Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all



Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts



Recent Decks

Tithe Discussion

Unlife on Victory Brings Honor, Defeat Brings Shame

1 week ago

I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.

I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.

You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.

You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon

I hope this info is helpful

WanderingSpirit on Selvala, Explorer Returned cEDH Primer

1 week ago

For ramp, I'm trying out Tithe and Gift of Estates. Low CMC, multiple lands, and in Tithe's case it's a one drop instant.

OP_Sigma on Dance of Pales [EDH]

3 weeks ago

I'll playtest Tithe and land tax separately. Since tithe can fetch for 2 duals at instant speed, I have a preference for this one. I want to build a board fast.

I'll also try to switch fire covenant with harsh mercy.

Well there's a lot of playtesting to do haha

Darkshadow327 on Dance of Pales [EDH]

3 weeks ago

I would say Tithe for Land Tax, since it it is a guarantees land drop every turn.

Nameless Inversion for Kindred Dominance.

It's all up to preference but I would say Fire Covenant or Stromkirk Condemned for Harsh Mercy.

Falkenrath Gorger for Patriarch's Bidding (honestly gorger is better in a deck with discard shenanigans).

BMHKain on Descisions... Descisions... New Gates... or ...

3 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

SynergyBuild on Arahbo, Xenagos... for Cats EDH

1 month ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.

This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.

But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.

Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.

Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.

On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.

Good luck!

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hi SynergyBuild,

Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.

Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).

Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).

Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:

Three Visits - playing a Savannah = Net ramp cost

Nature's Lore - playing a Savannah = Net ramp cost

Green Sun's Zenith - playing a Dryad Arbor = Net ramp cost . Also a modular tutor if I don't need the ramp.

Nissa, Vastwood Seer  Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.

Plus the standard: Chrome Mox, Mana Crypt, Sol Ring.

Is this strategy better than the 1/1 Elf route? To make Arahbo, Roar of the World work, I'll also need a concentration of 2/2 Cat otherwise better to choose an 1/1 Elf Commander?

I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?

Tithe, Birds of Paradise, Harrow, Crop Rotation + Gaea's Cradle (I don't have this card yet though :/), Mox Diamond, Ancient Tomb.

What about less exciting options like: Cultivate or Kodama's Reach? Growing Rites of Itlimoc  Flip? Mirari's Wake?

Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.

I should put Sterling Grove in to Tutor Sylvan Library, right?

I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.

Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.

I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.


DofaLord on Licia, the Sanguine Storm

1 month ago

Don't feel obligated to respond, this is kind of unreasonable and unrelated.

Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:

Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---

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