. http://tappedout.net/mtg-decks/enchantments-are-junk/ If you want to build a deck that likes to enter the battlefield I honestly feel constellation is the way to do it.
Nylea's Disciple If you want to gain life...
Invasive Species Could be a decent enough enabler for getting cards back to cast again? Its a shame that, that seems to be the only way to do a bounce deck in this format. I really feel like you might be fighting a loosing battle here but lets try it.
Foe-Razer Regent fight! fight! fight! What do we love more than expensive, unreliable, conditional removal? Wait no...well at least it wants to enter the battlefield again and again.
Moral of the story though is I dont think there are enough good enablers for this to work well and I dont think there is enough stuff you want to bounce. Just get a Roon of the Hidden Realm deck Christian.
2 weeks ago
Lose the fetchlands and add 4x Nykthos, Shrine to Nyx and 4 forests. you also dont need the bow or any of the instants although, id suggest See the Unwritten and maybe Garruk's Packleader. Also, add another nylea, polukranos, and surrak.
3 weeks ago
|Power / Toughness||4/4|
|Avg. draft pick||3.4|
|Avg. cube pick||8.2|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
- Clone + Garruk's Packleader + Glimmerpoint Stag
- Garruk's Horde + Garruk's Packleader
- Garruk's Packleader + Soul of Zendikar
- Garruk's Packleader + Temur Ascendancy
- Garruk's Packleader + Rampaging Baloths
- Garruk's Packleader + Meandering Towershell + Temur Ascendancy
- Garruk's Packleader + Nissa, Worldwaker
- Garruk's Packleader + Hydra Broodmaster
- Garruk's Packleader + Genesis Hydra + Temur Sabertooth
- Garruk's Packleader + Urabrask the Hidden
- Fervor + Garruk's Packleader