Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
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2 days ago
Oh yeah, Mistveil Plains is good.
I'm trying to keep the deck sort of budget, so I might not add Cavern of Souls.
What would you suggest I cut for Tithe?
3 days ago
Cavern of Souls because
Might not be necessary but it's a great card for mono white as it's such a weird/strong effect: Tithe
6 days ago
What a neat concept. I love deckbuilding challenges like this. Just watch out for Void!
I'd strongly recommend you spring for Student of Warfare. Having a one-drop with the potential to be a 4/4 double striker would outshine any of the creatures in the deck currently for sheer size. Caravan Escort isn't nearly as good, but the potential for a 5/5 first striker could still be worth it. You might also like the touch of removal Icatian Javelineers can bring to the table.
I'd also definitely try and grab a copy of Tithe! Nothing quite like getting two lands for one mana. On that topic, though... are you sure you don't have too many lands? When everything is one mana, you're probably running at full capacity once you have, say, two mana. For that reason, I'd at least try and get Secluded Steppe and maybe Drifting Meadow.
1 week ago
You need to lose those mana rocks in favor of land ramp, especially because of your commander's ability.
There's like a ton other that are just better than rocks (since you're playing green/white), but these are some of my personal favorites.
1 week ago
Step one get Combo by having it... drawing in to it by Worldly Tutor or Green Sun's Zenith.
Why Run 20 normal Mana = because meh... you can fix mana on your own... also cost
Combos that win:Melira, Sylvok Outcast
Vizier of Remedies
+ Devoted Druid = All the mana
Melira, Sylvok Outcast + Vizier of Remedies + Phyrexian Altar + Presist = All the mana
All the mana win = Walking Ballista
Side board Things = Mana Ramp + removal + hex proof
Hex Proof Protect the combo...
Blossoming Defense = not this turn you don't (1 Mana)
Swiftfoot Boots = Never again (2 mana+1 )
Lightning Greaves = 2 mana never again
Swords to Plowshares- you don't care about life totals...
Path to Exile - works well with mana ramp white...
Lignify- 0/4 but oh well who care about blockers...
Condemn - Bottom of library works better then graveyard most of the time
Cards to remove when side boarding
Anafenza, Kin-Tree Spirit = (very limited in what it combos with and a lot is required)
Aura Shards = (this should be on the side as well... but switch it out for other Removal first by deck)
Altar of Dementia = (This works with more cards; Remove last I think)
Phyrexian Altar = (you have another ALL THE MANA COMBO WIN Remove if you want to)
Again know the deck you are playing: Play the cards in the side to deal with things you can't have hurting you.
2 weeks ago
Spirits, thanks so much for the feedback!
Strionic Resonator does indeed get around the whole "can only be used once per cat" clause, since it is Strionic Resonator copying the ability, not Arahbo himself. So I can use Arahbo to double and then Strionic Resonator to double again on the same cat.
Sol Ring is banned in my playgroup so that's the only reason it isn't in here. My playgroup banned some of the "fast mana" cards. The overall vibe of my playgroup is more on the casual end. That's why I decided to cut Lost Leonin. Infect isn't banned in my playgroup, but to me it just didn't feel "in the spirit". If your playgroup is cool with infect, by all means include Lost Leonin. Obviously a very solid cat.
Only reason I've chosen Farseek over Three Visits is price and availability as you suggest. If I owned that card, it would definitely be going in. Tithe I like in decks that don't have access to green. With green I value getting those lands out straight on to the battlefield to ramp as opposed to hand.
Trailblazer's boots is in there because I don't always have access to trample. I often don't get Arahbo out until later game. I want my cats to be able to connect with full force even before he gets out. To be fair I have considered swapping it out for another trample enabler (like Rhonas or Nylea). It would save on equip costs (then again I have cats that like to be equipped).
I've definitely thought about adding Rhonas and may pick up a copy. I've kept him out so far for flavour reasons (not a cat) but he would be solid. I'm curious why you prefer him over Nylea, God of the Hunt who would grant trample without having to spend 3 mana each turn. I see either one of them as being good though!
Thanks for the suggestions as I will seriously consider Rhonas or Nylea.
2 weeks ago
Trying to figure out the Strionic Resonator, clearly it can copy an Emminence ability, an additional +3/+3 to another target cat, even giving him +6/+6 for . Hi second ability +X/+X says Whenever, so clearly that can be copied, but from my evaluation, I still need to pay the to have the copied ability do anything? So assuming I pay the + (CMC 5), the rulings text says 8/25/2017 While resolving Arahbos last ability, you cant pay multiple times to multiply the effect for one Cat. Does the Strionic Resonator somehow get around that because it says you "may" choose new targets? I'm not sure. If it only can target a different cat, then why wouldn't I just pay the (CMC 3 instead of the ). So for me, I think it only works for Emminence, and for me it's not quite strong enough, I think.
Have you found good value in Song of the Dryads? Enchantment speed seems to slow to stop most combo type interactions. But I guess it is temporary (once they remove the enchantment) removal of ANY permanent. What are the main things you run into? Just for Commanders because it doesn't give it back to them like an Oblivion Ring? I would say Prossh, Skyraider of Kher but he's already done his work by the time you can cast an enchantment.
Is Trailblazer's Boots really necessary with having Trample?
I understand your reasoning behind exluding Lost Leonin but really? What Commander's does your pod play, like Kaalia of the Vast running without a Master of Cruelties or Prossh, Skyraider of Kher excluding Purphoros, God of the Forge. Arahbo, Roar of the World already feels like I'm behind sitting down at most tables with Selesnya already, losing my Lost Leonin + Duelist's Heritage seems crazy! Kess, Dissident Mage will still combo me with a Labratory Maniac all the same.
I've put Rhonas the Indomitable in my build, what do you think? He gives Trample (and a small +2), but he's also a 5/5 Indestructible for (CMC3), AND with ANY cat in play he can attack deathtouch. What are you thoughts on excluding him? Because he isn't a cat?
Anyways thanks for the assistance hopefully you find something useful in my comment.
2 weeks ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good: