|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
|Duel Decks: Knights vs. Dragons (DDG)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
Knight of the White Orchid
Creature — Human Knight
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
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Knight of the White Orchid Discussion
4 days ago
My suggestions are not all budget but they will vastly improve your deck :)
1 week ago
I was actually debating on Stonehewer Giant it is a good card and Knight of the White Orchid was originally in but I cut it I'll probably make room for it at first i was trying to avoid searching decks since I was running hate cards for tutoring but usually I'll make most use of him early game so it could still wor
1 week ago
Your changes look great. One last suggestion, I missed Windborn Muse as a pillow fort card and you should substitute it out aswell. You could try Mirran Crusader, fits the theme well with protection from / and double strike. Can't stress enough how great having double strike is with Odric, Lunarch Marshal. Knight of the White Orchid also isn't bad if you want a bit more ramp. I also think Stonehewer Giant would be nice addition if you want more equipment cheat-ins. All are great cards.
1 week ago
If we're going for cost reduction, I like Herald's Horn, Urza's Incubator, and Cloud Key. Makes all your angels a bit cheaper. I also see you have Land Tax in here, Knight of the White Orchid might be worth running too just for redundancy. It also doesn't look like you're going especially heavy on tribal support cards, but Vanquisher's Banner woudl be good for some extra card draw and getting more damage across. Also Coat of Arms does a lot to make your fliers more troublesome. Kindred Boon can also do things to ensure your board state, I like Gift of Immortality too for making your important creatures harder to remove from the board, and to trigger ETB effects more than once. Conjurer's Closet is also good for that. I don't know how helpful these suggestions are, but I hope they've been somewhat useful at the least.
2 weeks ago
Austere Command, Hour of Revelation maybe (I don't love effects like these in Equipment decks), Divine Reckoning, Tragic Arrogance, Rebuff the Wicked, Avacyn, Angel of Hope would be siiiick, Taj-Nar Swordsmith, Bastion Protector, Spirit Loop, Knight of the White Orchid, Sword of the Animist, Champion's Helm
2 weeks ago
Hello. I would recommend Wayfarer's Bauble, Sword of the Animist and Burnished Hart. Not only is the land based ramp, offered by these cards, more resistant to removal, but they work excellently with Emeria, The Sky Ruin and Emeria Shepherd.
Other ramp cards that I would put in are Knight of the White Orchid and Oath of Lieges. Oath of Lieges might seem bad because it give your opponents lands. To summarize, This card accelerates the game from the early to the late game. However, you are playing Avacyn and Emeria shepherd and other powerful angels. I think it is safe to say, that your late game is pretty good.
2 weeks ago
Or just be too fast/resilient for it to matter.
- T1 Plains #1, 1 Weathered Wayfarer, Leyline of Sanctity or Leyline of the Meek
- T2 Plains #2, Knight of the White Orchid, Plains, #3
- T3 Nykthos, Shrine to Nyx, and suddenly you've got 6 mana.
Destroying Nykthos wouldn't even matter since Weathered Wayfarer can find another. or they will set themselves back by a land when you still get a huge threat on the table.
2 weeks ago
Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?
Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.
I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.
Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.
I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.