Return target creature card from you graveyard to your hand. If you control an artifact, draw a card.
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Resourceful Return Discussion
2 days ago
I'm still learning about the standard meta, but I wonder if Mind Rot is left out b/c it's not as strong as the others? ie. 3 CMC and opponent chooses? I think I'd be tempted to ditch Whispers of Emrakul and not worry about delirium. In some ways, I actually find value in seeing what an opponent chooses to discard (especially if it's in RL and they don't have a poker face). But maybe it messes with your ideal curve?
It also made me think a deck with some combo of this might be cool, but I've no idea atm what it would replace...
Also looked at these two .. tho don't think they quite beat out others you have
6 days ago
Im gonna suggest a couple small edits.
First I would make room for Metallic Rebuke. This is the best hard counter spell for your deck. You can easily tap down an artifact that you aren't using to help with the mana cost, servo schematic is the option I'm thinking of.
Second, you should increase your planeswalker count. Tezzeret the Schemer is great in this deck because he gives you artifacts and works wonderfully with most of the deck.
The implement would be great late game but think of what you could do with 3 mana. You can play an artifact that doesn't progress your board or you can play tezzeret's touch, scrap trawler, Tezzeret's Simulacrum, Metallic Rebuke, Battle at the Bridge.... You get it. I know that the extra draw is great, especially if you use the sacrifice ability on your opponents turn, but for 4 mana you could also play Glimmer of Genius which plays much much better. Or even Anticipate which is almost as good.
1 week ago
Dread Defiler & Felidar Cub don't seem great. I'd rather have more Matter Reshaper which can also help you ramp into your more expensive spells. I'd also want more than 1 Felidar Sovereign. If it dies, you have no way to get it back. And if it's at the bottom of your deck you can't get to it. Maybe 2-3x along with a Resourceful Return would be good. And definitely replace the Smite the Monstrous with Skywhaler's Shot. It's strictly better :)
1 week ago
I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.
Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.
2 weeks ago
I like the simple concept, looks pretty effective!
If you run into a similar removal heavy build, have you considered Resourceful Return for your sideboard?
It would give you the ability to return some of your more important Eldrazi from the yard, and potentially let you draw more of them to cast. (useful if Scrapheap Scrounger finds himself exiled or arrested.)
3 weeks ago
Efficient Construction comes into play too late
Where are the control spells? Fatal Push???
1 month ago
I like what your deck is trying to do, but I would make several changes. First, replace Drownyard Temple and Westvale Abbey Flip with colored sources. Then replace Matter Reshaper with Filigree Familiar. You essentially have a four color manabase right now, and Matter Reshaper isn't worth a fourth color. With only 24 lands, opening hands with Ayli, Eternal Pilgrim with only 2 lands with one of them colorless is really awkward. Consider more Scrapheaps in the two drop slot to make full use of Resourceful Return. I recommend Restoration Gearsmith in the main to get a creature from the yard, since you are going with the sac theme. In most cases, Bone Splinters is great but in this format bone splitters is bad because you don't have a way to deal with Heart of Kiran. Altar's Reap, or Ob Nixilis Reignited are also opinions, although the later can't deal with vehicles either. I feel like this deck is missing something like Satyr Wayfinder to tie it together.
Hope this helps!
I came because I saw you post above mine in the standard thread. I also need help on my deck Value Town, and would appreciate your assistance.
1 month ago
The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.