Primal Wellspring

Front:

Primal Amulet

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Primal Wellspring

Land

(Transforms from Primal Amulet.)

: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

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Primal Wellspring Discussion

Orion93 on Bolas' New Order

3 hours ago

primal amulet

When Primal Wellspring  Flip copies a card with X in its casting cost it will retain the value of X from the original casting. Paired with a late game Torment of Hailfire it is a devastating combo. This will allow you to run less Torments and focus instead on playing removal and counter against your opponent.

If Price isn't an issue then I suggest either The Locust God or of course The Scarab God . Those 2 allow you to focus on stopping your opponent more which lets you play at your own pace.

sg_86 on Treasure Production Control

4 days ago

I overlooked the make the spells cheaper on Baral, Chief of Compliance. The part of Primal Amulet that is good is the flip, Primal Wellspring  Flip. Copy a huge Torment of Hailfire for a lot of damage to say the least.

Darkshadow327 on тнε вαηαηα яερυвℓιc

3 weeks ago

Honestly I think that winning through creature beatdown would be very rare in this deck. There are only 9 (including your commander) and none of them are all that powerful except scavenging ooze. Plus the creatures you do have will draw hate and be killed.

I do think Primal Amulet could do pretty decent in here. By making instants and sorceries cheaper you will be able to cast more of them easier. Sure when it flips your spells won't be cheaper anymore, BUT, when you tap it to cast a spell (Primal Wellspring  Flip) then you get to copy the spell. You could pull off some craziness with that I think.

TheVectornaut on 4 copies using Riku + ...

3 weeks ago

There isn't a limit to copying spells, provided you have enough ways to do so. Here, if you cast a red instant or sorcery spell using mana generated from Pyromancer's Goggles and Primal Wellspring  Flip, then cast Twincast and activate the copy abilities on Riku of Two Reflections and the creature enchanted with Dual Casting, the result will be 5 copies of the spell plus the original.

Part the Waterveil could be copied only 4 times using the cards in this example (because Pyromancer's Goggles cares that the spell is red), but that does mean 5 extra turns in total. You take those turns one after another until none remain:

"500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time. [...] The most recently created turn will be taken first."

KnightSolaire on Kess: Herald of Bolas

1 month ago

Sgtpopnfreash has a lot of good points, i'd like to add to his statement of baral also Primal Amulet  Flip and Goblin Electromancer because both reduce your spells CMC and also Primal Wellspring  Flip allowing you to double up on your spellslinger aspects