Knight of the White Orchid

Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

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Knight of the White Orchid Discussion

Poptartz95 on Avacyn, Angel of Boardwipes

5 days ago

Aethaleon I like the swap for Knight of the White Orchid for Loyal Retainers I don't know why it never crossed my mind. I like the card a lot but if I don't abuse it early on I always felt it was a dead draw so this should be a solid swap. I will playtest Gideon Jura for Rule of Law tonight when I hit up the shop!

DPhoenix on Boro's Vanguard

6 days ago

Thanks for reading and the suggestion!

The Boros Charm is indeed interesting and I will find a way to get it inside.

After dueling with zoo I have found that the human tribal is extremely important when fighting fast and efficient creatures.

Purphoros, God of the Forge just doesnt make it in this deck. His high devotion requirements require a large part of the red creatures to be in play at the same time, and while he does burn the opponent for free, there are times that an indestructible creature is needed.

After some playtesting made a few movements for the deck:

-1 Cavern of Souls: With a low mana curve Im trying to make this deck work with just 22 lands to diminish the chances of being land flooded.

-2 Mana Tithe +2 Knight of the White Orchid: Which sounds easier said than done, so I added these that count as human and will help prevent mana screws.

-4 Sunlance +4 Rift Bolt: Sunlance not being able to hit players or planeswalkers is a huge drawback,so replaced it for the best competitive option. Im wondering if Incinerate could take its place.

Sideboard

-4 Rebuff the Wicked +2 Boros Charm: Protects your creatures or burns the opponent, nifty.

-1 Leyline of Sanctity to add graveyard hate

Argeaux on Need new deck ideas (Normally ...

6 days ago

ACDAMAN the goal is to give everything Vigilance, then you can boost the crap out of everything with Stitcher's Graft.

You can often merge into Brisela, Voice of Nightmares.

It's basically just a beat down deck, that tries to get bigger than the Opponent.

Use Archangel Avacyn  Flip ONLY to save your Creatures.

You'll find a description of how it plays at Heavenly High.

Just be aware that Lambholt Pacifist stepped in when Knight of the White Orchid rotated out.

Cast Out is used instead of Stasis Snare.

Triton on Bragonian Taxes

2 weeks ago

Funny thing is, I'm gonna be posting my own Brago list in the Advertise Your Commander Deck thread too haha. It's not as cutthroat as you intend yours to be, but enough about my deck!

Hope these suggestions help, coming from a fellow Brago player!

CoryDean on Peekaboo!

2 weeks ago

Alrighty, so from the top.

To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.

To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.

To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.

To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.

I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!

Alkadron on Peekaboo!

2 weeks ago

Needs more Hushwing Gryff

For serious, though, looks like fun. Tons of neat synergies.

I agree with above posters: you should be running a lot more Ramp. Stuff like Kor Cartographer, Knight of the White Orchid, Silverglade Elemental, Yavimaya Dryad will help you out a lot, if you pack your mana base with the cheap dual-type lands (like from Amonkhet or Cinder Glade).

Not sure what to cut. Best advice: just play a lot of games, and think critically the whole time about what cards are disappointing you or not pulling their weight. Stuff might seem good but die immediately, or you might draw into stuff and think "well this is useless right now." Cut those cards.

cptobvious on cEDH: Alesha, Who Attacks from all Angles

2 weeks ago

Knight of the White Orchid was once in this deck, but you can't rely on having 2 white mana to spend early game, the fase where mana-ramping is most important.

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