Obzedat's Aid


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Obzedat's Aid


Return target permanent card from your graveyard to the battlefield.

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Obzedat's Aid Discussion

Peanut3181 on Dragon toolbox

1 month ago

Hey. Cool budget build of Scion. If you want to be resilient against multiple opponents and not go for the combo build I would recommend a few things...

Living Death and Patriarch's Bidding+Hypersonic Dragon. Seems ok to pay 2 at end of an opponents turn to make scion into Hypersonic and then cast Living Death or Patriarch's Bidding. I would recommend Buried Alive and Entomb. Also maybe Elixir of Immortality to prevent you from being decked. With all this reanimation going on Scourge of Valkas seems pretty good. Instant win with Rite of Replication.

For cards to take out I would recommend your protection aura's and just put in Swiftfoot Boots, it will also give you more targets for Bring to Light, then add in Belltoll Dragon, Quicksilver Dragon, or Dragonlord Ojutai. When you can tap 2 at instant speed to give Scion hexproof you don't need that much protection. You save on mana and it takes up less card slots.

I would also take out a few of your reanimate spells. I know it sounds a little silly, but you have tutors in your deck. Maybe take out a few spells that use black mana like Beacon of Unrest and Obzedat's Aid. It puts too much stress on your mana. And add in a few more ramp spells. Preferably ones that tap for multiple colors like Chromatic Lantern <---BUY THIS NOW and Darksteel Ingot, and Commander's Sphere. Nature's Lore can grab you a shock land, and Skyshroud Claim will get you to 7 mana next turn so you can cast scion and hold 2 up to protect him.

The biggest things I see overall is that you should cut back on your sorcery speed stuff. Having instant speed removal and doing things at instant speed is so key to winning commander games because you need all the information you can get before taking your turn. So I would also cut back on your enchantment removal and put in more cheap instant speed removal like Path to Exile, Cyclonic Rift

elgosu1337 on Nevermore Tribal with Stax

4 months ago

Start off with maybe 36 lands and all the signets in your colors plus Sol Ring. Since it's Nevermore tribal, play all the cards in that category. Other effects in that category are Azor, the Lawbringer, Void Winnower, and Decree of Silence with Solemnity. If you want to play those you should include even more ramp. Narset Transcendent can also do that with her emblem. Iona, Linvala, and GAAIV are good to keep in the deck. Elesh Norn, Godhead, and Ixidron as well. Sadistic Sacrament seems powerful if you can kick it.

Then add in the good removals and boardwipes, like Cyclonic Rift and Cleansing Meditation (combos with Enchanted Evening) and good point removal. Some counterspells and protection for your permanents. Maybe some recursion like Replenish, Obzedat's Aid, Starfield of Nyx, Sun Titan, Emeria Shepherd, and Sheoldred, Whispering One. Tutors to find your answers. Some card draw, and then your wincon. You could theoretically use Sen Triplets to play wincons from other opponents' hands instead, which allows you to squeeze more control elements into the deck.

Tyrant-Thanatos on Brass Squire and O-Naginata interaction.

4 months ago

Yeah, that's a very different scenario though. The reason Auras can't be put on permanents with shroud is because you have to target them during the casting process. You can also circumvent Shroud/Hexproof with Auras simply by putting them into play without actually casting them. This can be done via card effects such as Obzedat's Aid, Silent Sentinel, or Felidar Guardian.

elgosu1337 on Mathas, Bitter Bounty

4 months ago

I also noticed that you're running a lot of aura/curse tutoring and recursion, which are not very efficient for their CMC and might be a bit more than necessary. Cards like Obzedat's Aid, Replenish, Open the Vaults, Starfield of Nyx, and Cleansing Meditation could be more powerful and versatile. Austere Command is also a good sweeper for this deck since you can choose which modes work best. You might also need a bit more removal for non-creatures. Vandalblast should handle the artifacts, and Return to Dust seems efficient as well.

My recommended cuts are Kozilek, Bitterheart Witch, Heliod's Pilgrim, Auramancer, Survival Cache, maybe Restoration Specialist and Torment of Hailfire.

Serriten on Sassy Suicidal Saskia

4 months ago


Obzedat's Aid to bring part of a win con back if it gets removed

Dire Fleet Ravager for another Hidetsugu effect

Gisela, Blade of Goldnight slows your opponents from taking advantage of your life loss while pumping your side of the battlefield

Vraska the Unseen is a powerful win cons if you can ult her, and her other abilities are good too

Crawlspace for another Norn's Annex effect


Samut, the Tested good aggro card but doesn't support your win cons

Ob Nixilis Reignited you get the most value out of for card draw and there are cheaper draw spells that get you more cards

Death's Shadow by the time you can cast safely one of your other win conditions should be online

Pieguy396 on Kokusho the lifegain dragon

7 months ago

Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:


You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.

If you're focused on more of a lifegain theme, I'd go with some of the following:

I should also say that I'm generally not a fan of cards that do nothing but gain you life. Chaplain's Blessing and Alms of the Vein can be good, sure, but they generally don't actually do anything.

Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.

In any case, good luck with your deck!

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