|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
|Duel Decks: Knights vs. Dragons (DDG)||Rare|
|Shards of Alara (ALA)||Rare|
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Knight of the White Orchid
Creature — Human Knight
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
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Knight of the White Orchid Discussion
2 days ago
6 days ago
Even more sick in this deck is the fact that the wording on Knight of the White Orchid allows you to search up non-basic lands provided they have the Plains type such as your Godless Shrine s that you have in there. Being able to pull dual-colored mana with them is the reason I find it so hard to leave them out of any deck that I run white in (almost) regardless of what type of deck it is.
6 days ago
I'm a big fan of tribal decks, and Black/White is my favorite color combo. I almost made a deck similar to this but decided to end up going mono-white with it. Knight of the White Orchid is a fairly nifty way to mana-ramp with a white deck, and I'm hard-pressed to replace him even in non-tribal white decks sometimes.
2 weeks ago
Kjartan, i preffer Always Watching for the vigilance, i dont know (i wish) any better card for that. I like the vigilance aspect because it gives a very very aggresive aproach, attacking each turn without downsides, and upgrading your creatures a little bit. If i play Honor of the Pure at turn 2, probably i have a better play casting a Knight of the White Orchid or a Selesnya Charm with creature, and if its like turn 4 or so, paying 1 more mana i think its worth the price.
2 weeks ago
Might want to consider more early ramp. Mind Stone/Fellwar Stone/Wayfarer's Bauble and Knight of the White Orchid/Solemn Simulacrum/Kor Cartographer. Your curve is so beefy and I think more ramp will really smooth your play.
2 weeks ago
Greetings, Would you be able to give some idea of how you envision the deck playing out? Knowing that would help with any advice someone may give. That being said, since the deck seems budget, you might want to consider the following.
I think you should really up the land count to at least 32 or so, even for a monocolored deck.
Hope that helps! :)
3 weeks ago
I think you may have misunderstood, by 'mana-fixing' I mean 'making sure you have all the colours you need.' Mox Amber is really great if you have a lot of cheap Legendaries in a lot of colors since it lets you get mana of any colour represented among your legendary creatures and planeswalkers. In a mono-coloured deck, it's a Mox Pearl that only works when you have a Legendary creature in play, and the odds of you getting both the Mox and Kytheon in your opening hand or first few draws are very low. Getting it to work when you already have 5+ mana in play is rarely going to do anything good for you that a land wouldn't do as well.
Knight of the White Orchid is very good, but you need to know how to play it, since it is a bit tricky to get it to work. It costs 2 mana to cast, and the ETB only triggers when your opponent has more lands than you. This means that unless your opponent is cheating lands into play (which they might well be doing, of course), it's not going to be useful until at the earliest turn 3 on the draw, or turn 4 on the play, and in the latter case only if you refrained from playing a land on turn 3. To make it work the best, what you want is to be able to ramp into it by playing a mana dork on turn 1, and then playing KotWO on turn 2 before you play your land. To ramp in mono-white, you'd need Gold Myr, or you could keep Mox Amber and add more 1 drop legendaries, like Isamaru, Hound of Konda or Rhys the Redeemed.
3 weeks ago
Hey, you're welcome. I like the changes.
I think it's more important to set-up Alesha to get good value from her reanimation then any other strategy. Setting up Alesha means getting creatures into your graveyard not artifacts.
This is the priority order of cards I suggest:
- 2 power creatures
- low mana cost graveyard enablers (want these early game)
- sac outlets
- Sunforger package
- artifacts/enchantments/other sorceries
You don't want a hand full of noncreature cards especially artifacts when creatures are more important for the overall strategy with Alesha. The reanimation strategy with Alesha doesn't need artifacts therefore you should consider cutting the majority of them.
The few noncreature artifacts I suggest keeping are:
- Sol Ring
- Boros Signet
- Orzhov Signet
- Talisman of Indulgence
- Ashnod's Altar
- Sword FnF
Keep the small equipment strategy because of Puresteel and Sunforger. Together they are a good combo because one of the drawbacks of Sunforger is having to equip it again after you use it. Some of the artifact creatures are good because they can be reanimated with Alesha especially Simulacrum, equip Sunforger and count towards metalcraft. However I don't think the Myrs are doing much here they could be cut for more impactful creatures to reanimate with Alesha.
Some other good cards with Sunforger are:
- Tithe: tutor for Mistveil, can be cast with Sunforger.
- Knight of the White Orchid: tutor for Mistveil and put it into play, can be reanimated with Alesha.
- Stoneforge Mystic: tutor for Sunforger, can be reanimated with Alesha.
- Boros Charm: protection or other modes.
- Swords to Plowshares: staple white removal in Commander.
- Rakdos Charm: instant opponent graveyard exile or stops infinite token combos.
With Sunforger these are better cards than a lot of the artifacts. Sunforger is great, but my advice is to strengthen the reanimation strategy with Alesha first before anything else.
Other graveyard enablers/sac outlets for Alesha's reanimation to consider:
For updates I would start with adding these cards in place of artifacts. After that then strengthen the Sunforger package. Zulaport Cutthroat is a better Blood Artist because he makes all your opponents lose life where as Artist only one opponent. Mogis, God of Slaughter looks out of place; seven devotion is a lot and his ability while good in my opinion in 40 life Commander is not impactful enough. Anointed Procession is only good with three cards in the entire deck. Soul Warden is fine, but can be replaced with another creature who gives you more value when it ETB or dies.
Some powerful creatures with Alesha to consider adding:
- Master of Cruelties: finisher with Alesha. When attacking with Alesha you have already passed your declare attackers phase therefore Master's clause that he can only attack alone doesn't matter because he's never declared as an attacker; he's reanimated, put into play by Alesha tapped and attacking.
- Grand Abolisher: protect Alesha during your turn.
- Mother of Runes: protect Alesha.
- Recruiter of the Guard: creature tutor.
- Aven Mindcensor: disrupt your opponents from using their tutors.
- Remorseful Cleric: opponent graveyard hate, self-sac.
- Selfless Spirit: protection for your creatures, self-sac.
- Tymna the Weaver: powerful draw when you're attacking with multiple creatures a turn.