Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

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Have (1) Azdranax
Want (1) MrMittensSr

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Tithe Discussion

jakeyuki12 on Feather Boros Aerialist

1 month ago

Hiya! From play experience, Feather can be a very mana-hungry commander. Seeing you're not compensating by running a lot of fast-mana, 33 lands is too low a land number that you're likely to miss land drops. I recommend upping it to 37-38 or adding in a ton of low-cmc (expensive to the wallet) fast mana like Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, etc. Another option is more effects like Land Tax, Tithe, and Gift of Estates.

zAzen7977 on KAALIA'S CATACLYSM (Mardu Aggro Stax)

1 month ago

king-saproling, thanks for your suggestions! I have used Rakdos the Defiler and Karmic Guide before in a version of this deck that was focused on reanimation. I’m going in a more control direction with this build. Sunforger and Lapse of Certainty are interesting possibilities I will explore more.

The_Gobfather, you have a good point, thanks for the comment. The trick with Blood Moon and Magus of the Moon is using them at the right time. Moon cards should be saved until you are confident you can lock down the board without screwing yourself over in the process. You can tutor for Blood Moon when the time is right. If you have Kaalia on the board already and big creatures in your hand, you don’t need lands. You can also use fetchlands/tutors (Tithe) to make sure you have at least a basic swamp and plains before you drop a Moon. There are also many ramp artifacts that provide backup. Hellkite Tyrant steals your opponents’ ramp artifacts too. Against a deck which runs 0 red mana, the lockdown from a Moon means certain victory, which is why I have chosen to include them.

ClockworkSwordfish on Mono-White Keyword Banding

2 months ago

If you're having issues with mana, then I definitely wouldn't extend the deck to three colours! Instead consider making room for the likes of Marble Diamond, Pearl Medallion, Worn Powerstone and Temple of the False God as well as the various white cards that can piggyback off your opponent's ramp, like Tithe, Gift of Estates, Knight of the White Orchid and Oreskos Explorer.

Also, I'm surprised you aren't running Errand of Duty! Having access to banding at instant speed is pretty handy. I'd also recommend Return to Dust over Ray of Distortion - it gets two targets for four mana rather than ten mana, and exiles them to boot - and something like Brave the Sands since banding pairs well with vigilance.

Another thing to consider is that banding is at its best when you have a scapegoat to soak up all the damage. That could be anything from Cho-Manno, Revolutionary to Seraph of the Sword to Darksteel Myr.

Forkbeard on Lyra Dawnbringer: Seek & Destroy

2 months ago

Thanks vbui510! And yeah, the age old problem of card draw in mono-white. I do like the artifact based draw suite I'm running in here so far, but I'm certainly open to ideas. There's a few card advantage tools beyond what I've listed in 'Card Draw' section; cards like Herald's Horn & the The Immortal Sun, but there's also pseudo-card advantage/'deck thinning' options with Gift of Estates, Land Tax & Tithe. Certainly not as good as straight draw power, but they do some work. This deck could possibly use a Sensei's Divining Top to help with top deck manipulation/draw, but I'm open to other ideas if you have them.

As for protection cards, I like what I have in here currently (see the 'Control' + 'Utility' sections) but am open to suggestions there too - perhaps a few effects along the lines of Flawless Maneuver would be welcome additions. I run a decent amount of recursion options for those dreaded wipe/removal spells, but maybe some straight protection would be a good plan.

DeinoStinkus on Your Deck Tickles

2 months ago

Some ramp: Tithe, Land Tax, Kor Cartographer, Marble Diamond

I love it! However, I would suggest adding Privileged Position and/or Leyline of Sanctity so that you can't be shocked to death either. Otherwise, great deck!

DeinoStinkus on How is Red Elemental Blast …

2 months ago

Not necessarily, but let's look at white as an example.

White is notoriously bad at ramp, because ramp is not a part of its color pie. So whenever a white ramp card is printed, it automatically becomes a staple. Land Tax, Endless Horizons, Kor Cartographer, Tithe

Another example is Phyrexian mana in non-identity formats. Mental Misstep can be a counterspell in Golgari, Postmortem Lunge reanimation for white, and Gitaxian Probe card draw for red, explaining their popularity (and often bannings) in these formats.

So there are challenges to breaking the color pie. So while not necessarily a bad thing it can also lead to unbalanced scenarios and off-flavor cards.

jakeyuki12 on My Bois

2 months ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

Lanzo493 on Avacyn's bombs

2 months ago

I just realized I suggested you remove Tithe and didn’t notice Gift of Estates does the same thing at a worse rate. I would’ve suggested to remove that first but it flew under my radar since I’ve never seen it played before.

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