Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
3 days ago
A very late thanks to everybody who contributed!
@ClockworkSwordfish: Thank you for the good suggestions. The level ups are slow, but if I need a late game, they're perfect. The Tithe would be great, especially in this lower-land deck, so it would be a good higher-budget addition.
@marcopollo: Limited Resources is a terrible, filthy card. It forces everyone to play my game, and having only 5 lands makes it hard for the enemy to get rid of it. Land Tax was in the original build for this deck, but I took it out because it was a little expensive. Zuran Orb would be nice, but... it's not 1 cmc. Faith's Shield looks like a really good card in a bad situation.
Benalish Hero looks like it could be good, but I don't know how banding works. You also said Defensive Formation works like Kytheon, Hero of Akros Flip's flip, but I'm not seeing it. Launch the Fleet also seems like a great way to surprise someone in the later game.
1 week ago
1 week ago
2 weeks ago
A good way to speed up a deck on any kind would be more mana acceleration. I see a depressing lack of signets. I'd also advise you to toss in Sunforger and Mistveil Plains, since you already have Tithe and the makings for a nice package. With Kaalia, herself being white, pulling that dirty trick would be much easier for ya. Adding Orzhov Charm would make it even nastier, by giving you a way to bounce Rakdos and Master. >=3
I'd also recommend Thundermaw Hellkite to tap down potential blockers and Linvala, Keeper of Silence to keep other players from screwing with your strategy. Go for the Throat can go out rather easily for either the charm or Condemn, a card that I feel is horribly neglected. I actually prefer it over Path, because it doesn't give your opponent acceleration. I'd even recommend you take out Path for it, considering what you're going for here.
You could also use more tutors, I think. Vampiric Tutor and Demonic Tutor, at the least. If you go for the forger strategy, I'd also recommend Enlightened Tutor and Reito Lantern as a backup to Mistveil Plains. in the even that someone sees what you're going for an kills the plains. Another potentially hilarious card to try out is Razia's Purification. >=3 If you don't mind hardcasting, Desolation Angel is also an emergency late game option.
Those are just a few of the options I'd recommend you try out.
1 month ago
Getting an opening hand Land Tax would enable you to pull all 6 basics out of your library and fix any colour issues. Once all 6 are pulled you won't feel that urge to try and stay one drop behind an opponent, as I often do with Land Tax in play.
1 month ago
Recruiter of the Guard is worthy of a spot.
1 month ago
Mana Crypt Show
Wayfarer's Bauble is a good ramp option. I'd say it's strictly better than any of the generic 3CMC mana rocks like Manalith and Darksteel Ingot just because it's permanent land ramp. But the deck has no space for further ramp cards, and I certainly wouldn't use it over Mana Crypt.
Tithe is an okay land fetch card. I already have Eternal Dragon in the deck that performs the same task, but with the added benefit of not requiring coloured mana and being a 5/5 flier for the late game.
Sensei's Divining Top Show
As for refreshing the top of my library, there are currently fifteen cards in this deck that shuffle, with four of them repeatable by themselves.
Crucible of Worlds is a fine card, just not for this deck. I do have quite the number of utility lands, but they're not the main focus of the deck. I feel Sun Titan and Petrified Field are sufficient enough to bring back destroyed utility lands and have no need for a third land recursion card.
Day of Judgment & Wrath of God Show
Rout is a sweeper better suited for control decks. I infrequently have 7 mana open for a single spell. I'm always doing things with my mana.
The "choose one and sacrifice the rest" style of sweepers is something I don't want too many of. I've been burnt in the past by overloading on them and I don't want to make that mistake again. They will also never remove a permanent type if it's the only one that player controls. Something a straight, clean sweeper will always do.
Divine Reckoning doesn't have the benefits the other sweepers of this style have by hitting all nonland permanents, though is still a good option for metas heavy on token decks.
Tragic Arrogance is probably the first sweeper I would consider if I ever had to replace one, but for now it isn't needed.
Grasp of Fate & Angel of Sanctions Show
I ideally can't have my Commander to take out a Planeswalker and reduce their clock against an opponent. That extra turn could give them the opportunity they needed to turn the tables. In situations where I'm set back, the plethora of utility dorks my creature base is made of don't have the raw power to punch a Planeswalker to death in one attack. The better Planeswalkers are also quite adept at protecting themselves with blockers or their controller have ample defenses set up beforehand. Sometimes combat just isn't feasible for quickly killing a Planeswalker.
Aura of Silence's taxing ability becomes increasingly less effecting the longer the game goes. I've used it before and eventually replaced it.
Karmic Guide was in the deck before and I dropped it, as I didn't need so much creature recursion. I'm even recently having thoughts about Reveillark's role in the deck given the versatility of Sun Titan and the easy access to Sword of Light and Shadow this deck has.
Serra Ascendant & Transcendent Master Show
Transcendent Master is, above all other reasons, is in the deck because it's a Pet Card. It's slow and would be ineffective if I was ever in a competitive meta, but I adore the card too much to ever let it go. That's not to say it's bad. An indestructible, lifelinking 9/9 will give any deck a hard time.
Wall of Reverence is not what this deck wants. I like to think that every creature has the potential to be a threat with Equipment. A defender can't do anything. And if I ever need an efficient blocker, I can slap Godsend on something.
Gisela, the Broken Blade and Baneslayer Angel are both just big beaters. Serra Ascendant and Transcendent Master trumps them both by being both bigger and cheaper. Keywords can always come from Equipment.
1 month ago
Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.
I would love to hear your thoughts on some cards.
Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.
Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.
Tithe is instant speed and let's you dropping lands when you fall behind.
Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.
Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.
Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.
Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.
Rout can wrath the board at instant speed as a nice surprise option.
Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.
Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.
Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.
Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.
Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.
Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.
Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.
Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.