|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Rare|
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Return target permanent card from your graveyard to the battlefield.
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|Have (16)||Caldazar , Lucretian , Mousemke , bakunet , Supremespeed , angesoir , miracle , Pelli , philktoken8998 , golgarigirl , bradyofportdetroit , redlegs_17 , REV666 , Regulus1010 , joshw335 , mziter501|
Obzedat's Aid Discussion
3 weeks ago
Realized that there were only eight non-creature spells in the deck. Cut 17 slivers and added 2 filling the deck with more support spells and a handfull of removal.
Plated Sliver, Sidewinder Sliver, Quilled Sliver, Shadow Sliver, Synchronous Sliver, Spectral Sliver, Mindwhip Sliver, Spitting Sliver, Heart Sliver, Two-Headed Sliver, Magma Sliver, Battering Sliver, Spinneret Sliver, Fungus Sliver, Spined Sliver, Cautery Sliver, Dormant Sliver
Expedition Map, Sol Ring, Training Grounds, Vandalblast, Chromatic Lantern, Urza's Incubator, Sphinx's Revelation, Door of Destinies, Tempt with Discovery, Supreme Verdict, Decimate, Unburial Rites, All Suns' Dawn, Obzedat's Aid, Tsabo's Decree, Austere Command, Akroma's Vengeance, Akroma's Memorial,
1 month ago
Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:
You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.
- Diabolic Tutor
- Razaketh's Rite
- Makeshift Mannequin
- Exhume (not Modern legal)
- Animate Dead (also not Modern legal)
- Rise from the Grave
- Obzedat's Aid
- Dread Return (also not Modern legal)
- Ever After
- Fearsome Awakening
- Karmic Guide (also not Modern legal)
If you're focused on more of a lifegain theme, I'd go with some of the following:
- Nyx-Fleece Ram
- Sun Droplet
- Tithe Drinker
- Ajani's Pridemate
- Survival Cache
- Felidar Sovereign
- Lone Missionary
- Chalice of Life Flip
- Aetherflux Reservoir
Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.
In any case, good luck with your deck!
1 month ago
2 months ago
meowndabout, I have been torn about the fact that this list is very, very long, yet more expensive cards like that one are missing from the list (even though their high cmc is not because of their inefficiency, but rather to balance out the fact that they return cards directly to the battlefield; in fact, I almost always would rather have Zombify over Raise Dead)
So I gave it some more thought, and I think if this list is going to be useful, it has to be short enough that it doesn't show too many strictly worse cards but also long enough to include the best ones.
I'm in the process of updating the list, and will tag you again when it's done.
Thank you for the comment, because the mere question about Obzedat's Aid led me down a path of inquiry and discovery to refine this list.
3 months ago
Hey there! Cool deck you have here! I have a few budget suggestions for you:
- Merciless Eviction
- Orzhov Signet
- Treasury Thrull
- Drana's Emissary
- Bloodgift Demon
- Obzedat, Ghost Council
- Gray Merchant of Asphodel
- Ashen Rider
- Angel of Despair
- Archfiend of Depravity
- Death Grasp
- Obzedat's Aid
- Sign in Blood
- Revoke Existence
- Forsake the Worldly
- End Hostilities
- Sol Ring
- Solemn Simulacrum
- Underworld Connections
If you'd like some more detailed comments and/or suggestions, feel free to leave a comment on my profile! Hope this helps, and enjoy!
3 months ago
I'm seeing a few challenges for this deck.
- Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
- Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.
I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.
A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel
In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.
4 months ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.