Knight of the White Orchid

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Duel Decks: Knights vs. Dragons (DDG) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Knight of the White Orchid

Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

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Knight of the White Orchid Discussion

Treehugger003 on That’s a lot of damage

22 hours ago

I think you need to add some more ramp. Sword of the Animist, Knight of the White Orchid and Pilgrim's Eye are a couple that help in boros.

I think you might also consider some other things that can give pseudo unblockable, Whispersilk Cloak, Prowler's Helm, Trailblazer's Boots.

How are you finding the card draw? My current boros build I'm running out of cards pretty quick but my average CMC is like 2.9. Yours is higher so I was wondering if you were feeling card short. There is a dragon that you can exile from the graveyard to draw 7. I think there is also a dragon that when it deals combat damage you draw 7 too.

Another Damage doubler to consider is Gratuitous Violence the red requirements are higher but its also 1 sided unlike Dictate of the Twin Gods.

Enjoy the deck.

Tree

multimedia on Help me upgrade my Mono-White ...

3 days ago

Hey, consider building deck like this?

My suggestion is Brave the Elements because it can help to push through damage as well as protect Knights from removal if you don't have a Knight Exemplar or two in play. It also has potential as a huge alpha strike with lots of unblockable Knights.

Another Knight to consider is Hero of Bladehold it's expensive price, but could be very good as a top-of-curve must kill finisher.


colton815 on Help me upgrade my Mono-White ...

4 days ago

btw if you play Knight of the White Orchid on turn 2 when you go second, you wont get the land search unless your opponent kept a 1-land opening hand and didn't draw a 2nd land during their 2nd turn.

Oloro_Magic on Help me upgrade my Mono-White ...

4 days ago

First I would recommend putting this into a list and linking that; makes it much easier on the eye and give advice on.

I would go down to 20 lands and also make room for Metallic Mimic giving you another lord to play with in the deck which a deck like this likely needs.

The changes you are thinking of are pretty solid and I must say that Knight of the White Orchid is an all-star by itself and is a must include as knights shouldn't be playing that many land.

As for sideboard help if no one is playing a sideboard then it really isn't necessary if you don't plan on taking the deck to tournaments. If you want to have a sideboard figured out however I am more than happy to hep out but first I would need to know what type of decks you are facing regularly.

Dagger311 on Help me upgrade my Mono-White ...

4 days ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

multimedia on Sram Commander, mono white, Enchantments

1 week ago

Hey, consider cutting lands? You don't need 45x lands that's overkill, 36-38x Plains is enough. You could cut the lands for more cheap mana cost equipment, all are budget:

These are all 0 mana cost artifacts, great with Sram and Puresteel Paladin as draw.

Here's more suggestions:

Armory and Pilgrim are great budget tutors. Warhammer and Mask is nice budget equipment. Armor and Mantle are powerful low mana cost auras. Conviction is good because you can bounce it back to your hand and play it again to draw again. Steelshaper and Shikari are good support creatures.

Some white budget Commander staples to consider adding are:

Good luck with your deck.


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